- Added a new NPC: an artist / art dealer who lives in the Merchants Guild. This artist NPC will art and decorate items for the player's house. - Added a new NPC: an alchemist who lives in the Scholars Guild. The Scholars Guild is the building in Woolwich where Elias Thorne lives. - Added a fenced area for chickens outside of the Merchants Guild. - Updated the interior of the Merchants Guild. This redecoration and expansion is a work in progress. - Added new Lair entrances.
Update Notes for Build 0.1.39
- Added save file compatibility system. The latest build, 0.1.39, is compatible with save files from game versions from 0.1.38 and above. So, players will have less worry about downloading the latest builds, or having to use beta builds to maintain save file compatibility.
Major features are being added all the time (skill systems, player buildable buildings, etc), so there will be builds in the future that will break save files, but now, at least, every build doesn't break save files.
- Added CTRL clicking on a domesticated animal to show affection, or to pet, the animal. Hold down the CTRL key and click to show affection to an animal. - Added ALT clicking on a domesticated animal to pick up the animal. Hold down the ALT key and click to pick up an animal. - The control panel in the Windmill can be used to turn Wheat into Wheat Flour.
Update Notes for Build 0.1.38
- Well fed chickens now lay eggs. After you place a chicken in a shed and give it food, the chicken will lay an egg the next day. - Goats can be milked. You can milk a goat by selecting an item in your inventory that holds liquid, and then clicking on the goat. Currently, you don't even need to own the goat in order to milk it. - Added new item: bucket. The bucket is sold by the NPC in the Merchant's Guild. The bucket or any item that holds liquid, which is empty, can be used to milk a goat. - Added interior windows. Elanor's house and other buildings now have interior windows, which can be removed and modified by the player. I'll be adding windows as a craftable item. - Fixed a bug that randomly caused hay stacks to spawn instead of chairs. - Fixed a bug that caused phantom pop up item menus when loading the game.
Update Notes for Build 0.1.37
- When cutting long grass with a weapon or the sickle, there's now a chance to spawn hay and a long grass seedling. - Added item type hay. Hay can be placed in a feeding station. - Added item type long grass seedling. You can plant a long grass seedling, and the next day it will transform into an area of long grass. - Added item type feeding station. The feeding station is wooden container that holds hay for feeding. It can be purchased from the NPC at the Merchants Guild. - Fixed bug that prevented purchased animals from being placeable on the map from your inventory.
Update Notes for Build 0.1.36
- The Isle of Elanor grew bigger. The size of the Isle increase by one tile, which is probably something like 30% bigger. - Added a mountain biome type to the map. You cannot travel through or into mountain biome areas via the world map. - Added the Windmill, a player buildable building. The Windmill can be purchased from Pearl Chubb in Woolwich. The Windmill will turn grains into flour, and raise and lower water levels in areas. Yes, you will be able to change the topography of the maps with the Windmill. The Windmill comes with a control panel that will allow the player to turn the Windmill on and off. - Add 4 new crops: Wheat, Asparagus, Rhubarb and Leek. Wheat seeds are available from Pearl Chubb.
Update Notes for Build 0.1.35
- Added a Botany skill tree with two available skills: Flower Specialist and Mushroom Specialist. - Uncommon flowers and mushrooms cannot be identified without 1 level of skill in Flower or Mushroom specialist. - Rare flowers and mushrooms cannot be identified without 2 levels of skill in Flower or Mushroom specialist. - Added a Self-discipline skill tree with one available skill: Iron Gut. When you have 1 level of the Iron Gut skill you have experience hunger and thirst at one-half the normal rate.
Update Notes for Build 0.1.34
- When you place a domesticated animal in a shed, the animal then considers the shed to be its home. The animal will freely exit and enter the shed based on its own schedule. The animal will exit the shed to find food (typically grass), and will roam around the shed looking for food. - Added a new graphic for the player buildable shed, which now looks properly like a shed. - Updated buildings to have double wide exits when the building has double entrance doors.
Update Notes for Build 0.1.33
- Added buildings that can be built by the player. For 3000 gold, Bronwyn Whistlefoot in the merchant's guild sells a shed. This is the first of many player buildings. There will be guard houses, mine entrances, etc. The shed must be placed on the player's home map. I'm using a house graphic as a place holder for the shed. Other buildings can be placed throughout the game world. The cost in ingredients for the shed will eventually increase from the current cheap to build 30 planks and 10 nails. The shed can provide a home for chickens and other animals. - Added two more rare flower types for the forest biome.
Update Notes for Build 0.1.32
- Added sound effect for the horse. - Updated map generation code to make items (trees, flowers, etc) on the overworld maps spawn much more randomly. - Added rare mushrooms and flowers. Rare items spawn very seldomly and are difficult to find. There will be quests involving finding rare items. - The price of stone, clay and wood items now scale based on the type of stone, clay and wood. - The price of mushrooms and flowers now scale based on the rarity of the item. - Fixed bugs with new marsh flowers that were introduced a few builds ago. - Fixed bugs with dropping stacks of furniture.
Update Notes for Build 0.1.31
- Updated the AI of chickens, goats, sheep and horses to eat long grass when they are hungry. I will be adding the need for animals to drink water. A drinking trough will be added as a craftable item. - More long grass now grows over night on all maps that support long grass. - Improved rendering of NPCs around objects such as grass and trees so that the NPC is correctly layered above and behind the objects.