To all immortal mayor: After nearly 2 years of updates, we have fixed thousands of bugs of differing severity, solved numerous crash issues, and optimized the game so that even a phone can smoothly handle a city with hundreds of villagers. Here is finally coming the official version release. (Of course, this is not the end. In the future, we will continue to add content to the game and optimize its performance. Oh, and yes, we will also fix any new bugs that may potentially appear.)
Since the game was released, we appreciate everyone's suggestions and feedback. We have seriously considered all suggestions and incorporated some of them into the game. It is your suggestions, encouragement, and motivation that have allowed our game to improve gradually. The content of the game has progressed from initial monotony to the point where every round now has varying elements and ways to play. We would like to express our gratitude to all the players who have purchased this game!
To appreciate all of your support, we have prepared the game's first DLC - Kingdom of Women - as a free gift for everyone (available for a week). We hope you can get a different experience in this mode. Apart from becoming the deity of the kingdom of women, this DLC has a lot of Easter eggs and hints. You can build sculptures or wonders left by various civilizations in ancient times. (Examples include the Sanxingdui Bronze Divine Tree, the magnificent Terracotta Army, the statues of Easter Island, the mysterious Stonehenge, and Maya Pyramids, etc. There are also many fun trinkets hidden in various decorative item recipes.)
Sincerely, Star Chess Studio.
Beta1.0
Update Beta version this time! There may be some bugs, don't switch if you mind! We first update the rules and achievements for everyone to experience and test, if stable, will be updated to the official version next month, the following talk about the specific update content.
Update content
Inheritance and achievement
In the game, you can customize the opening card, you can carry a variety of wonder cards, a variety of other God-given cards, technology, etc., you can also choose a variety of wonderful world laws, and change the gameplay of each game. Actions in the game can unlock different achievements, each achievement can earn inheritance points, we have brought 40 different achievements for everyone to challenge and unlock.
The system of rules
Players can choose the rules of the game before the start, and they can fully control the direction they want to play. We will expand the combination of various rules to more than 20 before the official version (due to the space I only write a few). Tree god descends Whenever you dig a lot of wood resources, there is a probability that the tree God will come and destroy your temple, and killing them can get a lot of rewards and loot points. Entertainment first The entertainment demand of villagers will double, and each entertainment has a probability of increasing the ability value. Law of meritocracy Villagers triple their ability to work, and double their basic ability at birth, but they can only have five children in one season. Tome of Life and Death When a villager dies and is transported to Yizhuang, if the body is not burned in the first quarter, it will have a probability of resurrection, and the age after resurrection will be 20 years old and the ability value will be greatly reduced. Spotless Villagers will have a higher need for cleaning and will have a chance to improve their abilities every time they take a bath.
Update notice 1.0
Hello everyone. Due to the unexpectedly large amount of content in this version, which took longer to develop than anticipated, the release date may be postponed by about a month. We should be able to complete and release it in June.
The upcoming update will end the EA and release the official version 1.0 of the Tian Shen Town. Prior to this release, we are still developing the last few features:
1. Rule system: We have redesigned a lot of the underlying content to better accommodate the rules. A set of rules can be selected at the beginning of the game, allowing players to set the world rules for their game. For example, modifying the Book of Life and Death will allow your villagers to break free from the cycle of reincarnation and be free from the constraints of lifespan. Even if they die, they have a chance to revive at the Funeral Parlor. Of course, such a miraculous rule will bring different consequences.
We will bring more than ten different rules, allowing players to set multiple different rules that will bring completely different experiences in each round. 2. Achievement system: This is a system that a complete game should have, and we are also developing it. We have completed most of the achievements, and we keep looking for new ones. We expect to have more than 50 achievements for players to challenge. 3. Inheritance system: This is a setting similar to multiple rounds. Your achievements in previous games will be converted into points for the next round. This will enable players to proclaim more rules to the world and obtain some rare wonders, buildings, or rare god card powers that can make each round fully new.
These are the content that we are still working on, and even though it does not look like a lot, it provides a lot of variety when playing the game.
We will also release a DLC called "Daughter's Country." (Players who have already purchased the game will receive this DLC for free in the first week.) This is the first DLC of the game, in which we have added many Daughter's Country's unique buildings, character models, and even modified the game's reproductive logic. Players can define their own Daughter's Country, select their favorite villagers as the Daughter's Country master. The Daughter's Country master has different behavior logic and AI and new illustrations and models. Daughter Country citizens also have special needs and features that require the player to build various types of buildings to meet their needs. There is also a special wonder in this mode, the Mother-Baby Spring, which allows your villagers to drink spring water to breed. Players can also combine different rules and god-level skills (such as introducing some men) to create their own Daughter's country culture.
Finally, optimization work is also underway. After adding a lot of optimization content, previously limited to 20 frames per second archive has now become stable at 40-50 frames per second. We hope you can join our group and provide us with some archive files with severe stutters to help us optimize the game.
Beta0.9.14
1. Adjusted the cost required for the construction of the divine beast home and the salvage dock 2. The attributes, attribute growth value and existence time of the deity avatar and divine beast have been greatly increased. 3. The set attributes provided by the windmill have been greatly improved. 4. The satiety recovery value provided by dishes has increased by 50%. 5. Fixed the bug that the immortals did not release their skills. 6. Strengthen the attributes of watchtowers and arrow towers, and reduce the number of people required to settle in. 7. The HP of all monsters has been reduced by 50%, but the number of monsters attacking each time has increased by 100%. 8. Modified some unclear or wrong texts. 9. The income from hunting, the number of animals on the map, and the speed of animal hatching have increased by 100%.
Thanks for your company and support, we have been optimizing and updating the game for a long time, and now the optimization of the game has stabilized, from the initial limit of 300 people to 2,000 and 3,000 people, the game's construction area has more than doubled, and a series of new gameplay and content have been added, such as the journey, the divine power reset, the Great World, and the cultivation of relegated gods. I hope you can play a lot, feedback optimization suggestions, next here will be published in the next version of the new content and gameplay. New gameplay The Heavenly Court system We will add a new force, the Heaven will regularly release a variety of difficulty to you to complete the mission, get his reward, can get a lot of Heaven buildings and technology. The Heavenly Court building will contain the Royal Horse Prison, allowing villagers to raise the heavenly horses as a new means of transportation, making your city even bigger.
The rule of law As a god, in the new mode, he can use the power of law to govern his city. Law is the design that can change the whole game play, players can change the law between heaven and earth, can make the nature revitalized, trees on the map grow, animals accelerate reproduction, change the villagers' desires, marriage rules, and even change the death rules, so that the villagers no longer have the threat of death.
Make a tour of the immortal The Heaven will send regular visits from the upper and lower worlds. They will visit your city and rate your layout and development, which will greatly affect your status in the Heaven. Please try to keep your villagers well fed and happy.
This is a big expansion update, we will update the content to the Beta version in the next two months, there are still a lot of content due to space issues, please stay tuned ~
Beta0.9.12
1. Added a new difficulty level and added the build speed cap to the difficulty control. 2. Fixed the bug that the boost might not take effect after replacing the accessories after temple filing. 3.Fixed the bug that the Ranger's health didn't lock when they explore the Relics. 4.Fixed the bug that the repair tools obtained from exploring the Relics could not be transported. 5. 5. It no longer causes a job count error when farmland is destroyed by disaster. 6. Fixed some display bugs on the temple custom interface. 7. Fixed the bug that the piety obtained by Divine Authority could not be increased correctly after loading the file. 8. Fixed the bug that the Chivalry House will not work properly when there are too many workers. 9.The new content has been added to the English translation proofreading, and now the English version has achieved 100% translation.
Thanks for your company and support, we have been optimizing and updating the game for a long time, and now the optimization of the game has stabilized, from the initial limit of 300 people to 2,000 and 3,000 people, the game's construction area has more than doubled, and a series of new gameplay and content have been added, such as the journey, the divine power reset, the Great World, and the cultivation of relegated gods. I hope you can play a lot, feedback optimization suggestions, next here will be published in the next version of the new content and gameplay. New gameplay The Heavenly Court system We will add a new force, the Heaven will regularly release a variety of difficulty to you to complete the mission, get his reward, can get a lot of Heaven buildings and technology. The Heavenly Court building will contain the Royal Horse Prison, allowing villagers to raise the heavenly horses as a new means of transportation, making your city even bigger.
The rule of law As a god, in the new mode, he can use the power of law to govern his city. Law is the design that can change the whole game play, players can change the law between heaven and earth, can make the nature revitalized, trees on the map grow, animals accelerate reproduction, change the villagers' desires, marriage rules, and even change the death rules, so that the villagers no longer have the threat of death.
Make a tour of the immortal The Heaven will send regular visits from the upper and lower worlds. They will visit your city and rate your layout and development, which will greatly affect your status in the Heaven. Please try to keep your villagers well fed and happy.
This is a big expansion update, we will update the content to the Beta version in the next two months, there are still a lot of content due to space issues, please stay tuned ~
Beta0.9.10
1. Fixed a BUG where the total number of people was incorrect. 2. Fixed the BUG where the total number of people on the control panel had a probability of error. 3. Fixed a BUG where the effect remained after the box was removed. 4. Optimized the AI of Demon beast.
Thanks for your company and support, we have been optimizing and updating the game for a long time, and now the optimization of the game has stabilized, from the initial limit of 300 people to 2,000 and 3,000 people, the game's construction area has more than doubled, and a series of new gameplay and content have been added, such as the journey, the divine power reset, the Great World, and the cultivation of relegated gods. I hope you can play a lot, feedback optimization suggestions, next here will be published in the next version of the new content and gameplay. New gameplay The Heavenly Court system We will add a new force, the Heaven will regularly release a variety of difficulty to you to complete the mission, get his reward, can get a lot of Heaven buildings and technology. The Heavenly Court building will contain the Royal Horse Prison, allowing villagers to raise the heavenly horses as a new means of transportation, making your city even bigger.
The rule of law As a god, in the new mode, he can use the power of law to govern his city. Law is the design that can change the whole game play, players can change the law between heaven and earth, can make the nature revitalized, trees on the map grow, animals accelerate reproduction, change the villagers' desires, marriage rules, and even change the death rules, so that the villagers no longer have the threat of death.
Make a tour of the immortal The Heaven will send regular visits from the upper and lower worlds. They will visit your city and rate your layout and development, which will greatly affect your status in the Heaven. Please try to keep your villagers well fed and happy.
This is a big expansion update, we will update the content to the Beta version in the next two months, there are still a lot of content due to space issues, please stay tuned ~
Beta0.9.5
New content For this version, we made a lot of improvements to the game, optimizing and redoing the animations of all the buildings, and adding over ten different advanced buildings. Now you can get resources more efficiently, now you can build multi-family homes, at the same time we opened the population cap to 2000, and added medium maps. The area of a large map. And adjusted the numerical difficulty, the population increases at the same time will have more demand and food requirements.
1. Fixed a BUG where there was a probability of errors when arranging personnel. 2. Fixed the BUG of villagers making mistakes when they quit. 3. Fixed a BUG where villagers could not completely quit after death. 4. Modified the logic of villagers wandering around, now villagers will give priority to wandering around their homes, and only homeless villagers will wander around the temple. 5. Fixed BUG where demolishing dwellings after reading files could not remove BUFF. 6. Fixed the BUG where the vertical drawing and model remained unchanged after the villagers switched classes.
Beta0.9.3
For this version, we made a lot of improvements to the game, optimized and reworked the animations of all the buildings, and added more than ten different advanced buildings. Now you can get resources more efficiently. Now you can build houses with multiple families. The area of a large map. And adjusted the numerical difficulty, the population increases at the same time will have more demand and food requirements.
1. God Farms and hydroponic farms are now affected by agricultural blessings. 2. Fixed a BUG where Roman Arena drawings could be purchased indefinitely. 3. Greatly increased the capacity of the warehouse of Tenshen Farm. 4. Fixed a BUG where Food Shop unlocked fast food recipes by default. 5. New Wonder ICONS and descriptions have been added to the Debris collection interface. 6. Rewrote the industry control function. 7. Fixed a BUG where characters were added or subtracted repeatedly, causing them to disappear.
This version is a big change, we will spend more effort to fix it, if there are more known bugs we haven't fixed, you can contact the player group management or group master, to help us locate and fix faster.
Beta0.9.1
For this version, we made a lot of improvements to the game, optimized and reworked the animations of all the buildings, and added more than ten different advanced buildings. Now you can get resources more efficiently. Now you can build houses with multiple families. The area of a large map. And adjusted the numerical difficulty, the population increases at the same time will have more demand and food requirements.
1, slightly reduced the maximum speed of acceleration, to avoid too late lag.
2. Fixed the BUG where the name of Babel business drawing was incorrectly displayed.
3. Fixed a BUG where clicking on a multiplayer dormitory building would add a TAB to another building.
4. Fixed a BUG where some building tiles were missing.
5. Transform the food you need to explore into a dish.
6. Put the Colosseum on the market.
7, modify the decoration attributes, most of the decoration attributes strengthened, now the layout difficulty is reduced a lot.
8, increased the manufacturing consumption of gardening ornaments.
This version is a big change, we will spend more effort to fix it, if there are more known bugs we haven't fixed, you can contact the player group management or group master, to help us locate and fix faster.
PS:
There is a BUG in the control panel that is currently being urgently fixed. It is possible that the same position will not be reduced after repeated additions or subtractions. It will be fixed and updated within the next week.
When operating the control panel, do not frequently operate the same number of positions (close the interface after operation, or operate other positions), it will not be triggered. If the number of employees is manually arranged to other buildings after triggering, it can be solved.
Beta0.9.0
For this version, we made a lot of improvements to the game, optimized and reworked the animations of all the buildings, and added more than ten different advanced buildings. Now you can get resources more efficiently. Now you can build houses with multiple families. The area of a large map. And adjusted the numerical difficulty, the population increases at the same time will have more demand and food requirements.
1. A brand new science and technology tree is added, which improves the efficiency of the town from all aspects and also brings greater improvement to the layout.
2, add more advanced housing -- Siheyuan and dormitory, the effect may not be as good as ordinary housing, but can live multiple families at the same time, greatly saving space.
3. More advanced quarries and quarries have been added.
4, added a new wonder - the Wishing pool, the wishing pool will respond to the wishes of the villagers every year, automatically summon some magic cards, to help the villagers get a better life.
5. Added a new growing technology -- hydroponic farm, which can obtain food very efficiently.
6. Increased the display of population caps for each mana level.
7. Adjusted the demand for food in the later period. The larger the population, the higher the demand for food will be.
8. Adjusted the maximum number of children to be born in each quarter, alleviating the later-stage problem caused by too many births at one time.
9. Fixed a BUG where monsters would not attack scarecrows.
10. Fixed an issue where building buffs could not be obtained if workers were assigned to work.
11. Fixed a BUG where the industry panel was adding or subtracting people.
12. Adjusted the ICONS and images suspected of bloody violence in some games.
This version does not support the old archive due to large changes. Please update with caution.