Improved 1.【 Plot mechanism Optimization 】 The plot of the characters in the sky prison increases the choice of branches, whether to promote the plot or free exploration! 2. The animation of the Enlightenment Stone is shortened 3. Adjusted the effect of Poison Proof Spell to increase Vigor by percentage 4. Optimize the rules for generating attitudes through joint relationships 5. Adjustment of animal rebirth time Added 1. Add some new plot lines for female characters Fixed 1. Fix the problem that certain skills learning conditions require Tortoise Fist by mistake. 2. Fixed the problem that the triggering conditions of some adventure events were not executed correctly. 3. Fixed the problem that some effects of Zhenfa did not take effect correctly. 4.Fixed the problem of incorrect triggering timing of adventure events after the player becomes the Champion. 5. Fixed the problem of wrong calculation of skill Imperfect Kick's damage. 6. Fix the problem that the event opening the sea eye may not trigger 7. Fix the problem that the refresh position of moves may be wrong during the battle 8. Fix some text typos 9. Fix the problem that the scene objects in Wheat Hamlet are placed incorrectly
! ! ! For save file reading failure issues, please see me: We found that very few players’ save folder attributes are [hidden] and [read-only], and they need to be unchecked before the archive can be read correctly. [Right-click on the "saved" folder]-[Uncheck Hide]-[Apply changes to this folder, subfolders, and files]-[OK]
20230902 v0.8.19.0 Patch Notes
1. Fixed the problem that the cage can still be recycled when there are prisoners in the cage 2.Fix the size mismatch of the meridians, causing the main page to be stuck 3.Fix the problem that the space occupied by the animal pen cannot be taken out 1.Optimize the corresponding attitude value when forming a relationship 2.Optimize the map of Bibotan Bamboo 3.Optimizing the rules for generating attitudes in joint relations 4.Optimize the timing of NPC's escape behavior 5.Optimize some adventure events 1. Add some new adventure events
GPU temperature/serious frame drops/compatibility issues, here to report
Hello all heroes! At present, we have found that for some player, after entering the game and playing for a period of time, the game's frame drops are serious or the CPU/GPU usage is too high on some devices. At present, we have not figured out the cause. If you encounter this kind of problem, please give feedback comment in this announcement. Please tell us your PC hardware/system detail, and how you encounter these problems. We'll look into the troubles asap
Thank you very much for your help!
========================= If you encounter D3D11 errors, you can try one of the following methods: Remember to restart your computer! ! ! 1. Turn off G-Sync in the graphics card driver 2. Update the graphics card driver to a stable version 3. Replace the graphics card driver GeForce Game Ready with NVIDIA Studio
0.8.18.0 Patch Notes
1. Fixed the issue where the cage can still be recycled when there are prisoners in it 2. Fixed the issue where some NPCs would be incorrectly selected in the martial arts conference (such as NPCs in jail) 3. Fixed the issue where some NPCs would be incorrectly selected in the auction 4. Repair the problem that the meridian operation tutorial may cause the game to fail 5. Fix the skill problem that Hurl The World still cost money when in skill learning combat 5. Fix the skill problem that Extermination will still apply buff Retaliation in skill learning combat 7. Fixed an issue that may cause the game to be unable to continue if players are performing certain actions before the martial arts conference begins. 8. Fix the problem that the tutorial description does not bind the keys correctly 9. Fixed the issue where pets may not be able to follow when the buildings which has Beast Pen rebuilt. 10. Fix the problem that the player will be stuck in a strange position after entering the construction next to the building and then exiting 11. Fix the problem that when the sect banner is attacked, the sect member NPCs within the nearby range will not come to defend 12. Fixed the incorrect description of the relationship making in the English machine-translated text. 13. Fixed the problem that the model would disappear when the Black Serpent releases skills 14. Fixed the problem that some interactions cannot be performed for a short time after the player places the props 1. Optimize the triggering conditions and process of some adventure events 2. Added biographies of all mainline events 3. Optimize the animation performance of some skills 4. Optimize the attitude display method in character suspension information 5. Optimize the materials of some plots 6. Optimize the Tutorial of Meridian 7. Added description of liabilities for coins 8. Optimized the screening logic for extracting NPCs in all adventure events. 9. Added perspective rotation shortcut key, and its settings can be changed in the keyboard settings interface 10. Optimize and reduce the value when NPC has a negative attitude towards other characters (including players) 11. Block the generation of NPCs with a reputation of Inhumane 12. Fighting with NPC no longer directly creates a grudge relationship. 1. Add some new adventure events
Facing Fear! Read major negative reviews, talk about our plan on them
Hello everyone who plays The Matchless Kungfu! It has been two days since the early access version of the game was released. Thank you very much to all the players who have purchased our early access version! Within two days of its release, we have released three fix patches to fix some major and urgent bugs in the game. Of course, as a game world with a high degree of freedom and NPCs controlled by AI, the fight against bugs will be a protracted battle. This weekend we will still focus on optimizing some unreasonable parts of the game, and in the first half of next week, we will share with you the future content update plan of The Matchless Kungfu.
Back to the topic, once again we are very grateful to so many players and friends who like our world, and also to those users who gave us their main opinions and feedback in the evaluation. This is why we want to launch an early access version, so that we can more quickly and directly discover the core problems of the current version and clarify the future direction. Today we will respond to the current main negative reviews and provide plans, hoping to solve the current difficulties players are encountering as soon as possible.
Main negative review contents:
1.The AI logic of the current version is confusing, and the senior sister adventure line is very broken! The AI feedback of the whole school is also very strange!
In the EA version, we have added a lot of new AI behavior judgment criteria, but we have not clearly sorted out the priority relationship between them. In the current version, the AI's behavior judgment logic for players and other NPCs is mainly based on relationship + Identity + position + reputation are judged separately. There is no clear priority relationship between them, and positive attitudes and negative attitudes themselves will exist at the same time, which leads to situations such as loving you sometimes and killing you sometimes. In order to correct this unreasonable phenomenon, we plan to merge the three attitudes currently in the game into one total attitude. The four judgment criteria mentioned above will still be used for judgment, but they will all be integrated into the total attitude value between each other. You can also click on the overall attitude to see the sources of attitudes in various branches, and the final behavior of the AI will be mainly determined by the overall attitude, and will be assisted by other factors such as positions. The modified result of Sect Sister Sending Flowers (changed in yesterday’s update): The triggering conditions for Sect sister's adventure have been increased, the conditions for senior sister to become a couple have been improved, and the negative feedback from the adventure line has been reduced to a minimum. At the same time, there is a bug fix for wrong action
There is a serious design error in the AI rules of the sect. Players fighting anyone in the sect will cause a negative attitude in the entire sect. This will be fixed soon. As our highest priority tuning part at present, the overall AI and adventure module adjustments are planned to be fixed in the near future. We will do our best to let everyone experience the new version of AI as soon as possible, and we hope that everyone can continue to give us feedback.
2.The freeze and loading problems of AMD GPU users, the freeze problem of the water surface effect.
At present, we have not determined the specific reason. We currently do not have the corresponding test hardware, and will make a repurchase in the near future. You can also provide the configuration of your card machine, and we will optimize it after creating the corresponding test environment. Regarding the issue of lagging and freezing, I hope you can fill in the host configuration and archive files more clearly in our bug feedback form and describe the specific situation, so that we can have more information for troubleshooting. Thank you very much!
3. The Q E button problem of rotating the viewing angle, customize the button
We will add the function of using keyboard keys to control the perspective in the custom keys. Players can bind the keys they want to use and modify them at will. Plan to update within a week.
4.The archive disappears, there is no cloud saving, and there is no function to read the save data.
(1) At present, basically all save file problems are data errors caused by power disconnection or program crash during the archiving process. For this, we plan to add multiple save slots and S&L function to ensure that the archive data appears in a certain In the event of an error, an alternate archive continuation area in another location can be used to prevent the problem from happening. (2) Cloud saving function: Originally, when we launched the game, we were worried that network conditions would lead to cloud saving storage errors and file lost, so we decided not to support it for the time being. But this decision did cause inconvenience to players who needed to change locations and computers to play. So we decided to test and open the cloud save function as soon as possible. We plan to revise and test it for a week and then update it.
5. The problem of characters creation: their faces look ugly
The character creation function will definitely improve in the future, but it is currently a low priority. We still prefer to polish the core gameplay before considering appearance-related improvements. When we get enough funding, we should be able to buy a better face creation template~
6. Problems with modifications and cheating devices
First of all, let us state that we have not taken any measures to prevent users from cheating or modifying. However, due to the modification of the save file construction design, the modification path of the demo version is no longer applicable to the current version. This may be the main reason why some player feels that we do not allow modifications.
7. Window mode problem and blur under 4k resolution
Some players have reported that in 4k or 2k mode, the graphic looks blurry, and after switching to window mode, the window is even larger than the screen range and cannot be modified. In this regard, you can try to adjust the change text or application size in Windows display settings (modify to 100%, 4k default is 150%). If you still feel there is a problem after making such settings, please leave a message in the comment area to provide us with more information. Finally, we will continue to pay attention to feedback from players. If you have anything you want to know or are unhappy with, please feel free to leave us a message in the comment area. The production team and publishing students will serve you wholeheartedly!
See you in our update announcement!
20230901 0.8.17.0 Patch Notes
0.8.17.0 Fixed an issue where the NPC might not recognize the player in events requiring investment. Fixed the issue the Karma Talented was not unlocked after meet the conditions. Fixed the issue where the reputation of all sect was not increased after becoming Champion. Fixed the issue where the NPC asking for items as a result of the battle could not end if the player did not give enough items. Fixed the issue of death prompts during combat, which may cause the combat to freeze. Fixed the issue of After the animal is disabled, still has the Leg moves when combat. Fixed an issue that may cause the game to report an error when a bandit develops an attitude towards other characters Fix the issue of errors when multiple characters are preparing to carry the same character at the same time Fix loopholes in hidden disease diffusion logic Fix the problem of re entering the game if the NPC of the skill learning mini game is not destroyed Fix the issue of incorrect judgment conditions for the use of smoke bombs Fix the issue where players can interrogate NPCs outside the cage while inside the cage Fixed some issues with some incorrect interrupt NPC'S AI Fixed and compatible issues that may cause game crashes Optimize the conditions and attitudes of Sect-related adventures Reduce the frequency of being thrown out of the sect Cancel the impact of favorability on transactions Optimize the attitude feedback of sitting on the throne Optimize the AI logic of sects to drive away outsiders Add screens in Crafting Remove Smithy Signage from Crafting Optimize the skill animation of Tai Chi Posture The triggering conditions for some adventures increase reputation-related judgments. Optimize pet following distance Optimized the possible logical vulnerabilities in the challenge of unlocking and publishing parcels Optimize the operational logic of the animal pen Added regular NPC feedback after the martial arts leader Added English localized machine translation text
Patch Notes List (updated Sept 1st)
20230830 v.0.8.15.0
repair 1. Fix the script error of the true method. 2. Fix the problem that the multi-stage strike point of the Sword of Defeat is wrong. 3. Fix the problem that the script passed parameters incorrectly and reported an error. 4. Fix the problem that the animation may be played repeatedly when the NPC faints. 5. Fix the problem of repeated playback of cg animations when entering the game. (It will be played again after the update, and then it will be normal).
Optimization and addition 1. Remove the scorching buff from Eagle Chasing Terrace. 2. Optimize the adventure text
20230831 0.8.16.0
Fixed an issue where NPCs would have attitudes and relationships with themselves when spreading secret messages Fixed an issue where adventure events may cause NPCs to get stuck in the wall Fixed an issue where NPCs carrying people to the hospital might get the player stuck at the door Fixed an issue that character animation may incorrect when they are carried by other character Fixed the problem of incorrect pet data caused by multiple characters domesticating the same animal at the same time. Fix the problem that the status promotion will fail when relying on prestige in the sect Fixed the issue where DLSS would be turned on when re-entering the game after it is turned off. Fixed the problem caused by being able to recycle dummies during practice Fixed the problem that in the combat tutorial for training the Technique Ability, no corresponding moves are displayed, resulting in stuck Fixed the problem that monsters were not taken out after the animal pen was destroyed Fixed an issue that could cause animals to become stationary after releasing them Optimize the AI logic of monkey escape Optimized the problem of the name confusion of the Sect Sister event Optimized the conditions of the event of driving away from the sect, so you won't be stalking for too long Optimize the feedback violation problem in the relationship between initial NPC and players Optimize some character textures Optimize some text adjustments Optimize some code Compatible the incorrect player data when enter game Modify the default resolution configuration to 1080p Installed lens sensitivity adjustment Add a progress bar to the loading interface Added easter egg dialogue for the beggin NPC Added some skill animation in combat
20230901 0.8.17.0 Fixed an issue where the NPC might not recognize the player in events requiring investment. Fixed the issue the Karma Talented was not unlocked after meet the conditions. Fixed the issue where the reputation of all sect was not increased after becoming Champion. Fixed the issue where the NPC asking for items as a result of the battle could not end if the player did not give enough items. Fixed the issue of death prompts during combat, which may cause the combat to freeze. Fixed the issue of After the animal is disabled, still has the Leg moves when combat. Fixed an issue that may cause the game to report an error when a bandit develops an attitude towards other characters Fix the issue of errors when multiple characters are preparing to carry the same character at the same time Fix loopholes in hidden disease diffusion logic Fix the problem of re entering the game if the NPC of the skill learning mini game is not destroyed Fix the issue of incorrect judgment conditions for the use of smoke bombs Fix the issue where players can interrogate NPCs outside the cage while inside the cage Fixed some issues with some incorrect interrupt NPC'S AI Fixed and compatible issues that may cause game crashes Optimize the conditions and attitudes of Sect-related adventures Reduce the frequency of being thrown out of the sect Cancel the impact of favorability on transactions Optimize the attitude feedback of sitting on the throne Optimize the AI logic of sects to drive away outsiders Add screens in Crafting Remove Smithy Signage from Crafting Optimize the skill animation of Tai Chi Posture The triggering conditions for some adventures increase reputation-related judgments. Optimize pet following distance Optimized the possible logical vulnerabilities in the challenge of unlocking and publishing parcels Optimize the operational logic of the animal pen Added regular NPC feedback after the martial arts leader Added English localized machine translation text
0.8.16.0
Fixed an issue where NPCs would have attitudes and relationships with themselves when spreading secret messages Fixed an issue where adventure events may cause NPCs to get stuck in the wall Fixed an issue where NPCs carrying people to the hospital might get the player stuck at the door Fixed an issue that character animation may incorrect when they are carried by other character Fixed the problem of incorrect pet data caused by multiple characters domesticating the same animal at the same time. Fix the problem that the status promotion will fail when relying on prestige in the sect Fixed the issue where DLSS would be turned on when re-entering the game after it is turned off. Fixed the problem caused by being able to recycle dummies during practice Fixed the problem that in the combat tutorial for training the Technique Ability, no corresponding moves are displayed, resulting in stuck Fixed the problem that monsters were not taken out after the animal pen was destroyed Fixed an issue that could cause animals to become stationary after releasing them Optimize the AI logic of monkey escape Optimized the problem of the name confusion of the Sect Sister event Optimized the conditions of the event of driving away from the sect, so you won't be stalking for too long Optimize the feedback violation problem in the relationship between initial NPC and players Optimize some character textures Optimize some text adjustments Optimize some code Compatible the incorrect player data when enter game Modify the default resolution configuration to 1080p Installed lens sensitivity adjustment Add a progress bar to the loading interface Added easter egg dialogue for the beggin NPC Added some skill animation in combat
v.0.8.15.0 patch notes
repair 1. Fix the script error of the true method. 2. Fix the problem that the multi-stage strike point of the Sword of Defeat is wrong. 3. Fix the problem that the script passed parameters incorrectly and reported an error. 4. Fix the problem that the animation may be played repeatedly when the NPC faints. 5. Fix the problem of repeated playback of cg animations when entering the game. (It will be played again after the update, and then it will be normal).
Optimization and addition 1. Remove the scorching buff from Eagle Chasing Terrace. 2. Optimize the adventure text
Early Access Release Log: Internal Test Summary +Version Status
If you have ever run beta or demo version of The Matchless Kungfu, please use "clear all data" on the main menu first to start playing Early Access version, since we have changed the structure of save files.
Greetings to all players who have been following us.
With the support of everyone since the 2021 bilibili game festival, The Matchless Kungfu was released today in an Early Access form to meet you.
Compared to the emotions of the previous month, the apprehension has actually been diluted quite a bit now. On the contrary, today we would like to talk to all about the current version and our plans for the future with an honest and open mind.
For this kind of game, Early Access seems to be a reasonable and necessary process. As a content developer for this type of game, we are eager for the feedback from the community to digest and create the right content for development.
Below we'll go over the current version of the situation as best we can. Rather than painting a big picture, we'd like to give you enough information to determine whether or not it's a suitable purchase for you at this stage. For those who want the full version, we would recommend following our game for now, and staying tuned to our announcements.
First, the summary of the August internal test.
During the August close beta, we received help from beta players, located and fixed a cumulative total of 200+ bugs, and optimized several issues of concern based on players’ comments, and completing several updates. For example, the archery tower in the sect, which caused a lot of unnecessary trouble for everyone, has been cut out for the time being in the current version; The maximum number of talent points for each ability after the return to Karma is also shown in a clearer way; The doctor NPC interaction option adds help for healing, and so on. There are also various optimization items, which will be too many to list here. Compared with before the closed beta, our repair scope should have covered the early, middle and late stages of the current game. The version is much more stable, but there are still various unnoticed problems. However, we are excited to receive more bug reports from players after the Early Access release, which will be very much helpful to us and the game.
2. Problems and considerations in the current version
Through your feedback in our community comments and internal test comments, we have summarized several issues that still exist in the current version and need to be improved and supplemented in the future:
1) Adaptation issues and difficulty adjustments in the novice stage;
Many gameplays of the game itself are actually composed of some ideas hatched within the team, and we are also very happy to have been recognized by some players in the community, but this release will still target many players who have never experienced this game before. In view of this consideration, the novice stage of the current version has changed compared with the demo version of the Steam Next Fest. We have adjusted the performance of the opening plot and early Land Blocks. We believe that this version’s difficulty in the early stage is more friendly to novice players. If you encounter any problems in the experience, or there are things you need to know but not included in the Heavenly Scroll, welcome to join our complain in our "submit a bug" feature in game main menu, or join our Discord channel and share your idea.
2) Depth of martial art, management, life, and NPC interaction
In the current version, you will see that we have added a little more content for sects, life sim and NPC interaction. However each of these systems still have long way to go. For example, there currently are no richer and special interaction options after the marriag. We will consider comprehensively, and then present these contents to players in the form of successive updates or major version updates. There is also the long-awaited baby-making system, which already has an implementation plan and will be updated at the right time.
3) Not the smartest NPC yet
Ashamed to say, we still have a lot to make up for in terms of NPC behavior logic. And we believe that this will also be a long-term accumulation process. For example, the current owner of the building does not have a corresponding identity, and when goods are out of stock, NPCs will not issue tasks for players to collect materials, NPCs can easily jump around in a certain place, and so on. At the same time, the linkage between the NPC's behavior and the adventure system is fun but also requires rigorous tuning. The current version does not do a good enough job on this point, so it will lead to some contradictory behaviors of NPCs. But we believe that with the update and iteration of the game version, old players will find that NPC will give people a little surprise from time to time; and every time new players join, they will have different feelings about NPC interaction.
4) The Complement of Adventure – the “random” little story between you and the NPCs
This is something we've been hoping to find time to add to. Although the overall positioning of "The Matchless Kungfu" is high-degree-of-freedom sandbox, as a martial arts-themed game, we also hope that players can experience rich and exciting stories of the world. Compared with traditional martial arts, we have designed a set of [Adventure System]. Ideally, all adventures can be connected through a net-like system to give players a sense of [story]. The current version has 80+ short adventures and nearly 20 long-term adventures. Among them, the current version of the long-term adventure is relatively “silent” due to the triggering conditions, not all players can trigger these stories in one game. This is something that needs to be kept efficient and updated for a long time, and it is also one of the reasons why we hope to meet you in the way of early access. Many designs relying on community co-creation require everyone to have the premise of playing the game. We also hope that you will pay more attention to our community event in the future, and bring your favorite martial arts content to "The Matchless Kungfu".
3. Public development schedule and mod support issues
We must also convey to you again: the Early Access version released this time is not a finished game. We will continue to add content in the subsequent development process, and test major updates through the test branch.
In order to let everyone – in case there is any – that wish to know more about our development progress have a place to see it, we have opened our development progress list directly to players. Heroes, you can click the link below to view and supervise:
https://shimo.im/tables/Wr3Dpx60BWC9ZG3J?table=OdCFAH5ZJFU&view=cJ08HlqrgbO#/ 【Please copy this link and paste it into an external browser for access. For some reason, this website is being recognized as a dangerous site by Steam, but it is simply a work scheduling table.】
* Please notice that the content of this link is not translated into English. You might need a little help from web translation to understand what we are dealing with now. In the early days after the early access version is released, we will focus on solving the existing bugs of the version, and keep up with continuous small optimization and adventure filling. Then develop and test our "big ones" one by one.
At the same time, we have always kept in mind the issue of whether the workshop is open, which is of great concern to the majority of players. However, the early access version will face frequent changes and updates in the early stage. We are also very worried that if we ope n the workshop/mod support too soon, the mods that players and friends have worked so hard may be failed overnight, causing losses and troubles. So please heroes for now to stay tuned to our official account for good news!
Finally, thank you heroes for your support and attention to our game. We will, as always, listen to players' opinions and suggestions, continuously improve the game, and bring you a better gaming experience. It will be our happiest thing if anyone can have unique fun in this Early Access version, give suggestions and witness the growth of The Matchless Kungfu! See you in our patch notes! !