We're here with an update that should fix most crashes and some performance issues. The Heist Planner is being remade too, and we're showing off an early version of the new look. 50 new cosmetics have also been added!
New Cosmetics
Nature Penguin Skin
Stone Penguin Skin
Ice Penguin Skin
Anime Eyes
Shutter Glasses
Backpack
Sun Hat
Horn
Cap (backwards)
Belt
Belt and Holster
Long Beak
Clown Shoes
Spooky Sheet
Soft Serve
Medical Visor
Simple Dress
Slippers
Neck Towel
War Paint
V-neck Shirt
Walrus Tusks
Turban
Futuristic Visor
Angry Brows
Goatee
Knife in the Back
Collar
Sprout
Wireless Earpiece
Fish Suit
Ponytail
Fez
Silly Glasses
Medal
Headset
Arrow Through Head
Toque
Axe
Paper Hat
Pointy Ears
Bracelets
Avocado Suit
Fish Flops
Cyborg Helmet
Flower
Demonic Eyes
Snail Shell
Watch
Fireguin Helmet
Mushroom Hat
Best of noots to all of you!
Update Sale
Noot noot!
As per usual, we're having a sale on the game for the latest update. Make sure to grab a copy for yourself, your friends, your family, or that penguin that hides under your bed.
Noot on forever, penguin heisters!
Enemy + Vehicle Update
Hello everyone, That Fish here!
We're here with another update that brings some new stuff, like vehicles, enemy bases, contextual music, and a lot of fixes. It's not a huge update, but we wanted to improve a bit more on the base game before releasing the remaining maps. There's not a whole lot to say right now, we'll post more info in a news post a bit later where we explain more in depth what's going on.
Also, Trading Cards should be available soon too, and some of the art assets on Steam will be changed to match the main art. Other than that we're just putting in work to finish the remaining heists so that we can focus on music, audio, more gameplay features, and more later on.
We hope you're enjoying the game as much as we're enjoying making it! There's a lot left to add before full release, but we're getting more and more efficient, so it shouldn't take that much longer.
That Other Fish's comments on the update:
Vehicles
That Fish and I have devised 3 different vehicles for you to try. Cars, boats, and helicopters. The intent with vehicles is to introduce new ways to traverse maps and introduce new challenging objectives to heist!
Some vehicles will allow multiple penguins to ride them at once, and others are simply a solo endeavor.
Vehicles, as they exist in this update, are not yet fully integrated into all the levels, but all of them are still available for use.
You will find cars in The Nile, jetskis in Playa del Sol, and a helicopter in Research Station. We have also introduced a simple race track for players to test their driving skills.
In the future, you can expect a much greater integration of vehicles and a greater variety of vehicle types.
Enemy Bases
The enemy's response to players infiltrating bases has been underwhelming for a long time. To address this issue, we have introduced the "Enemy Bases."
An Enemy Base is a zone where enemies act on high alert. Any non-stealthy kill or discovered body will collectively raise the alertness of the Enemy Base until, eventually, they will call in their special forces to aid them.
Special forces are relentless units that refuse to quit. So, if you decide to go into a base and kill enemies mindlessly... either you should consider being more stealthy, or: You will face the consequences!
Contextual Music System
The game's music, as composed by That Fish, is something we care about. We want the music to be of high quality, and we also want the music to be presented in ways that feel unimmersive. This is the reason why it has taken us so much time to introduce our contextual music system.
The contextual music system allows us to dynamically introduce combat and exploration music, and music dedicated to specific areas or bosses. We hope that this new music system will enhance your *vibes* as you run around nooting and blasting penguins full of lead.
Below are the new things we've added and fixed:
Additions
Added vehicles (cars, boats, helicopters)
Added enemy bases
Added contextual music (combat & exploration)
Added enemy kill and knockout popups
Added a race track level
Added the ability for enemies to climb ladders
Changes and Fixes
Massively optimized enemy CPU efficiency
Improved enemy AI & path-finding
Updated the outline artstyle
Implemented full UI navigation for controller input
Highly reduced the likelihood of camera clipping
Fixed the ingredient spam that can occur in Pizza Panic
Fixed the Throwing Knife blueprint being incorrectly assigned
Fixed ammo being able to be picked up while downed
Fixed the doors in Et tu, Bingus being unreliable
Fixed the cage floors in Pongo City
Fixed the navigation mesh in Hotel Playa del Sol
Improved all navigation meshes in all levels
Updated enemy collision meshes
Fixed frozen status effect persisting between respawns
See you later nootinator!
Vehicles & Enemies Update (available on testing!)
The new update is out on testing.
Try out cars, boats, and helicopters and see if you can make it in the new enemy bases.
This is a big update and will need lots of testing! We expect a lot of bugs, so please report any you find!
Full List of Features:
* Added vehicles (cars, boats, helicopters) * Added enemy bases * Added contextual music (combat & exploration) * Added enemy kill and knockout popups * Added a race track level * Massively optimized enemy CPU efficiency * Added the ability for enemies to climb ladders * Improved enemy AI & path-finding * Updated the outline artstyle * Implemented full UI navigation for controller input * Highly reduced the likelihood of camera clipping * Fixed the ingredient spam that can occur in Pizza Panic * Fixed the Throwing Knife blueprint being incorrectly assigned * Fixed ammo being able to be picked up while downed * Fixed the doors in Et tu, Bingus being unreliable * Fixed the cage floors in Pongo City * Fixed the navigation mesh in Hotel Playa del Sol * Improved all navigation meshes in all levels * Updated enemy collision meshes * Fixed frozen status effect persisting between respawns
Update About Crashes (+ Vehicles)
Hey everyone, That Fish here!
We hope all of you are doing well, and hopefully have been able to enjoy more of Penguin Heist. Maybe you've noticed the game has updated a few times with no patch notes. Those were some "invisible" patches that should have fixed most of the crashes.
The game doesn't seem to crash anymore in-game, but sometimes when you load a level. The solution wasn't really easy, it had to do with a lot of things not working together 100%. What's left now is the so-called Garbage Collection, which is the game engine freeing up memory that's not used, like if you load a new level you don't need the old models and textures in the memory. But... sometimes it tries to delete something that doesn't exists and it crashes. We're trying to figure out how to fix that too, but it requires more testing and crash reports too find out what triggers it.
So, what are we working on now? Something that the game has been missing, namely vehicles! Yes, road vehicles, boats, and helicopters are coming to Penguin Heist. There's all physics-based too, and can be used in heists to transport the crew, to steal stuff, or to use their weaponry to attack strongly guarded places.
The vehicles will be themed, and fit into each respective map, so a map with a lot of water will get boats (like Playa del Sol), open maps (like The Nile) will get dune buggys and helicopters will be spread out tacticly. Some will be accessible directly, others need some unlocking through smaller tasks or clear out a small base to access them.
Different vehicles have different number of seats, so you can ride along with your crew, some have storage space so you can bring bigger items with you, and some will have weapons ranging from machine guns to missile launchers. The better it is, the harder it will be to find.
We will include a few extra maps/gamemodes that focus entirely on racing or something similar, so you can try them out outside of heists, or just have fun racing against your friends. You'll hear more about this once the update drops, and don't forget send in your crash dumps so that we can fix the last remaining crashes.
See you soon, penguin heisters!
Regarding Crashes
Hey everyone! That Fish here with some news regarding the state of the game.
As several of you have experienced, the game has been crashing a lot lately. We're fully aware of this, and we're really sorry about it. We've been staying up way too late trying to figure out what exactly is wrong, and we think we're gradually finding out more and more about the issues. The thing here is that the bug is not caused by our code or the things we've put out, but by something in the game engine interacting with the graphics API and we only get a generic error, which is why it's a bit hard this time to find what is going on. This means that we're sitting every day trying every single thing to see whether it makes a difference, but we can't know if it works fully, because the bugs appear mostly on specific graphics cards, especially RTX cards, and for those who have multiple monitors.
We're going to roll back the game to right after the heist reworks where things were still kind of okay, and see how we can work from there. I just wanted to assure everyone that we are working on it all day, every day, and that it's not us having written buggy code and now we're too lazy to fix it.
We hope everyone understands and will have some patience because we will fix this, because we're just two people and we have around a hundred thousand lines of code and thousands of various objects in the project that could somehow cause issues. Maybe it's none of it, but just Unity that has a rare bug that affected our game. We can't say yet, but we're working on it.
I hope this brings a bit of understanding to the situation. We hope to have it solved soon, because we were in the middle of making some new heists and adding new stealth mechanics for the next update, but here we are.
Thanks every for your supports and for going through the Early Access journey with us.
We'll see you soon with more patches fixing these crashes once and for all and a new update coming up :)
Noot noot!
Heist Rework Update Patch #3
We've seen that people are still experiencing random crashes, so we're trying to change the graphics API and some other settings to see if it helps the problem. If you've experienced crashes in the past, feel free to post what graphics card you're using and what drivers, because the crashes seem to be linked to DirectX and specific NVIDIA cards.
See you at the next update!
Heist Rework Update Patch #2
Hey everyone!
Some of you may have noticed some crashes lately. Don't worry, though, we've found the root issue which is related to specific graphics cards and drivers. This patch has a fix that should get rid of most crashes, but if it still crashes for some reason, please make sure to send us your log files so that we can continue to hunt down any remaining problems.
Noot noot!
Optimization Sale
Noot noot!
Summer is here, and so is the summer sale (I know, the post is a bit late, but still). That means Penguin Heist is on sale, which is a good way to get into the game or get your friends into the game.
Keep on nooting everyone!
Heist Rework Update Hotfix #2
Fixed heist rewards not working and other fish coin related issues.