- Global lighting in Hollow Point has been increased to dramatically improve visibility - Lighting inside of the bar has been dramatically increased & improved - Bug fixed - In house jump scare would trigger too soon, I have rectified this with another check before triggering - Glitch removed - Removed ability to enter the locked room when it's open for the AI to walk through.
LIGHTING IMPROVEMENTS + GAME IMPROVEMENTS
- Lighting in the Forest has been increased drastically making it much easier to see where you're going - Slight increase in lighting in the bar and on the dock - Slight increase in lighting on the ship - Reduced the Pirate Ghosts movement speed by 20% - Increased The Abominations knocked down time by 5s totaling 10s - Added visual aids for the weight puzzle making it easier to complete - Added inability to climb tree house ladder when being chased by the girl, resumes once event has finished.
General bug fixes and game improvements
The following have been updated:
- 3 achievements were unobtainable (Artifact Collector, Gopher, Nuns Cross), these have been rectified and you should be able to achieve these now. - Tree house collision issue, we've adjusted the trees so the branches no longer cause collision issues while you're inside the tree house - Forest Path is difficult to navigate due to poor lighting, I have added several more lanterns and increased brightness of the light they emit so the player can follow these easier back to the bar - Demon on the crates has been added to the save, once saved it won't repeat this jump scare
Bug removed & improvement
Hi all,
We have just released an update that addresses the following
Bug - Option to 'peek' through kitchen door on the ship has been removed
Game improvement: - Pirate ghosts 'Roam' feature has been updated, Minimum time between paths has been increased by 2.0s, Maximum time between paths has been increased by 2.5s.
If you find bugs or something that needs addressing please join us over on our discord https://discord.gg/HjrNAgXyap or email us ghostshipdevelopment@gmail.com - anything you can give us will help us ensure the game is as enjoyable for our players as possible.
Bug fixes
Hi all,
We have published an update which solves the following known issues: - Lighting has been fixed - House basement door has been fixed allowing player to enter freely - Tree house ladder fixed (in some instances screen stayed black) - Fear visuals trigger has been reduced from 75% to 50% mental capacity - Fixed glitch in dock allowing players to skip a portion of the dock gates - Added a Hint for the Save System, this can be found on the How To Play sub-menu of the Main-Menu and the In-Game Menu.
We will continue to search for any existing bugs and will fix what we find as soon as possible.
Thank you for your patience.
Bug fixes
- Lighting has been fixed - House basement door has been fixed allowing player to enter freely - Tree house ladder fixed (in some instances screen stayed black) - Fear visuals trigger has been reduced from 75% to 50% mental capacity - Fixed glitch in dock allowing players to skip a portion of the dock gates - Added a Hint for the Save System, this can be found on the How To Play sub-menu of the Main-Menu and the In-Game Menu.
BUG FIXES
Hello all,
We are aware of a bug with the door in the house not being able to open, an issue with poor lighting, and the Save game locations lacking hints. We will be working to fix and push an update that will have these issues solved, Please bear with us, we intend to have this update available for download as soon as possible. Thank you for supporting us!
Note: You can save the game at any time by using the lanterns that are scattered throughout the game. Progress will automatically save once you reach the next area.
Please find our discord link/email link with any support queries on our page.
We're prepping for release!
Hello everyone!,
The Ghost Ship is entering final stages of development, we are just in the process of finishing things up, fixing bugs, making a few alterations. We will soon be opening up for game testers to hop on board, we will be working with them to ensure the best experience possible for you!
Once testing and the necessary adjustments are made based off tester feedback is completed we will be releasing the game in full right here on steam!
We are very excited to hear all of your reviews, and we hope you enjoy playing as much as we enjoyed creating this game.