The Masterplan cover
The Masterplan screenshot
Genre: Strategy, Indie

The Masterplan

COMING SOON: BANKSGIVING UPDATE!

Hi goons,

it’s time to give thanks and rob some banks!

BANKSGIVING UPDATE COMING LATER THIS WEEK!



[IMG]http://i.imgur.com/Cdeg23M.gif[/IMG]

WE'RE DONATING 10% OF NOVEMBER REVENUE TO THE MOVEMBER FOUNDATION. JOIN OUR MOTEAM!

We're big supporters of Movember, and since The Masterplan is pretty moustache-heavy, we figured now would be a good opportunity to do some good while playing games and growing awesome 'staches.

Therefore, we're donating 10% of our November early access revenue to the Movember foundation! Our goal is to raise awareness of men's health issues, especially in the game developer and gaming enthusiast communities.

How to participate






Press release below...

Indie game studio pledges to donate 10% of revenue to the Movember Foundation



San Francisco and Helsinki, October 31st – Shark Punch, the developer of the 70s heist game The Masterplan, pledges to donate 10% of November revenue to the Movember Foundation

"The Masterplan is a game about moustaches", says Shark Punch CEO Jiri Kupiainen. "Visualize the protagonist of a great 70s crime movie. I guarantee an awesome moustache is one of the first things to come to mind."

Shark Punch is an independent game development studio founded by veterans of the Finnish games industry. The Early Access version of their first game The Masterplan has been available on Steam Early Access since September. The company is pledging to donate 10% of their early access revenue in November to the Movember Foundation.

The company says their primary reason for doing this is to raise awareness of men's health issues especially in the game developer community. "The games industry is rapidly diversifying, which is the best thing ever. However, today still over three quarters of game developers are men. And based on my 14 years of experience in the industry, most of us men could pay more attention to our personal health."

Shark Punch wants to remind fellow game developers to maintain good work-life balance, exercise regularly, and not to skip their health checkups. "We wish more people saw their career in games as a multi-decade commitment, instead of five years of crunching, bad habits and eventual burnout. Stay healthy and keep making games! After all, it's probably the best job anyone could have." Kupiainen says.

The company has set up a Moteam page for The Masterplan, and invites all fans of the game, the studio, or men's health in general to join up and donate. Four fifths of the company are participating in Movember, the sole exception being the creative director, who claims not to be able to grow a moustache. The rest of the team testifies this to be true.

About The Masterplan


The Masterplan is a tactical action puzzler about bank robberies in the 70s. The game is now available on Steam Early Access for Windows, Mac and Linux.

About Shark Punch



Shark Punch was founded by Jiri Kupiainen, Leo Lännenmäki, Aarne Hunziker and Harri Manninen. We are based in San Francisco, California and Helsinki, Finland.

Movember Team Page: http://us.movember.com/en/mospace/team/1671377/?id=1671377 The Masterplan Website: http://themasterplangame.com
Shark Punch Website: http://sharkpunch.com/
Press kit: http://sharkpunch.com/press/
Twitter: http://twitter.com/SharkPunchHQ/
Facebook: http://facebook.com/SharkPunchHQ/


HALLOWEEN UPDATE! EARLY ACCESS BUILD 4.0 RELEASE NOTES

Trick or treat!

Back with another update. Something spooky is going on…?

[IMG]http://i.imgur.com/3AcXYQ5.png[/IMG]

Enjoy and leave feedback on our forums!

New content



  • Halloween Event!
  • New Heist: Art Gallery
  • New Location: Suspicious Alley


[IMG]http://i.imgur.com/LLWCbaj.png[/IMG]

Bug Fixes



  • Fixed some issues that caused the game to crash instantly when launching
  • Fixed goons not obeying commands properly after being attacked
  • Less intense tooltip sounds in tutorials and hideout

COMING SOON: HALLOWEEN UPDATE

Hi goons,

Halloween is upon us and we'll unleash yet another update for you guys...later this week.

[IMG]http://i.imgur.com/FyARPjx.png[/IMG]

Treat, please.

UPDATE! EARLY ACCESS BUILD 3.0 - RELEASE NOTES

We're back with a new update!

Yet another new heist scenario ("Horseplay") added, new light/dark mechanics, and a whole lotta bugs fixed!

[IMG]http://i.imgur.com/HjMqaB1.png[/IMG]

Enjoy and be sure to leave feedback on our forums!

New Content




  • New heist: The Horse Museum ("Horseplay")
  • Bar level actually looks and sounds like a bar now


New Features




  • Hide in the shadows: character visibility is now affected by lighting
  • Stream large audio files for faster boot times


[IMG]http://i.imgur.com/d2LDIKU.gif[/IMG]

Bug Fixes


ARRIVING OCT 15: EARLY ACCESS BUILD 3.0

The next update arrives October 15th!

[IMG]http://i.imgur.com/U3qExe1.png[/IMG]

Including:
A new heist, improved light/dark mechanics, UI improvements, bug fixes!

[IMG]http://i.imgur.com/d2LDIKU.gif[/IMG]

Get ready - the update hits next Wednesday!

EARLY ACCESS BUILD 2.1 - PATCH NOTES

This build fixes issues that came up with the latest update. Sorry for the issues you might have encountered!

Bug Fixes



  • Fixed map background
  • Fixed "The Bar" polaroid in the map not actually being from the level
  • Fixed some crashing issues when looting items
  • Fixed some crashing issues when getting in and out of the getaway car
  • Fixed some loot items not stacking to the total cash stash in your inventory
  • Fixed knocking people unconscious counting as kills and causing cleaning fee going up
  • Fixed in-game mouse pointer not following the camera if camera was moved by keyboard
  • Fixed some weird window flicker/stutter while starting the game on Windows


Enjoy the fixed build! If you still run into issues, please report the on our forums or via email. Thanks for your support!

UPDATE: Early Access Build 2.0 - RELEASE NOTES - ADDED LINUX SUPPORT!

Happy to announce the first update for The Masterplan!

[IMG]http://i.imgur.com/PykcEX9.png[/IMG]

We've added a new heist scenario ("The Bar") and fixed a ton of issues.

We've also added LINUX SUPPORT!

We've had limited time to test various Linux configurations so a word of warning, you may run into issues, but make sure you report them and we'll get them fixed asap.

New Content and Features



  • Now available on Linux!
  • ...testing on Linux has been limited, so standard Early Access warnings apply - If you run into issues, please report them on our forums or via email to support (at) sharkpunch.com
  • New Heist: "The Bar"
  • Improved framerate across all platforms
  • New map screen background
  • Improved aiming & direction - You can now issue a direction where your goon will face by keeping right mouse button pressed and dragging away from issued waypoint


[IMG]http://i.imgur.com/KyKeoBv.gif[/IMG]

Bug Fixes



  • Only show equip hot key for currently actionable items. For example, don't show hot key for ammo
  • Stop attacking if weapon is changed to a different type weapon. For example you have issued a melee command and then decide to intimidate instead and equip a gun, the character will not shoot
  • ZZZzz effect is only shown for unconscious bodies and the effect moves with the body if the body is moved to another spot
  • Disallow issuing commands beyond level bounds
  • Fix NPCs sometimes getting stuck facing the opposite direction they are going
  • Centering camera on a goon only works when quickly selecting the same goon twice. For example, if you quickly press "1" twice, it will select the first goon and then center the camera on it.
  • Bodies are only counted once towards the bodycount. Previously picking up and dropping bodies increased the bodycount.
  • Fix loot count and ammo count texts sometimes displaying incorrect amounts
  • Fixed goons sometimes picking up items from a super far
  • Fixed guards and cops not being able to walk through broken windows
  • Fixed items getting heavier and heavier if they were picked up and dropped multiple times
  • Fixed picked up and then dropped items sometimes getting permanent "Pickup"-tooltips
  • Fixed lots of issues with game crashing when pressing "New Game". If the game still crashes, see workarounds (http://steamcommunity.com/app/313080/discussions/2/613936039655729769/) or contact us via email support@sharkpunch.com

Enjoy the update! Thanks for your support and be sure to tell your friends about The Masterplan! Stay tuned for another update in a couple of weeks!

Answering your questions on Reddit - live now!

To celebrate the Early Access launch of The Masterplan, our team is answering your questions on Reddit.

We're live right now - so come and ask us questions!

http://www.reddit.com/r/Games/comments/2gh2p6/the_masterplan_our_game_about_bank_robberies_in/

Early Access Now Available!

The Masterplan is available today on Early Access! Read here on what to expect.

The Masterplan is still very much under development, and you can expect the game to evolve a lot during the next months according to the community's feedback.

What can I expect in this Early Access version?

  • Fully playable
  • Provides 1.5-2 hours worth of playtime
  • Collection of several levels/heist locations to play through and experiment
  • Expect some challenges
  • Balancing will be adjusted according to your feedback
  • In-game money is used to unlock heist locations
  • In future updates, loot can be used to purchase weapons, intel and other perks to progress in the game
  • Goons will gain specialized skills in later updates
  • Includes experimental game play mode "It Came From the Vault" that was done during Ludum Dare 30, which you cannot actually win because there is no escape from hell.

Updates
We are planning to update the game every two weeks. Updates will feature more content, more features, bug fixes and balancing out gameplay.

What can I expect in the full version?
The full version will have a full story driven campaign. The Early Access version is more a collection of levels, since we don't want to ruin the story for anyone. We will adjust the feature roadmap according to community feedback, naturally.

How long will the game stay on Early Access?
We're planning on launching the full version in Spring 2015.

Thanks and enjoy playing! Looking forward to your feedback!