The Act 1 Boss weapon glitch is fixed! Now go to the gym! πͺπ€
Act 1 Boss Bug! Fixing it!
There is a bug at the Act 1 Boss Scene where you spawn without weapons, currently fixing that! And sorry about that too!
The Cutest Dev Gabriel.
20% Discount, Merchant Update and I'm on Fiverr now!
Hey Maze Runners!
For those that don't know, a couple months ago, both of my base stations stopped working, a few of you offered to donate or help out somehow, and I really appreciate it! πTim Bookoutπ sent me his old base stations and thanks to that I was able to continue developing The Maze! Thank you so much Tim! And also Casey for providing the voice and, Andro, Devin, P and Mikey for helping me test the new update!
And for that I added a Merchant in the game called Tim! So now you will be able to purchase your favorite weapons and bring them to the Maze with Tim's Shop! I hope you all enjoy!
Also the game will be on 20% discount from the 9th to the 16th ;)
And I would like to announce that I'm now on Fiverr! I'm not comfortable about creating a Patreon and asking for financial support without giving something back, so if you need help with starting, creating, prototyping, modifying, debugging, making or modifying a game to work with Multiplayer, editing images, generating AI images, editing audio and videos, creating simple 3D models, marketing and learning Unity Development, whether it's VR or flatscreen, single or multiplayer, Photoshop, Adobe Premiere, how to market, please let me know!
Fixed when player exited to the next level, sometimes the weapons that they were holding would glitch and get stuck on something.
Fixed a ground tile without collider in the corner of the Lobby Scene, which would cause the player to fall without end.
Fixed text saying "Another played joined" being permanent, now it will disappear after a few seconds.
Hope you guys are eating clean, eating lots of eggs π³ and working out! πͺππ Gabriel
Thank you Tim for the Base Stations!
My friend Tim sent me his base station that he had lying around! It arrived this weekend and it's working all good. Will start updating The Maze right away, thanks again Tim!
For the next big update I'm planning on adding a Merchant, and the name of the merchant will probably be named Tim ;)
20% Discount, Weapons now stick with Player and Help needed!
Hi everyone!
First of all the game is at 20% discount until the 4th of August!
Second, now when you enter a portal, you keep your weapons, medkits and ammo until the player loses or beats the boss.
Third, about 2 months ago one of my base stations started making a very loud buzzing sound until I heard a pop, then this week my remaining one did the same thing, has this happened to anyone? I would like to ask if one of you has an old used HTC VIVE Base Station that you could donate, for those that don't know, I'm from Brazil and the taxes here are freaking high to buy a new one. If I can't get one I'll see if someone will be able to repair mine, although my Base Stations are about 5 years old. Please let me know if you can help out π’
Hope you're all getting dem gainz! LET'S GOOOO! πͺππ π³π³π³π³π³
Known Bug: Cannot pick up magazines/clips with a few guns.
Cannot pick up ammo with a few guns, the issues has already been fixed in my editor, however since I already broke the game for the next update, I will have to finish the next update before I can upload a new build, thank you for the patience! πππ
Pocket System Revamped!
New pocket/socket revamped system! Now you can hold 2 small items under your armpits and 2 big ones behind your shoulders(like it was before). However, now there are no magazines that spawn with the gun, instead you find ammo boxes to gain ammo points, and after grabbing a gun, on the opposite side of the hand that is holding the gun, there will be an ammo pouch showing the amount of rounds that you can summon for that gun. However each round has a cost, the stronger the round, the more expensive it will be. So sometimes itβs better to save your shotgun for a bigger opponent instead of wasting a slug on a goblin. And itβs also possible to spend half a mag of a gun per example, then remove the mag and put it back in the ammo pouch to recover half the ammo points, and then grab a brand new full mag or just switch guns if you wish.
Shoutout to Andro(Heavy), Andrew(Rukir), Joijy and Ninki for helping me with this update!
And also welcome to the new players xD
Other updates, improvements and bug fixes made
Fixed floating cube appearing up on the sky.
Fixed spear welding opponents dismemberment not working.
Fixed player doing strange animations when leaning forward or looking down.
Fixed player sending multiple commands to other players in the network of player changing hand animation, causing in waste of network rate.
Going to now see if I can fix the weapon making swing noises while walking, I thought I fixed that but apparently I didnβt. Also gonna make that players can bring their guns to the next part of the Maze and they will be able to carry their ammo point to the next part. After that I wanna add a merchant so players can choose their favourite weapon to start a Maze with.
Wish you all a great start of the week! πͺππ
Small fix and update
Hey Maze Runners! I'm going to be doing some changes with the socket system, for a few reasons, because it's really bad right now, complicated and difficult to use and because having guns with multiple networked mags can lag the server. Instead I'll try to set something up such as the Nightmare Reaper or Boneworks game. The player will be able to collect pistol, rifle and slugs ammo boxes, and the player will have an UI showing how much on each ammo the player has. And if the player is holding the gun with the right hand, that means that somewhere on his left side he will be able to grab a magazine from a pouch, and if the player has per example a simple 9mm glock and pulls a magazine with 20 rounds, it will cost 20 pistol ammo points, if the player instead has a 357 revolver and pulls a six rounder moonclip, it will cost around 18 pistol ammo points per example, being the cost of each 357 round = 3 pistol ammo points. Or it could be that there will be only be one type of ammo point and each type of bullet will have a certain cost. Will see.
Anyway, small update:
Increased range for the secondary grip of guns to not accidentally let go.
Fixed opponents being dismembered for non hosts without the blood setting enabled if the Host has the blood settings enabled.
Fixed sockets being sometimes to the left and difficult to grab, now it will be more in the center.
Also, tomorrow is training day, let's goooo! πͺπͺπͺπ€π€π€
20% Discount and Official Lobby Release!
First of all, apologies for the delay in this update, I was having soooo many issues with the server provider that something that was supposed to take 3 weeks took about 2 months to finish! But it's finally here! However I had to break so many things to make this work, there still might be some bugs, so please let me know when you find them.
I also would like to give a special thanks to the new πpositive reviewers!π
And also for everyone that helped with the Lobby! (IAO) Andro, David, Devin, DieDae, Mikey, my brother in law Eric, Nin, Dominik, Mathias, Oliver, Pyrotic and TohChika!
We also have a slightly new trailer:
Also did some updates and fixed:
Increase revolver ammo socket size, so left handed people can add the moon clip easier.
Fixed snap turning making the weapon lose the secondary grip.
Fixed snap turning making a swing sound.
Made shotgun harder to pump.
Most blades go all the way.
Made machete stop jiggling.
Fixed on part 3 and 4 having in total 8 scouts after a first wave was finished.
Fixed a bowling alley theme table having weird pink material.
Made PPsh, Thompson and British WW2 machine gun much easier to load.
Fixed Shaman fireballs not exploding when hitting the walls or floor.
Let me know your thoughts! And hope you all got some gainz during these 2 months πͺπ€π !!! Gabriel.
Lobby almost ready!
Game now back to working with 3 players, and there seems to be less disconnects, the only issues was when there is more than 1 player at the Boss scene, it won't work. Working on that that.
Shoutout to Andro, Devin, Dominik, Mathias, Nin and P for helping me test!