+ Updated placement for furnishings - improved collision detection (fewer misses and false negatives/positives), better centre when placing large or angled furnishings, more forgiving detections allowing for closer placement of many furnishings.
~Louis
Patch notes for 1.1.4.10
1.1.4.10 is now live. See changes below.
Fixes
+ Fixed overflow sometimes not caching if a stackable item is added to a stack. + Fixed some parented props overwriting existing prop data if placed in a specific way. + Fixed missing resident location in the overview if the resident is in certain regions. + Fixed a number of instances of player 2 data being read from player 1.
Tweaks
+ Holly needs less space to grow.
Under the hood
+ Optimized loading of parented props
~Louis
Patch notes for 1.1.4.9
1.1.4.9 is now live. See changes below.
Fixes
+ Fixed unidentified seeds not growing into the correct plant.
~Louis
Patch notes for 1.1.4.8
1.1.4.8 is now live. See changes below.
Fixes
+ Fixed a world saving and loading error in multiplayer sessions. + Fixed a potential inventory caching issue. + Fixed inventory slot stayed remaining faded out if 'Move' is cancelled. + Fixed dye selector only removing dye from player 1.
~Louis
Patch notes for 1.1.4.6
1.1.4.6 is now live. See changes below.
Fixes
+ New calculation for objective to explore all the Garden, to prevent the objective getting stuck. + Fixed blueprint projects in fourth slot not self-clearing on completion.
Tweaks
+ Residents now remove themselves from completed projects.
~Louis
Patch notes for 1.1.4.5
1.1.4.5 is now live. See changes below.
Tweaks
+ Adjustments to temporary resident spawn behaviour, including new calculation to increasingly favour residents per day they haven't appeared in the Garden.
Fixes
+ Fixed healing scaling for some non-player flora. + Fixed some player flora healing greater than intended. + Improved placeability of Panel Fencing + Updated Chrysanth bloom data + Potted cuttings will now flower with the correct flower colour according to the soil in the pot.
~Louis
Patch notes for 1.1.4.3
1.1.4.3 is now live. See changes below.
Fixes
+ Fixed a bug causing collection to sometimes revert between sessions if all slots in the collection are full.
~Louis
Patch notes for 1.1.4.2
1.1.4.2 is now live. See changes below.
Fixes
+ Fixed winter tones sometimes being lost unintentionally. + Fixed some item data entries (including fencing price scaling in shops). + Fixed incorrect Z-indexing on snow visual on trees (appearing over other objects).
~Louis
Patch notes for 1.1.4.1
1.1.4.1 is now live. See changes below.
Fixes
+ Fixed sleeve colour not updating on continue new game. + Fixed project seedlings not being recognised as planted by the player. + Fixed a glitch causing the fishing float light to remain after fishing.
~Louis
The Garden Path Co-op Update, Out Now! 👯
The Co-op update is now live on Steam for all to enjoy! Invite your “Player 2” to join you for a wander around the Garden hand-in-hand with this fresh new Valentine’s inspired update.
New features:
Players can now hold hands in multiplayer by selecting the emote in the emote selector.
Players can now give items to one another if they are stood near one another.
New love emote available in the emote selector.
New furnishing type that allows flowers to be arranged (currently the Glass Vase and Garden Arch).
Player sleeves now match equipped garb.
Items can now be rearranged in storage.
Saves can now be selected from the Main Menu by cycling through them at the top of the screen (PC Only)
New fixes:
Fixed issues with Chrysanths
Isolated bodies of water now labelled as Ponds.
Second player can now select their appearance if they missed the creation screen.
Fixed Herb requirements only being met for fully grown Nightlights.
Addressed some mouse issues when selection actions with a mouse.