Noot noot! We've decided to host a small sale to make it easier for those who are on the fence about getting the game. There's been some traction on social media, so we've had quite a few people chiming in to see what Penguin Heist is all about.
As always, we're hosting regular sales for those who don't want or can't pay the full price of the game. We're still immensely grateful for those of you who have paid full price, as we're only 2 people working on the game, and every penny is used to support development and allows us to be there most of the day to talk with our community about how to make the game better.
Noot noot, everyone! Stay safe, and never stop nooting!
Optimization Update Part 1
Noot noot, fellow penguins. Today's update is a bit different as it a lot bigger (in terms of disk space) than the previous ones. The game now takes up around 6-7 GB, but not for just any reason. From the first launch bach in July until now, the game has not always been performing very well for everyone. We had chosen to work with full realtime lighting because of the interactable physics elements, and that goes well when you have simple levels and not too much else going on, but as the game grew it became a bit too demanding. That's why we've chosen to mainly go over to baked lighting.
What does this mean? For starters it means that the game will be much larger in size, since we have to store all the precomuted ligting data, but it also means that the lighting will be much better as it simulates light bouncing around. However, realtime shadows not really be present in most environment lighting, so your penguins doesn't cast shadows everywhere. Since the game runs about 1.5 to 3 times faster in all scenes, we think this is well worth the sacrifice, although we're looking at adding a realtime-mode (but extra baked lights for even better effects) for those who have beefy computers in the future.
There may be some odd lighting on your penguins and in the shops, but we're working hard on getting it all smooth. We think you'll like this update, though, as it looks better and runs better in general.
Additions
Baked lighting for all maps
Added several extra lights, foliage, rocks, etc. as it doesn't make the game more demanding
Fixes and Changes
Fixed rubber-banding in multiplayer
Fixed some desync issues for clients
Most of the work right now has gone to improving performance and stability. We don't want to roll out the blueprints and post office update just yet before we know that the game runs well for everyone. For those of you who are now and have gotten the game and feel like it's not working as expected, please write to us about it and we'll try to fix it.
Also, thanks to all of you newcomers who have gotten the game lately! We're glad you've joined us, and we hope that you're enjoying the journey of Penguin Heist. A lot has been done, but a lot more is to come. Feel free to join our Discord too! There you can report bugs, just chat with us, post penguin pictures, or whatever you feel like.
Stay safe, and keep on nooting!
PvP Patch and General Improvements
Noot noot! Small update coming in with patches for PvP, some enhanced particle effects for weapons, along with an improved system for the clothing store. Now the purchase buttons shows "Purchase" for clothes you don't own, "Wear" if you own it, but "Equipped" if you already wear it. Finally, if you've equipped 6 clothing items it says "No Space". We've also fixed the previewer so it responds better when one switches around between clothes.
Fixes
Fixed not being able to launch into two of the PvP maps
Added new particles and lights for weapons
Fixed the clothing store to work as intended
We'll see you at the next update!
PvP Update + Network Overhaul
Noot noot everyone! We've been overhauling systems lately and upgrading things like weapons and effects to make the game more responsive and coherent before the bigger releases. Now it's all work on getting the blueprint challenges working and getting all the items for the Post Office in place.
So, what's new for this update?
Additions
PvP Deathmatch added in beta with 4 new PvP maps!
One new survival map!
Completely reworked networking for more smoothness and accuracy during online games
Poison dart added
A bunch of new clothes added (such as 24K gold chain)
New and fancy effects for explosions, void, weapons, everything really
Most particle systems now look more coherent with the current style
Fixes
Several network bugs have been resolved with the new networking system
Fixed lighting issues in several scenes
General performance upgrades and tweaks
We'll be sending out some news on the progress soon and show off the upcoming features, but for now we're focusing on getting the next update out!
Keep nooting, my fellow penguins!
Small Patch + New Survival Map + Underwater Effects
This is a small update fixing the issues that have been reported to us after the Weapon Revamp. We also took the opportunity to add a new dedicated survival map. This type of map design will be used for further survival maps that will come soon. Other than that we have added an underwater camera effect that works when the camera is below the water. To make it even more fun, we've started adding underwater details and will continue to add more content under water for later.
Additions
New survival map: Survival Graveyard
Added underwater camera effects
Added some underwater details in some maps (more to come)
Fixes and changes
Fixed water not being present in some maps
Fixed Pizza Panic not working
Fixed bugs reported after Weapon Revamp
Stay safe, my nooters!
Weapon Revamp Update + Other Goodies
Noot noot, fellow penguins! As all maps have now been revamped graphically, we thought that it would be a good idea to make the weapons more coherent with the style. A lot of weapons had mono-color materials before and were sometimes a bit hard to tell what they were due to the shading. All of that has been fixed, over 100 weapons and items have been upgrades. Some of which have gotten completely new models to better reflect their purpose. The Post Office has also been added and will soon open in-game, but as of now we're leaving it as a small teaser.
The main menu has been remade in the style of one of the first menu we had with the Antarctic village. We've decided to stay with this one and decorate it for every event instead of making a new menu for every holiday. This also means that we can start adding the village building mechanics, so that the village grows with your game progress.
Additions
Revamped 100+ weapons and items
Added a new (oldish) main menu with more detail
Added a flintlock pistol
Added a new minigame: Pizza Panic! Make pizzas to satisfy customers with physics-based pizzas and ingredients
Fixes and Changes
Optimized terrains to be faster
Fixed bugs related to player movement
Optimized and bug-fixed all weapons
Optimized general AI performance
Thanks for your support! We hope you're having a lot of fun with the game, and we'll be seeing you soon with the blueprint update.
Stay safe and noot on!
Surprise Update Surprise Sale
Penguin Heist just got a surprise update, so why not also put out a surprise sale?
Do you want to become a penguin? Do you want to steal things, dress up, buy weapons, and fall down from high places? Then grab yourself a copy, grab copies for your friends, or that creepy shadow outside your window!
Noot noot, my fellow penguins!
Surprise Update + News
Noot noot! We're here with a small surprise update for the game, featuring a new map, elemental barrels, new clothes, and extended soundtrack.
Additions
New map/heist: Pongton. Explore parts of the dirty industrial town of Pongton, and infiltrate the Royal Academy of Penguin History
Elemental barrels
Explosive barrel: Explodes with sufficient impact energy, such as shots or being thrown
Fire barrel: Sets everything around it on fire
New clothes: Blindfold, head bandana, newsboy cap, sombrero, straw hat, straw, tiara, tusks, tutu!
New and updated tracks for the soundtrack
Fixes
Fixed a lot of achievements not triggering where they should
Fixed clipping issues with various walls
Fixed some audio level inconsistencies
Plus a bunch of small fixes here and there
So, what's up with Penguin Heist now? Right now we're trying to restructure and rework things in the game to fit our new vision of the game. When we first released in Early Access back in July there was a bunch of untapped potential that we found along the way, and we've been going through these things and adding what we see fits. One of those things are the elemental barrels, which was pretty simple, but for some reason didn't really cross our minds until now.
Blueprints are ready to be implemented, the soundtrack is getting extended a lot sitting at over 30 minutes right now, and we're going to brush up the weapons so they look even fresher in first person. There will also be more types of elemental barrels, as well as destructible objects and walls for extra tactics. No more hiding behind a wooden box, because they'll break. Don't worry, though, broken items will be able to drop loot!
Also, if you've been checking us out on social media, you might have seen a pizza cooking mini-game. We're planning on making fun mini-games that work well in context of a map that can unlock extra money, penguin stamps, and even unlock items (as well as earn you an achievement). We have a physics game, so why not make use of it fully?
We hope everyone is enjoying the game, the updates, and where we are heading with the game. Feel free to pop in and tell us what you think and if you have any whishes or ideas!
Noot noot, fellow penguins!
Small Patch
Noot noot! We're rolling out a small patch before the bigger ones that will come soon, mostly fixing a lot of bugs people have reported in the past weeks, but also raising the player cap to 8 because we've seen that the game should be able to handle it. So if you've got more people to play with, this is great news for you!
Changes and Fixes
Increased maximum player count to 8
Fixed broken achievements
Improved multiplayer networking
Keep nooting, and stay tuned for the next bigger updates! Also, thanks for all of your continued support. It's really fun developing the game with such a constructive and engaged community!
Map Revamps Part 2.5
Noot noot, fellow penguin enjoyers! We're bringing you a completely revamped map, reworked clothing system, controller support, new weapons and items, and more fluff!
The game now has over 100 weapons and items, more than 90 clothing items, and 19 skins! That's quite a bit!
Additions
Remade Et tu, Bingus from the ground up
Remade the entire clothing system to support 6 clothing items at the same time
Remade the fish coin and penguin stamp
Added partial controller support for in-game play
Added 3 new achievements
Added Moleguin, Penguin 64, and Puffin skins!
Added Viking Helmet, Karate suit, P-Hat, HAT hat, and Overalls cosmetics.
Added Metal Claws and Flyswatter weapon
Added unique sounds to Toaster
Added the ability to rotate your penguin in the clothing store
Added the option to speed up the death timer
Added the option to enable an in-game timer
Fixes
Made the Speedguin achievement slightly easier
Increased the reliability of the teleportation gun
Improved reliability of teleporters in King Pingnar Mines
Increased average explosion force
Fixed the trampoline sounds in The Nile-
Fixed scientists spawning in with T-poses
Fixed Death Cam on all levels
Fixed the Discord, reddit, and Twitter link buttons
Fixed an issue where the rotation of flippers would not render correctly in multiplayer
Fixed an issue that made it impossible to stand on certain platforms
In parallel to this we've been working on challenges for the blueprints. There are over 100 weapons now, and every one of them will have its own challenge. Some will be really easy, others will require you to solve puzzles across maps to unlock them.
As always, feel free to get in touch with us and tell us what you think about the game!