A new patch is now available for The Island of Eternal Struggle with lots of balance changes around Action Commands and the Finesse stat. These changes are aimed at increasing the reward of performing Action Commands successfully during battle while shifting that damage boost to be based more on that characters core stats and Finesse.
Updates:
The base damage of normal attacks have been decreased by about 20%. However, the damage potential has been overall increased by 10%.
Cleric - Using more dice in combat now has a greater damage/healing boost and has more influence from the Finesse and Magic stats
Squire - The damage boost of successful Action Commands has been changed from a flat % damage boost, to being influenced by Attack /Magic and Finesse.
Squire - The skill Hyper Focus now grants a small MP Boost to the entire party if executed successfully
Templar - Increased overall damage/healing from successful Action Commands by about 5%-10% depending on the skill
Discomancer - Increased the influence of Finesse for familiar stats by about 20%
Booze Hound - Finesse now has a significant influence on the number of button presses while executing Action Commands to produce additional drinks.
Also included in this update, are some back end future feature updates and support for the following areas:
Uncanny Valley
Discotech
Until next time!
- Wimbus Studios
Release 0.1.14 Patch Notes
Hello everyone!
Here's another update for The Island of Eternal Struggle!
Updates:
Added additional attack animations for all characters. Animations are now dynamic based on the weapon that they have equipped.
New status ailment - "Sadness". Replaces "Reduced Attack". Now with a new animation as well! Changed the description for Backdraft to reflect Sadness appropriately.
Updated some of the dialogue in the Ornery Coast.
Fixed several cropping issues in Fullscreen mode.
Future stuff:
Added several new back end sprites, animations, and assets for Uncanny Valley
Added several new back end functionality for Discotech
Thanks for your continued support! Please feel free to drop us a message on the forums, hit us up on Twitter, or even hop in our Discord channel.
While we're busy prepping our next "major" release, we've got another small one on deck for you.
Updates:
Improved the visibility of the dark corridors in the Hallah Catacombs
Resolved some minor collision issues in the Hallah Catacombs
Fixed a bug that would cause Ian's Templar skills to drop him to below 0 MP
We are super excited to reveal what we've been working on, as well as what's coming in the near future!
Thanks for your continued support,
Wimbus Studios
Release 0.1.11 Patch Notes
It's that time again! We've got another small patch just out of the oven.
Updates:
Added over 60 new Sound Effects to the game
Clowns now honk when talked to
Minor healing scaling balance fixes
Some behind the scenes prep for 0.2.0
Enjoy!
- Wimbus Studios
Release 0.1.10 Patch Notes
Hey everyone!
The latest release of The Island of Eternal Struggle is now live!
New Features:
We have added achievements! You will now earn achievements for defeating any one of the first six boss encounters in the game! (don't worry - more are coming!)
That's all for now. We are working on hard on the next major release (0.2.0) and hope to have some updates soon!
Thanks for your continued support,
Wimbus Studios
The Island of Eternal Struggle Development Roadmap
Hello!
A few folks have requested a road map of what’s to come with The Island of Eternal Struggle. Well, it’s here! Below is the lineup of content that the team needs to complete to finish the content that we have planned for the game. We’ve divided each up so that playing through will give players a nice chunk of content.
0.1.0 – Early Access Launch!
0.2.0 – The Uncanny Valley (Q3 2017)
2 new areas
0.3.0 – Party Time (Q3/Q4 2017)
3 new areas
0.4.0 – Across the Sea
2 new areas
0.5.0 – The Ruined City
1 new area
0.6.0 – Gloria Lux
3 new areas
0.7.0 – The Tropics
3 new areas
0.8.0 – The City of Robots
2 new areas
0.9.0 – End Game Content Part 1
0.10.0 – End Game Content Part 2
1.0.0 – End of Game
??? new areas?
gasp*!?
Out of Early Access!
The team is already working on the upcoming 0.2.0 release, and keep in mind aspects of 0.3.0 and 0.4.0 already have significant development efforts completed.
In addition to the major content, here are just a few of the development efforts that will be sprinkled into minor releases, in no particular order:
Lots more fun stuff that we come up with as we go!
Like the direction we’re going in? Have any questions or suggestions? Leave a comment below!
Thank you for your continuous support. We can’t wait to show you what we have in store with The Island of Eternal Struggle!
The Wimbus Studios Team
Release 0.1.9 Patch Notes
Hello all,
The latest release, version 0.1.9, is now live!
New/enhanced stuff: - Added lots (70+) additional sound effects to combat as well as better handling for effects on the back end
- Locked doors in the Catacombs now can be interacted with
Bug fixes: - Fixed a bug where certain drops from Jazz Mummies would crash the game
- Fixed a game where certain attacks from Hungover Vampires would deal no damage
- Fixed some save point issues in Beak's Peak and the Ruins of the Ancients
- Fixed an issue where Heroic Strike would not select another target if the original target died
- Fixed an issue where Mighty Boon was not restoring MP properly
- Fixed some typos
Balance Changes: - Reduced random encounter rate slightly in the Catacombs
- Increased overall healing and scaling of Hymn of Hope
- Decreased overall damage and scaling of Cherry Bomb
- Decreased overall healing and scaling of Bandages
We're looking forward to sharing what comes next in the coming days. Thank you for playing!
Wimbus Studios
Release 0.1.8 Patch Notes
Hey all,
The latest build has gone live! Changes are below:
- Cloud saving has now been enabled for the game
- Added a brand new sprite for Johnny the Save Hobo (complete with light up signage!)
- Added nearly 40 new sound effects to the game, targeting Faye's special abilities
- Fixed a bug that would cause Ian to attempt to counterattack while using Templar skills
- A few small back end enhancements
Enjoy!
Wimbus Studios
Release 0.1.7 Patch Notes
Hello,
A small patch build has just been completed.
Changes:
- Fixed an issue where Faye was not displaying her "Weak" animation
- Fixed an issue where save files were not displaying the correct name of your location
- Fixed an issue with pausing and resuming music during Innkeeper sequences
- Fixed an issue where certain dialogue forks (including Innkeepers) resulted in weird behavior
Enjoy!
Wimbus Studios
The Island of Eternal Struggle is now available on Steam Early Access!
Hello everyone!
We are delighted to announce that The Island of Eternal Struggle is available on Steam Early Access!
Early Access is a huge step for us, and we’d like to offer a special thanks to everyone who has helped us along the way so far. You rule - seriously!
After Early Access launch, the team will be committed to sharing updates, patches, and fixes along the way by means of announcements. We’ll also be sharing our road map, and what you can expect from the team in the near and/or distant future.
Since this game is in Early Access, the game will not be perfect, so please don’t hesitate to share any bugs, weirdness, or suggestions in the forums or by emailing us at feedback@wimbusstudios.com.
And remember: No face, no problem.
Thank you!
Wimbus Studios