- Added new civil skill category: Cooking and Gathering. - Added new civil skill: Outdoor Cooking. With outdoor cooking, the Campfire recipe is available to the player. The Campfire is much lighter than the Oven and allows cooking outdoors.
Update Notes for Build 0.1.29
- Added furniture crafting. You can buy a furniture crafting worktable from Sylvia. You can craft three wooden items. More will be added. - Added Garden Pot. You can craft the Garden Pot with the Kiln. The Garden Pot allows you to plant crops and flowers in the pot. You can grow crops indoors. You right click the Garden Pot with the watering can to water the pot. - Added ability to place items on tables. Two tables are currently craftable via the furniture crafting worktable. You can place other furniture such as plants, other items like fruit and vegetables and resources on tables. - Fixed bug that caused the player to water doors when opening a door and the watering can was selected.
Update Notes for Build 0.1.28
- Added sheep and chickens as purchasable animals. - Fixed tool tips to display the total weight for a stack of items. - Updated player speed to be increased when moving on a flooring item that the player placed on the ground.
Update Notes for Build 0.1.27
- Added ability for the player to pickup animals. This can be done in the conversation dialog with the animal. The animal must like you enough (have a good enough attitude), or it won't let you pick it up. - Added a new NPC to the Merchant's Guild. The new NPC sells domesticated animals. Currently, the NPC only sells goats, but this will be expanded.
If you purchase an animal, you must be careful where you set it down because until you foster a better attitude with the animal, it won't let you pick it back up. - Added a few more hair types for the player.
Update Notes for Build 0.1.26
- NPCs close their eyes when sleeping. - You can now pet, or show affection, to many animals increasing your attitude. - Added more marsh flowers. - Improved game controller controls.
Update Notes for Build 0.1.25
- Improved keyboard functionality with the 'C', or interact, key. You can now face an item such as a door, chest, crafting machine etc, or face an NPC an press the 'C' key to interact with that item. - Added initial game controller support. The game is playable from a game controller (tested with PS5 controller).
Update Notes for Build 0.1.24
- 7 of the 8 skills from the last build are now working. Gemologist isn't working because gems are not yet spawned. - Updated pricing for metal items to be scaled based on the type of metal. Gold items are the most valuable. - Fixed some issues with the new bump around item movement code.
Update Notes for Build 0.1.23
- Added 2 civil skill trees for farming and mining in the main dialog under the character -> civil tab. - Fixed a bug with bash strike where charging through a map warp point would break the player's speed.
Update Notes for Build 0.1.22
- Updated physics model to allow for the player to not be caught on the edge of objects and mobs when moving. The player slightly moves to the side when caught on the edge. This greatly improves the ease of moving around a crowded forest or stones on the floor of a lair. - The civil skill revamp has begun. The player no longer selects from a list of civil skills during game creation. A series of skill trees (for crafting, farming, mining, etc) will be available in the main dialog. - Fixed bug that prevented talking to butterflies and other mobs that cannot talk. - Fixed bug that required the player to click precisely on an object when using the axe.
Update Notes for Build 0.1.21
- After leveling up the player is now given combat points. - In the main dialog, the player can now spend combat points to increase combat abilities after leveling up. - Added more door types for NPC dwellings.