- Rain now waters tilled soil. - NPC farmers now sell seeds of the crops they grow on their farms. - Crops on NPC farms now grow and mature if they have received rain.
Update Notes for Build 0.0.7.9
- Improved enemy path finding around obstacles. This fixed enemies sometimes getting stuck during combat, and allows for better path finding to the player.
Update Notes for Build 0.0.7.8
- NPCs are now correctly deployed to towns belonging to their faction. - Some female NPCs now wear skirts. - All buildings in NPC towns are now occupied by NPCs. There are now 10 total NPCs belonging to the Hardborough and Woolwich factions.
Update Notes for Build 0.0.7.7
1. Added fullscreen graphical mode in the settings tab. 2. Fixed cauliflower and potatoes. Added new graphics for those crops. 3. Fixed saving maps when only altered by the pickaxe.
Update Notes for Build 0.0.7.6
- Fixed issue with villagers getting stuck when returning to their homes after 7 PM. - Updated villagers and farmers to only exit their homes prior to 7 PM. After 7 PM, they are "preparing for bed". Eventually, certain villagers (such as town guards) and those villagers who participate in "night life" will exit their homes after 7 PM.
I have free time over the next couple weeks to devote to the game, so I will be publishing more substantial builds.
Update Notes for Build 0.0.7.5
- Initialize the Smith and the Pottery. Add the correct NPC to those buildings. Begin to change the interiors. - Added a new Potter NPC. - Differentiate between adult NPCs (who are taller) and child NPCs (who are smaller). - Added fences, bushes and flowers to the towns.
Update Notes for Build 0.0.7.4
- When you buy seeds from an NPC farmer, the seed packet now contains 10 seeds instead of 1. - Fixed resize screen bugs.
Along with all of my real world work, I've been busy this month with a new puppy in my house. I'm hoping to get some major game updates out here in May as this puppy settles down, and let's me type on my computer.
Updates Notes for Build 0.0.7.3
- Added new buildings to the towns, which will soon be populated by vendors. - Reduced the noise in the walking on grass and soil sound effect. When walking on a road, the walking sound effect changes.
Update Notes for 0.0.7.2b
- Fix a build update issue.
Build Notes for 0.0.7.2
- Villagers who live in towns now exit their houses and occasionally walk to the town square. - Villagers are gradually coming alive. They will exhibit a variety of different emergent behaviors based on their needs.