The Outbound Ghost cover
The Outbound Ghost screenshot
PC PS4 XONE Switch PS5 Series X Steam
Genre: Role-playing (RPG), Adventure, Indie

The Outbound Ghost

RELEASE DATE - September 21st

Hi everyone, as the title says, The Outbound Ghost will be coming out on the 21st of September! That's in 3 weeks! If you want to learn more about the game, give the release date trailer a watch below and make sure to wishlist it on the Steam page!

RELEASE DATE ANNOUNCEMENT TOMORROW

Tomorrow at 11am CEST / 9am GMT / 4am CDT we're announcing the PC release date! Check out the video below for more information.

Next Fest Is Over!

Hi everyone! Thank you all so much for playing the demo, we got tons of positive reception and awesome feedback to make the game better! If you want to experience the demo now that it's down, I made a video that covers all of the content which you can watch below.



- Conrad, Lead Developer

SPOOKY STREAM!

Don't forget to download the demo and try it out yourself! :)

Demo Patch Version 1.04

- Fixed the difficulty and special settings buttons in the title menu not being affected by the UI audio slider.
- Fixed some sound effects in the battles that weren't affected by the SFX audio slider.
- Increased the power of Field Heal by 67%.
- Fixed a typo in the skill description of Lifesteal.
- Fixed the skill description of meteor that said it dealt medium damage, when it dealt high damage.
- Sped up the timing gauge for the meteor skill.
- Fixed a typo in the skill description of Triple Lifesteal.
- Fixed out of bounds locations in Eris' Forest.
- Fixed out of bounds locations in Strand Beach.
- Fixed out of bounds locations in the Southern Outskirts.
- Fixed out of bounds locations in the Outbound Trail.
- Fixed bug that caused you to get the same figment twice in a row if you started with a figment that you get regularly in your playthrough and figment randomization is on.
- Fixed bug where music wouldn't play in the battle scene if you spammed the restart button after losing.
- Fixed bug where the map menu would stay on screen even when it wasn't opened if you declined using quick travel.
- Fixed camera bug in the combat scene where sometimes the camera would tend too far towards the enemies, obstructing the action menu.
- Fixed bug in the first boss where sometimes it would try to use a skill, but it would never come out and you were forced to restart the game.
- Fixed bug in the cutscene before entering Adrian's house where sometimes Michael would phase through the floor and end up very far down, making his dialogue impossible to read.
- Changed SFX for confirming the enemy selecting in the battle scene.
- Fixed bug where resetting or applying the graphics settings would reset the difficulty settings.

THE FREE DEMO IS OUT NOW!!!

The Next Fest demo for The Outbound Ghost has just released! Want to play it? Just go to the main Steam page and click on the green Download Button! It's got about 2 hours worth of content, so make sure to dig in!



Don't have the machine to play it? Well, it should run on almost anything, but I've also just uploaded my whole playthrough of the demo as a supercut to our YouTube channel! Watch it below:



Enjoy and let me know what you think!

- Conrad, Lead Developer

Showcasing The First Boss!

Hi everyone! I just uploaded a devlog that goes over the game's first boss, and how bosses work in The Outbound Ghost in general! I also touch upon various UI improvements, new songs, and more, so if you want to see that check it out below!



- Conrad, Lead Developer

Behind The Scenes of The Outbound Ghost [Devlog]

Hi everyone! I just posted a new devlog that goes over how I do the cutscene system of The Outbound Ghost, and it also touches upon a direct the game will be at later today! I also put some keys for my previous game, Girabox, around the video, so check it out if you wanna get some free stuff! Hope you enjoy the devlog!



- Conrad, Lead Developer

How I Design The Game's Combat [Devlog]

Hi everyone! I just posted a new devlog that goes over The Outbound Ghost's combat system, and what went into designing it so that it can be as deep and rewarding as can be. If you'd like to check it out, watch it in the embed below!

Nintendo/PlayStation/Xbox Showcase!

Hey everyone! About two weeks ago the game's trailer was showcased on Nintendo, PlayStation, and Xbox's YouTube channels! It was a crazy experience, and I made a devlog about it which you can watch below. The description of the video also has the links to the videos by Nintendo/PlayStation/Xbox so give those a watch as well if you're interested! Anyways, thanks for the support as always and I hope you enjoy the devlog!



- Conrad, Lead Developer