Noot noot! This update brings out a bunch of fixes as well as overhauling the graphical assets, such as icons, splash screen, and library icons. We didn't really think about it until now, but it clearly looks nicer with some fresh icons.
Additions
New application icon
New Steam library icon
New splash screen
Fixes
AI performance increased
Updated AI behaviour to respond more quickly to things happening around them
Removed endless loop of nooting for enemies
Right now we're fixing up Et tu, Bingus and designing challenges for the new blueprint system for the next update. We've also spiced up the clothing mechanisms, allowing up to 6 different clothing items at the same time, so you can get a mustache, cigar, and glasses at the same time if you want even though they're all facewear. No more 1 item per category!
Noot noot, fellow penguins!
Map Revamps Part 2.1
Happy to hear that you are enjoying the new revamped levels. We now only have one final level left to revamp, and that is Imperator Bingus' empire of Pongorome. That revamp will be out in March and after that we have some major changes coming to the game!
Enough about the upcoming stuff, here's what has been added in this small patch to the 2.0 (now 2.1) revamp:
Added clothing
Cigar
Cardboard Box
Party Hat
Spiky Hair
Shark Fin
Sensei's Beard
Revamped electric and burn status effect logic. Such status effects are now applied gradually rather than instantly!
Heavily reduced Pongolantis enemy count to improve gameplay and reduce ganking
Stay safe and keep on nootin'
Hotix
There have been some issues with the map revamps, but they should all be fixed now.
Fixes
Fixed the store not loading properly
Removed FPS cap and fixed issues related to that
Fixed store stability so that it doesn't gray out items or locks them for no reason
Fixed that you can't leave the store with items you don't own
Fixed player number cap showing as 64
Map Revamps Part 2.0
Hey everyone! We're happy to release another map revamp update, bringing 2 new maps and 2 very updated maps. Along with that we've got 8 new weapons, a few new clothes, and 6 new achievements. Along with that we've fixed a lot of bugs regarding the menu and multiplayer, such as issues with joining servers. We've also added some failsafes for not being able to load savefiles.
What's New?
Additions
Completely remade Pongo Coal Mine, now called King Pingnar Mines, featuring new varying scenery
Completely remade Pongolantis with Art Deco inspired interiors
Heavily remade Dark Castle, now featuring a real castle, a more realistic village, better catacombs with its own secrets
Added several new tracks to the soundtrack (more about this in the next update)
Added chainsaw
Added Axe
Added Firecrackers
Added Air Cannon
Added Silenced pistol and SMG
Added lethal injection
Added grenade
Added green and blue energy swords
Added Fire Penguin skin
Added new awareness for AI so they won't just walk into a wall
Fixes
Remade tree colliders to only affect the trunk, making it harder to get stuck in them
Fixed AI getting stuck in walls
Improved multiplayer stability
Fixed save file corruption crashing the game
Fixed region selection bugging out at times
Fixed audio imbalance for gunshots
Improved sliding mechanism
Soon we'll also release the revamp for Et tu, Bingus. We chose to not release it now, as we wanted to fix it up a bit more, and also to allow time for us to add the blueprints for unlocking weapons. These will be released together in the next/final map revamp update. We hope that everyone who can will contribute with bug reports so that we can make the final map revamp update as stable as possible before we start working on new crazy stuff.
Stay safe and keep nootin'!
Penguin Heist Lunar Sale!
It's sale again, and Penguin Heist is very close to getting the Map Revamp 2.0 update! We're working on finalizing the last 3 revamps as well as doing quite a bit of optimization. In some places you can expect a double FPS count, and overall stability improvements. Until then we hope that you will enjoy the sale, grab a copy for you or the ones close to you and start nootin'!
Minor Patch
After a bit of bugtracking we've been able to find solutions to the most severe issues in the game.
Additions
Added swimming clothes
Added beach clothing
Fixes
Fixed the game turning all black on Apple Silicon devices
Fixed blackscreen upon startup
Fixed the game not loading under suspicious circumstances
Improved multiplayer stability
Fixed weather settings not applying in-game
Noot noot!
Penguin Heist Status Update and Plans
It's been more than 6 months since Penguin Heist was released into Early Access. A lot has happened, and we want even more to happen in the coming 6 months. We hope everyone has been able to enjoy the game even though there have been bugs here and there.
What's Brewing?
As of now we are working on finishing up the map revamps so that we can implement the new weapon and map unlock systems. Work is also going into fixing all the multiplayer issues. A patch was released a week ago fixing region selection issues, but we're going to go over all network code and see if we can make it fool-proof.
We're also testing out the "blueprint system", which means that you'll pick up blueprints scattered around the maps. This will unlock the weapon in the weapon store for you to buy. Some blueprints will be really easy to find, others will require more difficult challenges separate to the main objectives in order to access it. The challenges will scale with how powerful the item is, so the most items weapons will require some effort instead of spamming a heist until you can afford it. We hope this will remove some grinding, putting emphasis on actual challenges rather than making items more and more expensive.
For those wondering how the new revamps are looking, we've got some work-in-progress shots of the revamps here:
King Pingnar Mines (previously Pongo Coal Mines)
Et tu, Bingus
Pongolantis
What are the plans afterwards?
Once we're done with the revamps and the blueprint system for picking up and unlocking weapons, we are going to start implementing new gamemodes with larger team sizes, such as PvP Deathmatch. The Penguin Stamp system will also be put into place once Constructions are gone and we only have the new stores. In addition to the weapon store and clothing store, there will be a post office, where you can order special items for your Penguin Stamps.
We'll announce more once the revamp update is out and we've started work on the new things. Also, we're still going to add more and more levels, we have 2 new levels in the making right now. A tiny preview for those of you who are curious:
These levels will come in an update after the revamp update, probably when we'll be introducing the Post Office among other things.
If you have any suggestions, bugs to report, or just want to say hello, we've happy to hear from you. Remember that if you have a bug, we'd appreciate if you can send us your log files, because it makes bug tracking a hundred times easier.