The Maze: Humanity cover
The Maze: Humanity screenshot
Genre: Simulator, Adventure, Indie

The Maze: Humanity

Lobby working slightly better, however still a few issues

Before it wasn't possible to play with 3 players, however now it's working better.

During loading between the scenes it might bug, however I still found out the reason and it will be fixed on the next build.

Another issue is that the game may loose connection with the server and will go back to the Login scene while loading the Lobby or the Maze.

Working to fix all these issues as well.

Thank you for the patience!

Gabriel.

Lobby Update - Now able to play multiplayer together

Now it's possible to play multiplayer together, however sometimes you might fall from the Lobby area when starting the match.

Lobby Update(Not Official, still issues to fix)

Hi everyone!

Apologies for the delay, I'm having a ton of issues with the Lobby and I had to push the update out, because some players with the Oculus controllers cannot open the Menu.

So you might have issues with the Lobby, specially playing Multiplayer.

Gabriel.

Issue with Oculus Controllers

It seems Oculus made an update that changed the name of how controllers are identified, making it that the game thinks you don't have an Oculus. I will fix that right after I'm done with the Lobby.

Apologies for that.

15% DISCOUNT AND LOBBY TEASER

Just wanted to show a teaser of the Lobby and let you all know that the game is currently on 15% discount!




I should be done with the Lobby in about a week I believe, and I wanted to share a few pictures of how the Lobby is currently looking, the lightning is still not done though xD











Hope you guys are working out and eating clean! 💪😁

Lobby votes results!

Thank you for allowing me to create the Lobby!



Here are the results of the votes!


First question results



Second question results without the heavy votes of The Council



Second question results with the heavy votes of The Council


_____________


I would have preferred to have some sense of order but it seems you all just want to see the world burn 😂

And thou shall have it! 🔥 🌎 🔥 🌎 🔥 🌎 🔥 🌎

This can take between 1 to 3 weeks I believe, will send a teaser in between, and I will sometimes stream me building the Lobby scene on Discord if you'd like to watch and give some feedback:
https://discord.gg/rWtbXURKY3




New Voting Form and Recap!


It’s been a while since the last recap and a lot has happened during the last time, before I continue, I would like to give a shoutout to all the new 🌟positive reviewers🎇!

Thank you so much!






Now I will be talking about the topics below:




  • Next voting form

  • Recap of all updates/bug fixes/improvements

  • New quick updates since last week.



Next Voting Form



So I took a bit more than 2 months working on what was promised, however most of the time was spent adding quality of life and fixing bugs as well, I’m happy that the game is wayyy less buggy than it was a couple months ago.

I would like to make a request now, instead of running a new voting form with all your guys suggestions, I would like to pause that for 1 to 3 weeks so I can add a new Lobby/Login scene, I think it’s going to be really important for the Lore of the game. After that is done, I’ll run the normal voting form. This is all up to you to decide, I will leave the voting form here:
https://docs.google.com/forms/d/1NKVtJGqGrCecjG5yDvg8n0XQtN2AHc2avmQF6s8IlZQ

(REMEMBER TO REACH OUT TO ME IF YOU ARE SOMEONE FROM THE COUNCIL, SUCH AS A CUSTOMER, SUPPORTERS, POSITIVE REVIEWERS, YOUR VOTES HAVE MORE WEIGHT!)


Here are some concept images:



_____________________________________________________



Recap of all new updates/bug fixes/improvements




  • Now it's possible to change Gameplay Settings during Runs, such as setting the grab item mode to toogle or hold, blood, haptics and character voice/grunts.
  • Made the in game menu bigger and easier to read.
  • Part of the blood stream liquid physics after destroying opponents body parts seemed to be "attached" to the opponent, moving in an unnatural way.
  • Improved stabbing opponents, sometimes opponents will still glitch a little, specially while trying to get up while being stabbed. However now if you stab an opponent, it will stop whatever they are doing and after a while they will move away from you while removing the blade from them.




  • Also wherever the opponent is damaged, they will put their hands on the wound, giving a realistic feedback.




  • Made opponents run faster towards players and spawn closer, so there will be less delay of opponents coming towards the players.
  • Increased damage of stabs.
  • Decreased amount of information sent through the network when first starting the game, decreasing the lag.
  • When there were at least 2 players playing, sometimes the lights would turn off, or if the Host left the server, the lights wouldn’t turn at all. That was fixed.
  • There will always be Scouts in the Maze now, even after a Wave. So Waves can always happen until the player can manage to Exit.
  • Made opponents body parts more resistance, except the Head.
  • Added customizable sockets/pockets position.




  • Fixed blood stream being stuck in the air.
  • Improved network items bugs.
  • Fixed other player hitting opponent and not showing hit or sound effects.
  • Fixed voice chat being able to be disabled however not being able to be enabled until the scene changed.
  • Decreased Spider health by 80%.
  • Fixed players being able to drop items in other players sockets.
  • Fixed when creating a new character, the avatar would appear with the same colors of the previous character, however if player did not select any colors, then it would just create a new character with the standard armor colours(red).
  • Made Spiders try to stay a longer distance from the player by 25%.
  • Added customizable graphics. Now you can play around and customize for the best performance.



  • Added volume customization.



  • Fixed spider bugging for non hosts of the server.
  • Fixed game breaking if the host crashed or left the server.
  • Fixed opponents sometimes not getting up after getting knocked down or getting up, falling down and getting up again for non hosts.
  • Fixed stabbing opponents sometimes dealing zero damage.
  • Added First Aid Kit tutorial to the Tutorial Room.
  • Added translation for a few words.
  • Optimized items to decrease CPU usage.
  • Optimized information sent through the Net so it will lag less by a lot.
  • Added Half-Sword technique.




  • Cooler grabbing system.



  • Fixed Shotgun Pump sometimes not pumping bug.
  • Fixed hand angles to fit more with the players real life hand angles.
  • Added option to switch locomotion sides. Making it that the player can move using the RIght controller and rotate using the Left controller.
  • Fixed Tutorial Buttons, now they do not teleport move around once you press them.
  • Made weapons 50% lighter.
  • Fog will slowly change color and intensity according to the Theme area you walk into.
  • Fixed very small sockets not saving position.
  • Added Act 1 Boss




  • Fixed a few weapons being invisible
  • Added new swing/woosh sounds when swinging weapons.
  • Fixed opponents glitching when fighting too close to the player.
  • Fixed katana flying off hand.
  • Synchronized opponent attacks better through the network, so all players will always see the same attack animation, before it would occasionally show different animations.
  • Increased all gun damage by 20%, because sometimes shooting a goblin in the head with a pistol wouldn’t kill it, so it felt unrealistic.
  • Added warning when player is trying to logout during the run, because sometimes player would accidentally go back to the login scene.


  • Twohanded opponents grab the weapon properly when attacking(couldn’t do it for the Boss).
  • Fixed when player 1 would load a gun with a magazine or sight and if they dropped it, whenever player 2 would grab the gun, the magazine or sight would disappear. Finally fixed this!
  • Fixed items sometimes not being able to be grabbed by another player after player 1 already tried to grab it. This too was a very annoying bug.
  • Fixed cocked gun not shooting when another player grabbed it.
  • Fixed shotgun counting as empty of slugs in it if a player loaded it and dropped for another player to grab it.
  • Fixed opponents putting their arms in strange positions when being stabbed.
  • Fixed Act 1 Boss bugging for non hosts of the server.
  • Fixed Act 1 Boss skull rotating when using the ranged spell ability.
  • Fixed not returning to login screen when player died. ( I was testing something and I forgot to change the code afterwards, my bad).
  • Made grabbing indicator bigger.
  • Made player controller collider(what will block the way of opponents), disable for all players, before there would be an invisible collider blocking opponents.
  • Fixed slug making metal noises when colliding with other objects.
  • Fixed opponents standing around not doing anything.
  • Increased volume of the end wave ping noise.
  • Increased opponents' spooked/alert vocal sound.
  • Fixed other player legs animating whenever the player crouched.
  • Made guns magazine/bullets stop spawning on top of guns on the starting room tables.
  • Made melee weapons stop spawning standing on a perfect balanced upward position on the starting room.
  • Put player wrist health bar closer to the wrist.
  • Increased the invisible table lips to avoid slugs falling on the ground for the starting room.
  • Fixed bowling balls not triggering blood particles when hitting opponents.
  • If players or opponents accidentally clip above the ceiling, now will teleport back on the ground.
  • Fixed players able to teleport and walk at the same time after reviving.
  • Added 2 new opponents that are halberd/polearm wielders.



  • Some opponents have a chance of spawning with a shield now, the further the player is in the Maze, the higher the chances of opponents spawning with shields or even bigger and stronger shields.
  • Bullets are now able to penetrate shields, the stronger the gun, the higher the chances of penetrating opponent shields and dealing more damage.
  • Opponents now protect themselves if you aim at them with a gun.



  • Decreased the chances of disconnecting from loading the Maze scene by a lot.
  • Decreased the loading time to 10 seconds instead of 12.
  • Made opponents' bodies fall in a more realistic way after dying(not when getting knocked down, only when dying).
  • That yellow shiny circle won’t show up anymore when players sometimes open the Menu.
  • Melee weapons now are visually represented with the portion of the item you're supposed to grab inside the holster bubble.
  • Increased Shaman Fireballs accuracy.
  • Able to customize hand angle rotations.



  • Fixed players being able to grab weapons and moving even while dead.
  • Fixed only non host going back to login screen after all players are dead.
  • Slowed attack speed so opponents' movements feel less janky, will decrease the speed of other things as well.
  • Increased maximum number of opponents to 8 during the final parts of the run. I managed to remove some unnecessary animations values that were being sent from the host to all the other players in the game




  • Decreased the goblin throwers dust particles amount for their spears because it was causing lag when blocking them.
  • Whenever an opponent would collide their weapon with a wall or the floor, it would always make a damage cooldown activate, making that when the weapon hit the player it would deal no damage, because the cooldown was still active. Made opponent weapons ignore walls and grounds to not trigger this cooldown anymore. This would always happen with the Boss since his sword was so big causing it to always hit the floor first.
  • Fixed the Boss bugging an animation when being stabbed after he reached the 50% health threshold.
  • Boss wasn’t taking damage sometimes, I believe I fixed it.
  • When grabbing some melee weapons with both hands, sometimes the secondary hand would only grab a fixed rotation breaking the immersion, now the angle will be accurate to where the hand placement is.
  • If you grabbed a weapon with both hands and spread your controllers apart, the weapon would jump around a little, this mostly happens with guns, so I made that if the secondary controller is too far away from the grabbing position, it will let go of the gun. Melee weapons don’t have this issue as much.
  • Opponents were still screaming or triggering the wave after being killed after being alerted.
  • Sometimes opponents would get stuck in some pillars at the Ruins area, fixed the opponents path so that won’t happen again.



_________________________________________________



New quick updates since last week.



The stab is a lot smoother now.
Player weapons don’t get stuck as much with opponent weapons.
Smoother body movement for opponents when looking at players and placing their hands on a wounded position.
Disabled the blinking box of where the player is supposed to insert the mag when another player gives a gun that already has a loaded mag.
Opponents do not repeat the same attack anymore in a row.
Thompson cocked bullet wasn’t appearing when player bullet the bolt a little bit.
Fixed spear wilders doing strange hand positions.
Opponents stopped blocking attack after a certain update, fixed it.
Fixed weapon making swing sounds after player walked and stopped walking.
Made opponents more difficult of getting knocked out.


_________________________________________________


I hope you are all working out and eating healthy as usual! 💪😁🍳

Gabriel















Bigger Horde Update!

Bigger Horde!



Thanks Devin and TohChika for the help and feedback!

I managed to remove some unnecessary animations values that were being sent from the host to all the other players in the game, with that I managed to increase the amount of max opponents front 3,4,5 to 5 and 8. Now part 1 will have max of 5 opponents during a wave, and all the other parts will have 8 maximum opponents, which makes the game wayyy more difficult, but now it actually feels like you are fighting a horde.



I’m gonna start working on the stabbing and melee weapons swinging, I’m gonna break some things to try to fix that, wish me luck.


Updates, improvements and bug fixes made



  • Increased maximum amount of opponents to 5 during part 1 of a wave, and all the other parts will have 8 maximum opponents.
  • Decreased spider health by 50%, because now that there are a lot of opponents to kill, dealing with the spiders was hard.
  • Decreased the goblin throwers dust particles amount for their spears because it was causing lag when blocking them.
  • Whenever an opponent would collider their weapon with a wall or the floor, it would always make a damage cooldown activate, making that when the weapon hit the player it would deal no damage, because the cooldown was still active. Made opponent weapons ignore walls and grounds to not trigger this cooldown anymore. This would always happen with the Boss since his sword was so big causing it to always hit the floor first.
  • Also the Boss would bug an animation when being stabbed after he reached the 50% health threshold.
  • Boss wasn’t taking damage sometimes, I believe I fixed it.
  • When grabbing some melee weapons with both hands, sometimes the secondary hand would only grab a fixed rotation breaking the immersion, now the angle will be accurate to where the hand placement is.
  • If you grabbed a weapon with both hands and spread your controllers apart, the weapon would jump around a little, this mostly happens with guns, so I made that if the secondary controller is too far away from the grabbing position, it will let go of the gun. Melee weapons don’t have this issue as much.
  • Opponents were still screaming or triggering the wave after being killed after being alerted.
  • Sometimes opponents would get stuck in some pillars at the Ruins area, fixed the opponents path so that won’t happen again.
  • Decreased amount of XP by 50%. I’m thinking about increasing the currency reward, let me know your thoughts.


Keep up the gainz! Free range eggs and olive oil instead of vegetable oil! 💪💪💪

2 New Opponents, Shields, and much more!

Update News

Apologies for the delay, I ended up updating my Editor which caused me a ton of issues, however I believe it was a good thing, because I found out how to decrease the chances of players disconnecting when loading to the Maze scene and I will also be able to decrease the loading time to way less than 12 seconds on the next update.

Thanks to Devin, Foolian, TBechs, Overweight, Rusteh for helping me test the new update, and DieDae and Ninlilizi for helping me fix a few issues!


Updates, improvements and bug fixes made


  • Added 2 new opponents that are halberd/polearm wielders.

  • Some opponents have a chance of spawning with a shield now, the further the player is in the Maze, the higher the chances of opponents spawning with shields or even bigger and stronger shields.
  • Bullets are now able to penetrate shields, the stronger the gun, the higher the chances of penetrating opponent shields and dealing more damage.
  • Opponents now protect themselves if you aim at them with a gun.

  • Decreased the chances of disconnecting from loading the Maze scene by a lot. I will also be able to decrease the loading time to way less than 12 seconds in the next update.
  • Made opponents' bodies fall in a more realistic way after dying(not when getting knocked down, only when dying).
  • That yellow shiny circle won’t show up anymore when players sometimes open the Menu.
  • Melee weapons now are visually represented with the portion of the item you're supposed to grab inside the holster bubble.
  • Increased Shaman Fireballs accuracy.
  • Able to customize hand angle rotations.

  • I believe I fixed players being able to grab weapons and moving even while dead.
  • Fixed only non host going back to login screen after all players are dead.
  • Slowed attack speed so opponents' movements feel less janky, will decrease the speed of other things as well.




Not sure what I will do on the next update yet, I might break a few things to try to make weapons weight feel more immersive and also improve the stab system. We will see.

Hope you are all training, meditating and eating lots of eggs 💪😁🍳


Gabriel.

Fixed network item bugs!

Update News

Thanks MadNitro for helping me test this!

Fixed a bunch of networking item bugs! Some of them were annoying me for months and months.


Bugs fixed and Improvements made


  • Fixed when player 1 would load a gun with a magazine or sight and if they dropped it, whenever player 2 would grab the gun, the magazine or sight would disappear. Finally fixed this!
  • Fixed items sometimes not being able to be grabbed by another player after player 1 already tried to grab it. This too was a very annoying bug.
  • Fixed cocked gun not shooting when another player grabbed it.
  • Fixed shotgun counting as empty the amount of slugs in it if a player loaded it and dropped for another player to grab it.
  • Fixed opponents putting their arms in strange positions when being stabbed.
  • Fixed Act 1 Boss bugging for non hosts of the server.
  • Fixed Act 1 Boss skull rotating when using the ranged spell ability.
  • Fixed Act 1 Boss ragdolling/flying after dying.
  • Fixed not returning to login screen when player died. ( I was testing something and I forgot to change the code afterwards, my bad).
  • Made grabbing indicator bigger.
  • Made player controller collider(what will block the way of opponents), disable for all players, before there would be an invisible collider blocking opponents.
  • Fixed slug making metal noises when colliding with other objects.
  • Fixed opponents standing around not doing anything.
  • Increased volume of the end wave ping noise.
  • Increased opponents' spooked/alert vocal sound.
  • Fixed other player legs animating whenever the player crouched.
  • Made guns magazine/bullets stop spawning on top of guns on the starting room tables.
  • Made melee weapons stop spawning standing on a perfect balanced upward position on the starting room.
  • Put player wrist health bar closer to the wrist.
  • Increased the invisible table lips to avoid slugs falling on the ground for the starting room.
  • Fixed bowling balls not triggering blood particles when hitting opponents.
  • If players or opponents accidentally clip above the ceiling, now will teleport back on the ground.
  • Fixed players able to teleport and walk at the same time after reviving.







I still have to fix when a gun dropped by another player that has a magazine will still appear a yellow highlight (the indicator of where the magazine should be inserted) when grabbed even while the mag is already in it. I forgot about this.

Will break the game a little these next few days, will try to make stabbing feel better, make heavy weapons move better or be more immersive. And improve opponents afterwards.


Hope you are all working out and eating lots of eggs! 💪😁🍳
Gabriel.