Nothing much interesting to report, so I'll let the patch notes do the talking.
Cheers, and happy liberating,
-David III Founder/CEO/Lead Developer Pie On A Plate Productions
GGMT 1.02.010 Update Log-9/18/19
New Additions(1):
UI (1) -Added FOV slider
Changes(15):
Pills (2) -JELLY CHAMBERS jam chance decreased from 2% per shot to 1% per shot -MR SWIMMINGTON number of extra lives granted increased from 5 to 7
Enemies (2) -Enemies with current health of less than 1 will now display “>1/[MAX HEALTH]” instead of 0 -Increased every stage of POLYRAISER base health by 25%
Shop (4) -Player will now simply respawn at the front of the SHOP if they fall off instead of dying -Chromatic aberration image effect (blurring and color splitting) decreased by 80% -Motion blur image effect removed -BROKEN CEILING price raised from 2,000,000 to 25,000,000
Multiverses (2) -Player physical effects (always on ice, speed, jump, sprinting damage etc.) are all reset to default upon beating the game to allow for easier movement on the final platform (only applicable to SAVE THE MULTIVERSE gamemode) -Added glass panes between each of the final platforms on the final boss to prevent players from jumping to platforms not yet reached yet
Mechanics (2) -Can no longer continue to gain score after death -Combos can no longer be achieved after death
Weapons (2) -Glass Hammer base mag size decreased from 5 to 3 -All weapons jamming time decreased from 10 seconds to 3.5 seconds
Other (1) -MR MONEY BAGS cheat buffed. Score given increased from 10,000,000 to 1,000 stars
Bug Fixes(23):
Pills (1) -Fixed improper narration for UNLUCKY when picked up in the SHOP
Enemies (2) -Fixed issue where bosses and enemies in endless mode would sometimes get infinite or negative health -Fixed issue where bosses and enemies in endless mode would sometimes give negative score
Weapons(1) -Fixed issue where golden Glass Hammer would not be given the proper extra 50% damage and 50% mag size
Multiverses(7) -Fixed issue where player would fall forever when falling off SHOP with multiple lives -Fixed issue where player would fall, respawn, and fall, continuously on SHAKEY CLIFFS -Corrected ALTERNATIVE MEDICINE details text on SHOP, as it failed to mention that it also cured ARTHRITIS -Fixed issue where end sequence would sometimes not begin in THE PARTY ROOM -Fixed issue where falling off a platform during the final boss with multiple lives would respawn you at the last platform -Fixed issue where turret shots were blocked by themselves on final boss -Fixed issue where killing a stage of the final boss instantly after starting that stage would sometimes cause the final boss to get stuck
UI (3) -Fixed issue where Retro scan lines would sometimes not cover the entire screen on certain resolutions -Fixed issue where extremely large numbers would sometimes appear to be negative -Fixed issue where STRING boss would not appear in the BOSS RUSH menu
Other (9) -Fixed issue where the next level would sometimes load after the player has already died -Potentially fixed rare issue where player would continuously spin forever without the player touching an input device -Fixed issue where game would sometimes crash on launch for those on Windows 7 machines -Fixed typo in Steam achievement -Fixed typo in the flavor text of TINDER -Fixed typo in pill description of INVISIBLE in the SHOP -Fixed issue where ENDLESS MODE just wasn’t working -Fixed issue where the ending sequence at the end of SAVE THE MULTIVERSE would not complete should the player have already earned all the golden guns their max of 3 times each -Likely fixed issue where camera would look straight up or down after the player unpaused the game or left their stats display menu
First of all, WOW! Thanks for the massive amount of downloads so far this weekend!
A lot of people were mentioning a few key points that could really improve the game, mainly talking about how the initial start of the game is too slow and frustrating. So the Weak Pistol has been buffed by 20% to help accommodate for this issue!
Movement has also been modified to feel less "floaty", and the player will not stop immediately after letting go of the move key, resulting in much more deliberate movement!
Mouse sensitivity and invert mouse are now options to toggle as well.
Now I know that there have been some annoying bugs that popped up already, but thankfully, this patch will fix a majority of them! (The more in depth/rare bugs are still being worked on though, don't worry!)
These fixes mainly address certain UI issues with the placement of stars and the spacing of scores.
In addition to this, players with non QWERTY keyboards will now be able to rebind their keys, allowing for more accessibility to all players!
The rest of the update log is below to check out.
Thanks again for all the growing support, and I hope these changes make the game a bit more playable and raise the quality of life!
-David III Founder/CEO/Lead Developer Pie On A Plate Productions
GGMT 1.02.009 Update Log-9/14/19
New Additions(2):
UI (1) -Added epilepsy warning before game start
Other (1) -Added standard launcher so those with non-QWERTY keyboards could rebind keys as they needed
Changes(3):
Enemies (1) -Decreased enemy texture shifting speed by ~75%
Mechanics (1) -Player movement made significantly more snappy. Player will now stop immediately after key release
Weapons (1) -Weak Pistol base damage increased from 10 to 12
Bug Fixes(5):
Enemies (1) -Fixed issue where boss health would get so high that it would wrap around to a value beneath 0. Boss health will now max out at 340,282,300,000,000,000,000,000
Multiverses(1) -Fixed rare bug where player would sometimes fall forever on GENERIC BUILDING
UI (2) -Fixed issue where numbers would appear too far apart when playing on a machine located outside of the USA/UK and closeby territories -Fixed issue where stars would not properly conform to score text at high values on some levels
Other (1) -Fixed a rare but where player would spin forever upon starting the game
THE GREAT GEOMETRIC MULTIVERSE TOUR ANNIVERSARY UPDATE
Hey there all!
In celebration of the GGMT being out for a year, we have an update for you! This update contains plenty of bug fixes for bugs overlooked before the initial release, some gameplay balances and changes, but most notably: much better post processing.
The addition of improved color-grading, bloom, depth of field, and overall lighting improvements makes the entire game look much better. To reflect these changes, a new trailer and new screenshots have been added to the store page.
[previewyoutube="tMUxTc-XLYE;full"]
The old ugly textures for the enemies and skybox have also been updated to look a bit sleeker and blend in more with the surrounding environment.
To celebrate this quality of life and graphical update, THE GREAT GEOMETRIC MULTIVERSE TOUR is now FREE to download from today until Monday, September 16th 12pm CST. Download it once, keep it forever. Now how's that for a lucky Friday the 13th?
Well actually, this is some bad news: Old save files will not load in this version of the game. This is due to a lot of things, but primarily is attributed to the game engine upgrade that was made in order to make all the other changes for this update. However, this is the only and last time this will ever happen, so you can rest assured that all save files will be kept forever in tact from here on out! (Assuming we don't make a giant mistake. Trust us, we really don't want to, but who ever tries to make a giant mistake? But really though, it should be fine from here on out).
We hope to see the community grow from this update and giveaway weekend, so much so that we created a Discord and subreddit special for the GGMT!
That's all for now! We hope to release more updates for the game should a community begin to grow!
Happy 1 year ❤️
-David III Founder/CEO/Lead Developer Pie On A Plate Productions LLC
GGMT 1.02.008 Update Log-9/13/19
Changes(17):
Pills (1) -SPICY TOES now heals you even in your own fire
Enemies (3) -Added a slight glow to enemy projectiles in order to increase visibility -Changed enemy texture for all enemies -Improved collision detection for all enemy projectiles
Multiverses (7) -Changed skybox on all levels -Synced up skybox texture for all platforms (Mac is now no longer different than Windows and Linux) -Skybox now slowly rotates on all levels -Added spawn points for ACCIDENTAL TELEPORTATION to DEPRESSED AS HECK CONE FELLA boss -THE MOST MAGIC BOI OF THEM ALL now waits 5 seconds before spawning enemies on initial level load -TUTORIAL instruction text now easier to read against darker background -Player now becomes immediately invulnerable upon killing a boss (prevents a death from a stray projectile only a second after killing the boss)
Weapons (3) -Improved collision detection for all player projectiles -Revolver damage increased from 25 to 35 -Strong Pistol now has bullet penetration by default
UI (1) -Increased rate of update for scores that are very high
Other (2) -Changed post processing rendering pipeline. Post processing now looks a lot better -Lasers are now slightly transparent
Bug Fixes(9):
Multiverses(4) -Fixed crashing on THE LUMBERJACK boss -Fixed issue where THE MOST MAGIC BOI OF THEM ALL would sometimes not take enough damage from reflected lightning strikes -Fixed score and proper death text not appearing when dying on SPIKEY SPIKE ARENA -Fixed issue where player health would not sink beneath 5 on VOLCANO
UI (2) -Fixed issue where stars UI would not disappear after dipping beneath 1 star worth of points -Fixed issue where Endless Mode menu would not disappear properly when going back to the Play Menu
Other (3) -Fixed issue where screen resolution would sometimes not be detected properly on first launch -Fixed issue where quality settings would default to the lowest possible settings in some instance on first launch -Fixed issue where SAVE THE MULTIVERSE button at the end of TUTORIAL would sometimes bring player to the main menu
Optimizations(2):
-Optimized many UI elements -Optimized enemy deaths
1.02.007 - GGMT Now Completely DRM-Free!
Hey there everyone!
There were a few bugs that have popped up after release, and this update is here to fix them! More importantly, this update brings the release of a completely DRM-free GGMT! Did we do it because it rhymes? Partially. Did we do it for our players? That's the more probable reason.
A second marketing campaign will begin later this week, so hopefully the playerbase will benefit from this! As we all know, the more players, the more weird and rare bugs are likely to pop up, but we will get right on fixing them as soon as they become apparent to us!
See you in the Multiverse!
Changes (3):
Multiverses (1) -Optimized memory usage on the SHOP
Other (2) -Removed DRM from Steam version of the game (though you obviously still need to run the game through Steam for Steam achievements)
-Controllers now use the left joystick to control the cursor in menus (as opposed to the right joystick like before)
Bug Fixes (5):
Multiverses(2) -Fixed bug where game would often crash on THE LUMBERJACK
-Fixed bug where Unlucky wouldn’t spawn in the SHOP
UI (1) -Fixed bug where info text was appearing improperly on some of the play options after unlocking a game mode
Other (2) -Fixed bug where “SAVIOR” Steam achievement wouldn’t activate upon beating the game
-Fixed typo in Steam achievement
FULL RELEASE! The Great Geometric Multiverse Tour is now available for purchase!
Thank you to all who have followed me and supported me on this journey!
Of course, I will be around the forums as much as possible to find and patch any bugs that anyone might encounter as soon as I possibly can!
Good luck saving the Multiverse!
1.02.000 - Just some more tiny improvements!
Again, nothing big or fancy. Just some well deserved reworks on the pill stats display menu!
Changes (4):
Weapons (1) -Optimized weapon movement
UI (3) -Added cooldown time, always on ice, can see behind, roofied, shop chance, and kills needed for combos to Pill Stats Display menu
-Reworked Pill Stats Display menu design
-Pill Stats Display now accessible by pressing tab (UP on the D-Pad for Xbox controllers)
Bug Fixes (1):
Weapons(1) -Fixed bug where weapon sway would decrease over time
1.01.000 - Now you can see PILL STATS!
You've all been asking for it for a while now. Check the pause menu the next time you pick up a pill.
Just one a few quality-of-life updates to come before release day~
New Additions (1):
UI (1) -Added pill stats to the main menu. Different stats will appear as the player picks up different pills
Changes (1):
Weapons (1) -Explosions other than the self-explode now receive explosion damage multipliers
Bug Fixes (1):
UI (1) -Fixed bug where UI wouldn’t appear on final Multiverse
1.00.000. That's it. It's finished!
Yep, that's right. THE GREAT GEOMETRIC MULTIVERSE TOUR is now complete. The last gamemode has been fully implemented, the SHOP is all done, and some polishing touches have been put in!
Of course, just because the full game is FINISHED, that doesn't mean the updates will stop! Expect many more patches to fix any remaining bugs, and balance out anything that might need a touch up.
Thank you all for following me on this crazy journey. It's been a hell of an adventure.
See you all on release day, August 27th, 2018!
New Additions (4):
Mechanics (3) -Added weapon sway. All weapons will tilt based on the velocity of where a player is looking/turning
-Added gunbob. Guns will bob up and down depending on how fast a player is moving
-Added ENDLESS MODE
Other (1) -Added Steam Achievements
Changes (36):
Pills (8) -Removed RNG Offering
-Spring Boots color changed from Clear Pink to Clear Purple
-Reroll and System Crash no longer give you a score multiplier (which could have been good or bad)
-Increase Mouthwash damage chance from 7% to 15% with each pickup of the pill
-Changed narration voice for all pills
-Downgrades can now only have a maximum of an 80% chance of spawning
Enemies (1) -STRING minions on STRING boss Multiverse now have dynamic health
Shop (5) -Lighting completed overhauled
-Added different post-processing effects for this level only
-Added stars
-Added the rest of the pills, 102 in total
-Increased prices for most all pills that were in SHOP previously
Multiverses (5) -Changed the theme music for HOT SPICY DESERT
-Added random player spawns for ONLY FIRE, MY GOD IT’S EVERYWHERE
-Condensed the wording for each checkpoint in the TUTORIAL
-Added sprint toggle information to the TUTORIAL
-Added controlled equivalent control explanations to the TUTORIAL
Mechanics (5) -All weapons are now all just as likely to spawn on SURVIVAL MODE regardless of the chosen Multiverse
-Heart crystals now replenish with each REFRESH in SURVIVAL MODE
-Stats will now save even if a run is reset
-XP earned will now save even if a run is reset
-Multiverses Completed stat now only counted when level skipping cheats are disabled
UI (3) -Updated credits
-Health bar now has animation when gaining or losing health as opposed to just snapping to the value like before
-Level skipping/SHOP generating cheats can no longer be used on SURVIVAL MODE
Other (9) -Slot machines now have a max bet of 49,000,000 per spin
-Slot machines now account for stars when making a bet
-Lightning should glow more now
-Explosions glow as opposed to their old flat color scheme
-Trails behind rockets and grenades glow as well
-All fire (from guns, enemies, on enemies, on ground etc.) glows also
-Changed narration voice for all combos
-High scores are now saved in a completely different file. This prevents high scores from being lost in the event that new menu options are added
-Updated intro text narration voice
Bug Fixes (8):
Enemies (3) -Fixed bug where FLAT FOE would vanish upon death
-Fixed bug where FLAT FOE wouldn’t show fire particles at the right time
-Fixed bug where the last iteration of CLUSTERBOI would fall through the ground upon death
Multiverses(2) -Fixed extreme lag issue on BANK
-Fixed bug where player wouldn’t respawn if they had extra lives on ONLY FIRE, MY GOD IT’S EVERYWHERE
Other (3) -Fixed bug where cheats wouldn’t work properly/sometimes carry above to games when they weren’t active
-Fixed bug where resetting on BOSS RUSH wouldn’t just take you back to the main menu
-Fixed bug where visits to the SHOP was counted in the final level multiplier
GALACTIC EQUALIZER, All Pills Now Complete, And More! 0.20.000 released!
Hey there all!
This update brings one of the most powerful weapons in the Multiverse, The GALACTIC EQUALIZER, as well as the rest of the pills, bringing the total number of pills to an even 102!
Some color-grading effects have been added, alongside post-processing effects on the guns, tying the whole game together a bit more and making everything look nicer!
Much more has been added and changed as always, so be sure to check out the full patch notes below!
I project only one more major content update before the game is entirely complete, followed by several smaller updates to tweak and adjust things here and there, as well as fix any bugs that may still creep up of course!
UI (1) -Added resolution and fullscreen options to the main menu
Mechanics (2) -Added auto-zeroing for projectile based weapons. Projectiles will now always go where the reticle is upon firing
-Added full controller support. Controllers can now be used as soon as the game is launched, all menus included
Other (2) -Added color grading (making colors more vibrant and deeper)
-Added post processing effects to weapons (they should look a bit better now!)
Changes (17):
Pills (2) -Increased Burrito Night’s random time interval to set a player on fire from 6-10 seconds to 30-75 seconds
-Changed all pill narrations to say correct pill name
Enemies (1) -THE MOST MAGIC BOI OF THEM ALL now takes only 5 lightning strike deflections regardless of how much health they might have (It used to be more or less than 5 depending on their health value generated by the dynamic boss health system)
Weapons (6) -Increased CHILLY BOI damage from 7 to 15
-Increased time that enemies are frozen for on CHILLY BOI from 10 seconds to 25 seconds
-Increased time that enemies are stunned for on Shockwave from 8 seconds to 15 seconds
-Increased Shockwave damage from 75 to 90
-Updated model for Modern Rifle
-Added a firing animation to Modern Rifle
UI (1) -Added slight screen bend to Retro cheat to achieve an old timey TV screen feel
Other (7) -Mines, grenades, and enemy explosions are now 3D sounds (meaning that they sound quieter the further away they are)
-Optimized explosions
-Optimized enemy spawning
-Changed level needed to unlock some cheats
-Optimized Main Menu
-Removed configuration startup launcher
-Decreased enemy grenade screen shake from 1 to 0.6
Bug Fixes (13):
Pills (3) -Fixed bug where Heavy Eyelids would increase the amount of time eyes are closed and decrease the time between eyes closing with each level load
-Fixed bug where Burrito Night would sometimes continue to set the player on fire beneath 50 health
-Fixed bug where Reset would sometimes freeze Schizo text on the screen indefinitely
Multiverses(1) -Fixed bug where kill box wasn’t working sometimes on REALLY HIGH UP
UI (6) -Fixed buttons not working on pause menu on THE FOG
-Fixed bug where percentage would sometimes say 100% when more XP was still needed
-Fixed bug where some parts of the REFRESH text during survival mode wouldn’t clear off the screen upon picking up a pill
-Fixed bug where rainbow flashing colors for some pills weren’t flashing correctly
-Fixed bug where light sparkles around pill name texts wouldn’t appear upon picking up sparkling colored pills
-Fixed bug where changing graphic settings in
Other (3) -Fixed bug where camera would stop shaking during an explosion/gunfire/environmental event whenever the player was running
-Fixed bug where shooting would sometimes stop explosion camera shake
-Fixed bug where a SHOP would sometimes load a SHOP for the next level
0.19.001 Quick Patch
Just to fix a couple quick things!
Changes (1):
Enemies (1) -Minions from MAGIC BOI and FLYING MAGIC BOI no longer count towards combos (To prevent score abuse by endless farming in certain situations)
UI (1) -Changed speed of some button growth animations
Bug Fixes (2):
Other (2) -Fixed BOSS RUSH not working at all
-Fixed SURVIVAL MODE not working at all