The Last Sigil cover
The Last Sigil screenshot
Genre: Role-playing (RPG), Adventure, Indie

The Last Sigil

Update 1.2.1.8a



    ENEMIES

  • Added the Mine Overseer boss.
  • Added the Skeletal General boss.
  • Fixed a bug affecting spectres, now they should properly die when killed.
  • Fixed a bug affecting spectres' circle of fireballs, all fireballs should instantly despawn if the spectre dies before launching them.

    UI


  • Fixed a few typos in some descriptions and dialogues.

Update 1.2.1.7



    ITEMS

  • Fixed a bug affecting the gloves attack speed bonus generation.

    CRAFTING


  • Fixed a bug affecting a crafting message.

    ENCHANTING


  • Added the Enchanting Table at the Eternal Sentinel, in the Alchemy Lab; you can use it to change or reroll an item bonuses.

    ANIMATIONS


  • Tweaked some of the Fire Mage, Ice Mage, Blood Witch, Necromancer and Cleric animations.
    Now they are faster and their damage was scaled accordingly.

    DUNGEONS


  • Improved the graphics of the Sigils portals.
  • Fixed the braziers in the Last Sigil, they no longer block spells and projectiles.

Update 1.2.1.6a



    STARTING AREA

  • The encampment has been reworked and substituted with a new area called the Eternal Sentinel.
    The area consists of an encampment, a ruin and a fortress (exterior and interior).
    Outside the fortress, you can find the blacksmith shop, the stables, the gambler, the peddler and the waypoint.
    Inside the fortress, you can find the throne room, the alchemist shop, the armory, the dining room and the kitchen.

    NPC


  • Added a new NPC, King Harald, who provides quests and rewards of the main story.
    If you have already completed some of the main story quests, you can still get the respective rewards from King Harald.
    Each quest linked to the main story provides an item, some gold and some exp.
    The new quests will also grant 1 upgrade point per quest, completing all the quests in all difficulties will net a total of 24 upgrade points.

    BANDIT CAMPS


  • Fixed a bug affecting the campfires.
  • Improved the graphics of some placeables.

    DUNGEONS


  • Fixed a bug affecting the Frozen Caves boss room.

Update 1.2.1.5


    ENEMIES

  • Fixed a bug affecting the sound effects of the Reanimated Knight.
  • Improved the Sabre Toot Cat run animation.

    PETS


  • Decreased the damage of all pets, increased their health and health regeneration.
  • Fixed a bug affecting the attack distance of melee pets.
  • Fixed a bug affecting the damage type of the Infernal Imp's fireball.
  • Added the Royal Knight.
  • Added the Royal Mage.
  • Added the Barbarian.
  • Added the Red Panda.
  • Added the Sabre Tooth Cat.
  • Added the Winter Sabre Tooth Cat.
  • Added the Windfury Harpy.
  • Added the Sharptalon Harpy.
  • Added the Golden Eagle.
  • Added the Bald Eagle.

Update 1.2.1.4


    ITEMS

  • Attack Speed bonus can now spawn on gloves too.
  • Items will no longer break upon death if the player level is lower than 5.

    ENEMY TOKENS


  • Fixed a bug that prevented the drop of Enemy Tokens from Minions.
  • Increased the chance to find Enemy Tokens.
  • Increased the token cost for mythic quality items.

    TOOLTIP


  • Added some space between the texts.
  • The tooltip now displays the name of a special effect before the description.

    PETS


  • Pets have been divided in three category according to their type: common, uncommon and rare.
    Common pets are easier to find, while rare ones are harder to come by; for example the Black Warg is a common pet, while the Winter Warg is an uncommon one and it will drop less often than the former.

    SPECIAL EFFECTS


  • Added 18 new special effects: Scorch, Napalm, Ice Pulse, Burn, Scission, Retribution, Divine Blast, Spiked Shield, Storm Bringer, Improved Whirlwind, Focus Fire, Explosive Arrow, Improved Multishot, Jericho, Venomous Bite, Blood Surge, Dark Discharge and Second Life.

    CHARACTERS


  • Added a chance to generate special characters with higher attributes (strength, endurance, constitution and luck).
    The chance works only if the guild fame level is equal or higher than 5 and it's partially based on the guild fame level.
    These special characters can have from 1 to 4 higher attributes, the values of the latters range from 11 up to 20 and again they are partially based on the guild fame level.

    TRAITS


  • Added a malus to each trait, special characters ignore the malus and are affected only from the trait's bonus.
  • Added Big Hands and Small Hands traits; they grant a chance to craft items of a higher quality (for example rare instead of magic).
    The chance is partially based on the luck attribute of the character.
  • Added 8 element attunement traits; they increase or decrease the mana cost of skills accordign to their elements.
  • Added Pet Whisperer trait; it improve some of the current active pet stats.
  • Added Beast Hunter trait; it increases the chance to find uncommon and rare pets.
  • Added Treasure Hunter trait; it increases the chance to find Treasure Chests, Ornate Treasure Chests are not affected.
  • Added Thick Skinned trait; it grants immunity to Reflect Damage.

    SKILLS


  • Spectral Vanguard has been reworked, it now summons three separated ghosts.
  • Fixed a graphics bug affecting the Meteor skill.
  • Ground Slam FX's speed has been increased.

    MINIONS


  • Fixed a bug affecting minions' health regeneration.

    DUNGEONS


  • Fixed a bug affecting the exit's image of the Tower tileset.
  • Fixed a bug affecting the enemies' spawning position for the Catacombs, Mines, Caves and Towers.

    ENEMIES


  • Fixed a bug affecting the Venomous Caterpillar AI.
  • Fixed a bug affecting the Spectre AI.

Update 1.2.1.3


    DUNGEONS

  • Added the Tower Ruins.
  • Fixed a bug affecting a room of the Orc Stronghold.

    MINIMAP


  • Fixed a bug affecting some of the images of the minimap.

Update 1.2.1.2


    DUNGEONS

  • Added the Caves.

    ENEMIES


  • Added the Brown Bear.

    PETS


  • Fixed a graphics bug affecting the Brown and Winter Bears.

Update 1.2.1.1


    DUNGEONS

  • Added the Mines.
  • Fixed a graphics bug affecting one of the Goblin Camps.
  • Fixed a bug affecting the generation of dungeons.

    TREASURE CHESTS


  • Improved the graphics of the Ornate Treasure Chests.

    SKILLS


  • Fixed a bug affecting the teleport skill.

Update 1.2.1.0a


    DUNGEONS

  • Added a new dungeon called the Catacombs, you can enter it from the cemeteries in the Revenant's Domain.
  • Fixed a bug affecting a room of the Mausoleum.

    ITEMS


  • Fixed a bug affecting the chance to find Normal Items (white colour), now they should drop more often.
    As a reminder, you can also get Normal Items from the Token Exchanger NPC in town.

    TREASURE CHESTS


  • Fixed a bug preventing Treasure Chests to drop Mythic Items.
  • Added the Ornate Treasure Chests; they are are better than the common Treasure Chests and they spawn only inside the new dungeons.
  • All types of Treasure Chests have now a chance to drop from 1 to 2 more items; the chances are affected by Magic Find.

Update 1.2.0.5


    PLAYER

  • Added a light when the player is outdoor.

    ENEMIES


  • Updated Mogun AI.
  • Added the Demonic Pincer.

    GRAPHICS


  • Fixed some minor graphics bugs.