This version is an overdone version, with a lot of new content added (to be opened) After the application for the version number is completed, it will be opened together. About ten new buildings of different styles will be added, which will bring your town into a new era. These technologies will change your town and planning from various aspects. Minimize the dependence on terrain, and this should be a major update of the official version (some wonders and new gameplay will be developed after this)
1. Added the building of the Knight Building and the occupation of the Ranger. The Ranger can go to various ruins on the map to explore and obtain the resources and statues inside. 2. Permanent relics have been added to the map for rangers to explore. 3. A new technology tree has been added (this version is temporarily closed, and this technology tree will be opened in the later version 1.0) 4. Optimized the number of faces of some models and enhanced the performance. 5. Adjusted the upgrade speed of some levels. 6. Adjusted the size of Tianshen Forest Farm and increased the output. 7. The positions of alchemy workshop and alchemist have been added, and idols can now be refined.
Update Preview7.8
This integrated three versions of the BUG fixes, mainly to optimize the AI of monster siege, now hundreds of monster siege at the same time will not cause the frame lag, this version will be updated to the official version, for everyone to experience
Optimize and update
1. Fixed the relegated fairy data loss BUG caused by great World file reading
2. Fixed the abnormal upgrade data BUG of great world cities
3. Fixed a BUG where city construction would not work after capturing cities in the big World
4. Fixed a BUG where small people occasionally loitered
5. Improved the logic of monster siege. It will no longer cause stutter
6. Fixed a BUG where tradables and long herbs were not displayed
7. Fixed the BUG that the collection office could not point the plus or minus sign
8. Fixed getting too dark at night
9. Added some city trade goods data
10. Fixed a BUG where archived data was lost in some cases
11. Fixed a BUG where a new employee might leave for a while after building construction
Big World added 10 copies of long raw medicine
Update Preview7.4
Dear supporters of The Immortal Mayor, After almost a month of hardworking, we have struggled to complete the development of the big world version. This version will be updated and tested on Beta for about a week, and the official version will be updated afterwards if goes well. At the same time, content iteration will be carried out for about two weeks, and some content that has not been fully completed will be gradually released. If not in a big hurry, you can wait for two weeks to experience it, fully. At that time, it will be a version without bugs. Previews: 1. Cloud City A new mode has been added, where you can build your own town on the back of a giant Kunpeng. This mode contains some unique buildings and wonders. The power cards at the beginning are brand new, too. You can try to develop and grow your town as much as possible with limited space and resources. (At the beginning of this mode, a Kunpeng’s Spirit will be given. You can develop it, which has a unique set of cultivation methods, to provide development and assistance for your city.) We will gradually add some more unique features to this mode and make it another exclusive gameplay. 2. Trade with foreign Countries At present, we have remade a version of trade. There will be caravans coming to your city. The specialties of caravans in different places are different, and a new genre of material: trade goods, has been added. You can fight or trade in the big world to obtain various new buildings, produce these trade goods, and send caravans or Immortals to trade in exchange for them all over the world. 3. New building system After unlocking The Atlas of Realms, you can obtain architectural Blueprints or wonders from other countries. Up till now, more than 30 new buildings have been added, most of which have their own functions. Wonder buildings with special effects such as Pantheon and Arena have been added. 4. New system in The Atlas of Realms You can take diplomatic actions with some legendary cities in The Atlas of Realms. For example, you might communicate with them, attack them to take their taxes, build various buildings on their territories, or send your own Immortals and villagers to station and develop there. 5. Day/Night system After plenty of optimization, we released the day and night cycle system. Now the town has a night scene, and all the lights of buildings will light up at night. You can try to light up your town, so to create a warm atmosphere as you like. 6. The Exotics system of Immortals A series of new gameplays such as Exotics creation and cultivation of Immortals have been added. Try to explore this system in the game! Before sending Immortals to the big world, you must build them strong enough. 7. Other optimizations A limit on the number of buildings has been added. Now there will be a maximum number of wonders and some buildings Difficulty control options have been added, you can freely choose your own difficulty level in various ways now. Fixed bugs such as the problem of lag when building the City Wall. Part of the logics of the AI have been rewritten. A new series of buildings has been added, including the Dianjiang Platform, the Inquiry Office, the Trade Warehouse, and the Alchemy Workshop, etc.
At last, we are extremely happy to announce that the iOS mobile version of The Immortal Mayor has been released and it it available now in App Store. Do not hesitate to download and enjoy. Thank you for your support!
Update Preview7.3
Dear supporters of The Immortal Mayor, After almost a month of hardworking, we have struggled to complete the development of the big world version. This version will be updated and tested on Beta for about a week, and the official version will be updated afterwards if goes well. At the same time, content iteration will be carried out for about two weeks, and some content that has not been fully completed will be gradually released. If not in a big hurry, you can wait for two weeks to experience it, fully. At that time, it will be a version without bugs. Previews: 1. Cloud City A new mode has been added, where you can build your own town on the back of a giant Kunpeng. This mode contains some unique buildings and wonders. The power cards at the beginning are brand new, too. You can try to develop and grow your town as much as possible with limited space and resources. (At the beginning of this mode, a Kunpeng’s Spirit will be given. You can develop it, which has a unique set of cultivation methods, to provide development and assistance for your city.) We will gradually add some more unique features to this mode and make it another exclusive gameplay. 2. Trade with foreign Countries At present, we have remade a version of trade. There will be caravans coming to your city. The specialties of caravans in different places are different, and a new genre of material: trade goods, has been added. You can fight or trade in the big world to obtain various new buildings, produce these trade goods, and send caravans or Immortals to trade in exchange for them all over the world. 3. New building system After unlocking The Atlas of Realms, you can obtain architectural Blueprints or wonders from other countries. Up till now, more than 30 new buildings have been added, most of which have their own functions. Wonder buildings with special effects such as Pantheon and Arena have been added. 4. New system in The Atlas of Realms You can take diplomatic actions with some legendary cities in The Atlas of Realms. For example, you might communicate with them, attack them to take their taxes, build various buildings on their territories, or send your own Immortals and villagers to station and develop there. 5. Day/Night system After plenty of optimization, we released the day and night cycle system. Now the town has a night scene, and all the lights of buildings will light up at night. You can try to light up your town, so to create a warm atmosphere as you like. 6. The Exotics system of Immortals A series of new gameplays such as Exotics creation and cultivation of Immortals have been added. Try to explore this system in the game! Before sending Immortals to the big world, you must build them strong enough. 7. Other optimizations A limit on the number of buildings has been added. Now there will be a maximum number of wonders and some buildings Difficulty control options have been added, you can freely choose your own difficulty level in various ways now. Fixed bugs such as the problem of lag when building the City Wall. Part of the logics of the AI have been rewritten. A new series of buildings has been added, including the Dianjiang Platform, the Inquiry Office, the Trade Warehouse, and the Alchemy Workshop, etc.
At last, we are extremely happy to announce that the iOS mobile version of The Immortal Mayor has been released and it it available now in App Store. Do not hesitate to download and enjoy. Thank you for your support!
Update Preview7.1
Dear supporters of The Immortal Mayor, After almost a month of hardworking, we have struggled to complete the development of the big world version. This version will be updated and tested on Beta for about a week, and the official version will be updated afterwards if goes well. At the same time, content iteration will be carried out for about two weeks, and some content that has not been fully completed will be gradually released. If not in a big hurry, you can wait for two weeks to experience it, fully. At that time, it will be a version without bugs. Previews: 1. Cloud City A new mode has been added, where you can build your own town on the back of a giant Kunpeng. This mode contains some unique buildings and wonders. The power cards at the beginning are brand new, too. You can try to develop and grow your town as much as possible with limited space and resources. (At the beginning of this mode, a Kunpeng’s Spirit will be given. You can develop it, which has a unique set of cultivation methods, to provide development and assistance for your city.) We will gradually add some more unique features to this mode and make it another exclusive gameplay. 2. Trade with foreign Countries At present, we have remade a version of trade. There will be caravans coming to your city. The specialties of caravans in different places are different, and a new genre of material: trade goods, has been added. You can fight or trade in the big world to obtain various new buildings, produce these trade goods, and send caravans or Immortals to trade in exchange for them all over the world. 3. New building system After unlocking The Atlas of Realms, you can obtain architectural Blueprints or wonders from other countries. Up till now, more than 30 new buildings have been added, most of which have their own functions. Wonder buildings with special effects such as Pantheon and Arena have been added. 4. New system in The Atlas of Realms You can take diplomatic actions with some legendary cities in The Atlas of Realms. For example, you might communicate with them, attack them to take their taxes, build various buildings on their territories, or send your own Immortals and villagers to station and develop there. 5. Day/Night system After plenty of optimization, we released the day and night cycle system. Now the town has a night scene, and all the lights of buildings will light up at night. You can try to light up your town, so to create a warm atmosphere as you like. 6. The Exotics system of Immortals A series of new gameplays such as Exotics creation and cultivation of Immortals have been added. Try to explore this system in the game! Before sending Immortals to the big world, you must build them strong enough. 7. Other optimizations A limit on the number of buildings has been added. Now there will be a maximum number of wonders and some buildings Difficulty control options have been added, you can freely choose your own difficulty level in various ways now. Fixed bugs such as the problem of lag when building the City Wall. Part of the logics of the AI have been rewritten. A new series of buildings has been added, including the Dianjiang Platform, the Inquiry Office, the Trade Warehouse, and the Alchemy Workshop, etc.
At last, we are extremely happy to announce that the iOS mobile version of The Immortal Mayor has been released and it it available now in App Store. Do not hesitate to download and enjoy. Thank you for your support!
Update Preview7.0
Dear supporters of The Immortal Mayor, After almost a month of hardworking, we have struggled to complete the development of the big world version. This version will be updated and tested on Beta for about a week, and the official version will be updated afterwards if goes well. At the same time, content iteration will be carried out for about two weeks, and some content that has not been fully completed will be gradually released. If not in a big hurry, you can wait for two weeks to experience it, fully. At that time, it will be a version without bugs. Previews: 1. Cloud City A new mode has been added, where you can build your own town on the back of a giant Kunpeng. This mode contains some unique buildings and wonders. The power cards at the beginning are brand new, too. You can try to develop and grow your town as much as possible with limited space and resources. (At the beginning of this mode, a Kunpeng’s Spirit will be given. You can develop it, which has a unique set of cultivation methods, to provide development and assistance for your city.) We will gradually add some more unique features to this mode and make it another exclusive gameplay. 2. Trade with foreign Countries At present, we have remade a version of trade. There will be caravans coming to your city. The specialties of caravans in different places are different, and a new genre of material: trade goods, has been added. You can fight or trade in the big world to obtain various new buildings, produce these trade goods, and send caravans or Immortals to trade in exchange for them all over the world. 3. New building system After unlocking The Atlas of Realms, you can obtain architectural Blueprints or wonders from other countries. Up till now, more than 30 new buildings have been added, most of which have their own functions. Wonder buildings with special effects such as Pantheon and Arena have been added. 4. New system in The Atlas of Realms You can take diplomatic actions with some legendary cities in The Atlas of Realms. For example, you might communicate with them, attack them to take their taxes, build various buildings on their territories, or send your own Immortals and villagers to station and develop there. 5. Day/Night system After plenty of optimization, we released the day and night cycle system. Now the town has a night scene, and all the lights of buildings will light up at night. You can try to light up your town, so to create a warm atmosphere as you like. 6. The Exotics system of Immortals A series of new gameplays such as Exotics creation and cultivation of Immortals have been added. Try to explore this system in the game! Before sending Immortals to the big world, you must build them strong enough. 7. Other optimizations A limit on the number of buildings has been added. Now there will be a maximum number of wonders and some buildings Difficulty control options have been added, you can freely choose your own difficulty level in various ways now. Fixed bugs such as the problem of lag when building the City Wall. Part of the logics of the AI have been rewritten. A new series of buildings has been added, including the Dianjiang Platform, the Inquiry Office, the Trade Warehouse, and the Alchemy Workshop, etc.
At last, we are extremely happy to announce that the iOS mobile version of The Immortal Mayor has been released and it it available now in App Store. Do not hesitate to download and enjoy. Thank you for your support!
Updated trailer and mobile version
First of all, this is an update notice, but it may also be a delayed update notice.
Currently the project development progress is ok, is slower than expected, because this update is very much, can be said to add a lot of new gameplay inside and out. The key is not to play them in batches, because they can't be played individually, and only together can they form some new gameplay.
City in the Sky
There is a new mode in which players can build their own towns on top of a gigantic Kun. This mode has some unique buildings and wonders, and the opening Magic card is also new. You can try to grow your towns as much as possible with limited space and resources.
We will continue to add some unique features to this mode and make it into some unique gameplay.
2. New trade
At present, we have remade a version of trade, there will be caravans to your city, different places of the caravan specialty is different, at the same time added a new type of goods - trade goods.
You can get new buildings in the world by going to war, or trading, and you can produce these trade goods and you can send caravans to trade for buildings all over the world.
3. New building system
After unlocking the great World, you can get architectural drawings or wonders from other countries. Up to now, more than 30 new buildings have been added, most of which have their own functions, including the pantheon, arena and other wonders with special effects
4. Big world gameplay
This is a complicated game, covering the banished fairy leading soldiers to fight, the trade with the city, the construction of the city in the map of mountains and rivers, etc. The biggest game of this update is also here, the above content is connected by this, it will make use of the banished fairy who felt unnecessary before, so that they can play their due role.
5. Day and night cycle
With enough refinement, we put out the day and night cycle, and now that the town is at night, we can try to recreate the feeling of thousands of lights.
6. Peripheral gameplay and optimization
The magic weapon training and building of relegated fairy will also be included in this update, and the optimization of the game is also ongoing, we will try to keep more than 30 frames for 2000 people.
7. The mobile version has been logged into “APP store”
If you like our game, you can search "Immortal Mayor" to download.
V 0.6.17
A few words about the next edition
Now stockpiled firm remakes our next version and a magic weapon system, the larger the game (actually big world not points to version update, because contain the diplomacy, trade, and specialty of different cities, liking, and then can go to war with them and so on, open it any one, play is not comprehensive) so update may slow a bit, We will polish the following content, please understand.
[B] optimization and bugs
1. Optimized numerical experience and increased the number of some posts.
2. Optimized the game model and increased the number of late frames.
3. Fixed a bug where monsters might go through walls after reading files.
4, added the villain priority through the gate setting. (In special cases, it will still pass through the wall to prevent the villain from being stuck)
5. Fixed the determination of monster attacks and reduced the lag.
6. Fixed the BUG of probability numerical calculation error after reading the file.
(At the same time, if you have a file reading error, can not enter the game, or the game crash BUG, please contact us as soon as possible)
PS: If the modifier is frequently used to change the data, the game may become stuck (the modifier bought on Taobao does not keep up with our version)
For the problem of numerical value or rhythm, we can feedback to the management, we will actively listen to and adopt
Celestitown Production team
from
V 0.6.16
A few words about the next edition
Now stockpiled firm remakes our next version and a magic weapon system, the larger the game (actually big world not points to version update, because contain the diplomacy, trade, and specialty of different cities, liking, and then can go to war with them and so on, open it any one, play is not comprehensive) so update may slow a bit, We will polish the following content, please understand.
[B] optimization and bugs
1. Optimized part of numerical experience
2. Fixed the punctuation BUG of some summoning beast maps
3. Fixed the BUG that the English version could not complete novice boot
4. The remaining English content has been supplemented, and the English translation of the game has been 100% completed
(At the same time, if you have a file reading error, can not enter the game, or the game crash BUG, please contact us as soon as possible)
PS: If the modifier is frequently used to change the data, the game may become stuck (the modifier bought on Taobao does not keep up with our version)
For the problem of numerical value or rhythm, we can feedback to the management, we will actively listen to and adopt
Celestitown Production team
from
V 0.6.12
There may be some save compatibility issues in this version, which we are working on urgently. If you don't want to restart the game, you can go back to the previous version and continue playing
[B] optimization and bugs
1. Optimized part of numerical experience
3. Optimized some models of summoned beasts
3, complement the rest of the translation information text
4. Added some Christmas ornaments and exotic buildings, which can be explored from the station
5. Fixed some performance bugs, now frame count is smoother
(At the same time, if you have a file reading error, can not enter the game, or the game crash BUG, please contact us as soon as possible)
PS: If the modifier is frequently used to change the data, the game may become stuck (the modifier bought on Taobao does not keep up with our version)
For the problem of numerical value or rhythm, we can feedback to the management, we will actively listen to and adopt