The Living Remain cover
The Living Remain screenshot
Genre: Adventure, Indie

The Living Remain

June Fixes

This month's enhancements include a few fixes and some enhancements. We are actively working on bringing the game out of Early Access! Stay tuned!


  • Added two new zombie textures
  • Fixed issue with serialization for auto grab
  • Updated luminosity of all zombie textures making them more visible in dark areas
  • Increased the lighting resolution for a few scenes
  • Rebalance some of the audio

Visual Enhancements and Quality of Life Adjustments

This release addresses some small issues and introduces some visual enhancements to the beginning of the game in several areas.


  • Reworked the dirt lot area by adding in much more detailed textures and geometry
  • Increased texture quality for various items and areas
  • Added volumetric lighting to the starting warehouse
  • Made hip holsters much more forgiving when placing or removing pistols
  • Increased the dead zone for thumb sticks to prevent unintentional walking


BEFORE




AFTER




May Bug Fixes


  • Fixed bug in gun section of tutorial that prevented progression
  • Fixed issue where bullets would not respawn when needed to pass area
  • Updating lighting for the dirt lot area
  • Optimized physics in the beginning of the game
  • Fixed issue for walking in water on some Quest 3 headsets

Official bHaptics Support

🎉 Exciting News 🎉

We're thrilled to announce that a brand new update is now live, and it brings a whole new level of immersion to your VR experience with bHaptics support!

Now, every action you take in The Living Remain will be felt like never before, thanks to the integration of bHaptics technology. From the subtle vibrations of footsteps to the exhilarating feedback of intense combat, every moment is now more lifelike and immersive than ever.

We've worked hard to ensure that this update not only enhances your gameplay but also adds a new layer of realism that truly transports you into the heart of the game's world.

Huge shout out to the bHaptics team for working with us and making this possible!

If you haven't tried out bHaptics and/or want to know more about it. Visit them at bHaptics Website

Thank you for your continued support, and we can't wait to hear your feedback on this exciting new addition!

Also, a special shout out to Florian for all of the support!


Additionally, we made some bug fixes and enhancements to the game.


  • Fixed issue where some Quest 3 users were unable to get through tutorial.
  • Added physics optimizations to improve performance.
  • Improved stabbing mechanics.
  • Increased resolution on lower quality textures.
  • Re-baked lighting throughout, to improve visual quality.
  • Fixed some minor visual glitches with in-game UI .
  • Fixed bug where weapon magazines appeared extremely larger.
  • Fixed some localization issues.

Bug Fixes & Optimizations

Hey everyone! We have been working on some new things, but we had to drop an update to address some issue with players and the Quest 3 headset. This update fixes all movement issues.

This update addresses a variety of issues and contains some optimizations.

Bugs

  • Fixed issue with Meta Quest 3 headsets not able to get past tutorial.
  • Fixed issue with weapons sometimes not saving to inventory.
  • Fixed issue with some doors getting stuck on player body.
  • Fixed issue with some subtitles not showing correctly.
  • Fixed some lighting issues in the dirt lot level.
  • Fixed lighting issue in main factory.
  • Fixed issue with hand disappearing if two handed weapon we held at foregrip.


Optimizations

  • Performed an optimization pass in the main factory
  • Reduced the memory footprint for a few levels

Bug Fixes

This is a patch to fix some bugs that have been discovered since the last release.

Bugs



  • Fixed subtitles rendering incorrectly in tutorial during blackness
  • Fixed knife not always penetrating skull of ragdolls
  • Fixed underwater effects not always working correctly
  • Fixed physics issue with ragdolls and water
  • Fixed controller hint text not being shown is proper language
  • Fixed Index controllers not showing up in tutorial
  • Fixed Game Credits not showing correctly
  • Fixed some menu items not aligned correctly in some languages


Enhancements



  • Replaced a few lower resolution textures/models for higher ones in office
  • Changed watch to show a home icon instead of text for better accessibility
  • Adjusted the lighting in the dirt lot scene to be properly aligned with shadows
  • Increased SFX volume of audio in some levels
  • Adjusted fly trails to allow it to always render correctly in different levels
  • Adjusted light probes for compound level

Subtitles & Localization Support

Hey everyone!

We are happy to announce that subtitles and localization have been added to the latest update for The Living Remain, available now. To add on to the excitement, The Living Remain is now 35% off!

We wanted to make sure even more people can play the game so this new update contains language support for a number of languages and subtitles for all of them. Thanks so much for your support as we continue to enhance the game and add more content!

Enhancements



  • Language Support for Spanish (Spain), French, German, Chinese (Simplified), Portuguese, Korean, Japanese, Italian
  • Subtitles for all supported languages
  • Adjusted pistol grips so they are completely lined up with the controllers
  • Game difficulty can now be chosen whenever you start the game from the main menu
  • Updated shader for fly trails so they are more visible
  • Minor optimizations for a few of the later levels

Bug fixes



  • Fixed issue when stabbing ragdolls preventing correct alignment of knife
  • Fixed issue with UI pointers sometimes not available at main menu
  • Fixed issue preventing players from skipping credits
  • Fixed some players not being able to complete last section of game under rare circumstances

Bug Fixes

Fixed issue with guns causing and issue with hand physics under certain conditions.
Some other small issues in the starting level

Full Index / Windows Mixed Reality Support and More!

This update was a long time coming.

After many months of hard work, it’s finally here! To say it was a lot of work is an understatement. We ripped out our old interaction systems and built in a new enhanced version. This alone was a ton of work as it touches almost every system within the game. This new version is more advanced and makes interacting within the world much more enjoyable and realistic.

In addition we updated the version of the engine we run on and implemented some new features to enhance the game.

We also updated some models and enhanced textures for some objects within the game.



MAJOR FEATURES


* Official Index Support - This will include full finger tracking for Index players.

* Official Windows Mixed Reality Support - Full support for WMR.

* Improved interaction with the world - We have completely redesigned the interaction system to allow more grips to be placed on items, which will give better and more natural looking grips to existing items. In addition, we have added physics based grips, which will allow a much more fined grain grab for larger objects via dynamic hand/finger posing (similar to Lone Echo).

* Massive increase of interactable objects - We have also made a lot more things able to be picked up and manipulated. This includes boxes and other items that can be picked up with two hands that were previous moveable, but not able to be picked up.

* Added ability to play seated - There have been a few players that would rather play sitting down and some recent games released support this. We've been working on adding this into the game.

* Adding ability to crouch - Players now have the ability to crouch via controller button.



ADDITIONAL FEATURES



FIRE ARMS


We have also improved the weapons handling of all guns. They now handle more realistically and have improved collisions within the world.


  • All guns now have physics-based recoil
  • Grab pistol gun slides in multiple places.
  • Stabilize all guns by holding it with two hands
  • Option to grab magazines directly from the guns


QUALITY OF LIFE ENHANCEMENTS



  • Improved leaning over objects. You can now lean over lower objects and continue to use the thumb stick to back away from it.
  • Players will no longer get stuck in the world geometry. We have worked on a great solution for this, and it will no longer be an issue.
  • We have gotten the weapons grabs to be much more reliable so grabbing the gun slides, will now always use the grab button. We removed the option for using the trigger as this makes grabbing more consistent.
  • Improved distance grab. Picking up objects are now easier and its selection scope more accurate.
  • Interacting with objects are now much more forgiving and should provide a much better experience.
  • Rework of grab indicators. We worked on making them much less intrusive.
  • When emptying the revolver, only used shells get dumped. This allows players to reload for the next encounter without losing ammo.





HANDS


We completely recreated the hands from scratch. We wanted to update them and the interactions to be much more fluid. This required us to make a new rig and textures. Hand animations are now much improved and are a lot smoother when using the controller buttons or grabbing items.

REMIXED AUDIO


We spent some time enhancing the audio in the game to be more balanced.

BUG FIXES


There are too many to list here but some include:


  • Some users having issues not being able to get into the game due to the black screen issue
  • Levers not working under certain circumstances
  • Two handed guns sometimes not able to go into backpack
  • Gun slides not properly cocking under certain circumstances


Beta Testing

The update is finally complete! We had a major scare where we almost lost core source code due to hard drive failure, setting us back 3 weeks.! Fortunately, we were able to recover everything…that could have taken a terrible turn!

We started beta testing, so if anyone is interested in playing the game with this new update please join our DISCORD for further instructions.

Thank you all for your continued support and patience! We’ll put out another post once we’re ready to go live with this update.