fixed one of the underground challenge rewards being assigned to darkness instead of earth
fixed missing localization for challenge rewards
fixed Factory recipe category tiers being offset by one
v0.15.3 B1
Hi everyone!
This week's update includes some AI changes, as well as a settings menu for the AI. As many of you know it is currently required to use a script package called "turbo execute" in order to surpass the limit of one action per tick. This package is based on a small issue in the execution loop that is relatively easy to fix but due to it's usefulness and the wishes of the community we kept it in the game until a proper rewrite of the execution system takes place. Currently "turbo execute" should still function like before since we are rolling out the new changes in small chunks to ensure all older scripts are still going to be compatible with the new system. We're also considering replacing the "line limit" with a budget system, in which each function has a cost and you can add as many as you want until the budget is depleted. This will be combined with a customizable execution limit.
Atomic functions are currently in an experimental state. Most people should ignore them for the time being because they can slow down your game or prevent your scripts from executing properly if used wrongly.
We're also working on a feature called "The Progression Map," which is intended to expand the game's hint system and provide some guidance throughout the various stages. It will show you what your next steps could potentially be and informs you about things you have probably missed that could slow down your progression. It is primarily intended for individuals who seek additional guidance and are easily overwhelmed by the volume of content.
Here is a very early sneak peek of the progression map:
Changelog
New Stuff
added underground challenge #1
added underground challenge #2
added exotic skill 'Hyper Trade' to Trading Post
added basic AI settings
added atomic functions (experimental)
added AI function 'Math: Sin'
added AI function 'Math: Cos'
added AI function 'Math: Tan'
added AI function 'Math: Asin'
added AI function 'Math: Acos'
added AI function 'Math: Atan'
added AI function 'Math: Atan2'
Changes
updated exotic skills menu to use new UI components
modifiers can now be toggled on and off in the town stats modifier menu
Fixes
fixed era worker not upgrading era divider xp cost reduction inside Workshop
fixed donut worker
fixed exotic experiment not storing essence generation progress
fixed head of era research worker constantly restarting the research
fixed infinite damage to cause infinity reflect to divide by infinity
military perk 'Essence Purifier' additionally lowers price and research time of essence
essence requirements to unlock infinity stones have been raised from 50 to 250 to match the new scaling
Winter Quest rewards are additionally awarded on game load for people who unlocked all quests in a very old version without updating before claiming the last quest
Fixes
fixed AI canvas not properly resizing when the screen size changes
fixed worker task 'Head of Era Experiments' still consuming resources even after upgrade has been maximized
v0.15.0 B2
Changelog
Fixes
fixed that no modules are available when starting a new game
fixed infinity modules not being able to be secured even if menu is available
v0.15.0 B1
Changelog
New Stuff
added 'undo button' to Workshop
added AI impulse 'Mouse: Left down'
added AI impulse 'Mouse: Right down'
added AI impulse 'Mouse: Middle down'
added AI impulse 'Mouse: Left up'
added AI impulse 'Mouse: Right up'
added AI impulse 'Mouse: Middle up'
added AI function 'Local: Get (bool)'
added AI function 'Local: Get (vector2)'
added AI function 'Global: Get (bool)'
added AI function 'Global: Get (vector2)'
added AI function 'Infinity: Secure Module Cost'
added AI function 'Game: Active Module Count'
added AI function 'Game: Active Module Id'
added AI function 'Game: Active Module Index'
added AI function 'Mouse: Left'
added AI function 'Mouse: Right'
added AI function 'Mouse: Middle'
added AI function 'Arithmetic: Vector2'
added AI action 'Local: Set (bool)'
added AI action 'Local: Set (vector2)'
added AI action 'Global: Set (bool)'
added AI action 'Global: Set (vector2)'
added AI action 'Infinity: Secure Module'
added AI action 'Canvas: Draw rect'
added AI action 'Canvas: Clear'
added worker task 'Head of Era Experiments'
added hidden software 'boots.dos'
added module 'Knight's Boost of Power'
Changes
increased max. blueprints to 20
attack range modifiers cannot reduce attack range further than melee range
light levels are less dark in Winter Wonderland during low temperature weather
round result screen displays collected module fragments
Fixes
fixed random drop modules unlockable in sandbox mode
fixed 'Era Tunneling' software not appearing in the dropdown of the according AI functions
v0.14.1 B8
Changelog
Winter Wonderland
added Town Asset rewards
added rewards for Quest 6
added time till event ends to the calendar UI
buildings are visually frozen if the building is frozen
fixed event button in Town being in the wrong position with dynamic rendering enabled
New Stuff
added software 'Era Tunneling'
Fixes
fixed Town Assets not being properly reset when exiting to the main menu
v0.14.1 B7
Changelog
Winter Wonderland
planted more trees in the Winter Wonderland
fixed calendar header not refreshing when resetting upgrades