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The Isle of Elanor screenshot
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Genre: Role-playing (RPG), Simulator

The Isle of Elanor

Update Notes for Build 0.0.7.1


- Changed Hardborough and Woolwiich to have slightly different layout and building types.
- NPCs who are farmers now sell seeds. This will be changed in the next update to farmer NPCs will sell the seeds of the crops/trees that are growing on their farms. This is the first of the vendor updates. In upcoming builds, I will be adding Smiths and Pottery vendors to the towns.
- Fixed bug in the NPC conversation dialog that would randomly cause the mouse click even to always fail.

Update Notes for Build 0.0.7


- Two towns are now generated on the island. The towns could not simpler: a few houses surrounding a town center.
- We now have all the major building blocks: an island with shore line, randomly generated lairs, and towns. Now the work begins to add detail to all of the above. I will be adding multiple levels to the lairs, adding vendors to the town, and giving each town its own distinctive flavor and NPCs. Also, overland map movement will soon be added.

Update Notes for Build 0.0.6.26


(1) Expanded map size.
(2) Added simple coast line to the overworld map. The Isle of Elanor is finally actually an island.

I can now start building the towns and more types of lairs and spawns on the maps.

Update Notes for Build 0.0.6.25


(1) Fixed critical game saving bug. Scripts attached to item components caused the item save file to corrupt.
(2) Mushrooms no longer spawn in maps with sandy soil.
(3) Reduced maps to having two native random types of trees.

Update Notes for Build 0.0.6.24


- Added new tree type for sandy soil map areas.
- Added new grass type for sandy soil map areas.
- Fixed various bugs with shoveling top soil.

Update Notes for build 0.0.6.11


(1) A message is displayed when you discover a Named Map. Named Maps can be Lairs, Farms, Towns, Ruins, etc. Currently, only NPC farms will display the message. As the size of the overworld map expands, Named Maps will appear in the player's journal. The location of the newly discovered Named Map relative to important other locations will be noted. Named Maps will also appear via a rollover tooltip on the overworld map.
(2) I'm traveling in Mexico for the next couple days, and just getting builds to work via my laptop vs my build machine at home has been a struggle.

Update Notes for Build 0.0.6.9


- When talking to Villagers, you can ask them if they need anything. This allows you to perform a random daily quest for each villager.
- Fixed a bug where Calen would ignore you after you had completed one of his quests.

Update Notes for Build 0.0.6.8


Added new alternate music track to be played randomly throughout the game.
Fixed more bugs with the load game dialog.

Update Notes for Build 0.0.6.7


- Fixed encumbrance when moving items to a chest.
- Added randomly generated Lair maps. There's about 6 different random variations. I will be implementing additional variations.
- Fixed birds not always finding a new tree when you cut down the tree they live in.
- Fixed birds not spawning outside of the player's home map.
- Added pools of slime to the Lair maps. These function the same way as low areas of water.

Initial Lairs Build

Lair generation now occurs on most open maps (maps which are not farms or inhabited by NPCs). The bare minimum of Lair maps (one basic variety with different entry points) has been implemented for this build. Soon I will implement a larger variety of Lairs with multiple levels. Multiple lairs will be on some maps in different locations on the map.
Torch and light improved at different screen resolutions.
Previous saved games will not work with this build. I will be updating the Load Game menu to indicate that a saved game file is incompatible.