We happily present a new game update. As you might have guessed, the main new feature is full LIV integration. Now you can easily share your adventures with us, other players and, of course, your subscribers.
The update also includes:
Dynamic time of day change. Enemies, crawling in the morning mist, heated battle under the blazing sun and epic victory at dusk. Familiar levels look all new now.
Enemy reinforcements. Like destroying enemies from afar? We have a surprise for you! The process is now more fun and more fair. The new unit specializes in destroying Artillery Towers and Shock Bunkers. Time to come up with new tactics!
Enemy wave update on a number of levels to account for the new units. We made some extensive calculations to spawn the new unit and break your defences at the most unexpected moment.
Additional optimization and bugfixes.
The next planned updates will include:
Landing capsules for new units. Another surprise to make you look for new solutions for familiar levels.
Wave content information. By popular demand, coming soon.
New units, unexpected and deadly.
Valleys of Thunder table set. New adventures and new mechanics.
Also in the works:
Desktop version.
Naval Units.
Naval Strike table set.
See you soon! Stay tuned.
Intermediate update
Greetings, community!
Today we prepared for you a small update which doesn’t contain big changes, but, nonetheless adds a number of major fixes.
Namely:
New Leaderboard, with improved design and readability. You can now take a closer look at your competition!
Two new achievements. Both obtainable on Frozen City - Requiem level. Getting them will take perseverance (quite a feat to get to the last level), caution (don’t scare them away), good hearing (leads to one of the achievements) and ability to immerse into the atmosphere of the place.
New Unit. We Took it out of an old box, blew off some dust, painted the rusted sides and installed a powerful hi-tech laser. Meet the Heavy Laser Tank!
Calibration of unit and tower heating mechanic. It is now more realistic.
Some levels are a bit easier. We analyzed the statistics for broken controllers and gathered player feedback, based on which a couple of levels were made easier. The last level is not included. The hero to complete it on Hell difficulty is yet to be found.
Work on sounds continues. Added sounds for some towers and units.
Some additional optimization work. This work is endless, just like balancing.
Bugfixes. We fixed some of the bugs you mentioned, as well as a few which you haven’t yet discovered.
Desktop Version confirmed
We are officially starting work in this area. We hope we can make it quickly and well. As soon as we get a stable version that we won’t feel shame for showing to the community, we shall start closed, and later open beta-testing.
That is all for now. Subscribe to the newsletter and stay up to date!
Today, as promised, we are launching the long - awaited Frozen City Update. We hope you enjoy the changes you see (some of which you might have seen in experimental branch).
We have done a great deal in almost every aspect of the game
Completely new game environment. Immerse in the game world and find yourselves as commanders of Experimental Temporal Scout “Amadeus”, protecting history and time from a temporal attack.
Visual update of towers and units, as well as their effects. Enjoy improved detail of damage, overheat and animation smoothness.
New burning mechanics. Units and towers now have critical temperature level, reaching which increases incoming fire and laser damage. Take advantage of the new mechanics to achieve outstanding results while battling against high level heavy armor. But keep in mind, that the same mechanics can and will be used against you!
Improved usability. Drag the tower hologram closer to the helmet to see available upgrade paths.
4 new huge detailed levels. New page in our history, told without words which will not leave you indifferent. War is coming! It will not spare anyone standing in its way. Experience hope and despair, loss and defeat, grief and hopelessness.
Liv.tv integration. Sharing your adventures is now easier and simpler. We gladly watch all your videos about our game.
Tremendous work on optimization and countless unseen game engine improvements.
Good luck and have fun defending temporal justice!
Frozen City Update is available in the experimental branch!
Hello, time travelers!
We’ve almost finished testing the largest update in the game’s history. Only a few final touches remain. Perhaps you are already tired of waiting for the opportunity to see everything with your own eyes. But believe us, it was well worth the wait!
Today there is a great opportunity for the most impatient of you to see what we’ve managed to do within 8 weeks of hard work on the game. The current development build is available in the “experimental” branch. We would like to warn you. This build is not final and it can (and will) contain some bugs. If you find them - please write to us in this topic and we will gladly fix them!
To switch to the experimental branch, open the game properties in your steam library and go to the “Betas” tab, then select “experimental” from the drop-down list and click “OK.” You can cancel your participation the same way by selecting “NONE” from the drop-down list.
Well, now a few words about what awaits you:
A completely new game environment. The ship E.T.S. “Amadeus” is ready to take its commander on board.
A projection global map. Now the game completion will be even more interesting because you see your progress, and the levels open one after another. Do not worry, your current progress will be saved!
Updated units and towers. They will look even better due to the improved rendering mechanism, which allows to display their damage in detail and even overheating from fire and laser weapons!
Improved combustion mechanics. Each unit and tower have their critical temperature, and when it is exceeded, the damage caused by fire and laser weapons is significantly increased. When calculating overheating, even the temperature of the current location is taken into account!
Integration with Liv.tv. Now it’s even easier and more convenient to share your adventures. We are happy to watch all the videos you record about our game.
4 huge, highly detailed levels. A new page in our story told without words, will certainly not leave you indifferent! The war is near! It will spare no one who gets in its way (At the moment, 2 of 4 levels are available, the rest will be a surprise for you on the day of the official release update).
The new levels have become a real test of our optimization skills. But we have endured and now we continue the hard struggle for high FPS!
That’s all for today
Subscribe and follow the news. The official release of the update is at hand, and the remaining 2 levels will be an unforgettable surprise for you, which is worth waiting a couple more days.
📌Play Laser Puzzle in VR
📌Achieve top 20 positions in the leaderboard of special level as of September, 1st
📌Be rewarded by one of the prizes
Prizes:
🏆 $200 Steam code - 1st place
🏆 $125 Steam code - 2nd place
🏆 $75 Steam code - 3rd place
🏆
Audiovisual Update
Another update is ready!
This time, we decided to work on the audiovisual component of the game:
Building tower slots now spectacularly appear when the level is launched.
The visualization of the tower building menu has been changed.
At some levels, flying tower slots have been added.
At critical health level, red lights flash on the tower.
In case of critical damage, the tower explodes.
Illumination of the building slot, where the tower is installed, lights up orange if an upgrade for the tower is available.
Radio communications between the towers and the base have been added. You can change the volume in the audio settings menu.
Towers enable forcefield during repairs.
From now on, we are starting work on the first major update of “Frozen City”. It will take a little longer than the updates we did before. We will try to inform you about the development process and share interesting information and screenshots. Also, there can be an intermediate update before the “Frozen City” update, which will be a surprise for you!
Thank you for being with us and see you soon!
Early Access Milestones
Today we, as promised, would like to present you a game development plan. It includes only huge updates which bring to the game new mechanics and features. We didn't also state some minor game updates here.
Frozen City
Once the streets of this city were bustling with life but now you can only see misery travelling on gusts of icy wind. A new set consists of 4 tables, the first of which we`ll try to show you pretty soon!
Drones
Being small and smart, they bring to the game plenty of opportunities! Now you can finally fix damaged towers. But be careful – your enemies are on their guard and they will learn how to shoot down your repair drones at the earliest possible opportunity. We introduced the possibility of fast and merciless revenge for every downed drone – just send a swarm of angry, armed to the teeth drone-fighters pointing out the abuser and there will be consequences! In the enemy camp, your opponents didn't sit around and also developed many different kinds of drones: repairers which can fix equipment; defenders which can generate various shields and force down your rockets. And now the star attraction – these are drone-kamikazes attacking in packs and blowing up your towers with themselves. Moreover, there are still a few unusual drones that will definitely surprise you!
Life & Interactivity
We know you like the level of detail of our maps. And now we want to make them more lively and interactive. We`ll also start developing an interactive system for sharing information about the world since this update. And the first piece of information will have to do with enemy portals. Latest technologies will enable to trace the enemies` movements on that side and inform you of impending danger in advance.
Small and Furious
Did you get bored of finishing familiar levels? We`ll give you a reason to finish them again! Minibosses – the small death machines – clad in weapons and armor on all sides will challenge your skills and strength!
Sea Battles
In this update, the game action will be shifted to ocean space and you will be presented with a new set of maps and units.
Technological Revolution
You`ll face difficult challenges but our team of scientists has prepared for the enemies a lot of surprises in the form of various tower mods that will allow you to create unprecedented amounts of incredibly effective and devastating combinations.
Big Futuristic Guns
While one team of scientists was improving the existing towers, the other one has decided not to think small and develop innovative towers. Powerful and durable, capable of determining the outcome of the fight with only one shot. However, they have a bit of a problem: they`re preparing for this shot for a very long time.
Huge and Dangerous
Have you gotten used to the minibosses and you consider them too weak? All your previous battles will seem to you just childish amusement. There is an additional map in every location especially for the battle with a final boss. Epicness and magnitude are included.
Infinity
Away with foolish limitations! The old maps will be supplied by a new mode of infinite survival. How long are you able to hang on?
The Story Begins
The story of this world will unlock all the mysteries and allow you to immersively into the gaming process.
Until the End
The final battle will end the main part of the game. We are sure you`ll remember it for a long time.
We`ll try to follow this plan as much as possible, although it may be changed if the development process of the game requires these changes. For example, if we have some interesting ideas and want to implement them earlier ;)
Balanced Update
Hello community!
We continue working on the game. Today we are releasing a new update, which is focused on polishing and refining game mechanics as well as on improving the usability of the game.
So, this update includes the following:
Global rebalance. We strive to make the game balance perfect, and in this update, it underwent significant edits, based on long-term testing of different game situations.
Optimization of waves at levels. Due to the change in the game balance, the waves were revised and finalized at all levels, which can lead to a slight increase in the highest rating that could be obtained at each level.
Global ranking. The global ranking of the game and each of the tables has been added. To recalculate your rating, you must complete at least one level.
A quick adjustment of the table height. As you requested, mechanics that allow changing the table height by pressing simultaneously the triggers on two controllers has been added. You can also change the buttons in the gameplay settings menu.
A smooth turn of the world. You also asked about the possibility of a smooth turn of the world around the player. These mechanics can lead to VR motion sickness, so be careful when using this option. You can enable it, select the buttons, and adjust the sensitivity in the gameplay settings menu.
A separate build menu for each controller. We continue to refine game management, based on the collected feedback. We hope that you like the changes we make. It would be interesting to receive your feedback!
The new unit level marking. The updated scheme looks like this: there are four colors, indicating the level of the unit (green, yellow, red, and purple). Inside, each of them is divided into four ranks, which can be seen by pointing the controller at the unit. In total, we get sixteen levels of units. But this does not mean that this is the maximum level of complexity. Be afraid of purple units with a skull in the information about the rank :)
Dangerous artillery. Now our artillery can accidentally hit the aircraft. It will be an unexpected surprise for it and a pleasant one for you. Moreover, it will be a doubly pleasant surprise because you get an achievement for the downed aircraft.
Early Access Milestones
Also, we have almost finished the development of the plan of updates for the Early Access period and tomorrow, at last, we will present it to you.
P. S.
We're very grateful to all those who have written the reviews about this game. This is of great importance for increasing the game’s popularity in Steam and this is a motivation for us to create new great accomplishments :)
Thank you for keeping up with us! See you soon!
Usability Update
Hello from the Development Team!
Early access release is behind, but we keep it up and actively continue to improve the game. We are watching your videos with interest because for us they are the most valuable resource that shows the real gaming experience. We also read all your comments and proposals. And we are pleased that you`re writing to us!
Today we present you the update which places emphasis on improving the experience of engaging with the gameplay.
All the improvements were done in based on your propositions:
Motion Menu Settings were renamed Gameplay Settings.
The new Menu contains build menu display mode switcher. In addition to the already familiar to you Build Menu display on controller touch, we made the display modevia on trigger clicking.
You can close the Build Menu by clicking the trigger in the air.
Added a feature of rotating the gaming environment. We had experimented with mechanics for a long time in order to find the best possible option. The main issue of the world rotation is the high percentage of motion sickness while playing. We originally wanted to avoid this debatable mechanism. However, at your requests, now it is available in the game. To reduce the level of motion sickness, we decided to make the rotation discrete. For rotation, you need to hold down both the triggers on the controllers and make a movement as if you want to rotate some invisible object that you hold with the controllers in front of you. During this process try not to rotate your body. You can set up a fixed angle that will rotate the world around you. We don't recommend to use such mechanics while playing. Try to confine to the minimal world orientation customization regarding your playing area. You can also switch off the rotation in Game Settings. Since it is a pilot mechanics, we really want to know your opinions to make it better.
Now you can set the basic speed of the game in Settings. It will be used during the first launch of the level (the only limitation: the 4x speed is not available until you finish the level for the first time, it will be replaced by the maximum permissible 2x speed). Upon level restart, the speed set at the moment of restarting will be used.
Added a new set of achievements. In the next updates we will continue implementing new achievements into the game.
Fixed some less visible bugs. We hope that we had fixed them before they were noticed by you :)
In the near future we are also going to present to you a plan of the further game development, showing what stages we will have to pass through.
That's all from us for today. We wish you an enjoyable game experience!
Early Access Release!
Release version is ready and available for purchase. Here we go!
We hope, that You will enjoy the basic version of the game. We tried to make it most interesting, varied and balanced. A lot more exciting additions improvements and mechanics are coming in the future. Drones, water units, mini bosses at each level, epic battles with gigantic bosses, special abilities and uber towers, new levels, desktop version, and, of course, multiplayer. Join us and have fun!
Closed beta testing is over
We would again like to thank every participant of the closed beta testing for help and useful advice. It was hard, but we chose the best 10 of you:
BOLL
kappuchino
aulus26
FireWaran
ur
HexDEF6
Mxlvin 水
Black Blade
BranchedOut
Miike Wazowski
We congratulate you and present you with a copy of the game (Your current copy of the game remains active and will be updated to the release).
Another copy for the best screenshot goes to Mindjive.