The Parallax Effect cover
The Parallax Effect screenshot
PC Mac Steam
Genre: Simulator, Strategy, Adventure, Indie

The Parallax Effect

v0.5.3.3 Bugfix/Content Update #13

It's time for another pretty significant update everyone. Over the last 24 hours I have been working on finalising some new content I had developed not too long ago. If you haven't already encountered The Reaper then you must be quite lucky. However, this new update will be introducing some new experiments to the mix similar to the current Reaper making for some frightening new content.

The Harrow and The Split are two new enemies you can now possibly encounter upon nightfall. Unfortunately I must admit they are significantly more difficult to defeat than The Reaper. The Harrow has the ability to leap over 20 feet and pin down the player in only two hits from its giant clawed paws. The Harrow is also capable of moving at a top speed of 60km/h far outrunning The Reaper.

The Split however is the most interesting of the bunch. If you are unfortunate enough to encounter him, fear the worst. The Split has the unique ability to clone itself up to ten times when nearby to its victim. Each clone spawns less powerful than the last however when swarmed by all ten makes for a virtually un-beatable opponent. The only way to beat The Split is to take out the original in order to stop it from replicating itself. This can be quite a difficult task not for the novice survivor.

Currently the spawn tables are rigged in your favour. As it stands, The Reaper has a 3/6 or 1/2 chance to spawn, The Harrow a 2/6 or 1/3 chance to spawn, and finally, The Split being so tough only has a 1/6 chance to spawn on any given night. You will only ever encounter one of the three mutants on one particular night however be warned, although The Reaper dies at sunrise, both new opponents are un-phased by sunlight meaning if you do not kill the mutant during its night it will stay alive hunting you down until it is killed making it possible to have multiple alive in the following night. Think carefully and plan ahead as nothing will be certain. Also make sure you have plenty of ammunition because both new enemies are far more durable.

What's New?



  • Added a new mutant codenamed as The Harrow
  • Added a new mutant codenamed as The Split
  • Adjusted loot drops by all mutants scaled by difficulty to kill
  • Added light switches inside all static buildings which are fully operational by pressing 'F' on them
  • Fixed a bug causing it to rain indoors
  • Advanced LOD's added to 37 new in-game models which should reduce frame lag significantly on slower running machines
  • Added climbable ladders on buildings that have them attached


Thanks to everyone in the discord and those supporting through Steam for their help in tracking down bugs/glitches. I will be following this update with more optomisation improvements.

v0.5.3.2 Bugfix Update #12

Lots of bugs fixed in this update including a few major new additional functions which have improved gameplay immensely. The following updates I will be focusing entirely on performance optomisation as the buglist is starting to shrink a little now which is great to see.

What's new?

  • Fixed a rather troublesome bug causing it to be impossible to swim at the surface of water. This caused players to drown while crossing large bodies of water on the map.
  • Fixed a bug causing certain attachments to be unusable on all wepaons
  • Fixed a bug causing attachments not to save on weapons when dequipped or dropped
  • Fixed a bug causing oxygen not to deplete health when idle upon reaching 0%
  • Fixed a bug causing sanity not to deplete health when idle upon reaching 0%
  • Fixed a bug causing some weapons not to register the player was killed using them
  • Fixed a bug causing some roads not to be properly aligned with the ground

v0.5.3.1 Bugfix Update #11

Time for another update. Some isues cropped up from yesterdays update unexpectedly which have, as of this update, been resolved. Also a couple new functions have been added to assist playability.

What's new?



  • Fixed a bug causing sovereign magazines not to be reloadable
  • Fixed a bug causing high caliber rounds to be unusable
  • Flashlights no longer require batteries, however are now much rarer to find
  • Players left arm no longer attempts to hold gun while underwater
  • Fixed a bug causing the chemicals item to scale extremely large when dropped
  • Items are now droppable by dragging them out of the inventory rather than having to right click and select the drop action
  • Bear player sensing range has been toned down significantly making it easier to evade bears
  • Wolf player sensing range has been toned down slightly however peripheral view has been hightened
  • Deer player sensing has been increased significantly making them incredibly sensititve to any nearby movement
  • Fixed a bug causing the knife, wooden spear and shiv to apply a skin when a player has the jungle axe cosmetic equipped
  • Fixed a bug causing the sword to be unusable
  • Fixed a bug causing vehicles to be impossible to spawn
  • Introduced proper version numbering for each update of the game from v0.5.3.1 onwards

v0.5.3 Bugfix Update #10

Todays update is a big one indeed with plenty of fixes regarding reported issues over the past week. Those who have reported bugs will most likely find at least one of theirs fixed below. There are also some cool new additions which I'm sure you will enjoy exploring and trying out.

Whats new?



  • Fixed a bug causing ammunition and weaponry items not being able to despawn
  • Fixed a bug causing flares and rockets to be unusable due to the ammunition count on them showing 0/1 instead of 1/1
  • Fog thickness has been reduced by 50%
  • Rain duration has been reduced by 75% making rain last for a minimum of 3 minutes and maximum of 5 based on randomisation
  • Fixed a bug causing players to be able to sprint without draining stamina by using the A and S keys
  • Fixed a bug causing the stamina bar to show -0% when depleted instead of just 0%
  • Fixed a bug causing the players location not to be loaded sometimes when loading a saved game
  • Fixed a bug causing players stats to be re-loaded from previous save upon death
  • Added coloured flares which randomise their colour every time you shoot one
  • Improved the aim/shoot mechanics of the game to align the left hand of the character to the weapon they are holding
  • Adjusted aim cameras for all guns to align with the center of the screen
  • Lowered the difficulty of the deadzone significantly making it easier to survive longer inside it
  • Fixed a bug causing the tutorial to show 'E' as the interact key instead of 'F'
  • Fixed a bug causing hint #4 to show 'B' as the survival guide key instead of 'G'
  • Fixed a bug causing deer to make a wolf sound upon death
  • Fixed a bug causing enemies to be unable to chase the player to the edge of the shoreline making it possible to kill them without the player taking any damage
  • Fixed a bug causing wolves and bears to be easily avoidable by sprinting backwards while they are chasing you and hitting them without taking damage
  • Buffed the health of all bears making them far more difficult to kill, however more rewarding in the loot they drop

Thanks for the continued support from everyone, it really helps me in my efforts to improve the game. See you all for the next update which will for the first time be including some much needed optomisation improvements.

v0.5.3 Bugfix Update #9

Today's patch consists of some more bugfixes along with a few new weapons. And some general tweaks to gameplay balancing reducing some spawn rates and such. There are also some new crafting recipes and wolves now have the chance to be stunned upon being hit giving you a chance to deal damage without taking any from the wolf yourself.

What's new?




  • Campfires now allow you to cook all types of meat by standing close by and accessing the crafting menu
  • Campfires now show an icon when you are close enough to cook something
  • Fixed a bug causing loot bags dropped by bears saying it has dropped from a wolf
  • Wolves now have a chance to stagger when hit disabling them from attacking for a short time
  • Added wooden spear (ID 214)
  • Added knife (ID 215)
  • Added shiv (ID 216)
  • Increased spawn rates for common items
  • Decreased spawn rates for rare items
  • Wolves now drop cloth and small amounts of leather
  • Fixed a bug causing the bear death animation to loop
  • Enabled vehicle spawns in all military locations
  • Fixed a bug causing animals to continue to damage you after they are killed


Thanks to those who have reported bugs in the Discord and helped to make the game better for everyone.

v0.5.3 Bugfix Update #8

Today's update consists solely of more bugfixes adding onto the ones fixed yesterday. The following updates this week will be similarly based purely on bugfixes and optomisation improvements.

Fixes in this update...



  • Fixed a bug causing the inventory to be full upon death making it impossible to pick anything up when you respawn
  • Fixed a bug causing the players sanity bar not to replenish when away from The Reaper
  • Re-worked bear spawn rates to decrease chance of them spawning giving the player more of a chance at survival in early game
  • Fixed a bug causing the players carry weight not being updated properly when loading an inventory from a saved game

v0.5.3 Bugfix Update #7

Just a little update today following yesterdays content update regarding some bugfixes that have been quite hard to track down and sort out. I have been able to solve a few of the major issues that have been reported which should make gameplay significantly more enjoyable and generally more playable for all. The next major update will consist of some optomisation finally after several requests from players. So hang tight and your FPS will start to improve from here on out.

Fixes for this update...




  • Inventory save issue FINALLY resolved 100% (from what I can determine through testing)
  • Fixed a bug causing base foundations (floors) not to save when built
  • Fixed a bug causing bears to sound like wolves when hit
  • Changed the default graphical settings to boot the game up in windowed mode for new players which should stop scaling issues with UI
  • 1280x720 added as a screen resolution you can select from the GFX menu
  • Improvised grenades now have a 1/2 chance to detonate instead of the previous 1/4 chance

v0.5.3 Content Update #6

I'm glad to announce a pretty huge update which will introduce some new content into the game for the first time since release. This new content consists mainly of some new wild life which will add to the survival aspect of the game greatly. Previously there have only been wolves you had to watch out for in the wild, now you will have the chance to come across wild deer.

The new deer come in two variants, male stags and female does. Stags will be significantly more aggressive towards players however only if provoked. Keep your distance and you should be fine. However, the stags natural instincts are to run from you as a human, they will only attempt to fight if you get too close to them. Doe's on the other hand are more submissive and will not fight human survivors. They are however more sensitive to both sound and movement nearby making hunting them significantly more difficult.

The second big addition is bears. Wolves are no longer your biggest common threat, bears are big, fast and strong. Far superior to the wild wolf, an encounter with a grizzly bear may well be your last encounter with anything. The chance of stumbling across a bear is significantly rarer than that of a wolf or deer however should you find yourself in pursuit by one you best hope you can get to some higher ground or have enough firepower to put the bear down yourself. Also note, bears take far more effort to kill than wolves and will easily kill you in 3 to 4 blows from their giant clawed paws.

Both new entities have been registered to the GPS database which will alert you to their presence should you tread too close to one. These new additions should not take away from the fact The Reaper is still the most dangerous enemy you should keep in mind at all times.

With the new addition of these animals of course brings along a few new items including raw deer and raw bear meat which can be cooked similarly to wolf meat over a campfire if you have one. Both deer and bears give significantly more animal pelt (leather) when killed making a bear takedown well worth your ammunition and efforts. It is also important to note that both deer and bear meat give far greater boosts to stats across the board compared to wolf meat.

Several bugs have also been fixed along side the addition of the new content, all of which will be listed below.

What's New?



  • Added deer male and female
  • Added grizzly bear
  • Added raw deer meat (ID 208)
  • Added cooked deer meat (ID 209)
  • Added raw bear meat (ID 211)
  • Added cooked bear meat (ID 212)
  • Fixed a bug causing resolutions to be incorrect upon first startup for some players
  • Fixed a bug causing items to occasionally fall through the landscape if collision was particularly thin on the item model when dropped
  • Fixed a bug causing items spawning server-side being incorrectly replicated to connected clients
  • Changed item despawn timer to 15 minutes instead of 10 due to some complaints about gear being hard to return to when killed
  • Fixed a bug causing player save games to duplicate ghost items in the players inventory which should not exist
  • Re-adjusted player reputations on all accounts made before v0.5.3 released
  • Reduced hunger and thirst meter depletion rates slightly to test some game balancing out
  • The deadzone is no longer ridiculously hard to stay alive in


Thanks for the continued support from all the players and I'll see you all for the next update.

v0.5.3 Content Update #5

Sorry there haven't been any updates for a couple days. I have been very busily re-surfacing the entire map of Chimera with proper asphalt roads instead of the simple dirt paths used before.

Like I said, the ENTIRE map has been surfaced however some areas have been left as dirt paths as it is more appropriate (e.g. campsites and small buildings on their own). In future updates these roads will be improved upon however this basic resurfacing should suffice for the time being.

A few minor bugs have also been addressed in this update including the following...


  • Wolves properly damage players when hit
  • Flares and rockets no longer display 0/1 ammunition when loaded
  • Inventory items no longer duplicate when a savegame is loaded
  • Base buildables no longer allow rotation


That's all for now, I'll see you all soon for the next bugfix update.

v0.5.3 Bugfix Update #4

After a couple days more working through my extremely lengthy buglist I am glad to cross several more off the list. I'm still trying to get an update out at least every 2 days if not everyday if I can. However I will only upload an update when a significant amount of issues have been fixed.

Fixes for this update...



  • Saving system reworked to fix multiple loading issues with items missing from player inventory and storage containers
  • Inventory and attachment screen now closes when movement input detected to make gameplay significantly more smooth
  • All items reworked to stack more appropriately e.g. glue/duct tape/rocks all stack to 10 each to increase portability
  • Ammunition/reload system applied for all weapons
  • Melee weapons no longer display ammunition stats in the bottom right
  • Respawn option in pause menu now has an are you sure button to stop accidentally clicking it and respawning your character
  • Update news now formats correctly in the main menu
  • Death screen now tells you exactly what you died from and how you died
  • The Reaper has been nerfed a little due to many reports complaining he is too difficult to evade
  • Game data transfer security update to stop editing of player data
  • Options added to load previous save game OR start a new game and wipe current save game
  • Equipping/dequipping weapons by dragging the weapon into your right hand equipment slot is now fixed
  • Items are now directly swappable in and out of your hand via the hotkeys, dragging or right clicking equip
  • All types of ammunition now save inside all appropriate weapons


Thanks for the continued support from all players and I will see you again for the next update.