Hi again everyone, this weeks update is quite a big one, bringing with it some brand new textures, models and a new weapon to the game along with much needed improvements. Also a few removals and one new skin in the exotic supply crate to top it all off.
What's New?
<*>Added Sledge Hammer melee weapon (ID 212)
<*>Re-created all 212 item icon textures to now appear fully HD and realistic
<*>Removed tennisball, soccerball, basketball, tennis racquet and batteries
<*>Removed uncommon Wooden Tennis Racquet skin from the exotic supply crate
<*>Added legendary Charged Sledge Hammer skin to the exotic supply crate with a 5% drop chance (due to the removal of the wooden tennis racquet, if you previously received this item it will be replaced with the new charged sledge hammer)
<*>Added custom mouse cursor
<*>Added ability to place notes down and write on them leaving a message which can be read by others
<*>Added ability to find, craft and equip arm pieces as armour
<*>Re-created all equipped regular and skinned clothing meshes to visually represent their actual in-game counterparts (e.g. the knapsack actually looks like the item you pickup in-game when equipped on your person)
v0.6.4.0 Bugfix Update #22
This update contains some much needed major bugfixes regarding several issues reported by players over the past couple of months. The reason this update is so soon after the last is because today is Friday (where I live at leas). The next update following this one will be next Friday as scheduled unless otherwise delayed.
What's New?
<*>Fixed a bug causing enemies to be able to hit the player through walls if the enemy was close enough
<*>Fixed a bug causing rain to fall through solid objects
<*>Fixed a bug causing enemies to be able to be hit through walls by the player if the player was close enough
<*>Fixed a bug causing the game to crash if the player presses ESC while saving the game
<*>Fixed a bug causing ladders to not allow climbing past a certain point
<*>Fixed many minor collision errors on buildings including factories, watch towers and petrol stations
<*>Fixed a bug causing barbed wire and campfires damage zones to be too big
<*>Fixed a bug causing the near campfire icon to not disappear after leaving the close proximity of a placed campfire
<*>Fixed a bug causing the flare gun not to deal damage
<*>Fixed a bug causing all grenades to drop to the ground instantly after being thrown
<*>Added lights to HAB 01 (the spawn area) which activate automatically during night hours after the player starts the generator in the HAB module
<*>Fixed a bug causing dropped items and placed storage units not to be interactable when dropped/placed on or nearby built base parts
v0.6.3.0 Bugfix Update #21
Hi everyone, I know it's been a while since the last update but I've been working on fixing 2 of the major issues reported since the games initial release on Steam. It has taken several months to narrow down the exact cause of the issues however I am pleased to announce that finally, they have been resolved.
Thanks to those who have stuck around during the lack of updates but I am now back to regular patches on the game. Currently I will be looking at a patch a week with an update being released each Friday.
For those who may not be familiar with programming/game design etc, this lack of updates may seem as though I had given up on the game. This is however completely wrong, some issues such as the 2 major ones I have been busy fixing can take time, sometimes, a very signifiacant amount depending on the severity of the issue.
Anyway, I hope you can all stick around to enjoy the updates to come.
What's New?
<*> Reworked entire building system to be far more efficient resource wise
<*> (MAJOR BUG #1) Fixed door glitch in HAB module where people reported not being able to get through certain doors
<*> Fixed bug causing buildings not to snap to pre-existing objects making the creation of large bases impossible
<*> (MAJOR BUG #2) Fixed bug causing buildings not to load snappable locations upon loading a saved game
<*> Fixed a bug causing other players to see where others buildings were going to be built generating unecessary network load
v0.6.2.0 Bugfix Update #20
The infamous door glitch has now been patched. It will require further testing to determine the original source of the bug however I am fairly confident nobody should experience it anymore. Please let me know in the discussions if you're still experiencing the bug.
What's New?
Fixed issue with laboratory doors not opening fully for some people
v0.6.1.0 Content/Bugfix Update #19
This minor update contains some exciting new content along with a few major bugfixes. More to come this week.
What's new?
Fixed a bug causing client inventories not to be updated when equipping/dequipping equipment
Added armour rating in 3 categories (low caliber, high caliber and explosives protection)
When the player dies their skills no longer reset only any unspent skill points do
v0.6.0.0 Content/Bugfix Update #18
It's been 5 days since the last update and I am glad to be announcing some pretty huge additions. Some long requested features have finally been implemented along with the usual bugfixes from bug reports posted in the official Discord server.
I had also planned to have a dedicated server up for this update however it's been extremely troublesome to get it to work so I have postponed it for now to focus back on development of the game. I am hopeful in the next few updates I will be able to get one up as it has been a long requested feature from players wishing to engage in the multiplayer aspect of the game.
However, this particular update addresses some brand new game features which are all listed below, I encourage you to check them all out as you might be pleasantly surprised.
What's New?
Rebuilt the entire options menu UI and back-end to a far more user-friendly design
Added audio options
Added gameplay options
Added control/keybinding options
Added V-Sync option to graphics menu
Added 20 supported screen resolutions to the graphics menu
Fixed a bug causing skinned items no to show in the inventory character render
Fixed a bug causing the inspect item screen not to close when the cosmetic inventory is closed
Fixed a bug causing death messages not to show when a player is killed
Fixed a bug causing a red collision sphere to show on screen when surfacing in a body of water
Fixed a bug causing time to not move making it either eternal day or night when loading a saved game
Fixed a bug causing the flare gun to shoot backwards
Removed the default console
Added a custom console which can be opened/closed with the F1 key
Added /item command to spawn any item
Added /kick command to kick a player from the server if you are an admin
Added /timeSet command to set the global time on a server
In the next update I will looking at getting a dedicated server up and running along with more bugfixes and implementing of suggestions from the Discord server.
v0.5.5.0 Bugfix Update #17
This update is another pretty major bugfix update finally addressing some of the more gamebreaking bugs which have been reported. Take a look below, your bug report may be listed as fixed.
As of this update I have fixed 68 out of the 91 bugs that have been reported so far. There is still quite a long way to go but I aim to release an update each day for the rest of this week and hopefully fix all 91 bugs by the end. I have also updated the official website with all the new content since the games release last month. So if you want to know more about the game or learn some tips/tricks on how to survive be sure to check out the official site.
https://www.parallaxgame.com
What's new?
Fixed a bug when cancelling building in build mode the item you were building drops on the ground instead of in your inventory
Fixed a bug causing swimming at the surface of water to be impossible
Fixed a potential cheat which allowed the duplication of items if you equipped the item at the same time as dropping it
Fixed a bug causing the time of day to reset to 6:00AM upon loading a saved game
Fixed a bug causing the player to be able to see through walls if they walked up to one and stood right next to it
Fixed a bug that incorrectly displayed the players cause of death
Enlarged the width of jetties making them now traversable by AI
Fixed a bug allowing for the player to hit a tree multiple times after it was chopped down and infinitely get more wood from it until the tree despawned
Fixed a bug causing fruit that falls from trees to go straight through the ground and not be collectable by the player
Fixed a bug causing the player to instantly sink to the bottom of a body of water if they attempted to jump while swimming at the surface
Fixed a bug causing the player to be unable to get out of water once jumping in
Fixed a bug causing hunger and thirst to deplete extremely quickly when standing still
Fixed a bug causing bullets to be destroyed immediately after being shot if the player was facing directly downwards or upwards whilst shooting
v0.5.4.5 Bugfix Update #16
This a relatively small patch which contains only a few bugfixes but they are pretty major ones. In the official Discord server we have reached 90 confirmed reported bugs which is pretty incredible. Thanks to everyone who has reported bugs whether it be 1 or 10 every single report helps me make the game better for everyone!
The following updates will be aimed at eliminating all 90 of these bugs before any majorly new content is released. Sit tight and in the next week or so I am hopeful that I can debug everything then we can get into some exciting new content!
What's new?
Fixed a bug causing the crouch/prone obstacles in the tutorial to have no collision
Fixed a bug causing The Harrow to not play a dying animation upon death
Fixed a bug causing helmet vision restrictions to still show on screen when playing in 3rd person perspective
Fixed a bug causing magazines to vanish from weapons when the weapon is unequipped from the players hand
Fixed a bug making it impossible to unlock the titan and punisher skills
Fixed a bug causing the field medic skill to reduce healing effectiveness to 10% instead of boosting it to 110%
Added a new scrapping system for cosmetic items
Fixed a bug causing the shift clicking of items into a storage unit to make the items vanish
If you're not already a part of the game's Discord community please consider joining if you like the game and want to get directly involved with development and bugfixing. Come meet other players and learn more about the game. Use the invitation link below if you're interested. See you all there!
https://discord.gg/uH8Befr
v0.5.4.0 Major Optimisation Improvements
You can probably guess by the title what this update is all about. Since the games initial launch on Jan 1st 2018 I have received several complaints from players unfortunately not being able to play the game at a decent FPS rate and in some cases not being able to play the game at all.
I am glad to finally announce some major optimisation improvements have been implemented reducing the required hardware performance significantly. Players will now find it much easier to load into the game and play with a smooth FPS rate. Of course, I cannot say exactly what hardware you will require to play at a reasonable frame rate as I cannot extensively test the game on all levels of hardware capabilities. I am hoping the community will be able to send in any information on how their performance is with their PC specs which will help me gauge how well the optimisation is going.
This update was mainly focused entirely on the optimisation upgrades however a few bugs were dealt with in the process as well which is great. Check out all the changes below.
What's new?
Introduced fully implemented mesh LOD's on every single model in the game
Fixed a bug causing the player to loose any items contained in a slot take by a piece of equipment upon dequipping the equipped item
Added cull distance volumes for all major locations on the map improving in-game performance significantly
Removed the 16 item cap on the cosmetic inventory allowing as many items as you find to be unboxed and used
Fixed a bug causing the remember me button to uncheck itself upon restarting the game
Fixed a bug causing the player to lose all saved data if they clicked respawn in the tutorial
I will be resuming bugfix updates in the following few days and then hopefully some major content additions in the coming week.
v0.5.3.4 Content Update #14
Hi all, this update is a pretty huge one considering I haven't updated for a whole week. I have been working on a feature that was requested quite a while ago before the game had even launched on Steam from a community member. This request being a player skill system.
I decided to make my own style of skill tree which allows the player to earn skill points by killing enemies including hostile animals, mutants and other human survivors. The more difficult the enemy is to kill, the more skill points you will receive.
You can then press the 'U' key to bring up a screen containing several skills each requiring a certain amount of skill points to unlock. You can click on unlockable skills to see what they give you and how much they cost before you choose to spend your points on them.
I have modelled the skill system to enable the player to direct his characters skill set in one of four directions. These four directions of skills are medical, weaponry, player movement and finally a fourth category which consists of some strange unique skills at a slightly greater cost.
Along with this new major addition which I'm certain many members of the community will be happy about, I have also fixed a bunch of bugs and added a couple of other things which will all be listed below.
What's New?
Added fully implemented skill tree/skill points system and 27 unlockable skills
Fixed a bug causing player models to keep sliding along the ground in the direction the player was moving upon death if an input key was held while being killed
Fixed a bug causing the generator in the HAB module you spawn in not staying on
Fixed a bug causing achievement notifications to fly in from the top right but then not disappear afterwards
Added a remember me button on the login screen due to popular demand
Added a quit button on the login screen so you don't have to force close the game if you can't login
Adjusted the view ranges on all animals
Added decreased player sensing ability for all animals if the player is either crouched or prone
Added a new location on the map named Rocky's Scrapyard which is located on the southern island to the right of Princeton
Loot spawn tables adjusted for non-military areas
Loot spawn tables adjusted for airdrops
Fixed a bug causing clients on multiplayer to be unable to equip anything
Fixed a bug causing clients on multiplayer to be unable to load a magazine into a weapon
Fixed a bug causing flares to explode instantly upon being shot from a flare gun
Fixed a bug causing clients on multiplayer to be unable to shoot with a loaded weapon
Fixed a bug causing the dequipping of a weapon to not reset players ammunition value to 0
Fixed a bug causing pine and walnut trees to be unchoppable
Adjusted damage, range, recoil and bullet velocity for all weaponry
Added the ability for some guns to use fully automatic shooting (naga, lantana and bison)
Added the ability to close all UI by moving your character rather than having to hit the particular open/close UI button again
Fixed a bug causing all players on a multiplayer server to see a popup when someone is near to the generator
Fixed a bug causing the game to sometimes not load the saved location of the player upon loading a saved game
Fixed a bug causing the save button to be clickable in the tutorial pause menu which would save anything you picked up there and give it to you when you load into the actual game
Added pages 9 and 10 to the survival guide
Lots done in this update as you can see and I hope to keep this work level up for everyone who has continued to support the games development and sent in bug reports to assist the debugging process. I hope you all enjoy the new skill system and please send me any feedback you might have on improvements to make on it etc.