The Last Hex cover
The Last Hex screenshot
Genre: Role-playing (RPG), Strategy, Indie

The Last Hex

Weekly Patch 14: Bug Fixes and Translation call for help



Game version for this patch: 0.8.2

This week comes with mainly bug fixes. I spent a good portion of the week working on translations and dealing with some travel.

Translation call for help
I am looking for people who speak Spanish, French, Russian or Chinese to help go through the translations I have. There are a lot of them and I would like to make sure they are correct and make sense. If you are interested in helping out with this please send me an email - Luigi@thatindiestudio.com

I have a google spreadsheet that has everything translated so far. Unfortunately I can not pay but I can put your name in the credits for the assistance.

Thanks!


Full patch notes



Updated

  • Updated Aegis text
  • Added heal text to Vial of Fire
  • Updated Sleep text


Bugs

  • Fixed text issue on Recycle card
  • Fixed issue with Odyssey 6 potion modal
  • Fixed an issue with Collar
  • Fixed an issue with Impervious buff over writing any other damage mitigation


Balance
- Balanced a couple chapters of Odyssey

Weekly Patch 13: Odyssey 13-18, bug fixes and more



Game version for this patch: 0.8.1

This week I have released Odyssey 13-18! It comes with some real tough challenges!

Odyssey 13-18


13. Encroaching Darkness - Player can only see selectable hexes around them
14. Unlucky Soul - lower base drop %
15. Advanced Guard I - The Undead spread quicker
16. Pauper's Path - Towns are more expensive
17. Heroic Might III - Enemies get harder
18. Mythic Opponents - Normal enemies gain new powers

Full patch notes



New

  • Odyssey 13-18


Updates
<*> Reworked Blue Ioun Stone to be more reliable
<*> Ares Golden Armor now has counter visible
<*> Updated Orc Ranger power
<*> Updated Shock text to say Moderate chance


Bug Fixes

  • Fixed an issue with Raid event loading
  • Fixed an issue with Three Card Monte
  • Fixed an issue with Lost cultist power triggering even if shocked
  • Fixed an issue in Odyssey where the wrong portrait was selected
  • Fixed an issue with Impregnable


Balance

  • Ring of Clarity now only takes -1 energy
  • Aegis now gives +2 to all start for a single round, when no damage is taken

Weekly Patch 12: Introducing Odyssey, balance changes and more



Game version for this patch: 0.8.0


This week has some really awesome stuff! It does have the usual bug fixes and what not, but also comes with a new mode and some good balance tweaks.

So lets talk about the big stuff first!

Introducing Odyssey



Odyssey is a game mode where it gets harder every time you beat it. The rules and mechanics build upon each other to create a more challenging experience every time you advance. Currently you can run through Odyssey with each class.

There will be 24 chapters to this, and with this initial release there are 12. I will be adding 6 more next update and 6 more after that.

I have placed a list below of the first 12

1. The Journey Begins - Beat the Game - Never show card math & Intent mode disabled
2. A Cursed Existence - Player starts with a curse (permanent)
3. Heroic Might I - Game gets harder
4. A Fleet Journey - Inns become one time use
5. Frailty - Players begin the game without powers
6. Dearth of Supplies - Limit Potion Bag Slots (10)
7. Worthy Adversaries - More Camps
8. Heroic Might II - Enemies get harder
9. Forged in Combat - Less Events 20%
10. Fleeing Villagers - Spawn less cities 20%
11. Enhanced Foes - Enemies gain a random buff at the start of fights
12. The Graveyard Shift - Lost gains 2 strength every turn instead of 1

As always let me know your thoughts on the mode

The next item is balance updates



I don't usually call out balance updates but I think these are pretty substantial.

The first is a tweak to the Thief class. Filch now costs 0 to play. The Thief now also starts with more gold.

The second tweak is the amount of gold it costs to gain stats have increased at later levels.

Dev chat


Link to this weeks dev chat

Full patch notes



New

  • Introduction of Odyssey and the first 12 chapters


Updates
<*> Reworked Iron Maiden trial slightly
<*> Trials, survival and Odyssey can now unlock content, not including classes


UI

  • Updated start screen UI for quicker access to modes
  • Ring of Punishment now has a counter


Bug Fixes

  • Fixed an issue with three card monte
  • Fixed an issue with Firey Purge and also added card destroyed to fight log
  • Fixed an issue with going into debt from buying items and cards in cities
  • Fixed an issue with potions still being able to be played if player can not attack or defend
  • Fixed an issue with Home Field Advantage being removed
  • Fixed a display issue with Murder of Crows event
  • Fixed an issue with Ring Of Punishment


Balance

  • Last Breath Poison is now a defense card
  • Filch now cost 0
  • Upped amount of starting gold for Thief
  • Tweak to the cost of stats in later cities

Weekly Patch 11: New trial, bug fixes, weekly dev talk and new mode announcement



Game version for this patch: 0.7.9.5

Hey everyone! Sorry for the late patch. Tim and I were at a convention showing The Last Hex all weekend. So I am a day late on this weeks patch.

Here are some shots from the convention for anyone interested



As for this weeks patch we have a number of fixes and a new trial.

New Trial

The trial this week is Iron Maiden - You start with a class that only uses deflect. It unlocks an awesome offhand item that gives 100 deflect every turn.

Announcements



Weekly dev chat

Last week I had sent out a message about a weekly dev talk forum I started. It is my hope that we can use it as a quick way to share ideas, comments, concerns about the game. Yes there is the actual forum, and please do use it. This is just an alternative method that has had some great discussions in so far, without having to have your own thread, and a great way to see what others have been saying without having to go through a bunch of other posts. So if you are interested do hop in, say hello, ask a question or whatever you feel like posting.

https://steamcommunity.com/app/891370/discussions/0/1640919103689505094/

Odyssey

Since the week is light on updates I figure I will announce the next big update we are working on. It is called Odyssey. It consists of 24 "levels" each one progressively harder and builds upon the last. The plan is to release them in 6 level increments. I am aiming for the first release in 2 weeks.

Here is a closer look at the first 6 levels
1. The Journey Begins - Beat the Game - Never show card math & Intent is disabled
2. A Cursed Existence - Player starts with a random permanent curse
3. Heroic Might I - Game gets .2 harder
4. A Fleet Journey - Inns become one time use
5. Frailty - Players begin the game without powers
6. Dearth of Supplies - Limit Potion Bag Slots to 10

Patch notes

New

  • New trial - Iron Maiden

Updates

  • Continuing to update scroll area speeds as they are found

Balance

  • Sleep now cost 4 and has consume tag
  • Into the Shadows cost is lowered to 3 and is now consumed
  • Home Field Advantage is now destroyed if unequipped

Bug Fixes

  • Fixed Resilient Jerkin being classified as a head item
  • Added Frost keyword to Cryostasis
  • Slight rework of Transfusion glove/card code to act correctly if it is high damage
  • Added additional checks to behemoth rage to not go off if unable to attack
  • Fixed an issue with Elven Long Bow



I want to test something out with the community

Hey Everyone,

I want to test something out with you all to see how it works.

I have created a thread over on the forums for a weekly dev/community chat.

https://steamcommunity.com/app/891370/discussions/0/1640918469771151512/

I would love to chat more and to see what everyone is thinking as far as the updates and things they want to see.

I know you could just post a new thread or use the suggestion thread, but it might be nice to do it in a single place. So check it out.

Also if you are interested in being more a part of the community, make sure to join the discord server.

https://discord.gg/thatindiestudio

Weekly Patch 10: New trial, bug fixes and more



Game version for this patch: 0.7.9.4

Weekly Patch 10


This week is a little light. It comes with a new trials, bug fixes and more though. I have been getting prepared for a convention we are heading to in NYC this week. More on that below if you want to come check out some great games as well as hang out with us.

Quick update on translations
Some quick updates though before getting to the meat of the update. I am still working on the updates. It is taking a lot longer than anticipated to get this done. Especially with everything else going on with conventions and re creating the demo build. But I am still working on it when I can.

New Trial


This weeks trial is Legion of the Dead - Every tile you move to becomes a lost tile. This will not increase The Lost strength, but the undead advance as normal.

Upon completing this trial you will obtain the Light of Hope card!

Upcoming conventions


If anyone is in the New York or Boston area, we will be hitting up a number of conventions the coming weeks!

Big ones to note are
Play NYC - August 10-11 - This will be our second year there and it is truly an awesome con! If you are in the NYC area do think about dropping by. Tons of great games, and we have some awesome swag to hand out.

The other big one is
Boston FIG - September 14th Which we are super excited to attend.

Other ones we have plans to attend or are looking to attend
Buffalo BGX 2019 - September 15
ROC game fest - October 5
Retro Game Con - November 2-3
Rochester Maker Faire - November 23


Patch notes

New

  • Added ability to use scroll wheel to scroll cards
  • Added new Trial - Legion of the Dead

Balance

  • Renowned boon has been lowered to 25% discount from 50%
  • Essence Eater now takes 50 health instead of 15

UI

  • Updated Cleansing Cowl Text
  • Added consumed to Unstable concoction
  • Updated Shadow Scale description

Bug Fixes

  • Fixed an issue with Omnisight goggles having incorrect text
  • Fixed an issue with Ring of Shadow having issues playing cards with effects
  • Fixed an issue with Second Wind not removing bleed
  • Fixed Roll the Bones not being consumed
  • Fixed an issue with dragon power still going off even if attack is evaded/missed/shocked
  • Reworked logic on Grave Recall
  • Added additional checks to antitoxin to remove poison
  • Fixed an issue with Mummy causing bleed even if asleep
  • Fixed a bug with Intolerant curse not being removed



Weekly Patch 09: New trial, bug fixes and upcoming cons



Game version for this patch: 0.7.9.3

Weekly Patch 09


This week comes with a new trial and a bunch of bug fixes.

New Trial


This weeks trial is Who Needs Healing - You will start with 5500 health and can not heal at all! I have actually had a lot of fun playing this one personally, and is probably the most intense of the trials so far.

Upon completing this trial you will obtain the Transfusion Glove - You can no longer heal, but will obtain a card that will soak up any healing and give you a card that forces an enemy to suffer damage and heal you based off how much healing you have been denied.

Upcoming conventions


If anyone is in the New York or Boston area, we will be hitting up a number of conventions the coming weeks! The next 2 weeks will be me getting our demo back in working condition. So next few updates may be a little light on stuff. But do expect at least a new trial and bug fixes.

Big ones to note are
Play NYC - August 10-11 - This will be our second year there and it is truly an awesome con! If you are in the NYC area do think about dropping by. Tons of great games, and we have some awesome swag to hand out.

The other big one is
Boston FIG - September 14th Which we are super excited to attend.

Other ones we have plans to attend or are looking to attend
Buffalo BGX 2019 - September 15
ROC game fest - October 5
Retro Game Con - November 2-3
Rochester Maker Faire - November 23


Patch notes

New

  • Added new trial - Who Needs Healing

Balance

  • Upped percentage chance to gain rarer cards when fighting higher level monsters. Maybe if you are lucky, it will increase it further...
  • Event difficulty balanced so harder events come later
  • Lowered lost progression on Trials
  • Sleep now costs 3
  • Crucial Sacrifice now only works on non potion cards

UI

  • Added an indicator for hexes you have already visited
  • Added rarity indicator for potions and cards in shops
  • Added a place in inventory button to equipment dialogue

Bug Fixes

  • Fixed an issue with Helm of Darkness disappearing upon unequip
  • Fixed an issue with Witch Doctor's Aggressive Haunting not displaying in battle log
  • Added equation to Filch card
  • Fixed card spacing issue when using Second Wind
  • Fixed an issue with Giant power not working as intended
  • Fixed an issue with The Lost counter incrementing when going into character sheet from map
  • Fix to God items so that they are not destroyed on unequip
  • Fix the issue with cards that draw a card to hand placing it in the wrong area
  • Fixed an issue with Health upgrade in cities were not being discounted
  • Puny now has correct enemy strengthen
  • Trial progress can now be saved to the cloud



Weekly Patch 08: New trials, UI animation updates, bug fixes and more


Game version for this patch: 0.7.9.2

Weekly Patch 08


This week comes with some fun new updates that I am really excited about.

New Trials


The firs thing is that there have been 2 new trials added! All Random and King Quest. All Random unlocks an awesome new card, and King Quest unlocks the King class.

New UI Animations


Another update or set of updates that I really am excited about is that I was able to spend a lot of time adding in more UI updates, sounds and all around making the screens a little more interactive from an animation stand point.

There have also been some balancing and bug fixes which you can read about below, along with the rest of the patch notes.

Patch notes

New

  • Added new trial - All Random
  • Added new Trial - King Quest
  • Added an unlock screen for when a hero trial is defeated

Updates

  • Changed victory screen to unlock items even if you unlock all cards

Balance

  • Hero difficult enemies have been weakened a bit
  • Energy Potion is now a rare card
  • The Pact is now an attack card

UI

  • Tons of new UI animations
  • Added specific icons for Champion of Flame and Champion of Frost
  • Added difficulty and map size to trial information

Bug Fixes

  • Fixed an issue with behemoth trample still hitting player when stunned
  • Fixed Frigid blast issue with player being hit by enemy frost
  • Added more checks to fight to make sure that if you or the enemy are at 0 health, the fight will end
  • Fixed an issue where player defense would cover up effect hover information
  • Potential fix for Thing from below keeping multiple effects that some are experiencing
  • Fixed some display issues for the new classes on character select screen
  • Added extra functionality to sync achievement button in settings to sync from steam as well
  • Fixed an issue with being able to continue trials after city has been taken
  • Fixed an issue with being bale to leave Sanctuary event without selecting a card
  • Fixed an issue with saving Trial Progress
  • Fixed an issue with Quick strikes not setting off effects multiple times
  • Fixed an issue with showing victory time
  • Fixed an issue with Traveler's cloak not negating volatile mixture and conflagration
  • Fixed an issue with discount price not showing up on main list of shops



Weekly Patch 07: Introducing trials, a new city UI and bug fixes



Game version for this patch: 0.7.9

Weekly Patch 7


This week comes with a bunch of really exciting things.

Trials


We have added our first 2 trials to test the waters on the concept and difficulty. Trials will give you a specific scenario to deal with, a scenario could include using a new class, new map rules or even new mechanics.The current 2 trials give you a powerful class that you will need to beat the game with. Beating these trials on Hero mode will unlock those classes for you to use (they are slightly modified though)

Please let us know your thoughts about this. We will also be adding more trials as we progress, I am hoping for at least 2 a week, but we will see how it goes.

City UI update


We have gotten quite a bit of feedback about the city UI and how many people would love to see all the items available to them in one view. I have redesigned the shops so that you can view a list of everything that is available in them as well as see important information about them such as card stats or equipment slot.

Let us know your thoughts on the redesign.

The rest of the updates include a number of bug fixes, some text updates and some additional enemy information on the fight start screen.

Patch notes
New

  • Added a tutorial button on the start screen to revisit the tutorial
  • Starting to add more card animations to card play
  • Introduction of trials
  • Added enemy power to start fight screen

Updates

  • Spelling updates
  • Expanded battle log logs to show effects added
  • Added text stating that when you unequip an item with a counter, the counter resets
  • Updated Cyclops power to mention that it can not be put to sleep
  • Updated text in equipment override popup
  • Corrected Weighted Net calculation display
  • Updated City UI
  • Updated Plague Bite description

Bug Fixes

  • Fixed an issue with Necklace of Life taking 5 kills instead of 4 kills to take effect
  • Fixed an issue with playing Enchant Weapon with Guiding Light and not disabling Specter Knight Power
  • Nature Bounty now has the heal tag and will be affected by Paladin's power
  • Fixed an issue with continuing a Survival game breaking the run
  • Fix for Specter Knight breaking card play
  • Fixed an issue with Cyclone slash not triggering other effects multiple times
    Fixed issue with Hydro Missile not setting off certain effects
  • Fixed some errors on backend during the tutorial
  • Fixed an issue with tutorial button bringing players to a black screen
  • Fixed an issue with viewing Compendium from the start screen
  • Fixed an issue with losing energy/draw when unequipping items before a fight
  • Fixed an issue with not obtaining item unlocks after defeating The Lost
  • Consume pile now shows what card Spider Lord consumes at the start of turn
  • Cleaned up some code for Ring of Punishment to work more reliably
  • Fixed an issue with scrolling beyond map boundary
  • Fixed an issue with On The House not have an effect description
  • Fixed an issue with Parasite's power still going off even if asleep
  • Fixed an issue with Stange Aeons achievement - Please go to settings and hit the sync achievement button.
  • Fixed an issue with Don't Fear the Reaper achievement - You will have to regain it, for it to apply
  • Fixed issue with Puny curse giving player strengthen



Weekly patch 06: Balance tweaks, translation update, new setting (map movement) and more



Patch game version: 0.7.8.27

Weekly Patch 6


This week has been mainly 2 things. A balance update and translations.

For the balances, we worked on making Initiate easier and Hero harder. As well as changed the Golems up a little bit and making potions more affordable and easier to find. Read all the balance updates at the end of this post.

Translations are about 75% done. The initial plan is to translate into Spanish, French, Russian and Chinese. So hopefully a couple more weeks on this. And then we will place it up on a beta branch for people to test.

Last thing I want to point out specifically is a new setting in settings. You can now turn off the map scrolling when you first start a new game. So for anyone who wants to jump right in or has vertigo, can now turn that on and not have to watch the map scroll.

Patch notes
Updates

  • Players can now turn on and off intent while in combat (Except Hero Mode)
  • Slight update to Orc Chieftan power to go off at the end of player turn
  • Updated pummels damage calculation
  • Reinforcing shrooms now removes 2 in all stats when unequipping.

UI

  • Added some text to clarify where to equip items

Bug Fixes

  • Fixed an issue with Cutting off the head achievement not unlocking.
  • Fixed an issue with double or nothing playing cards more than once
  • Fixed an issue where The Lost was destroying multiple copies of cards while Cull The Living is active
  • Fixed an issue where equipment could not be swapped
  • Fixed an issue with Staff of the Firelord not giving correct starting burn
  • Fixed an issue with certain cards not playing twice with Colar
  • Fixed an issue with being able to spam start of the fight to gain multiple equipment buffs

Balance

  • Update how often The Lost destroys lands in each difficulty
  • The Lost does not destroy land in Initiate
  • The Lost has a 25% chance of destroying land on Adventurer
  • the Lost has a 50% chance of destroying land on Hero
  • Bosses have been rebalanced and are tougher
  • Enemies now "level" with the player on Hero difficulty
  • Potions are cheaper
  • More potions appear in shops
  • Increased gold gain across each difficulty
  • Crystal Golem and Stone Golem only remove 1 status effect now
  • Commoner chain is now Uncommon