>One Oil Tank is deleted in the bottom of Damper, and a few of them are placed differently for Level Design. >The number of "Dirt Piles" in VIP Residence is changed from 2 to 4. >The depletion rates for "Hydration" and "Stamina" are reduced from taking 1 day to taking 1.5 days. >Now, when you start a new game, the "Hydration" and "Stamina" gages will be set at maximum.
[Miscellaneous]
>The bug where "Batteries" couldn't be charged properly at the activated generators is fixed. >Now, the Sniffers will be dispersed when they gather around the attracted stimuli. >The Early Access release date of the Demo's ending comment is adjusted to the Store Page. >The bug where the Sniffers reacting to the "Vomit Pot" sometimes were shouting more than one time is fixed. >Now, the Sniffers when running towards the stimuli from the "Vomit Pot" won't detect the Player. >The bug where dying while falling onto the mattress from high grounds won't show the proper sign of death is fixed. >Now, the English text of "Use Card Key" is properly translated. >The bug where lights from more than 2 floors in Hotel won't create shadows is fixed.
Hotfix v3.6.2
>The bug where the barricade information was not saved properly was fixed. >The bug where the panting sounds during running were sometimes played nonstop was fixed. >Now, the panting sounds during running are played after a 2 seconds of delay.
3.6.1 Demo Patch 11.10.2022
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>Fixed(Interval) Save function is temporarily off => Fixed Save, while the inventory is on, seems to have caused a malfunction that made the inventory not get closed (We are trying to find the exact cause for the bug).
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>The stimulus level of normal walk is now the same as crouch for the purpose of lowering the difficulty. However, the speed of normal walk is decreased by a little for the tradeoff. >The speed of crouch is increased. >The spawn rate of dirty water in the creation of a new world is increased by 10% >The spawn rate of food in the creation of a new world is increased by 40%
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>Texture Streaming is now on for optimization. >The resolution option now shows every possible resolution. >The Graphics Quality option is added. >Anistropic Filtering option is added.
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>Indicator icons are added for the 'Gas Stove' and 'Distiller'. >The duration period is now added to the description of oil. >The visibility of dust when the breakables get destroyed is now more transparent. >The numbers of stamina and nausea of the cooked food are now highlighted. >Bug fix for the inventory blurred background that was lightened too much behind lights in certain degrees
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>Now attacking on the corpse of the monsters does not decrease the durability of melee weapons. >Pressing the right and left buttons to swing while the player is exhausted now does not make the attack speed absurdly high. >Now retrieving the installtion makes the physics of surrounding installations work.
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>No more falling damage for falling on the tent (The same function as the mattress). >Closing/Opening the door and grabbing of items are adjusted to the timing of the functions. >Milk now gives 5 hydration. >Opened breakable doors now do not collide with the player like the normal doors and vent entries. >The window cleaning elevator at 43F prevents the player and items from falling off the building. Also, its placement height is now adjusted higher. >The designs of the death position indicator and workbench indicator are edited.