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The Otherwilde

2.1.6


-Hotfix for empty storage containers on load
-Changed Alchemical Cauldron building requirements to remove water jars. Those may come back later, but they're uneccessarily difficult for now.
-Updated some static meshes that had placeholders.

2.1.5

-Hotfix for people trying to play the "coming soon" multiplayer
-Doubled weight limit to make building easier
-Some fixes for player deaths

2.1 Hotfix

2.1
-Hotfix for loading bug
-Fixed fountaining animals
-Fixed critical save / load issue.
-Updated durability bar.
-Fixed damage multiplier and resistance issues that occasionally came up.
-Fixed farm crop static mesh on client side.
-Updated threat system, should be more !fun! now.

Major update 2.0

2.0
-This is a massive backend code update.
-This may have broken stuff, yippee-kai-yay?
-Building system is much better and upgrades to stone work correctly
-A total PITA but lays groundwork for excellence going forward
-Added test fishing in the Fall woods.
-Report bugs on discord please.

Patch 1.2.6

Patch 1.2.6
-Super excited about fall. so added a new area near the maze.
- has autumn trees
-has herbs, harvestable trees and minable rocks
-has two new crops, pumpkins and corn. You'll definitely want those later!
-has basic animal spawns
-Started a quest system for people who didn't use the tutorial level. It's pretty basic, but might help some folks with simple stuff like which rocks and trees can be harvested, and how to craft the first tools. At start building.
-Added harvestable trees and mineable rocks to the Midlands area, as well as herbs.

Patch 1.2.5


-Added friends in the swamps. Nice friends. You'll love them. If you love large and aggressive lizards, that is.
-Adjusted Midlands assets.
-Midlands now has animals, more to come later.
-A few little tweaks that should improve FPS slightly.
-Added rain and snow effects to landscape, have fun splashing in puddles.

1.2.4 Patch

1.2.4 Patch

-Made phat lewt chests. There's one at the center of the maze, and three in the Alder Grove. Might add more later.
-Collectables now say "Collect [name]" so you know if you're picking a Bolete or a Bellis.
-HUD updated to better show off the collection and interaction menu.
-Mushrooms added to the Midlands. The spore clouds are just visual, for now.
-First test of tutorial quest system in place.

1.2.3 Patch Notes

1.2.3 Patch

-Added camera zoom.
-Wells can now be built from character inventory and the workbench.
-Extensive rock placement and terraforming done on the Midlands.
-Added a trader to the Fen Witches area. Prices may or may not be reasonable.
-Added a few paths to the Alder Grove. Paths have clay and sand resources.

1.2.2 Patch Notes

1.2.2
-Weather optimizing: reduced amount of lightning, increased time between weather changes, increased partly cloudy chances, decreased thunder sounds slightly.
-Reduced length of night somewhat.
-Added [Esc] to exit out of menus
-Texture rendering changed to use VTR, should increase FPS for most players.

1.2.1 Patch notes

1.2.1
-Improved torches and torch lights for houses.
-Added pickup mesh (branches) for wood in the starter areas.
-Added many more lumber trees for harvesting wood.
-Fixed furnace.
-Fixed runaway leaves, they're not supposed to be tumbleweed.
-Changed map to open on either Z or M keypress.
-Removed fallen trees to unblock Fen Witch houses.