Better damage UI effect, bunch of bugs fixed, and DieDae is an official Dilf!
Update News
UI Changes
Added a more smooth and better effect to show when the player is damaged, thanks again for the feedback TohChika!
Bugs
The Odyssey controller bug has been fixed. Thank you very much DieDae, Falcon, Miizaco!
Fixed the black screen bug on the display monitor for Oculus users, thank you DieDae and Guin3a P1gg for helping me with this.
Weapons were still doing the wind noise when equipped in a slot. Now that’s fixed, thanks Guin3a P1gg for letting me know.
Fixed weapons floating in the air when the player holding them suddenly disconnects.
Currently working on.
Currently working on adding grunt sounds when a player is attacking, receiving damage or dying.
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A UK customer started the game with the Japanese language. If this happened to you, please let me know.
And special thanks for DieDae for buying me a bunch of tools and assets to help me with the project, this dude is a real Dilf.
Update News. Fixed Asian Characters, thank you again TohChika!
Update News
Fixed Asian Characters, thank you again TohChika!
Something I didn’t know was that each japanese, korean and chinese needs their own font to be read properly, otherwise it kinda looks like this “yѳur ҭєxҭ lѳѳκs κιnd ѳf lικє ҭЋιs”. I believe that was fixed. Thanks again TohChika-San!
UI Changes
Added a globe icon next to the icon, in case the player is lost in another language, now they can see the globe icon.
Bugs
If player had an item on the backslot, and you tried to hover an item there, it would vibrate the controller a lot. Fixed that.
Fixing current Bugs
Odyssey controller Menu Button not working. Thanks to DieDae, Falcon and his brother Miizaco for helping me with this yesterday, this is my number 1 priority now.
It seems melee weapons on the backslots still make wind noises while running.
When the game is open, it doesn’t show on the monitor for some people.
If host has a crash or the internet disconnects, the items that they are holding or inside their slots will stay floating.
(Also, anyone has a WMR controller with the A and B buttons? Is my game working properly for you?)
Added a black box around player while loading, so players cannot see where the Exit Room is spawning.
Bugs
Fixed sometimes when server owner changed scenes, the other players would go to the login scene and the Host kept stuck in the loading scene. (If it happens again, please let me know).
Health Bar wasn’t syncing properly.
Update News
Update News
Gameplay Changes
Added a black box around player while loading, so players cannot see where the Exit Room is spawning.
Bugs
Fixed sometimes when server owner changed scenes, the other players would go to the login scene and the Host kept stuck in the loading scene. (If it happens again, please let me know).
Health Bar wasn’t syncing properly.
Update News
Gameplay Changes
Made it easier to pump shotguns.
Decreased the running speed of opponents and removed when they sprint towards you and follow up with an attack. My idea was to force players into fighting opponents, without them cheesing and avoiding fights, however many players were finding the sprint a bit strange, so I removed it. In the future I will find a way for the player to not be able to avoid fights or motivate the player to take the fights.
Made opponents harder to trip (this time I found out how to properly do that).
Bugs
Medkit didn’t have the option to toggle grip or hold grip.
Update News
Bugs
Fixed opponents occasionally not detecting players.
Fixed opponents standing behind other opponents instead of side stepping to get into another angle.
Fixed weapons making woosh noises with every single movement.
Opponents Gameplay Changes
Made it more difficult for opponents to trip and fall.
Made ragdoll physics a little bit smoother.
The Maze Early Access is Finally Out!!!
First of all, I wanna thank my family and everyone that has helped in the release of The Maze!
I know that the game lacks a few things, such as more Acts, new playable characters, a better RogueLite experience and a higher quality scenario, and that is due to funding. However I hope with the release I will be able to acquire better assets, tools, and hire a 3D model designer to add the new playable characters, and not have to hold back anymore.
Most of the ideas to add changes and new things to the game are gonna be through voting. I will send a link to all my newsletters subscribers where they can decide what will be added/changed/spent time working. For example, new Acts, how’s the new Act gonna look like, more optimization, more bug fixing.
Scroll to the bottom of the website to subscribe to the newsletter to receive future links to be able to cast your vote: https://www.initiativevr.com/
If you see potential in this game and want to help me secure more funds to keep improving on this project, please consider leaving a ✨positive score review 🎇 in Steam. It helps soooo much us developers. If you cannot purchase the game yet or simply want to help, wishlisting the game is also really good for helping out or telling your friends =)
You can contact me through gliealonso@initiativevr.com.
See you all within The Maze!
Text Damage color changes, player projectiles optimization and quality of life
Update News
Main
Added a lot of optimization for player projectiles(specially guns) and text damage that are sent to other players.
Bugs
Some settings weren’t being saved, such as for locomotion or video settings.
The first 3 rooms are supposed to only show Loot Reward options, but instead it was showing Healing or Item shop.
Teleport stopped working after new build, fixed that.
Visual
Made laser pointer for menu closer to the hands.
Players' standard damage will be in white text, critical hits(such as headshots) will be displayed in red, other players' damage will be displayed in grey.