This update focuses on some issues that were recently discovered on machines near the minimum specifications for the game. It fixes some problems with cutscene timing and subtitles and includes some performance improvements for players running with "Simple" shader settings. As always the fill list of changes can be found in the Technical Support forums.
We hope this makes the game accessible to even more players. Thanks for playing!
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Small Update With a Few Bugfixes
We have a small update today with a few bugfixes for some rare issues that have come up on the forums. Thanks to everyone for playing and helping us continue to improve the game!
Full change list can be seen as an addendum to Update #8 on the forums.
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Update #8: Major Addition To The End Of The Game!
Without spoiling too much, we have just updated The Magic Circle with a bunch of new content for the final section of the game! There are now nearly twice as many options available there, which is something that a number of players have requested since we launched. In particular a hidden aesthetic from the main game is now properly represented :).
In addition to the new content, there are also a number of usability tweaks and small bug fixes bundled in with this update as well. As always you can find the full update notes in the forums.
Thanks to all the people who have given the game a shot, it has been a blast seeing how much you enjoy it!
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Post-PAX Prime 2015 Update
It was great meeting so many people at PAX Prime 2015 who liked The Magic Circle and genuinely want to see us succeed enough to make another game.
Special thanks goes out to those who bought the game directly from us at the booth. Your submitted names now manifest in the game as promised.
September 4th Update Notes
fix for controller dpad issues with the combobox in the options screen
fix for being able to attempt ally summon during Pro Mode title invitation
fix for being able to bring up the map during overworld intro tunnel
Added preferred names from folks who purchased The Magic Circle directly from our booth during PAX Prime 2015. These names will show up As SkyBastards from the internet popping in once TMC goes open source Names from early access superusers were kept in this list
Pax Prime 2015 Indie Megabooth and Magic Circle T-Shirts
The three of us will hanging out at the Indie Megabooth on the top right corner of this map:
http://indiemegabooth.com/wp-cargo/uploads/2015/04/map_pax-prime-2015.png
Come say hi!
We promise to say hi back.
This also marks the debut of our fashionable stylish Magic Circle T-shirts designed by rujuro, himself. If we have shirts left over, we might sell them online. For now, seeing us at the booth is the only way to get these shirts.
Release Patch 6
There have been a number of hotfixes over the last few weeks, and with fixes going in today we are collectively calling it Patch 6!
This has a fix for a rare case where a creature could become unfillable after dying in a particular way as well as some tweaks to throwing and gamepad support.
All changes can be seen in the forums, thanks for playing!
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Release Patch 5
Another small patch to address some rare bugs and balance issues including a way you could run out of life in the starting area and creatures getting stuck in a kind of glitch state. See the forums for the full change list. Thanks to the players who found these issues!
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Release Patch 4
Small patch to address two rare issues. One is a rare crash on level transitions, and one is amazingly insane and in a weird way pretty awesome. See the forums for full patch notes
LINUX VERSION NOW AVAILABLE! Release Patch 3
The BIG change is that there is now a Linux build available of The Magic Circle! So if you have been waiting for that, grab it while it's still on sale, or at least try the demo to see how it runs for you!
Also, we have a few small fixes and tweaks in this release, so see the forums for the full patch notes.
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Release Patch 2
Another small patch, this one allows for higher max FOV settings along with a number of small fixes and tweaks. See the full patch notes in the forms.