The Outbound Ghost cover
The Outbound Ghost screenshot
PC PS4 XONE Switch PS5 Series X Steam
Genre: Role-playing (RPG), Adventure, Indie

The Outbound Ghost

Version 1.0.14 (GET ALL RECIPES, ACCESSIBILITY, AND BUG FIXES)

It's day 3 of patching and we're making some good progress! I believe the rest of the reported game breaking bugs are now fixed as of this patch! On top of that, we're going to be sharing a roadmap of more reworks/post-launch content next week so keep an eye out for that 👀

Also, if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:


  • Added the ability to obtain chapter 1/2/3's non-chosen Aspect Recipes in chapter 4/5.

  • Added the accessibility option to remove the sound distortion that you get from entering bushes.
  • Added the accessibility option to remove the timing gauge on skills.

  • Fixed issue where some users experienced "crackling" in menu sound effects.
  • Fixed bug that made some users not get Levi as their partner in Ravenside in chapter 4.

  • Re-balanced the two harder difficulty settings to still have the same level of challenge, but with less tediousness. This was done through making the enemies' HP/Stun HP remain the same as the base difficulty, with everything else scaling to be more difficult.
  • Balancing tweaks for the boss fight right before you get Trust.
  • Fixed typos in some skills.

  • Added dash tutorialization.
  • Added first strike tutorialization.
  • Added bushes tutorialization.


Today's patch is a bit shorter in length, but each individual point makes up for it because the changes and improvements are massive!

Would also like to say that there's not going to be a patch tomorrow unless it's super critical since it's my girlfriend and I's anniversary so I will be taking the day (mostly) off for the first time in a while!

As always, if you'd like to support the game I would really appreciate it if you left a review :) Anyways, until next time!

- Conrad, Lead Developer

Version 1.0.13 (SUBTITLES ADDED, NAME BUG FIXED 100%, SHAKING BUG FIXED 100%)

Hi there! Day 2 and we're up to the 13th patch... Kinda crazy when you think about it! I've got more fixes coming your way, and if you're liking the game and would like to support me, I would also super appreciate it if you left a review! Anyways, here are the patch notes:


  • Added SUBTITLES to the intro cutscene.
  • DEFINITIVELY fixed the "shaking screen" bug. There was 1 case that was fixed yesterday, but this patch fixes the rest of them.
  • DEFINITIVELY fixed the bug that didn't allow some players to edit their name. There was 1 case that was fixed yesterday but this patch fixes the rest of them.

  • Enemies now have a low chance of missing, always.
  • Memory stones with hidden Figments now don't disappear once you defeat them, in order to make it clearer that you can rematch them if you want.
  • Fixed bug where some players couldn't say "No" to deaspecting.
  • Adjusted balancing of the ??? Apparition, the first chapter 2 boss.
  • Fixed typo in several skills that SP steal.
  • Adjusted the balancing of some overworld enemies.

  • Fixed out of bounds spot in the Rocky Pass.
  • Fixed out of bounds spot next to the big tree in the Snowy Pass.
  • Fixed collision softlock in the Ravenside Cave.
  • Fixed collision exploit that allowed you to skip over the first Soggy Swamp boss.
  • Fixed out of bounds spot in the Outbound Trail.

  • Fixed bug where Frank would sometimes not follow you after you unlocked the door with the 3 Keys of Delusions.
  • Fixed typo in deaspecting dialog.


Thanks for the support again everyone! And again, if you enjoyed the game leave a review cause it helps me out immensely :)

- Conrad, Lead Developer

Version 1.0.12 Patch

Hi everyone! It's day 2 and I still have even more fixes and QOL changes coming your way 😎. Check out what they are:


  • Fixed bug where if you lost to the first chapter 2 boss, you could get the Annoyance figment multiple times.
  • Fixed bug where if you left the cutscene trigger of the cutscene before the first chapter 2 boss, you could play the cutscene again without Michael being there.
  • Fixed bug where sometimes the screen would shake and audio would be muffled in some spots like Strand Beach and the Southern Outskirts.

  • Fixed bug where sometimes you could not edit the default character name in the name input screen.
  • Added a "Mirror" to the Southern Outskirts that allows you to change the player's name after it has been first set.

  • Fixed out of bounds spot in the Toterwald.
  • Fixed out of bounds spot in the Graveyard.
  • Fixed out of bounds spot in the Outbound Trail.
  • Fixed out of bounds spot in the Soggy Swamp.
  • Fixed collision lock in Central Outbound where you could get stuck inside of Ethel's stall.
  • Removed invisible collision in the Snowy Cave.

  • Removed floating tree in Ravenside Path.
  • Adjusted LOD error in the Outbound Trail that resulted in sometimes showing a floating tree.

  • Fixed typos in chapter 2 cutscenes.
  • Fixed NPC in Ravenside that would freeze the conversation under certain conditions.

  • Adjusted balancing for the Sadism 1 and Sadism 2 aspects.
  • The Grave Spirit 1 aspect description said that it replenished SP, but replenished HP instead. This has been fixed and now matches the description.
  • Adjusted the balancing of the last chapter 3 boss.
  • Adjusted Mimicry AI for your figments, so that they make for more interesting fights when enemies with Mimicry turn into your own characters.
  • Adjusted balancing for the first chapter 1 boss.
  • Callousness' Guard skill said that it applied Major Defense to itself, but it applied it to the target. This has now been fixed.
  • Fixed bug where lifesteal aspects would heal characters adjacent to a character using an area of effect skill.
  • Fixed bug where the Ligrou figment caused issues with story progression.

  • Fixed graphical issue where the Corvid Apparition in the Deep Toterwald had a white line coming out of its wing.
  • Fixed lockpick gate that said it required lockpicks, when in reality it required Roald's Key. Functionally this is the same as before, the description just didn't match.
  • Adjusted chest drops in the torch puzzle in the Soggy Swamp that rewarded you with a duplicate aspect recipe set instead of 2 aspect gems.


Thank you everyone for reporting the stuff you find, it's only because of you that I can fix it all!

THE BAD BUG IS FIXED!!!

I'm not kidding, this is probably the (2nd) worst bug I've had to deal with in my entire time programming (granted it's only been like 5 years but it was still pretty bad :^| ). To get this fix, download the latest update! You'll know you have it if the main menu version is 1.0.11.

I'm happy to confirm that we have fixed the following:


- Some users experienced a "Chapter 1 lock" where you couldn't progress the story after beating Ernest's boss. This is now FIXED!

- Some users experienced issues with the game crashing on startup when the Unity logo shows. This is now FIXED!

- Some users experienced issues with bosses where if you lost to them and went to another battle, wining that battle counted as beating the boss. This is now FIXED!

- Some users experienced issues with the randomization settings where some bosses that shouldn't progress the story, did so. This is now FIXED!

As you can see, lot's of fixing went on in these past few hours :))). If there are any other bugs that you all have found, feel free to put them here in the comments, tell me on the Discord server, or tell us on the Steam community pinned post!

It's been a blast to see everyone playing and enjoying the game, hearing the feedback, and the general reception! Thank you so much to everyone for supporting the game :)

Also, if you're reading this and don't have the game, then go to the Steam page to get it because it's out now!!!



Anyways, that's it for now!

- Conrad, Lead Developer

THE OUTBOUND GHOST IS OUT NOW!!!

The Outbound Ghost is out right now! Go to the Steam page here, and get in on a 20% discount only for this week!

Also, if you enjoy the game, leave a review because it helps support me a ton! Anyways, that's it for this post and I hope you all have a good time :)



If you want to report a bug, feel free to do so by clicking here!

If you want to give us some feedback, do so by clicking here!

- Conrad, Lead Developer

Tomorrow is the Day!!!

Did you know? THE OUTBOUND GHOST RELEASES TOMORROW!!! It's been such an incredible journey, it's really been a once in a lifetime experience, and I can't wait for all of you to experience it :)

I made a devlog that will release when the game does, so check that out if you want to learn about the ins and outs of how it was made, and what's next for it!



- Conrad, Lead Developer

Version 1.0.3

Hi everyone! Although the game is not out yet, there are some people who have access and this post is aimed at them. V1.0.3 fixes the following:


  • Fixed NPC north of Central Outbound that would freeze the text bubble when you talked to them in certain circumstances.
  • Fixed cutscene issue in chapter 4 that occurs after leaving Ravenside that prevented you from moving forward in certain circumstances.
  • Balanced of some randomization level scaling.


The game is out in just 2 days, I'm looking forward to seeing what you all think!

- Conrad, Lead Developer

CHANGE OF RELEASE DATE!

Hello! In case you hadn't already spotted the change of release date on the game's store page, I wanted to let you all know The Outbound Ghost is now launching a day earlier than planned! It'll now be available from next Tuesday, 20th September.

If you haven't already, be sure to add the game to your wishlist and you'll receive a reminder on launch day as soon as it's available.

Matt | Digerati

WISHLIST AND FOLLOW!



https://store.steampowered.com/app/1276810/The_Outbound_Ghost

PHYSICAL RELEASE PRE-ORDERS OPEN (Bonus Limited To 500 Orders)

Hi everyone! Last week I announced that the game was going to receive physical copies... Well they're available to preorder RIGHT NOW! The first 500 orders get a free vinyl pin, so make sure to be quick! Get the game below:

- Pre-Order for Switch: https://signatureeditiongames.com/products/the-outbound-ghost-standard-edition-switch

- Pre-Order for PS4: https://signatureeditiongames.com/collections/all-games/products/the-outbound-ghost-standard-edition-ps4

- Pre-Order for PS5: https://signatureeditiongames.com/collections/all-games/products/the-outbound-ghost-standard-edition-ps5

That's it for today's update, see you next time!

- Conrad, Lead Developer

Combat Showcase!

Hi everyone! With the release of The Outbound Ghost coming up (check the last post if you missed that) I've decided to start making YouTube devlogs again! I'll start off with small ones, and the first one premieres today! Check out the video below to watch it.

Hope you all enjoy!

- Conrad, Lead Developer