Announcement of Ringlorn Saga Gaiden, our next project!
We're excited to announce Ringlorn Saga Gaiden, our next game.
Due to the warm reception and interest in the Temple of Rebirth bonus dungeon in the original game, we've decided to make a standalone RPG based on the possession mechanics.
Ringlorn Saga Gaiden is an adventure RPG inspired by the Japanese PC classics. After dying in a decisive battle, your spirit is separated from your body, and you must exact your revenge on the Dark Lord by possessing his minions.
A short-but-sweet Action RPG that won't hold your hand, nor waste your time
Fight enemies to get stronger, possess their bodies, and use their abilities to survive
Explore an open world, find items that will strengthen your spirit, and complete objectives in any order
Ringlorn Saga is an adventure RPG inspired by the Japanese PC classics. Prince Gerhard the Brave embarks on a journey to the neighboring land to investigate the appearance of a magic barrier that surrounds it and his father's disappearance.
A short-but-sweet Action RPG that won't hold your hand nor waste your time
Explore the world, find new gear and valuable items, and get stronger while fighting a variety of enemies
Stay tuned for the announcement of our new project later this year.
Der Geisterjäger Scheduled for Release in 2021
We'd like to announce Der Geisterjäger, out latest game and our most mechanically complex title to date that will give the fans of tactical turn-based dungeon crawling another scenario filled with brutal labyrinth warfare.
We'll go into deeper detail about new features in the coming weeks.
Added the ability to change the controls by editing a configuration file.
Adjusted the logic behind message boxes. Now they will wait for user input instead of staying on screen for a fixed amount of time.
Adjusted status effect triggers to deliver more steady results.
Fixed annoying delay whenever the door animation has finished playing.
Fixed excessive draw calls in certain areas.
Fixed a critical bug which would stop loading the music altogether if the game attempted to load a track while another track was being loaded.
Fixed a rare critical issue which could bug autosaves between chapters. In case you ever encounter it again, please restart the current map/chapter from the death screen. [Reported by Tweed]
Fixed unresponsive skip button in the intro text roll.
Fixed certain objects being attached to the wrong prefab, making them appear a bit different when entering certain maps for the first time.
Fixed subtle hissing in a few audio tracks.
Improved music transitions with proper crossfading.
Switched music format from ADPCM to Vorbis.
Increased speed of door opening animations if they're opened via remote access.
Reduced download size.
Minor code optimizations.
Note: you can access 'controls.bnd' by going to 'c:/Users/[your username]/AppData/LocalLow/Graverobber Foundation/Das Geisterschiff/' to modify the controls. You need to run the game at least once in order to generate this file.
Soundtrack DLC Updated
The DLC (Original Soundtrack, Declassified, and Remixed) has been updated to the new 'Music' app type.
If you own any of these, check your Steam library in order to access it. If you can't find it, check the filters and see if 'SOUNDTRACKS' item is checked.
In order to download the FLAC files, go to Steam settings and check 'Download high-quality audio files' item in the 'Music' tab.
Thank you for your patience. We've encountered a few issues along the way, but they've been fixed and we'd like to also thank Valve for their assistance in the matter.
Enjoy the music.
--RS
Soundtrack DLC Update in Progress
We are currently updating the soundtrack DLCs for Das Geisterschiff.
Apologies for the temporary issues.
--RS
Der Geisterturm Steam Page is Live!
Der Geisterturm is coming out on January 23, 2020.
We've been quietly working on the next DG game, and now is the best time to make an announcement.
Der Geisterturm (The Ghost Tower) is a turn-based dungeon crawler and a spin-off to Das Geisterschiff. You wake up in a strange tower and a mysterious man commands you to reach the top floor.
What Der Geisterturm can offer to Das Geisterschiff fans?
Expanded combat system: encounters against multiple enemies, combat stances, fire modes and damage types add new layers of decision-making to the game, as standing in one place and firing randomly will only lead to your death;
The pilot is present in the game and can be hurt or killed if attacks penetrate the armor;
New abilities: Booster and Shield offer new ways to survive through each encounter;
Expanded progression: from collecting upgrades for your RCS, weapons and abilities to natural progression of the pilot by gaining experience from battles;
A single dungeon with 15 interconnected floors that will challenge your survival skills.
The release is planned for Q1 2020.
Stay tuned, folks, the future is metal.
Update v1.0.667 Released
Changelog:
Fixed minor scripting issues.
Fixed missing translations on a couple of signs.
Fixed a freeze during an attempt to analyze one of the bosses.
Changed menu text to make certain functions more obvious.
Thanks to Lightbane and Daikatan for reporting these issues.