Fixed Pizza Panic not working and added additional debug systems to help us get even more info when you send us your log files.
Noot noot!
Heist Rework Update Patch #1
Fixes and Changes
Fixed missing blueprints in Pumpkin Harvest and Playa del Sol
Upgraded shaders to run faster
Fixed mismatched achievements
Improved reliability that should reduce random crashes
Fixed mismatched lightmaps in all levels
Upgraded lightmap quality for all levels
And more :)
Heist Reworks
Noot noot everyone!
We're finally here with a milestone update! We'll talk a bit about what it means and what to expect for the rest of the year. The current update contains several performance enhancements, as well as some main heist reworks. There has been a lot of focus on blueprints and other things, and we felt that the heists themselves didn't really hold up. That's why we've done this rework, and we hope it will make the heists more fun.
As for the future, we've pieced together most of the main story. Yes, there's one and you have probably already found some clues and mysteries in the game. We'll be working now to put together new heists and connecting them all together and bring in some heist progression. Along with this we'll be introducing vehicles and some more gamemodes, more sound effects and music, and some surprises.
The game has been in Early Access for almost two years now, and having fixed most of the issues the game has been having, we feel like it's time to put things together. This doesn't mean Early Access will be over soon or that we're done with the game. It just means that we will make the remaining heists (and the blueprints in them) that make up the main story. There will be more maps, more items, more clothes, and a more complete game in general. That's why we see this as a milestone for the game, and the next milestone will be when we've got all of those heists together. As usual we will have themed updates with some focus, but now focusing on the new heists.
Enough talking, here's the new stuff!
Additions and Changes
Remade the main areas of Playa del Sol, Pumpkin Harvest, and Military Base
Fully added intros for all heists
Several new achievements
Enhanced in-game maps
AI behaviour remade to fit in with the large number of enemies
Fixes
Performance improvements (mainly CPU)
Reduced RAM usage
Smaller bug fixes
See you soon with some new heists!
Noot noot!
Official Chef Panguino Plushie - Available for Purchase!
"Noot noot!" - Chef Panguino, the mustachioed penguin
The Official Chef Panguino Plushie is now available for purchase!
Picture a penguin, and you'll likely imagine a fluffy, flightless bird waddling through snowy landscapes. But what if we told you there's a penguin with a mustache so glorious it puts other facial hair to shame? A penguin that can create mouth-watering pizzas that leave you craving for more? A penguin who possesses the secret recipe for the legendary Pongus Cola? Introducing Chef Panguino, the culinary virtuoso of the Antarctic.
Chef Panguino proudly wears his chef's hat atop his head, while his thick, luxurious mustache adorns his beak. Armed with his trusty pan, this penguin has garnered admiration and respect from penguin communities across the globe. His expertise in cooking and his unmatched ability to concoct innovative recipes have transformed him into a household name.
So, will you invite Chef Panguino to your home?
With each purchase of the Penguin Plush you will receive a complimentary steam key upon successful funding and completion of the campaign.
We're doing a small preview of the upcoming heist rework update with a reworked version of Playa del Sol and some new features, with more heists to reworked in the full update. The idea is to make the current heists more fun to play before we start making new heists/maps. What's new?
New Stuff
Remade the Playa the Sol resort to feel more like an actual hotel
Remade the research lab in Pongton to make the lab itself more challenging
Remade some progression of several heists
Added security cameras that trigger alarms
Improved CPU performance for AI
Improved performance for physics overall, so it's even smoother now
Improved GPU performance for most shaders
Decreased memory usage while playing
In a few weeks we'll be releasing the full heist rework update, so we'll see you then! Oh and also, there may or may not be another plushie coming out around that time, so there's another reason to stay alert.
Until then, keep nooting, heisting, and baking pizzas!
Optimization Madness Patch #4
Noot noot!
We've finally found and fixed what caused the game to crash regularly. Also, we made the enemies take up less CPU capacity, so it should be a bit smoother on levels with a lot of enemies.
Fixes
Fixed crashes when exiting the shops, finishing a level, or doing things in the lobby
Made dead enemies take up much less CPU capacity
We'll see you at the next patch/update!
Optimization Sale
Hey everyone!
To celebrate the latest optimizations and graphical upgrades to the game that have been properly patched today, we're holding a one week sale! Take this opportunity to get the game for yourself or someone you know :)
Keep on nooting everyone!
Optimization Madness Patch #3
Hey everyone!
We've fixed some issues with loading heists, ammo caches not working, and some general graphic issuess.
Fixes
Made that the loading screen no longer can freeze
Fixed so that ammo caches are usable again
Fixed tree billboards looking weird
Fixed weather/fog in Dark Castle
Keep reporting bugs and we'll keep fixing them. Right now we've set up everything for the upcoming heist overhaul update, where all main objectives will be made more complex and fun, so keep a lookout for it!
Noot noot!
Optimization Madness Patch #2
Hey everyone!
We've been fixing up a lot of bugs the past weeks, as well as fixing some additional file compression, while preparing for the big upcoming update. We'll talk about it once it's out, because there will be a lot of new features and changes (like security cameras, advanced guard systems, paratrooper backup, etc.) that we hope will make the heists a lot more fun.
As for this update, this is what we've done:
Improved some effects like explosions to reduce performance impact (still work in progress)
Made presets unlocked by daily challenges
Added boss moves for sword-based bosses
Reduced bandwidth for multiplayer
Flipped task UI buttons (hold to press and vice versa)
Added camera smoothing menu/UI
Fixed some types of items that could go out of sync
Fixed wrong clothing colors
Fixed missing/wrong colliders in Pongo City and Pongton
Fixed that the aim path visualizer wasn't showing
Fixed fairy wand blueprint
Fixed error spam (leading to crash) in the lobby
Improved text readability in the lobby
Reduced loading time and improved framerate in main menu and lobby
Made it easier for AI to walk through doors in Pongolantis
Fixed blueprint counts in lobby
Fixed Pumpkin Harvest objective doors getting stuck, and fixed boss drop
And more!
Also, a few new cosmetics has made it into the update:
Camoflauge t-shirt
Camoflauge normal shirt
Sandals
Baklava
Night vision goggles
Tank top
Surgical mask
We'll see you at the next update, which will bring some really cool features to the heists, as well as improved main objectives. The update will also bring improved particles and visual effects that will look much better and run way faster. We hope that this update will close the gaps in the heists, and create a more complete experience, which will allow us to focus on making brand new heists with all these new features right out of the box.
Until then we hope you'll have fun with the game, and don't hesistate to contact us about any bugs, issues, or just to say hello.