1. Optimize that pets being ridden are not displayed in the management list 2. Optimize the handle logic of the command interface and skill selection interface 3. Fixed the problem of animation misalignment when a newly tamed eagle is mounted immediately. 4. Fixed the issue where after a player is hosted as an NPC, becomes someone else's team member, and then uses that character to enter the game, the player cannot be controlled. 5. Fixed the problem that pets cannot be released in the pet management interface 6. Fixed the final effect of the loudmouth [Unconscionable], which incorrectly added the reputation of [Dehumanizing] to the user.
20231215 v0.11.2.0 update
Optimize the NPC decision-making logic when the battle fails 1. Fixed the problem that the mouse click on the art learning interface has no selection effect 2. Fix the problem that the NPC meridians may be operated incorrectly in controller mode 3.Fixed the problem that after the NPC learns the unique skills of the genre, the corresponding unique skills will not be automatically equipped 4. Fixed the problem of incorrect operation logic in the plot reward river controller mode 5. Fixed the issue where the animal’s weight-bearing attributes were incorrectly configured, resulting in too low movement speed when riding 6. Fixed the incorrect description of reputation in the Heavenly Scrolls 7. Fixed the problem of incorrect proportion of reputation gained when challenging sect members with higher positions than oneself 8. Fixed the issue where reputation did not affect the price of books purchased from the bookshelf 9. Fixed the problem of incorrect genre data after changing the sect leader 10. Fixed the problem of incorrect mouse selection in the teaching interface 11. Fixed the problem that the handle button prompts in the teaching interface and subordinate management interface were not displayed correctly
20231215 v0.11.2.0 update
Optimize the NPC decision-making logic when the battle fails 1. Fixed the problem that the mouse click on the art learning interface has no selection effect 2. Fix the problem that the NPC meridians may be operated incorrectly in controller mode 3.Fixed the problem that after the NPC learns the unique skills of the genre, the corresponding unique skills will not be automatically equipped 4. Fixed the problem of incorrect operation logic in the plot reward river controller mode 5. Fixed the issue where the animal’s weight-bearing attributes were incorrectly configured, resulting in too low movement speed when riding 6. Fixed the incorrect description of reputation in the Heavenly Scrolls 7. Fixed the problem of incorrect proportion of reputation gained when challenging sect members with higher positions than oneself 8. Fixed the issue where reputation did not affect the price of books purchased from the bookshelf 9. Fixed the problem of incorrect genre data after changing the sect leader 10. Fixed the problem of incorrect mouse selection in the teaching interface 11. Fixed the problem that the handle button prompts in the teaching interface and subordinate management interface were not displayed correctly
20231208 Update Announcement v0.11.0.0
1. Add support for Gamepad 2. Added a new combat option when the Nozzle battle fails 3. Added some system prompts when the dummy interacts 4. Added skipping option for Nozzle events 5. Optimize some interface logic of the Nozzle interface 6. Optimize the display logic of the Nozzle button 7. Add frame limit setting to the setting interface 1. Fixed the issue where frequent role switching in the login interface would lead to overlapping roles 2. Fix the error that may be caused during the Nozzle battle 3. Fix possible errors in the construction interface
Controller adaptation trial run has been updated!
Hello heroes! Long time no see. Currently, we have updated a pretty rough version of controller support based on Xbox-like controllers. However, as it is our team's first attempt at controller adaptation, we lack experience in many areas, leading to unexpected issues. The game itself has a more complex interface and system compared to traditional RPGs. Additionally, we need to design a set of controller-based point-and-select release operation modes specifically for the combat system.
Due to these challenges, the launch date for controller adaptation is slightly later than expected. During this early stage run, we will continue to do some research on other good sandbox, strategy, simulation and 3D RPG games, so to optimize the button mapping and operation design for the controller. Thank you for your understanding and support.
We highly welcome heroes to provide feedback on any counterintuitive, difficult-to-operate, operation-fatigue, or inoperable issues during the experience. We also hope that experienced heroes in this regard can offer precious suggestions!
We'd really appreciate your support, folks!
The Matchless Kungfu | 2023 TGA trailer
Thanks for all you support! Although the Matchless Kungfu is still an early acess version, we will keep our heart and continue to improve, to bring a richer and more interesting experience for all players. You are the chosen one, and hope you would enjoy this free and real martial arts.
20231204v0.10.3.0 patch update
1.Fixed the problem that the chatter gets stuck the more you play. 2.Added localized translation
20231202 v0.10.2.0 PatchNotes
1. Optimize the display logic of team formation and stealing buttons 2. Block some sound effects during battles 3. Block the sound effects of meridian clicks 1.Fixed the problem that the Nozzle of Insulting people was not unlocked after fabricating rumors. 2. Fixed the issue where the cannon button would be displayed incorrectly when preparing for battle in the martial arts competition. 3. Fixed the problem of missing prompts during martial arts dummy training 4.Fixed the problem that inviting the other party to join the sect through talking may not work. 5. Fixed the problem of incorrect display of UI and text due to lack of localization of Traditional Chinese and English.
20231201 Update Announcement v0.10.0.0
1. Newly added Nozzle system: a new non-combat interactive gameplay 1. Reduce the number of attitude emoticons when force diplomacy generates attitudes 2. When the sect Duel without choosing a disciple, you can fight alone 3. Added prompts for opening up land when the sect has no disciples 4. Optimize the problem that after DLSS is turned on, residual images may be displayed. 5. Optimize the frame rate increase after turning on DLSS 1.Fixed the problem that some adventure events could not work 2. Fixed the issue where land development work was not removed in some cases 3. Compatibly handle the situation where no one participates in the Sect Duel 4. Fixed the issue where the sect banner could not be created when opening a plot of land in some cases 5. Fix the problem of inconsistent display time of opened plots 6.Fixed the problem that when the sect does not have a warehouse, the sect will still be sent flying pigeons to obtain the income 7. Fixed an issue that may cause the game to crash when decomposing a large number of equipment at one time 8. Fixed the problem that the force relationship data was not refreshed, causing the force relationship interface to display errors 9. Fix the problem of stuck in enemy selection interface 10. Fix the problem of incorrect influence trade function 11. Fixed the issue where the value of the items provided by both parties may be calculated incorrectly during the transaction
【Verbal Duel System Update】 Talk your way to beating enemies!
Hello, heroes! We're back again! How's everyone enjoying the new sects and the steam Workshop? With this latest update, the Verbal Duel System has finally arrived for all you warriors. Have you ever experienced being knocked out by bandits due to insufficient strength, chased by enemies, or captured and imprisoned by other sect leaders? Since your martial arts skills may not be enough, why not give "Verbal Duels" a try Without moving a muscle, defeating enemies solely with a silver tongue, without a drop of blood spilled. This novel experience awaits all you heroes in the latest Verbal Duel System update Certainly, at the beginning of the version update, the Verbal Duel System is bound to have some issues. We welcome all heroes to submit problems through the in-game bug button or through the Steam comment section, helping us identify bugs and optimize the Verbal Duel System!
Below is an introduction to the content of the Verbal Duel System in this update:
1.System Introduction
After updating the game to the latest version, players will find the Verbal Duel button options in the interface when engaging in combat, trading, and regular interactions with NPCs. Players can use Verbal Duels to weaken the opponent's strength or defeat them directly during combat. In trading, players can negotiate prices, persuade the NPC to offer discounts, or even enhance the NPC's goodwill. Additionally, players can use Verbal Duels to deplete the opponent's health before a battle, thereby eliminating their intent to attack.
In verbal duels, the player's and opponent's Spirits determine the "health" of both sides. The central bar, known as the Clash Bar, displays the current situation of the verbal duel and the intensity levels of the verbal exchanges for both sides. The numerical values below the characters' avatars represent the "Clash Value" of each side, which can be considered as the current total Eloquence (attack power) of each side. During the duel, the difference in Clash Values between the two sides affects the Clash Bar, causing it to increase or decrease. If the attacker's Clash Value is greater than the defender's, the Clash Bar moves toward the defender, and at the same time, the attacker's Spirits increase while the defender's Spirits decrease.
At the start of a Verbal Duel, two random verbal duels and three fillers will be drawn from the player's unlocked verbal duel pool and added to the verbal duel lineup. Each verbal duel has a base "Eloquence" value, which can be understood as the verbal duel's "attack power." Additionally, each verbal duel has its unique effect. By combining various effects, their "Eloquence" (combat power) can be enhanced.
During the battle, nine verbal duels will be randomly drawn from the verbal duel lineup and arranged in the verbal duel attack column. At the end of each round, the base "Eloquence" of all verbal duels for that round will be calculated, along with the cumulative total "Eloquence" values (attack power) after considering the effects.
After each round, players can draw three verbal duels from all unlocked options, choose one to add to their verbal duel lineup, or skip or delete them. This allows players to gradually build their own combination of verbal duels in their lineup (Note: Each battle will have a fresh draw, and the verbal duel combination cannot be carried over to the next verbal duel battle) (After training the ability through Verbal Duel battles, the maximum number of verbal duels that can be drawn per round can be increased to six options)
Some verbal duels can serve as ingredients for synthesizing new verbal duels. If they have all been effective in a single clash, they can be combined to create a new verbal duel (provided that the synthesized verbal duel has already been unlocked). Example:Give Advice×2 +Like It Is ×1 Can be synthesized asTemptation After choosing to synthesize, the material verbal duels will disappear from the verbal duel lineup. Synthesized verbal duels often come with higher base "Eloquence" (attack power) and special finishing move options
After winning a verbal duel, the player enters a selection phase. If a synthesized verbal duel with a special finishing effect has been created during the duel, the player can choose from multiple options for the finishing move. If the player is not satisfied with the victory target on the left, they can choose to continue using verbal duels (which can include those from the previous verbal duel lineup) to accumulate multiple challenges and improve the numerical results of victories.
Friendly reminders: ●After winning a Verbal Duel in the regular interaction interface, there will be standard victory options that can make the opponent appreciate the player. ●After winning a Verbal Duel in the trading interface, there will be standard victory options that can persuade the opponent to lower the selling price. (Not effective against coins, and it cannot directly take the coins from NPCs.) ●After winning a Verbal Duel in turn-based combat, there will be standard victory options that can make the opponent abandon their attack intent.
If a player fails in a Verbal Duel, their Spirits will be reduced as a penalty.
2.Verbal Duel Ability Development
After the update, players can see new branches of Verbal Duel abilities in the ability interface. They can enhance their "Oratory Skills" by engaging in continuous Verbal Duels.
1.Basic Verbal Duel: Unlock more verbal duels (Unlocked verbal duels remain permanently accessible, and new characters can also use them). 2.Enhance Spirits: Increase the maximum spirits limit. 3.Rethink:Increase the number of times a player can reconsider and choose a different option during Verbal Duel selections. 4.Contemplation: Increase the number of times a player can delete verbal duels from the verbal duel lineup. 5.Open-Minded:Increase the number of times a player can reconsider and choose Verbal Duels each round in Verbal Duels
At the same time, players can also see their currently unlocked verbal duels and some verbal duel unlocking conditions in the lower-right corner, where verbal duels are collected.
The above is the content introduction for the Verbal Duel System in this update! Words can be as powerful as actions, come and experience the Verbal Duel System where you can subdue enemies without drawing a sword! If you encounter any issues or have suggestions while playing the new Verbal Duel System, as always, feel free to let us know through the in-game bug submission link, Steam forums, or the comment section of this post!