EARLY ACCESS UPDATE 9.2 - What about the second hotfix?
Hi goons!
We were getting feedback on people experiencing a crash on game launch and since our great community provided us with crash logs we were able to pinpoint the issue.
To fix that issue we've released another hotfix today.
* Fixed a crash with loading save files on game start.
If you are encountering any issues, please post about them on the forums or contact us with mail at support@sharkpunch.com.
Remember to check if you have any crash logs, you can find the steps here.
Also, please provide us information on the computer you are running the game with.
Thanks for all the feedback and have fun with the game!
EARLY ACCESS UPDATE 9.1 - The Vanishing of Items
We noticed a nasty bug sneaking in on the update 9.0 that caused some items to disappear from the inventory on certain occasions. We also felt that the tranquilizer needed a little nerf.
* Fixed an issue where two of the same named items would merge into a single item in inventory between levels.
* Changed the rate of fire of tranquilizer from 1 to 3.
Have fun!
EARLY ACCESS UPDATE 9.0
Final level for the arcade branch and new saving features!
New content and features:
The Pier - steal a closely guarded secret item
Item shop - Buy unlocked items
Save management - select, continue and make new game saves
New non-lethal weapon - play out your shooting fantasies without killing
Minor features and bugfixes:
Broken cameras are now suspicious
Stacking items have maximum limits - for example pistol ammo maximum 40 on one inventory slot
Polished UI - feel the bounce when selecting goons
Arcade level now has arcade sounds and flashing lights
Fixed a memory leak that increased ram usage over time
Using a non-lethal gun to cut in line!
Bought items appear in a fancy wooden delivery crate
EARLY ACCESS UPDATE 8.1 - Tuna Hotfix
Following quickly on the heels of yesterday's 8.0 release, the Early Access Update 8.1 addresses the main issues with the new campaign mode, along with some immediate bug fixes.
Changelog
-Fixed the 'Tuna Bug' that caused a crash when going back to Minimart (or Arcade) if you hadn't stolen the tuna and the candy. Yeah, you read that right.
-Fixed a bug that crashed the game when loading the bonus multiplayer levels.
-When your whole team dies in a level, you can't accidentally go back to hideout anymore, you must reset the heist (instead of having a chance to go back to the hideout without goons.)
-Respawning ammo/weapons added to some levels, including the hideout.
-Hideout gets respawnable weapons after you've found the item one time. (This will change when we get the "Black Market" implemented where you can actually buy weapons and ammo.)
-Gregory Green starts with a pistol and some ammo now.
-You can now open the 'Hire Goons' menu with right-clicking as well as left-clicking.
EARLY ACCESS UPDATE 8.0 - The Metagame
The metagame is here! In Early Access patch 8.0 we introduce the long-awaited campaign system into The Masterplan. Players will be able to manage their gang and the gear will carry on from one heist to another. Despite the extensive changes in the game system, players will be able to continue with their old save files, though we recommend hiring more goons before taking on the big jobs!
New Content and Features
Metagame 1.0:
Hiring goons, choosing goons for the heist, managing goon gear, losing goons!
Goon stats
Goon names and quotes
New level: Arcade
New level: Diner
Changes in Superfly for secret purposes
Bug Fixes
Fixed the issue with wrong graphics appearing on character death.
Many unreachable locations repaired.
Fixed disguise functionality.
Fixed some game-crashing issues.
Numerous other minor fixes
The diner starts of a new branch of heists with a chance to get some easy cash. Just make sure to stay away from the cameras!
In the arcade you can find a semi-literal tonne of coins. Best bring a bag!
EARLY ACCESS UPDATE 7.1
Some hot-fixes for the holidays!
Enjoy the EA update 7.1 with the following Fixes:
Goons no longer auto attack hostiles
Goons make a proper path towards bagged items (instead of trying to walk against tables and walls)
Dead goons don't add bodycount penalty
Pools of blood are now suspicious to NPCs
Flyguys in the "super fly" heist now drop their weapons and ammo when killed
Fixed displaying the ammo count on the start of the level
This is us killing bugs:
Big thanks to our players who reported issues and suggested ideas on the forum!
EARLY ACCESS UPDATE 7.0
Final level of the shady product related branch is now available.
New content and features
Super Fly - Rival gang hideout
New circle inventory with maximum items limit
Silenced Pistol item
Faster locking/unlocking doors
Bug Fixes
Made some hard to reach items easier to get
SMG better against moving targets
Fixed screen edge scrolling with mouse
The level "Super Fly" features members of a rival gang. In this level you can go guns blazing without worrying about bodycount penalty or cops. You can unlock this level by finding the address in "Police Impound"
EARLY ACCESS 6.0 UPDATE IS LIVE
We're keeping ourselves busy by pushing yet another update for The Masterplan!
[IMG]http://i.imgur.com/foNie0Z.png[/IMG]
The work has now started on campaign features, and the biggest change is the new level unlocking system. Of course, we also have another new map for you!
New content and features
Police Impound
Memo Feature
Turning Cameras
New map layout in preparation to branching missions
Twin doors are now locked/unlocked both with one action
Unlock weapons to hideout
Bug Fixes
Assets optimized to improve stability and reduce crashes
Crashes caused by AI pathing fixed
[IMG]http://i.imgur.com/1pxOVGQ.png[/IMG]
The Police Impound is the latest addition to the heist locations. You'll need to unlock it by first finding a related memo in the Art Gallery.
HOT FIX UPDATE 5.1 IS OUT NOW!
After the Banksgiving update we received some crash logs from our players and decided to do a hot fix to resolve those issues immediately.
So here is an Early Access build 5.1 thanks to you, our dear early access players!
Fixes:
- A crashing bug caused by the physics system fixed.
- A crashing bug caused by the field of view system fixed.
- Issues with bank level area colliders fixed.
We are on our way to updating the game with some exciting content on meta-game and game progression later this month.
So, stay tuned and keep on heisting!
BANKSGIVING UPDATE IS HERE! EARLY ACCESS BUILD 5.0 RELEASE NOTES
HAPPY BANKSGIVING!
Get ready for our biggest update yet, just in time for Thanksgiving...I mean, Banksgiving!
[IMG]http://i.imgur.com/85NVvmn.png[/IMG]
New content and features
Bank Heist
Explosions
Disguises
Armored Security Vans
Improved AI
Destroyable Environments + AI
Duffelbags
New weapon: Python Revolver
VCR slow motion effect
Mysterious phonebooth
[IMG]http://i.imgur.com/Cdeg23M.gif[/IMG]
Bug Fixes
Improved line of sight visualization, increasing performance on levels with multiple characters / security cameras.
Fixed "carried ghost items" that occured when picking up the same type of item that you were already carrying
Fixed a bug that was causing a crash when the cops arrived.
Fixed some crashing issues with picking up items
Fixed characters dying multiple times if multiple bullets or melee attacks hit them on the same frame