The Perfect Tower II cover
The Perfect Tower II screenshot
Genre: Strategy, Indie

The Perfect Tower II

v0.14.1 B6

Fixed an error that could prevent a savegame from being loaded

v0.14.1 B5

Changelog



Fixes



  • fixed workers not being able to upgrade era divisors even if era tab has been unlocked



Winter Wonderland



  • buffed second 'Cookie Factory' upgrade
  • added countdown until next day
  • added label that shows remaining upgrade slots

v0.14.1 B4

Changelog



Winter Wonderland



  • added weather visuals
  • fixed production sometimes getting negative
  • fixed repair buildings quest
  • fixed UI production values
  • fixed outdoor temperature displaying the current level instead of °C
  • fixed coal miners displaying milk bonus even though they are not affected by it


v0.14.1 B3

Changelog



New Stuff



  • winter buildings are now upgradeable
  • added auto-save to Winter Wonderland


v0.14.1 B2

Changelog



Fixes



  • fixed Winter Wonderland not using the correct delta time
  • fixed missing localization key for event resource bonus
  • fixed 30 min. reset cooldown not being applied
  • fixed winter ship in Town going to the wrong island
  • fixed AI not being able to disable era powers or upgrade era dividers before reaching era

v0.14.1 B1


  • added Winter Wonderland

v0.14.0 B1

Hi everyone!



This week's update contains a few important fixes that might affect most if not all area modules.

Enumerating groups of units is limited to 101 since this is the current maximum possible amount of units during tower testing.
Assassins were previously counted twice since their visual and technical positions are two separate instances due to their ability to jump.
If there were a total of 100 units on the map and some of them were assassins it lead to the problem that the buffer that gets filled up with units during the evaluation of an area effect overflowed which basically meant that some of the units on the map were not being affected by whatever area module is currently being triggered.
Builds that rely heavily on area effects should behave a lot more consistent now after this update.

Other significant adjustments include uncapping boss 4, which enables you to compete on our Discord server for a unique boss role.
The fragment multiplier for contracts, which becomes available at military tier 13, is another new feature.
Technically speaking, there have been numerous refactorings made to how town buildings and currencies are handled.
Additionally, the lua API for the moddable client is progressing nicely as well.

Changelog



New Stuff



  • added fragment multiplier to contracts when reaching Military Tier 13
  • added fragment drop multiplier to Town stats menu
  • added tech upgrades to 'Steam Turbines' in Power Plant
  • added basic lua support for future modding


Changes



  • contract 'Neutralist' requires between 5 and 10 #neutral modules instead of exactly 10
  • adjusted descriptions of 'Growth' and 'Adaptive Regeneration' to make their effect less ambiguous
  • removed Boss 4 tier cap
  • Refactored every building
  • Refactored script execution order


Fixes



  • fixed module description 'Power Of The Cat'
  • fixed Assassins counting twice for modules
  • fixed special modules not showing up in the blueprint selection list
  • fixed drones throwing exceptions in the log file when there are no enemies present on the map


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v0.13.2 B5

Changelog



Changes



  • Factory recipes appear locked if the crafting grid is too small regardless of their Factory tier requirement
  • Increased max. tier of module 'Radar' to 10


Fixes



  • fixed Museum wiki hidding achievement page
  • fixed Tower export/import not working on WebGL
  • fixed ward entities (vines, spikes, orbs, etc.) interacting with trigger colliders
  • fixed null reference exception when switching scenes
  • fixed module 'Universal Shield' not deleting the correct data cache on unit death


v0.13.2 B4


  • reduced cost of last pumpkin brick town asset to 13

v0.13.2 B3

Changelog



Halloween 2022



  • added pumpkin town citizen that spawns if the achievement has been unlocked
  • increased hitbox of pumpkin
  • changed pumpkin hitbox from cube to sphere
  • fixed a bug when clicking spooky tower
  • fixed last quest not triggering the achievement to unlock



Fixes



  • fixed add to dissolve queue hotkey triggering multiple times over same slot