The Masterplan cover
The Masterplan screenshot
Genre: Strategy, Indie

The Masterplan

The Masterplan 1.0.2 update now available!

Week since the release and we've been listening to the feedback you guys have given and made an update to the most recent issues found.

We'd like to thank our whole community for reporting the issues that you've found which we've missed ourselves, so we can make The Masterplan a better game for all.

Changelog

1.0.2
- Fixed a "Null Object Reference" crash caused by the field of view system.
- Melee attacks don't use projectiles any more to cause damage. Damage is caused instantly to the correct target.
- All characters can now walk through each other and your own characters do not even try to avoid each other when pathfinding.
- Fixed an issue where clerks, customers and guards would not get aggressive/panic when witnessing suspicious activity if the police have been called.
- Added flag "-textureQuality=number" where number can be 1, 2, 3, 4. Default is 4 and that's the max. Minimum is 1. Reduces texture memory usage and might be worth a try if you have trouble booting up the game or entering a level.
- Reduced the number of memory allocations during runtime, reducing the amount of memory the game leaks and thus reduced the amount of memory related crashes.
- Fixed an issue where an item could not be picked up if too close to a static obstacle, such as a table.
- Fixed an issue where an additional horse mask would appear on the Horseplay if the horse guy had been killed previously.
- Fixed pathfinding issues caused by path nodes appearing on too narrow places, such as near the counter on Minimart.
- Fixed the character movement mode getting stuck if a user issued mouse up and mouse down events on the same frame(was happening often when playing with a touchpad).
- Fixed the issue where a locked grouped door(A) couldn't be unlocked after locking the group's other door(B) while the other door(A) was wide open.
- Removed "Powered" text from circuits.
- Safecracker can now be unlocked and bought from store.
- Changed the sound effects from breaking walls.
- Fixed groups in some double doors to lock/unlock with a single action.
- Changed the inaccessible area behind the front desk in Police Station.
- Fixed Jewelry Store spawning old items on top of jewelry displays.
- Removed phone from Suspicious Alley.
- Added extra empty space around Jewelry Store.
- Changed Hideout table collider sizes.



A certain review said that the game has pixel art. Changing the texture quality settings that is now actually possible.

THE MASTERPLAN IS OUT NOW!

The Masterplan is now out on Steam!





We at Shark Punch have been working on The Masterplan for better part of two years, and now, after 9 months of Steam Early Access developement, are proud to announce the full release of our 1970s heist game The Masterplan.

Here's the changelog for the version 1.0:



  • Completely re-written story by Tom Jubert (FTL, The Talos Principle)
  • Massive new levels to close out the story and the campaign
  • In-Game Cinematics
  • New music and audio
  • Re-factored levels
  • Heist Objectives
  • Polished gameplay
  • Improved AI
  • Stability improvements


Finally, thanks to all our supporters, be they family, friends, community members, investors, or colleagues! Our dedicated Early Access testers in particular earn a special mention - thank you!

Now, go spread the word and buy the game!



The Masterplan LIVE STREAM

Join us in discussing and checking out The Masterplan!



We're now LIVE on Indie Megabooth's Twitch channel. See the devs live, ask your questions, and take part in the giveaways!


THE MASTERPLAN LAUNCHES TODAY

Today's the day we set The Masterplan in motion





Later on today, at 20:00 CEST / 11AM PST, the full release of The Masterplan will be coming out. At that time all of the Early Access users can update their game to the release version, and everyone waiting for the release can purchase the game themselves!

Pricing


Due to the way Steam works, the price has already been raised to the intended $19.99 / 19.99€ / £14.99. However, as soon as the game is launched, we'll also apply a launch discount, bringing the price back to the same range as it was throughout the Early Access. So hold on for few more hours while the launch gets underway, and then hit the store!

19:00 CEST / 10AM PST: LIVE Stream from the Shark Punch studio!


Join us when we take over the Indie MEGABOOTH Twitch channel for two hours to do a live stream from our studio, featuring shark fins and the devs playing the game and interacting with the audience. We might even do some giveaways if we get a nice crowd together!



Tunes of the Heist - The Masterplan Soundtrack


Final note! Together with the game, we're also releasing The Masterplan soundtrack with 19 remixed tracks, recorded by an actual live band. You can either bundle the soundtrack to your game purchase, or buy it on its own.

THE MASTERPLAN RELEASE DATE IS JUNE 4TH!

The Masterplan will be released 4th of June, in just a few weeks!




Release version


After working on The Masterplan for 9 months in the Early Access mode, we are now ready to take the next step. The official release will include lots of improvements over the latest Early Access version, for example massive new levels, and a full story written by Tom Jubert (FTL, The Talos Principle.)

We're confident that the last pre-launch additions will bring the game to a completion, and that the previous players will also find the release version to be a new experience to them.

Fan support


We also want to take this moment to thank the support from our Early Access adopters who've provided us with great feedback, brilliant suggestions, and dedicated game testing reports. Most importantly, their enthusiasm has carried over to the studio and has provided us the energy to push our limits in creating The Masterplan.

So:
Thank you, thank you, thank you!

Here's a little teaser - See you on 4th of June!

EARLY ACCESS UPDATE 12.0 NOW AVAILABLE

Early Access Update 12 - New Animation System!



See that smooth action.. in action!

With the new system in place, we want your feedback:

Fill The Masterplan Performance Survey!



New features



  • Completely new graphics system.
  • Weapon unlock system is upgraded, you'll now find coupons for great offers for weaponry. Bring these to your hideout to unlock the weapons in the shop menu.
  • The bombs are now available in the shop (after unlocking them.)
  • Sniper rifle is now available in the shop (after unlocking it.)
  • Smoke/steam effects added to some sewers.


Bug fixes



  • Added tons of missing animations
  • Fixed tons of animations
  • Removed tons of unused and obsolete animations
  • Sniper unlock not reachable in police station
  • During the spriter implementation, we encountered the following, thankfully a now fixed bug:
    Mice are nude men in-game




Check out the arsenal, now with graphics!

Additional information


We've spent a lot of time tracking down crashes recently, and have found and eliminated several causes already. However, due to us having but a few variations of computers to test on, and not enough resources to do an exhaustive testing, we're asking for your help:

Thus, if you experience crashes or other performance issues with The Masterplan, please fill in our survey to give us a hand in fixing them. We are dying to fix the crashes and freezes, but need your help to locate them.

EARLY ACCESS UPDATE 11.1 - Action Hotfix

Enjoy the new update with less bugs and more fun!
Here's a few of the things fixed:

  • Fixed a bug where actions would not work anymore
  • Fixed friendly fire so you can have customers beat other customers
  • Fixed multiple crash issues

Big thanks to our players who have been reporting the issues.

Also here's another teaser image:

EARLY ACCESS UPDATE 11.0


Better pathfinding, talking characters, lots of bug fixes and one very hard to find sniper rifle!

New content and features



  • Characters speak up with speech bubbles
  • Very witty comic narrative added to some levels. Expect more wittyness in the future!
  • NPCs wake up after being knocked out. Be sure to lock them up!
  • Sniper rifle
  • New music for hideout, map and more!


Minor features and bugfixes



  • Melee attacks no longer damage your own goons
  • Goons try to move in formation
  • You must use violence on cash registers and safes to open them
  • Pathfinding optimises for shorter paths


Teaser time!!!:

So the new animation system is coming along steadily so we can finally display different guns when you equip them.

The Masterplan goes to the Indie Megabooth @ PAXEast!

We were already planning to go to the GDC to discuss our other project, Playfield, but our trip grew larger when The Masterplan got a chance to participate in the famed Indie Megabooth at PAX East! Thus, we present:

The Masterplan at the Indie Megabooth!





This means we'll be at the two conventions in San Francisco and Boston with most of our staff during next week, and as such there won't be an update coming. Instead we hope to show the game to tons of players, and to get valuable feedback from them. If you're in or headed to Boston, make sure to visit us at the Indie Megabooth stand from 6th to 8th of March - you'll also get to see Huzba and ThatSamu there! :)

For those who can't join us at the event, we've got a little teaser about things to come:

Concept image of chat bubbles




Chat bubbles in-game (development build)





We hope this helps you go through the next week without a new update, and that we get to see many of The Masterplan fans at PAX East! :)

-Shark Punch crew

EARLY ACCESS UPDATE 10.0


2 new heists featuring disguises, a new weapon, fixes and tweaks!

New content and features:



  • Two new levels: Office and Police station. Office unlock can be found on the bottom right desk inside the Bank lobby and the Police Station unlock is in one of the bottom right rooms in the office(spoiler!).
  • New weapon: Brass knuckles. Add some force to your punch.

Minor features and bugfixes:



  • Reinforcements now appear if you kill the cops in arcade
  • Invisible characters bug fixed
  • Briefcases and moneyboxes eject contents forward instead of a random direction



Those donuts are mine!


Pretty sure they didn't account for this!