The Last Sigil cover
The Last Sigil screenshot
Genre: Role-playing (RPG), Adventure, Indie

The Last Sigil

Hotfix v.1.0.1.0b & v.1.0.1.0c


  • Upgrades and Help panels were accidentally deactivated in v1.0.1.0, they are back.



  • Something went wrong for the 32 bit client, while uploading the v.1.0.1.0b, should be fixed in v.1.0.1.0c.

Update v.1.0.1.0


  • Added a death penalty count; the penalty to the fame level now happens every 3 death instead of 1.

  • Added a death penalty count value inside the General tab of the Guild Panel, to keep track of the death count.

  • Added a recruit tip in the Recruit tab of the Guild Panel.

  • Rare and Epic items have now respectively 33% and 66% chance to spawn with a Mythic Effect. Old items are not effected by the change.

Update v1.0.0.4c


  • Improved the tutorial panel.

  • Slightly decreased the volume of a few sound effects (campfire, cauldron and forge).

  • The volume of audio sources outside the Encampment should now update correctly (cauldrons, campfires and forges in bandit camps).

  • Made a few changes to the Inventory Stats Distributor.
    When you click on the Plus and the Minus buttons, the stats will automatically update without the need of clicking the Accept button as well.
    Because of the above, the Accept and Cancel buttons have been removed.
    Inside the Stats Distributor you can now read the number of points you've assigned to Power, Energy and Vitality via the Stats Distributor.
    Inside the Details you can read the elaborated values (base stats + guild stats + attribute bonuses + trait bonuses + equipment bonuses, etc).

  • Slightly improved the cast of the movements skills. If you cast a movement skill too early while the cooldown of the previous attack is still in place, the script will attempt to cast the movement skill again for the next 0.4s.

    The global cooldown of the attacks, is what is causing the game to miss some of the imputs; basically the CD lasts 1 second and if you use a skill with a very short animation (0.4-0.6s), the animation ends and the character goes in Idle or Run mode..although the cooldown is still in place and it prevents you from casting another skill, so the character stands idle or run and doesn't perform another attack.

    I will remove the cooldown in a future update and/or extend the shorter animations to 0.7-1s, this should make the game smoother and remove that clunkyness that you feel, because the game will no longer miss inputs.

  • Fixed a bug inside one of the bandit camps, a collider was missing and the player could run through a barricade and a tent.



I pinned a thread in the General section, it describes a major update I intend to do, feedback is welcome as usual, thanks :)


Update v1.0.0.4b


  • Added the panel with the default controls to the Simplified Chinese and Traditional Chinese versions.

  • Improved the click to loot function, now it should always loot an item, unless you are out of range.

  • Improved the selection of a target when several objects are overlapping, the script checks for their position and selects the one at the front; moreover if you accidentaly click on an item on the floor during a fight, and an enemy is overlapping with the object, the script will loot the item and launch the attack too, this should prevent the character from standing idle.

  • Slightly increased the range at which you can interact with objects and NPCs.

  • Added a loot graphics effect when you click to loot, the same as the "Pick nearby items" button.

  • Improved the combat system, in particular the activation of the basic and advanced skills (left and right mouse buttons); I will make another review in the future after some longer testing..would be grateful for some feedback about the new system.

  • Fixed a bug in the inventory tooltip, the crafting materials were listed as "Crafting" instead of "Crafting Material".

  • Gems are no longer listed as "Gem" in the inventory tooltip, now they are listed as "Crafting Material", to show the fact that they are used to craft Jewels.

  • Fixed the audio sources inside the Encampment, now their volume should update correctly when you change the Sound Effects Slider.

Update v1.0.0.3


  • Fixed a bug that caused tha game to freeze when a Scroll of Rebirth or Transmutation was used on a banner.

  • Removed a couple of obstacles in the Encampment that made the pets stalling.

  • Added a panel to the English version of the game that lists the default controls, the panel will pop out when you load the Encampement for the first time.
    If you leave the "Don't show it again" toggle checked, it should never pop out again unless you delete the options file.
    I will add the panel to the Chinese version too, once I have the translation ready.


Thanks, have a nice day :)

Update v1.0.0.2

CHINESE LOCALIZATION


Simplified and Traditional Chinese are now available.

When you start the game for the first time, the client will select a language between English, Simpiflied Chinese or Traditional Chinese according to the language you're currently using in Steam.

If you prefer to use a different language, you can change it inside the Options Panel and the settings will be saved for the future.


TOKEN SYSTEM


A new currency, called Enemy Tokens, has been added to the game; you can collect them by killing Bandits around the world and exchange them for items at the Encampment by talking to a new NPC called Lieutenant Feng.

When dropped, Enemy Tokens look like a big copper coin and you can check the amount you have at the bottom of your inventory, next to your gold.

At the moment, only Bandits can drop the new currency, although more enemies will be avalaible as the world will be filled with new areas.


BANDIT CAMPS


Bandit Camps will now spawn randomly accross the world, filled with..well..Bandits.
It's the first step to make the world less empty and fill it with special areas and new enemies.
There are currently 5 different variations, 1 Fort and 4 Camps, and more will come soon.

As a result, there are now 3 new enemies: a Bowmna, a Crusher and a Wizard.

Each camp you encounter will contains an Elite Group, some Minions and if you're lucky a Treasure Chest too.


ITEM GENERATION


Fixed a bug that allowed the generation of items with a level superior to the max level.


DAMAGE AND DEFENSE


Fixed a bug the granted more armor and magic resistance than intended.
As a result the damage of all enemies has been reviewed and it's still under supervision; it's a long and difficult process, so please be patience and if you think that something is unbalanced please leave a feedback in the relative section!


PETS


As a consequence of the above, pets stats has been reviewed; now pets have slightly more defense, damage reduction (which scales according to the difficulty setting), health and health regeneration.

Health power ups have been changed; now when you're are healed by one of them, your pet will benefit from it too and it will be healed according to its health plus the bonus of the Upgrade "Like Candies".

Previously smaller pets had single target attack skills, while bigger ones had AOE attacks; to make all the pets equally appealing, all of them have now only AOE attacks.
This should also help them to heal better but keep in mind that pets aren't supposed to be immortal and tank everything for you, you need to call them to avoid dangerous situations and if you want to improve them you might want to invest some points in the relative Upgrades.


MUSIC


Added a second track for the Encampment.

Added a couple of Ambient Tracks; more tracks and improvements wil come come along with the release of new biomes.

The Last Sigil is now available on Steam!

Hello, I just released the game and it is now available for purchase.

Please keep in mind that the title is in Early Access and you might encounter problems and/or bugs; if anything like that happens, please post in the Bug Reports section adding as many details as possible and I will try to fix the problem asap..the more the details the better!

Thanks you in advance for your patience and understanding.


Feedback and ideas are always welcome, feel free to open new threads in the Feedback / Suggestions section and I will read them all and use your feedback to balance and improve the game.


Finally, later I will post some news with the latest updates, so stay tuned for that.
Thank you very much!

The Last Sigil - Update

Hello everyone,
this announcement contains updates about the early access release date, the store page and the changes I've done to the game since Greenlight.


EARLY ACCESS


Early access is expected to start Thor's Day 22 March 2018! Hopefully there will be no delay and in case something happens, I will post an update about it.


STORE PAGE


The store page is finally up! You can add the game to your wishlist and use the "General Discussions" section to ask any question you want; I will try to answer to you as soon as possible but please keep in mind that I'm the only person working on this game, so my time is limited.


STATE OF THE GAME


The title is vastly improved compared to the greenlight trailer version and here's a quick summary.

NEW STATS


Characters base attributes have been changed, they now have 4 innate attributes, strength, endurance, constitution and luck, and their values vary from 1 to 10.
The first three influence your guild's power, energy and vitality, while the latter gives you a small chance to double your loot.

MYTHIC ITEMS


The artifact has been removed and I added a new layer of items called Mythic; these items will be more powerful than the epic ones and in addition they will come with a special effect, such as a chance to deal a deadly hit or apply a bleeding, or a chance to inscribe a rune which grants bonuses while standing on hit, or a chance to curse enemies, or passive bonuses like elemental damage, immunity to CC, etc.
There are currently 47 mythic effects, some can appear on every piece of equipment, others only on specific items; in the future more will come, so feel free to post any idea you will have about them.

EQUIPMENT CUSTOMIZATION


Enchanting and customization have been greatly improved; you can now drop scrolls of enchantments, scrolls of rebirth, scrolls of transmutation, blacksmith hammers and jeweller chisels.

Scrolls of Enchantments come in three types, lesser, normal and greater and they increase the attributes and bonuses of an item.

  • Scrolls of Rebirth generate a new item of the same rarity of the one you used them on.
  • Scrolls of Transmutation upgrade a normal item to a random rarity (magic, rare, epic, mythic).
  • Blacksmith Hammers increase the damage or the defense of an item by 1% for each use, up to 10%.
  • Jeweller Chisels add sockets to items in which you can put jewels, you can craft the latters at the forge if you have the necessary materials.


As mentioned there are now 10 Jewels which you can craft at the forge, they have fixed bonus types, random bonus values, three rarity (magic, rare and epic) and you can put them inside the sockets of your equipment (1 item = 1 socket = 1 jewel). You can also remove them by using a Jeweller Chisel.

BANNERS


The Banners are equippable items you can find in containers, treasure chests and as loot by killing enemies. They have attributes bonuses, they come in four rarity (magic, rare, epic, mythic) and they give you an ability to summon them as long as you have one equipped; using the ability will summon the banner which will grants you and/or your minions temporary buffs, like increased damage or immunity to damage. When you use the skill, a cooldown will start and you won't be able to summon the banner again until the cooldown it's finished.

PETS


You can now find pets! There are currently 10 types in different colors and more will come. A few of them are available from a merchant in the town-hub, the rest are drop by enemies.
Like other items they have a level and they come with different rarities (magic, rare, epic, mythic); not all pets are the same, some are more tough, others deal more damage, some are melee, others are ranged.
When you equip a pet, it will spawn next to you, follow you around and attack every enemy on sight. To control your pet, there is a "call/unleash pet" ability which lets you call it back to you and set it to passive mode, or unleash it, setting the pet in aggressive mode.
Finally each pet has a special attack which will be available to you as an activable skill as soon as you equip a pet. These special attacks are powerful AOE which also apply a crowd control effect to all the enemies hit and like the banners, they come with a cooldown.

STATS DISTRIBUTOR


You can now assign/remove 10 attributes points per click by holding shift while clicking the relatives buttons; this makes the points distribution easier and faster.

GUILD UPGRADES


The number of upgrades has been increased to 31 and they now influence many areas of the game, like offence, defence, resource management, magic find, curses, banners, pets and minons.
Before, if you wanted to change your build, you had to reset the points and reassign all of them; now there are two buttons which let you increase and decrease the points assigned to each upgrade, making everything easier and quicker.

CRAFTING PANEL


The panel has been updated.

  • You can now craft 10 different jewels.
  • Recipes missing materials are now colored in red.
  • When you select an equipment recipe, you can read the number of attributes and bonuses the item will have.
  • When you select a jewel recipe, you can read the types and the numbers of bonuses the item will have.


HUD


The HUD has been updated.

  • The skill bar contains new slots to accomodate the banner and pet abilities, in addition the pet icon will turn red when the pet dies.
  • A buff bar has been added above the health bar.
  • You can now show/hide player/pet/minions/enemies health mini-bar.
  • You can now show/hide player/pet/minions/enemies damage numbers.
  • A world map has been added to show the exterior areas and the presence of waypoints/portals.
  • A zone mini-map has been added with the classic fog of war.


AUTO-LOOT


You can now loot the nearby items by pressing the auto-loot button; if you have enough space in your inventory, the items will be automatically transferred into your bag. You can also customize which items you want to loot in the Options Panel, for example if you uncheck the "Magic" category, all the magic items will be ignored and remain on the floor.

EXTERIORS


The Encampment or Town-Hub is now surrounded by procedurally generated exteriors, which you have to explore in order to find the entrances to the dungeons/Sigils. The areas are connected via exits and some of them contain waypoints too, which you can unlock by clicking on them.

At the entrance of the first level of each dungeon but the last one, there is a waypoint too, and once unlocked, you can teleport from any other waypoint directly there.
Waypoints are linked to the difficulty you play at, so if you switch difficulty, the waypoints will be updated accordingly.

The teleport system is still in place and if you are out of combat, you can travel from anywhere in the world to the Encampment/Town-Hub and back whenever you want.

ELITE MODS


Elite enemies have now a specific damage resistance, a trait and an elite mod; the latter is a special AOE ability which may apply a crowd control effect too and is highly recommended to avoid any contact with them.

CROWD CONTROL EFFECTS


There are now 4 types of CCs, stun, slow, chill and freeze.
As the player, you can apply them automatically by using certain skills, or by equipping a weapon with a CC as a Mythic Effect; if instead you want to use a specific CC at a specific moment, you can use a pet ability.
Finally, as mentioned, elite enemies can apply CCs too, so watch out for them!


It should be all for this time, thanks!