The Last Sigil cover
The Last Sigil screenshot
Genre: Role-playing (RPG), Adventure, Indie

The Last Sigil

Update 1.2.0.4


    UI

  • Added the average level of equipped items inside the Inventory Panel. If the number is yellow or red, your equipment is outdated compared to your level and should be replaced.
  • Added the level of an enemy to the enemy bar.
  • Modified the Camera movement.

    LOCALIZATION


  • Fixed a bug affecting the name of the Speed Shrines.

    SKILLS


  • Fixed a bug affecting the Cleric skill Orb Of Light.

    SPECIAL EFFECTS


  • Fixed a bug affecting the Twins Chakrams special effect.
  • Fixed a bug affecting the Fireball special effect.

    ITEMS


  • Items of Normal quality have been modified and they now spawn with a random attribute between Power, Energy and Vitality.

    WORLD


  • Added a snow effect to the Snowy Foothills zone.

    ENEMIES


  • Added the Winter Warg.
  • Added the Lesser Snow Elemental.
  • Added the Snow Elemental.

Update 1.2.0.3


    WORLD

  • Added Cemeteries in the Revenants Domain.

    ENEMIES


  • Added a new enemy: the Spectre.
  • Added a new enemy: the Vampire Nightstalker.
  • Added a new enemy: the Vampire Concubine.

Update 1.2.0.2


    ENEMIES

  • Added a new enemy: the Sabre Tooth Cat.
  • Added a new enemy: the Skeletal Pikeman.
  • Added a new enemy: the Skeletal Mage.
  • Added a new enemy: the Wretched Zombie.
  • Added a new enemy: the Mindless Zombie.

    UI


  • Added a warning upon quitting the game.

    CONTROLS


  • Fixed a bug that prevented the key-mapping of certain abilities (DOT, utility and movement).
  • You can now use Mouse3+ buttons for key-mapping as well.

Update 1.2.0.1


    GRAPHICS

  • Improved the Dungeon Portals graphics.


  • Fixed a graphic bug in the Stormy Plains area.

    UI


  • Fixed a bug that affected the Action Bar, the potions stack number was displaying only 2 digits numbers, now can display up to 3 digits numbers.

Update v1.2.0.0


    COMBAT


    <*>Revamped all projectiles (arrows and spells), now they simulate a 3D game and they wontt destroy as soon as they touch the base of walls an obstacles but they can partially overlap them.

    WORLD


    <*>Improved the graphics for the Bandit Camps.
    <*>Fixed a graphic bug in the Birch Forest Biome.
    <*>Added a new Biome for the Stormy Plains zone.
    <*>Added Harpy Nests in the Stormy Plains.



    ENEMIES


    <*>Fixed a graphical bug affecting the charge animation of the Reanimated Soldier.
    <*>Added a new enemy: the Giant Hornet.
    <*>Added a new enemy: the Venomous Caterpillar.
    <*>Added a new enemy: the Giant Beetle.
    <*>Added a new enemy: the Frogman Knight.
    <*>Added a new enemy: the Windfury Harpy.
    <*>Added a new enemy: the Sharptalon Harpy.
    <*>Revamped some of Mordraehel attacks.

    PETS


    <*>Reintroduced all the Pet Skills, now they are fired automatically and have short cooldowns.
    <*>Fixed a graphic bug that affected the Infernal and Abyssal Imp's fireballs.
    <*>Fixed a bug that affected mythic quality pets, turning them immune to damage at Normal difficulty.

    Update v.1.1.0.5a


      GRAPHICS

    • Changed the Elite Icon.
    • Changed the Elite and Boss Icons position.

      ENEMIES


    • Increased the number of bandits in each map, they were spawning only inside their camps, now they spawn around their camps as well.
    • Reanimated Soldiers, added a charge attack.
    • Added a new enemy: the Reanimated Knight.
    • Added a new enemy: the Reanimated Mage.
    • Khane, added a new AOE attack.
    • Added a new enemy: the Goblin Rider.
    • Added a new enemy: the Goblin Hunter.
    • Orc Warrior, it's been renamed Orc Brawler.
    • Added a new enemy: the Orc Warrior.
    • Mordraehel, boosted his stats a little bit.

      ZONES


    • Added Goblin Camps in the Hunting Grounds and, temporarily, in the Dark Forest too.

      ENCHANTING AND UPGRADING


    • When you use a scroll or a tool to enchant or upgrade an item, the scroll/tool will not disappear to let you repeat the operation, unless you run out of scrolls/tools or the operation is invalid.

      LOOT


    • Fixed a bug that prevented the Winter Bear pet to be dropped.
    • Lowered the chance to drop health and mana potions from containers and enemies.
    • All enemies but Bosses can now drop Enemy Tokens.

      SPECIAL EFFECTS


    • Runes, they now spawn closer to the player position.

      MINIMAP


    • Added some images that were missing.
    • Explored areas and rooms now have a white floor to make them more visible.

    Update v1.1.0.4a

    BIRCH FOREST BIOME



    <*>Added the Birch Forest biome.
    You can find it in the Lost Kingdom and the Stormy Plains zones.





    Update v1.1.0.3b


      SNOW BIOME

    • Added the Snow Biome.
      You can find it in the Snowy Foothills.







      OTHER BIOMES


    • Fixed a bug causing enemies and pets to reach a deadlock.

    Update v1.1.0.2


      PINE FOREST BIOME


      <*>Added the Pine Forest Biome.
      You can find it in the Revenants Domain and Dark Forest zones.




      UI


      <*>Fixed a minor bug in the Roster Tab of the Guild Panel.

      Update v1.1.0.1


        LOCALIZATION

      • Completed the Simplified and Traditional Chinese localization.

        HELP PANEL


      • Added the "Tough" trait entry in the Help Panel, it was missing.

        SKILLS


      • Done minor adjustments to the damage of all the player skills.
      • Fixed a bug of the skills queue system.
      • Fixed a minor bug regarding the summoning skills.
      • Fixed a bug regarding the placement of Cold Orb.
      • Fixed a bug regarding the Death animation of the Necromancer.

        CLERIC


      • Modified the animation of Soulshot, now it's faster.
      • Health Points gained per level are now the same as any other caster.

        PLAYER MINIONS


      • Fixed a bug regarding their damage reduction, they should be slightly tougher now.
      • Fixed a bug regarding their life steal function and added a leech modifier.

        ENEMIES


      • Done minor adjustments to their damage.

        UI


      • Fixed a bug regarding the tooltip position after an item was enchanted.
      • Fixed a bug regarding the Info Panel, it was displaying the names of the dungeons instead of the zones.

        GRAPHICS


      • Fixed a bug regarding the magical barrier of the block animation of the Fire Mage, Ice Mage, Blood Witch and Necromancer.