The Hardest Dungeon cover
The Hardest Dungeon screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

The Hardest Dungeon

Further Clarification Regarding Keys Already Distributed

After seeking further clarification from Steam, they have informed us that there was a miscommunication regarding the banning of keys already distributed.

They now confirmed that, keys that have already been distributed to users do not need to be banned whether they are redeemed or not.

Please kindly disregard our announcement on 16-Jul-2022, as it is not applicable anymore.

Thank you again for your continue support!

Follow-up Announcement Regarding Upcoming Game Retirement

As previously announced, all of our games on Steam will be retiring on 28-Jul-2022 and will not be available for purchasing afterwards.

In addition, as per Steam requirement, all unredeemed product review keys / gift keys will need to be banned prior to the retirement of our games.

If you have ever received a free key from us for review purpose, we would like to kindly remind you to activate the key before 24-Jul-2022 as all outstanding keys will become invalid afterwards.

Since this game has never been officially sold on other platforms or retailers, if you have acquired a key in any alternative ways (that might be leaked), we also like to remind you to activate your key prior to the above date.

Thank you again for your support and understanding.

Game Retiring Soon From Steam Store (Relocation)

Thank you very much for all our supporters over the past few years!

However, we would like to announce that, our games will be taken down from the Steam store on 28-Jul-2022 due to us moving to another country soon.

Although you can no longer purchase our games, our store page will remain accessible on Steam.

We do hope to resume our game development activities after everything is settled, but so far there is not yet a schedule.

Until then, good luck to you all and happy gaming!

Game Update V 1.03.2 Has Been Released. Minor Changes And Bug Fix.

Hi everyone, please kindly be informed that game update version 1.03.2 has just been released.

The major focus of this update is to carry out some minor changes to the game and fixing of bugs.

Please find below patch notes for details:

Changes:

1. Necromancer's summoned permanent Lich with level 10 proficiency will no longer despawn upon entering new dungeon

Bug Fix:

1. Fixed a bug that causes Necromancer unable to summon Lich after reaching level 10 proficiency that grants permanent lich summoning

That's all for now, thank you for your attention.

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Game Update V 1.03.1 Has Been Released. Minor Changes And Bug Fix.

Hi everyone, please kindly be informed that game update version 1.03.1 has just been released.

The major focus of this update is to carry out some minor changes to the game and fixing of bugs.

Please find below patch notes for details:

Changes:

1. Final boss will no longer drop single minor arcana tarot card

2. Major bosses will no longer drop extra items and grants soul energy upon loading a game

Bug Fix:

1. Fixed a bug that causes major boss "Gatekeeper Titanotem" unable to attack upon re-entering the dungeon level during boss fight

2. Fixed a bug that causes major bosses to have multiple deaths upon loading a game

3. Fixed a typographical error for Necromancer's super attack "Army of Death". "Consumes 6 soul energy" has been corrected to "Consumes 3 soul energy"

That's all for now, thank you for your attention.

Game Update V 1.03.0 Has Been Released! Updated Tutorial and UI changes!

Hi everyone, please kindly be informed that, game update version 1.03.0 has just been released.

The major focus of this update is to address player's feedback on the tutorial session to make it more easy to understand. In response to this request, I have added more clear indicator for every step of the tutorial to make sure player understand what to do next. I hope this will significantly improve the initial player experience and help player to understand the game more efficiently.

Please find below patch notes for more details:

New Content / Changes:

1. New circular indicator animation will be initiated upon each step of the starting tutorial session

2. Each circular indicator will specifically pin-point the target of interest to guide player throughout the tutorial

3. At the bottom of the user interface, button guidance for (Q: Potion / E: Torch / F: Camping) has been replaced by (X: Potion / START: Torch / BACK: Camping) for controller users

4. All keyboard button guidance for user menus will now be hidden when player is using controller to play the game

That's all for now, please stay tuned for more update and changes!
I look forward to answer your question and listen to your feedback!

Thank you for your attention!

Game Update V 1.02.1 Has Been Released! More Adjustments and Changes!

Hi everyone, please kindly be informed that, game update version 1.02.1 has just been released!

The major focus of this update is to further polish the game with a few adjustments and changes.

Please find below the patch notes for more details:

New Changes:

1. Name of major boss from Dungeon level 10 and 14 has been changed to align with the story:

"Council Elder Ocello" changed to "Council member Ocello"

"Council Elder Nashrado" changed to "Council Elder Nashrado"

2. Corresponding objectives have also been updated to align with the above changes

3. Voice over storytelling will now start again when player teleport back to entrance hall before the voice over is finished

4. The notification when hunger hits 100% has been shortened for player using controller for better display

5. "Number of Fallen Hero" leaderboard will now receive forced update to player's latest data

6. Dungeon "The Trinity Hall":

(i). Objectives will now display correctly when player teleport back from the entrance hall for completed objectives

(ii). Mid chamber door trigger has been slightly reduced in size to avoid hero being kept out of the chamber upon door shut

7. Dungeon "The Ancient Temple of Zahir - Level 1":

(i). Objectives will now display correctly when player teleport back from the entrance hall for completed objectives

(ii). Teleportation device can now be activated further away

(iii). Major boss "Gatekeeper Titanotem" HP bar will now show correctly when player teleport back from the entrance hall

That's all for now, please stay tuned for more updates.

Thank you for your attention.

Game Update V 1.02.0 Has Been Released! Looking for your feedback!

Hi everyone! Thank you for all of you that have recently purchased the game.
I really hope to hear back from you and keep on improving the game.
Please kindly write a review, leave a message on the forum or directly send me a friend invite through Steam chat.

You may also join us on Discord or leave a message on our website:

Discord Server:
https://discord.gg/fCp34nt

Official Website:
https://www.pippalagames.com/

In addition, I would like to inform you that, game update version 1.02.0 has just been released.

The major focus of this update is to include several new features such as an on hit effect (mild red screen flash) when hero is being hurt and mild red on screen warning when hero is close to death. New music and sound effect has also been added to accompany with the above new effects.

Please find below patch notes for more details:

New Content / Changes:

General:

1. New mild red screen flash effect upon hero getting hurt to warn player

2. New mild red screen glow effect when hero is close to death (1 HP left)

3. New sound effect "Heartbeat" that will play in the background when the current hero is close to death (1 HP left)

4. New background music (with dire tone) that will replace current background music when the current hero in control is close to death. Please note that this music will not replace the special background music during major boss fight

5. New "Soul Energy" animation effect when soul energy has reached maximum (10/10). This helps to remind player to activate major arcana tarot card for its special beneficial power

6. When the team / hero level up, a red ball icon will now appear over the "Attributes" button on the bottom left of the UI. This helps to remind player to allocate rune points / hero proficiency point

7. The notification that reminds player to re-light torch has been changed from "PRESS 'E'" to "PRESS 'START'" for player using a controller

8. The notification that reminds player to drink health potion has been changed from "PRESS 'Q'" to "PRESS 'X'" for player using a controller

9. The notification that reminds player to camp and eat has been changed from "PRESS 'F'" to "PRESS 'BACK/VIEW'" for player using a controller

That's all for now, I hope you will enjoy the above update and once again, I look forward to hear back from you any comment, suggestions or complaints.

Thank you so much for your attention.