- Added a mailbox outside of the player's home. The mailbox is an item that can be moved wherever the player wants it near the player's house. The mailbox is styled as a Victorian era pillar box. - Added marsh flowers. Marsh flowers grow in the coastal marsh biome map areas, and will not grow elsewhere. - Added fish cooking recipes. - Elias Thorne now sells magic rings. - Fixed vitality to boost with warfare ability. - Fixed spell damage for fireball and blinding radiance to scale with intelligence and pyrokinectic and aerotheurge abilities.
Update Notes for Build 0.1.19
- All buildings can now at least be entered. Before many of the buildings like the Tavern couldn't be entered. Some buildings only include a basic entryway and they still need to be built out.
The general state of the game with populated villages and discoverable locations now provides a better basis on which to build out quests. Expect to see some quests added in next builds.
Update Notes for Build 0.1.18
- Added The Merchant Guild, a discoverable location on the world map. - Updated Woolwich and Hardborough to spawn much more randomly on the world map. Previously, the locations of the villages were predictably random. - Added hill biome type. Some areas on the world map will display a hill icon. I have yet to modify the actual terrain in the hill areas to be hilly. - Fixed NPC AI bug where the NPC AI wouldn't reset after leaving a house, causing the game to slow down as the AI tried to find paths that don't exist.
Update Notes for Build 0.1.7
- Added freshwater fish. Fish are now divided between ocean and freshwater. The freshwater fish appear in lakes and the ocean fish appear in the ocean. Yep, no more tunas swimming around in lakes. :) I also added 5 more freshwater fish to the game. - Added a new discoverable location: the Lighthouse of Amon Nul. This is the first of many different discoverable locations. For quite some time now, the discoverable locations were limited to towns, farms and lairs. The lighthouse randomly spawns somewhere on the coast of the Isle. - Added mushrooms as a cooking ingredient. - Fixed a serious map bug that was introduced in build 0.1.16 where the lake on the player's home area would sometimes be filled with random items.
Update Notes for Build 0.1.16
- Added a cooking system. The cooking system is more or less Zelda based. Each ingredient that you cook with adds a possible buff. I will be adding a Caves of Qud style trigger effect to the recipes. Trigger effects from a recipe occur when a game event happens. Additional cooking skills (not yet available) will allow you to cook with more ingredients.
Three possible ingredient types can currently be used: fruits, vegetables and flowers. This list will be expanded.
- Pearl Chubb sells an Oven recipe. The anvil is required to build the oven.
Update Notes for Build 0.1.15
- Added new crafting machine: preservation keg. The preservation keg turns fruit, mushrooms or vegetables into a preserved item of the corresponding type. Apples become apple jam, etc. Preserving an item doubles its value. - Pearl Chubb now sells the recipe for the preservation keg. - Fixed issues with the crafting dialog. You can't move between recipes when ingredients or products are loaded, and when opening the dialog the previous recipe is correctly displayed. - Fixed the player not waking up in their bed. - Fixed issues with the spinning wheel and loom being available to craft before purchasing the recipes.
Update Notes for Build 0.1.14
- Added a new NPC to Woolwich. The new NPC sells books and bookshelves. - Added a new item type: books. If you right click on a book, you excerpts from books. More types of books will be added to the game that give the player stat bonus, and clues to locations on the world map. Books will be found items in lairs and other locations. - Added Bookshelf. Bookshelves are a piece of furniture that store books. - Added new tile types for water. The borders of lakes in the game are now more random.
Update Notes for Build 0.1.13
- Emma and Earl now sell a beehive. The beehive, of course, produces honey. - Fixed some display issues with moving around large objects (beds, crafting machines, etc).
Update Notes for Build 0.1.2
- Added mushroom spores. Mushroom spores are similar to seeds. You can buy mushroom spores from Kymber and Matthew. Mushroom spores must be planted in the shade of a tree, or they will not grow. Mushroom spores will also grow underground.
Eventually, you will be able to build underground caverns hear or underneath your home. - Fixed issues with Calen and Carissa not spawning in their homes correctly in some situations, and other NPCs not spawning correctly who were traveling. - Improved font for the info dialog.
Update Notes for Build 0.1.11
- Added small islands off the coast that are visible when on the beach. Eventually, the player will be able to sail from the Isle to other locations. - Added two crafting machines: the loom and the spinning wheel. The spinning wheel turns cotton and wool into thread. The loom turns thread into cloth. - Calen now sells the recipe for the loom and the spinning wheel. - Calen now sells seeds for the cotton plant. The cotton plant matures in eight days and is harvested into cotton plant fiber. - When you hit a flying enemy, the enemy now flies away for a short time, making combat with them more interesting. Eventually, I will modify the AI of the enemies to circle around and attack from a different direction. - Added meta game progression achievements to the sleep dialog. These achievements will track the players progress in improving their house, garden, etc.