The Pale Beyond cover
The Pale Beyond screenshot
Genre: Role-playing (RPG), Strategy, Adventure, Indie, Visual Novel

The Pale Beyond

Patch 1.4.0.0

New difficulty modes!
- Normal (New rebalanced difficulty)
- Hard (Harder version of Normal with lower temperatures across the board, & an achievement)
- Classic (Original launch balancing)

-Additional misc fixes.

The Pale Beyond is on sale for 10% off



The Pale Beyond is participating in this year’s LudoNarraCon sale which kicks off today and lasts until May 11th! You can now get The Pale Beyond for 10% off! You can also browse hundreds of other great narrative games that are up to 90% off here including games like Citizen Sleeper, Beacon Pines and Kraken Academy.

It’s the perfect time to grab yourself a copy of The Pale Beyond and see if you’ve got what it takes to lead a team of misfits through the Pale Beyond. Sale ends 11th May.

Keep up to date with The Pale Beyond, you can follow the team over on Twitter, join the Discord, and watch all the videos over on YouTube.

To learn more about LudoNarraCon, visit the LudoNarraCon website.

Watch the LudoNarraCon 2023 stream!



Ahoy sailors! Join the Bellular Studios team for their LudoNarraCon stream on May 5, 12pm PT.

Join Thomas Hislop, Creative Director and Michael Bell, Managing Director of Bellular Gaming, for an hour of The Pale Beyond, in which we cover core game features, explain design decisions, and more.

This video will be set to loop for the duration of LudoNarracon from 4-8 of May if you can't make the start time.

Keep up to date with The Pale Beyond, you can follow the team over on Twitter, join the Discord, and watch all the videos over on YouTube.

To learn more about LudoNarraCon, visit the LudoNarraCon website.

The Pale Beyond will be featured during LudoNarraCon 2023!



It's almost time for LudoNarraCon 2023 which is happening 4-8, May 2023. It’s a free, global, online-only event featuring interesting narrative games, tons of demos and panels from talented creators!

If you have ever wanted to try The Pale Beyond, now is the perfect time during LuddoNarraCon, as we will be updating the demo with some new features and also the save game will transfer over to the full game on purchase. No need to replay the demo content.

Keep up to date with The Pale Beyond, you can follow the team over on Twitter, join the Discord, and watch all the videos over on YouTube.

To learn more about LudoNarraCon, visit the LudoNarraCon website.

Patch 1.3.3.0

Hey there,
New smaller patch that includes:
- Full 21:9 widescreen support, including expanded artwork for all game backgrounds.
- Additional minor fixes.

We're currently doing private testing on the new difficulty modes we have in the works, and continuing with development of the expanded ending epilogues, cut content, and auto-save experiments.

If you're interested in joining the private beta testing you can reach out to us on discord, or wait until we roll out the public testing branch here.

Thanks for the continued support and feedback!

Patch 1.3.2.0

Hey there, smaller round of fixes in anticipation of the next larger updates!

- Fixed issue rewinding back to week 1 reverting the stowaway choice.
- Fixed issue with interview and medbay healing priority ordering.
- Fixed fact badge popups being cut off screen on smaller resolutions (including steamdeck)
- Fixed choice spacing, and dialogue lines being cut off on smaller resolutions.
- Fixed ending the week underdeck on the temperance causing camera issues.
- Fixed Leopard Seal attack balancing issue.
- Fixed some manifest card UX issues when playing with mouse and keyboard at the same time.
- Fixed issue with emote staging delays when holding Ctrl to skip dialogue.
- Fixed issue using Medical Comforts on shore camp.
- Various minor visual fixes.

Widescreen support, balancing updates and expanded epilogues are currently undergoing internal testing before being rolled out next! Thanks again, for the continued feedback and reporting!

Patch 1.3.1.0

Hey there,
We're wrapping up some quick rounds of smaller reported issues before rolling out the next larger 1.4.0.0 update.

1.3.1.0 Fixes


- Fixed loading saves from the map screen resulting in some visual glitches.
- Fixed Cordell ending dissonance bugs.
- Fixes to late game character emotes.
- Fixed issue with Stowaway choice being reverted when loading back to week 1 of the expedition after having completed the game.
- Additional Crew Manifest card fixes.
- Fixes to controller/keyboard input, including choice selection desync.
- Fixed visible player cabin on the ice.
- Auto Save in week 3 moved to the first line of the week.
- Fix to corrupted settings.config files preventing game start.
- Rationing slider selection now auto default to what you can afford that week, if you can’t afford Normal rations.
- Mr. Glossly is now understandably sad if you interrupt his report by killing the entire penguin colony.
- Repositioned Grimley’s evening conversation location in first camp to make controller/keyboard selection smoother.
- Various typo and grammar & ludonarrative fixes.
- Various minor visual fixes.
- Various minor technical fixes.

Next up!


- Continued support and fixes of smaller issues.
- Full widescreen support, including new artwork and a complete pass of alternate resolutions, & UI clipping issues. (including SteamDeck)
- Balancing BETA branch, where players will be able to try out new difficulty modes, rebalances, mechanics & UX improvements.

For the small amount of reported hardware specific issues, we're doing our best to recreate and resolve them where we can.
Don't be afraid to reach out to us on discord and we can look at your save data directly.
It's been a huge help to us improving the game.

Thanks again for continuing to provide feedback!

Patch 1.3.0.0 - Updated Save System

We’ve updated how the save system works, based on player feedback and observed play to reduce the amount of replay time needed on first time runs.

- All save files are now permanently unlocked and accessible.
- Reverting to an earlier save file on a line will rewind progress on that line line back to that save file.
- Spoiler: Going to an earlier save file on a stained line, having eaten the fruit, will instead branch out into a new line without rewinding the line.
- You can still manually delete and prune saves using the tree.
- The Left Ctrl button (PC/Mac) and Circle/B on controller can be held down to quickly skip through dialogue without accidently choosing choices
- Existing save tree structures will still exist, no existing saves will be deleted from updating the game to the new behaviour.
- Variety of smaller bug and script fixes.

If anyone has any bugged saves that are preventing them from progressing further with the game, don’t be afraid to get in touch with us on Discord [https://discord.gg/eCYNEmw8](https://discord.gg/eCYNEmw8) and we can look at your saves directly.

We’ll be continuing to support the game with additional updates and fixes.
The next big update in the works is full widescreen support for the game, we’ll also be setting up a beta testing branch for balancing updates and future content testing.

Once again, thanks for all of the feedback and helping us to make The Pale Beyond better!

Patch 1.2.3.1

- Runt and Runt's Da, turning up when ||left at port in the prologue|| fixed.
- Additional minor fixes

We're currently conducting internal testing on the save tree update, before rolling that out.

Patch: 1.2.3.0

- Improved Crew Manifest controls for Keyboard and Controller
- Fixed Controller/Keyboard related manifest and crew deployment issues.
- Added manual exit for the camp split, if you can't afford crew to continue
- Fixed Templeton teleport after abandoning ship
- Fixed abandon ship week 6 soft lock
- Additional Misc fixes.

More to come, including improved save system functionality.