The Ghost: Task of the Ghost Hunters cover
The Ghost: Task of the Ghost Hunters screenshot
Genre: Adventure

The Ghost: Task of the Ghost Hunters

Halloween 2023

Hello Halloween ghost hunters,

Today our first event starts, namely Halloween. That's why we decorated the levels specifically for Halloween. Keep your eyes and ears open. Maybe you see and hear the ghost. If you still have ideas until Halloween, don't forget. Our support via email and Discord is available to you at any time. Maybe we can release another Halloween update before Halloween.

Your MS Games and Software

Version 0.5.0.

Hello ghost hunter,

We are making the first size update public today. A lot has happened, but so far there have been few changes that you wanted. We're changing that starting today. From today on we have more time and are even more flexible. This wasn't planned until now, as 80% of our time in the last 5 months has been due to hardware problems. We have received new hardware. In addition to new hardware, we have completed a lot of training. Here's what's new in the update:

Added



  • Police level.
  • Some new objects.
  • New sound files have been added.
  • 4 levels of difficulty can now be selected in the main menu.
  • The ghost will now spawn in the level.
  • The ghost has the first sound.
  • The sound in the main menu has been added back.
  • New hint dialog.
  • New in - game events
  • The lumen effects have been added to all ceiling lamps.
  • Added flickering light in the main menu.
  • Some objects spawn randomly (during events time).
  • The door panel has received new functions and status messages.
  • The first 2 puzzles were linked in the first level.
  • New Event - Objects.
  • The ghost is now invisible.
  • The ghost now moves through rooms.
  • The ghost can now scare you with horror noises.
  • Halloween event is released.

Options



  • Montion Blur
  • Resolution

Updated



  • The engine has been completely updated to the latest version
  • The entire project has been adapted to new requirements.

Changes



  • The Interactions module has been completely redeveloped.
  • The fog in the tutorial has been removed.
  • Overlapping objects in the police level have been corrected.
  • The new walls now have collision.
  • New player controls
  • Some objects have been changed (e.g. safe, event decoration, etc.)
  • The mind has received a new structure.
  • The ghost has received a new AI.
  • Event - Objects have been modified.
  • EMF reader has been slightly modified.

Troubleshooting



  • Performance improved
  • It is now possible again to click through to the options in the main menu.
  • It is now possible to return to the main menu in Options, Credits and Update History.
  • Security vulnerability in file management system fixed.
  • All data will now be saved under a new path.
  • All settings in the options settings are now prepared in the engine and displayed every time you start a level and the new settings are created.
  • If the player interacts with another object and the widget disappears, all important widgets that are not allowed to disappear will also disappear.
  • EMF Reader can be restarted by the player.
  • The flashlight can be picked up again by the player.
  • The correct resolution is now loaded when starting the level.
  • The correct motion blur setting is loaded in the level.


Now that the update is public, let's focus on the games. The core content is the spirit, the economic system and the COOP.

We have now also resisted providing you with updates.

Don't forget, you can also reach us via Discord and you are welcome to further develop the game with us as a community.

Your MS Games and Software

Version 0.5.0.

Hello you ghost hunters,

Here is the changelog for the testers in the branch alpha_closed:

Added



  • New event objects.
  • The ghost is now invisible.
  • The ghost now moves through rooms.
  • The ghost can now scare you with horror noises.

Changes



  • Event objects have been changed.
  • EMF reader has been slightly modified.


Your MS Games and software

Version 0.5.0. Preview 5

Hello ghost hunters,

Unfortunately, yesterday's update contained unexpected and unexpected bugs that we really wanted to fix, so we have now released a new bug fix for the alpha_closed branch. That's why we didn't continue working on the work announced in the last post and fixed the bug fixes first. The following changes are now published in the alpha_closed branch:

Added



  • New event objects.

Bugfix



  • EMF Reader can be picked up again by the player.
  • The flashlight can be picked up again by the player.
  • The correct resolution is now loaded when starting the level.
  • The correct motion blur setting is loaded in the level.


If there are no more unexpected bugs, we will now continue to work on our development plan and continue working on the announced features.

Please note that we also have a Discord server. We are currently still a very small group and we would be happy to get in touch with you. We would be happy to write to you about The Ghost and keep you updated live on how we are progressing with the project. We would be happy to answer your questions or collect your ideas about what you would like to see in the project.

Our Discord - Server Link.

Please note that we only support English and German support.

We look forward to your contact.

Your MS Games and Software

Version 0.5.0. Preview 4

Hello ghost hunters,

Starting today, a small update will be released for all internal testers. The update includes:

Added



  • The lumen effects have been added to all ceiling lights.
  • Added flickering light in the main menu.
  • Some objects spawn randomly (during events time).
  • The door panel has received new functions and status messages.
  • The first 2 puzzles were linked in the first level.

Options



  • Montion Blur
  • Resolution

Bugfix



  • It is now possible again to click through to the options in the main menu.
  • It is now possible to return to the main menu in Options, Credits and Update History.
  • Security vulnerability in file management system fixed.
  • All data will now be saved under a new path.
  • All settings set in the options are now saved in the engine and are checked every time the level is started and the new settings are applied.
  • If the player wanted to interact with another object and the widget disappeared, all important widgets that are not allowed to disappear will also disappear.

Changes



  • Some objects have been changed (e.g. safe, event decoration, etc.)
  • The mind has received a new structure.
  • The ghost has received a new AI (but not yet fully implemented)


In the next updates we will delve more into the spirit. Horror sounds, interactions etc.

Your MS Games and Software

Progress - Blog #5

Hello ghost hunters,

We are currently working on various construction sites in the game. We've been working on new lighting effects lately, changing objects as you requested and new event assets.

We are currently planning to develop a weather system. It is not yet clear whether we will develop the weather system dynamically or statically. We will decide that in the first test.

Your MS Games and Software

Version 0.5.0. Preview 3

Hello ghost hunters,

Today we provide a new update for internal test groups with the following changes:

Added



  • New hint dialog.
  • New in - Game Events (Only for the alpha_closed branch)


Changes



  • Fixed overlapping objects in Police level.
  • The new walls now have collision.
  • New player controls


Your MS Games and Software

Progress - Blog #4

Hello ghost hunters,

after we reported about our technical difficulties in the last blog, we have some more news today. In addition to new objects and puzzles that we are planning for you, we are currently planning great in-game events for the rest of 2023. We have plans to hold a few more in-game events this year. At the moment, we cannot say whether we will be able to model and program all the objects required for the events in 2023, as this is a new effort. If we don't manage the events for 2023, we will definitely broadcast the events for 2024. For us, the basics of the game have the highest priority. Because we had received great feedback from you via e-mail to improve the game. We will definitely use the feedback to keep improving the game.

We hope that we have spread good news for you.

Your MS Games and Software

Progress - Blog #3

Hello ghost hunters,

we have new news for you today. Positive and negative news. We'll start with the bad news. We don't want to hide anything from you. We have now had technical problems for a longer period of time, which we were able to solve in cooperation with cooperation partners. During the time we had the technical problem, we had modeled new objects. Now let's talk about the positive news. We received very good and many suggestions and bug reports. Thank you for that. We will be able to implement most of the suggestions. Since these are also extensive proposals, we need some time for many proposals. We are also currently developing new puzzles that we would like to implement into the game. Until now we could not implement the puzzles into the game due to the technical problem. We'll definitely do that in the next few days. The puzzles will definitely be an important feature as without solving the puzzles the level can be difficult to solve. We hope we can make you happy with the positive news.

Your MS Games and Software

Version 0.5.0. Preview 2

Hello ghost hunters,

Today we are giving, hopefully the penultimate update to our internal test area:

Added


- 4 levels of difficulty can now be selected in the main menu.
- The ghost is now spawned in the level.
- The ghost has the first sound.
- The sound in the main menu has been added again.

Changes


- The Interactions module has been completely redesigned.
- The fog in the tutorial has been removed.

Bug fix


- Improved performance

Your MS Games and Software