The Maze: Humanity cover
The Maze: Humanity screenshot
Genre: Simulator, Adventure, Indie

The Maze: Humanity

Revive bug fixed!

It has been fixed.

uWu

Gabriel.

I broke the revive ability with the new update!

I broke the revive ability with the new update, sorry about that!

Should be fixed tomorrow.

New Player Models Update and 25% Discount!

New Player Models Update is here and the game is on 25% Discount from May 5 at 10 AM PDT (2 PM GMT-3) till May 12 at 10 AM PDT (2 PM GMT-3)!



(Old players, might need to update their height settings. Also old player can change their models in Customize Player Model in the Login Scene)

I have added 3 new player models, A Templar, a Mage and a SciFi Soldier(Although they're just visuals).

I’m currently adding an Endless Survival Mode with Waves, might be done in about 2 weeks or less.

We got some somewhat big changes and fixes as well.


Changes and Fixes.


  • The shop wasn’t working for new players, I apologize about that.
  • Small pockets now are on the side of the hips.
  • Small pockets now vibrate when you hover your controller there.
  • Guns now can be held with secondary hands at the grip, for people that like to reload with the grip hand.
  • Player UI that appears in front of camera set slightly more forwards.
  • Weapon Shop now have labels for guns and melee.

FPS should be better!

FPS should be better now, however the light shadows are a bit strange sometimes.

Please let me know how it goes!


Gabriel.

32 new Weapons added!

Finally the new update is here! I have added about 16 new guns and 16 new melee weapons!

Thank you Devin and 3ch0_i7 for helping me test the update!

Some guns are now sci fi, some have reddot or laser sight built in.

Also added enchanted melee weapons, so some weapons have now an ultimate attack, where an effect will play and area damage enemies, however some have cooldowns as long as 30 seconds, use them wisely.









New Act 2 Released and 25% Discount!


FIrst of all! Thank you for the newπŸŽ‡new position reviewers🌟!



πŸ”₯ New Update: Act 2 Demon Realm Unleashed! πŸ”₯


I'm pumped to announce the release of the update Act 2: Demon Realm, after four months of intense development, it's finally here!

Thank you Andro, Casey, David, Devin, Death, P for helping me test it!






What's New:


8 news opponents, 1 boss, new scenarios! To unlock Act 2, first beat an Orc Warlord, then a Templar will appear right as you exit the first room inside the Lobby, then go left to the open door where the corpse of a filthy demon is.

Be very careful! These new mobs are way stronger, pick your shot, aim for the head or lower torso, protect your head and torso if they manage to get close, block ranged attacks.

Soon there will be more updates, the next one will be more weapons!

I hope you're all getting lots of gainz and working out a lot!
πŸ’ͺπŸ˜€πŸ’“πŸ³

Weapons not spawning in Boss Room still happening. Working to fix that!

Weapons not spawning in Boss Room still happening. Working to fix that!

Please send me your log files if you see any of these 3 bugs.

There are 3 annoying bugs that may have possibly been fixed.

One of them that I only found out yesterday is this one. It seems when you start the Maze, the previous scene is not unloaded. I did some changes to some codes that might have fixed it, if not please follow the instructions at the bottom of this page.




Second one is going to the Boss Room without any weapons, I also changed a few things, however I think it probably is not gonna fix it, if it happens. Please send me the log files.

Third if not being able to revive your teammate using medkits, send me the log files below just in case:



Small bugs fixes

Fixed a few bugs(hopefully)!

Thank you for Ali and James for helping me test the game!


  • Maybe fixed the medkit not being able to revive teammates, it did work when I tested just now.
  • Fixed getting stuck in the loading screen when trying to go back to the Login Scene.
  • Fixed new players spawning with a double barrel and flashlight when they didn't even purchase any weapons at Tim's Shop.



Working on Act 2! Will have a few teaser media soon!

Hope you guys are eating tons of eggs πŸ’ͺπŸ˜€πŸ’“

Starting Act 2 Development and New Exit and Starting Room Update!

Hey Maze Runners!


First of all, I really tried breaking things and fixing the disconnecting issue by adding a reconnect setup, however Photon(the network system I use) is so bad that is deletes a bunch of things when a player reconnects, and for me to fix that I would have to really break many other core components, so the game will continue having disconnecting issues unfortunately =/ (I will never use Photon again)


And I released an update that will give a better continuation to the runs, meaning that if a player is in the Ruins area per example, the exit will match the Ruins, instead of having a random tiny 80s Vintage Cafe room in the middle of the Ruins, now it will have a tiny Ruins room instead, and the starting room on the next part of the run will also start in a Ruin area, such as the examples below:







In other news, I will start developing Act 2!


Other updates


  • Added Reset Options, so you can repurchase other upgrades, there is a slight cost for that however.
  • Fixed holding both triggers disconnects from room.
  • Fixed naginata not appearing in the merchant shop.
  • Fixed a few guns not instantiating ammo, it seems some still do not instantiate.
  • Tutorial wall collider was in a wrong position.