The Pioneers: Surviving Desolation cover
The Pioneers: Surviving Desolation screenshot
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Genre: Simulator, Strategy, Adventure

The Pioneers: Surviving Desolation

Patch notes 0.37.02 | Small update

Dear Pioneers,



Please find a small update that fixes many small bugs and add a first version of the ship construction site. Enjoy the game !


Patch notes 0.37.02



Graphics




  • Added a construction site when you start to repair a ship part. More polish to come on this feature
  • Improved dust VFX


Sound




  • Added zipline SFX


Bug prevention




  • Improved climbing to prevent some bugs if the arrival point has no navmesh


Bug fixes




  • Fixed diamond and battery processing that was not working properly since the last patch
  • Fixed crates 3D models display
  • Fixed processing timer calculation
  • Fixed pathfinding around the medical bed
  • Fixed zipline speed. It no longer depends on the distance between 2 posts
  • Fixed ascensumophobia trait
  • Fixed idle item
  • Fixed storm bolt that was not applying the correct debuff effect
  • Fixed various sound volumes
  • Fixed various save issues

Patch notes 0.37.01 | Automation

Dear Pioneers,

Releasing a game is not an easy task. You have to manage the influx of new bugs, work on fixes, prepare major updates, take care of your growing community... After more than 3 months of intensive work, the whole team needed to take a moment to rest. That's why we took a little more time than usual to bring you this new patch.

We still took advantage of this low intensity period to set up our new offices. It's really quite new. As you can see on the picture, the computers are not even plugged in yet, but we are happy to finally have a proper place to work!



This week's patch brings you a new batch of all kinds of fixes, as well as a much-awaited feature for the community: production automation on all processing machines.

More details below. Enjoy!

Patch notes 0.37.01



Gameplay




  • Automation's upgrades are now available on processing machines. You can use them to batch the desired amount of material to be processed
  • You can also now queue automated and non-automated processing tasks
  • Deep rework of the looting gameplay. The crates are now specialized, visually distinguished and distributed differently on the map. The farthest loots also usually contain better rewards
  • Characters now appear in game in the order in which they were selected (when setting the mission)
  • Added a new defeat condition if the mental health of all characters (or the last one) drops to zero


UI




  • Added a "support the game" button in the main menu and in an easter egg in the station's hub
  • Added a hierarchy system to the action menu to navigate through different levels of commands
  • Polished action menu animations


Twitch extension




  • Added a leveling system to voting options. The extension is now better balanced and more interesting for both viewers and streamers. Please tell your favorite content creator to give it a try!


Bug fixes




  • Improved pathfinding system to avoid most of "I prefer to turn around this thing instead of using it" issues
  • Fixed a bug that made the crashed probe inaccessible since the lakes update
  • Fixed a bug on character selection
  • Fixed Maggie that were sometimes not visible when the roof was displayed
  • Fixed custom traits calculation
  • Fixed various save issues
  • Fixed various localization issues


Thanks for reading. See you on Io!


https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/


Patch notes 0.36.03 | Small update

Dear Pioneers,


Following our latest batch of updates, please find here a few additional fixes and changes.

Patch notes 0.36.03



Bug fixes




  • Fixed difficulty presets layout that was not updating properly
  • Fixed game score screen. Level and score should now be correctly displayed
  • Fixed resources cost in the victory conditions UI panel
  • Fixed recycling feature. You should now recover the right amount of resources
  • Fixed a main airlock / elevator bug that could occur if you saved a game when a character was in the airlock
  • Fixed heavy injuries that were not triggering death properly
  • Fixed various localization strings


Bug prevention




  • Refactored quest and buff game systems to make them more resilient and ready to welcome more content (Q2 update preparation)


Thank you for playing!

If you like the game, do not hesitate to demonstrate your support by posting a Steam review! It helps a lot!


Cheers!

PS: 2 days left before 15% discount is ending.

https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/

Patch notes 0.36.02 | Recycling

Dear Pioneers,

Thank you for playing the latest build. We know it's far from perfect, but we'll be improving the player XP and trait systems as we work on the next update. In this week's push, expect some interesting changes, fixes and new features. Please read this note for more details.

Patch notes 0.36.02



Gameplay




  • Added new feature: Recycle. You can now dismantle existing machines and modules. Use the construction terminals to start the recycling process and recover half of the invested resources. This feature has been requested by many of you. We hope it will help!
  • At start of each day, average temperature increase is now displayed


Graphics




  • New VFX: Camera particles before storms
  • New VFX Cascade before storms
  • New VFX: Psschhhhhhh psschhhhhhh when you open a life pod
  • New VFX: Foot steps dust
  • New shader: Liquid/solid sulfur lakes
  • New camera shot at game launch


UI




  • Improved traits selection system: animations, VFX, SFX has been added to make the feature smoother
  • Improved a lot of tooltips, especially on machines
  • Added new tips in the loading screen


Twitch extension




  • Fixed subs/bits calculation
  • Improved viewer overlay usability


Bug fixes




  • Fixed a rare bug that prevented some new games to be started
  • Fixed a pathfinding bug that caused some navigation problems in fully installed modules
  • Fixed cave entries that were sometimes unselectable
  • Fixed decals in the station's hub
  • Fixed some loading issues
  • Fixed terrain colliders
  • Fixed score panel button
  • Fixed reward panel


https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/

MAJOR UPDATE #1 | Player XP, traits, game modes, Twitch Extension and more...

Dear Pioneers,



We hope all has been well for you. At Supercube, we are super proud to release the first major update for The Pioneers. According to the roadmap announcement, this is the first game changing patch from a serie of six that will lead us to the 1.0 release

Let's have a quick overview of what is new here



Difficulty settings


Game setup now has options to adjust the mission's difficulty. Play with different parameters or use a preset to fit your skills and overall challenge. Just note that harder games lead to higher scores



Player XP


The end-game score has been changed to include the missions difficulty. You should now see a larger spread of scores between different players and runs. The score is also converted into player XP, to progress through player levels. For each level you gain, you unlock a unique reward that will offer you to replay the game in a different setting



Game modes


Based on your player XP, you will unlock new game modes to choose from. At the moment, we have implemented two modes, but this system is going to evolve in the future to offer a lot of new scenarios and challenges. Here are the modes available now:

Survivor mode: enjoy the vanilla experience of the game with only... one survivor.
Apocalypse mode: start the game with an active volcano...



Traits


Based on your player XP, you will also unlock personality traits to customize your characters. Before launching a mission, you can add positive and negative traits to your selected survivors. For each positive trait you must have a negative trait, but you can have more negative traits than positive overall. :)



Characters


You now have to unlock characters through the progression system if you want to select them at the beginning of a mission



Twitch Extension


We are very excited about the beta version of The Pioneers Twitch Extension (Chat Revenge).
We hope you will enjoy it as much as we had fun to design it. Do not hesitate to ping your favorite streamer to try it.

How does it work?


In this game mode, you can influence the environment to ruin your streamers life and prevent them from achieving their survival goal

Community votes


Each round lasts between 6 and 12 minutes. During this phase of the game, you can vote for the penalty you want to inflict on your streamer among the 6 random disasters proposed, using the interface of the extension. You can change your mind, but only your last vote is taken into account. The votes of the whole chat are counted and sorted by popularity at the top of the streamers screen

Subs/bits


During each round, you can increase the difficulty of the game by using subs or bits. Each contribution raises the difficulty and triggers more penalties among those chosen by the community

End of each round


At the end of the round, all the penalties are activated and the streamer faces the disasters that the chat has chosen. The added difficulty from bits will expire, and a new round of suffering begins

Note


If the difficulty level maxes out, extra subs/bits roll over into increasing the difficulty of the next round.
Of course, subs and bits work as usual and only go to the streamer



OTHER CHANGES (v 0.36.01)



Gameplay



  • Since many of you asked us to rework the end-game, seismic activity and heat system have been balanced to avoid soft-locking situations. You will now have more occasions to explore the map, even if the seismic activity has raised to a very difficult point
  • Reworked EVA cooling module. It slows heat increase instead of cancel it
  • Added new possible spawn points for radioisotopes
  • Added new possible spawn points for crew life pods

UI



  • Added station inventory button in the left HUD

Graphics



  • Added a burn shader effect when a character walks in sulfur lakes
  • Added a transparency shader effect on characters

Balancing



  • Increased fruit farm cost (from 7 carbon nanotubes to 15 carbon nanotubes and 2 electronic parts)

Bug fixes



  • Fixed character XP system that was sometimes buggy
  • Fixed panic attacks that could be canceled if mental health is higher than zero


All the team thank your for your support and hope you will enjoy those additions. Do not hesitate to join us on Discord and share your feedback!





To celebrate this update, we are participating in the spring sales and offering a 15% discount for one week.

https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/

Patch notes 0.35.05 | Language pack

Dear Pioneers,



As promised, we have started to expand the localization of the game. In this first batch, we added German, Russian and Swedish languages. They can be selected in the settings menu.

We also worked with 2 amazing American translators to rework/polish the existing English localization. Since the previous version had many translation flaws, this new one should improve your overall experience of the game, especially if you are a native English speaker.

People involved have joined us in the game credits. A big thank you to the whole localization team!

We hope you will enjoy this patch!

Patch notes 0.35.05



Localization




  • Added new localization: German
  • Added new localization: Russian
  • Added new localization: Swedish
  • Revamped English localization (USA)


Gameplay




  • Added new spawn locations for crew life pods
  • Added new action on crew life pods: steal oxygen


Bug fixes




  • Fixed various missing terrain assets
  • Fixed resource quantity display
  • Fixed a bug in the crafting menu that prevented some recipes from being completed if they had a prerequisite
  • Fixed station inventory UI
  • Fixed long text strings display
  • Fixed a small bug in the save system that could prevent some games from loading correctly
  • Fixed Jonas Winter biography

Patch notes 0.35.04 | Carry your mates

We've all experienced that strange feeling, somewhere between disappointment and anger, of watching your friend choke a metre away from the station because he forgot his EVA suit.
That is finally over. Download the 0.35.04 update and help him out!

Patch notes 0.35.04



Gameplay




  • New feature: carry a crew member. This is a very rough first version of the feature that the whole community has been waiting for. This one will certainly save many lives!

  • Characters now start a mission with a personal item
  • New way to interact with lost life pods
  • New zipline positioning system
  • Storm alert is now triggered when the electric charge VFX appears


Balancing




  • We tried to give you more breathing room between two earthquakes without reducing the overall difficulty curve of the current game by balancing two values:
    - average time between seismic period slightly increased
    - average speed of magnitude rise slightly increased


Other additions




  • New buttons in UI left bar: station inventory shortcut & placeholders for future updates
  • Improved video settings: you can now switch between several monitors


Bug prevention




  • Improved zipline system to prevent major bugs (End of task)


Bug fixes




  • Fixed displayed amount of collected resources by automation upgrades

Patch notes 0.35.03

Dear Pioneers,



Once again, this regular update focuses on improving the overall playing experience: new video and accessibility settings, bug fixes and UI improvements have been implemented to make the game run more smoothly to everyone. In parallel, we have started working on the major gameplay update that will arrive in March.

Enjoy the game and see you soon!


Patch notes v0.35.03



Gameplay




  • Jetboots now improve move speed


Balancing




  • Decreased oxygen leakage on large breaches (10/sec -> 5/sec)
  • Reversed last change on starting food rations (7 -> 9)


Other additions




  • Updated building UI for better understanding of what what can be built
  • Improved game settings: temperature units. Default unit for US/UK configurations is set to °F
  • Improved accessibility settings: UI rescaling
  • Improved accessibility settings: zoom with keyboard instead of mouse
  • Improved video settings: gamma adjustement
  • Improved video settings: brightness adjustement
  • Improved video settings: FOV (very helpful for 32:9 screen resolutions)
  • New localization system to prepare future language additions (Russian, German and Swedish are coming soon)


Graphics




  • Added a visual effect when travelling in jetboots


Bug prevention




  • Language fallback to display the english string if a localization is missing
  • Improved zipline system to prevent major bugs (WIP)


Bug fixes




  • Fixed loading bug where a character could appear on the roof of the station
  • Fixed task queue which could sometimes cause a character to run in a straight line for no reason
  • Fixed main UI character panel. Action icons are now correctly removed when a character exits an action
  • Fixed various notifications and localizations

Patch 0.35.02 | Welcome Akiko!

Dear Pioneers,



Big news are coming in these patch notes. Please read the following announcement, try or retry the game and join us on Discord to share your feedback. https://discord.gg/thepioneersgame

Akiko Takada has joined the crew.



Class: Scientist
Role: Exogeologist
Speciality: Harvesting
Background: Environmental activist
Flight time: 60 days
Crew ID: 141

Age: 40
Nat: JAP
Rnk: n/a



Akiko is a 40 years old exogeologist, daughter of Japan industry Minister Nobuo Takada. Her mother Yumi Takada is also well-known for being one of the leaders of The Great Gaïa Church. She studied geological risks at the University of Kyoto and graduated with two PhD in mineral analysis and exogeology.

During her studies, she became involved in politics and joined an environmentalist NGO as a spokesperson. Her wisdom and charisma, in addition to her exceptional scientific capabilities, allowed her to take a very important role in the organization.

Thanks to her growing fame, she quickly had the opportunity to work where she always wanted to and joined the Red Destination Company as Chief Operator of the Lunar Helium-3 Extraction Base. She gained a lot of experience and participated in different perilous space missions, making her an exceptional astronaut. She left Red Destination in 2082 to join Octal Corporation and began preparing for the Io-1 mission.

Akiko is a valuable member of the Io-1 crew. She not only brings a very solid scientific and space mining knowledge, but also her incredible personality and psychological skills. Akiko is a wise and calm woman, with a very poetic and philosophical way of approaching problems. She is committed to respect and team values and is considered a rock to rely on by her teammates. On earth, she loves hiking, nature photography and meditation.



Gameplay




  • New character: Akiko Takada
  • Added a queueable action. It is now possible to use the main airlock when planning your tasks
  • Keyboard shortcuts are now displayed in various tooltips to help you master the game's controls


Balancing




  • With the arrival of Akiko, character skills have been reworked. Check out the new character sheets before setting your strategy!
  • Balanced carbon drills and rare earth drills costs. It is now necessary to spend advanced resources to build drills.
  • Started to add more challenge to hunger management by adjusting some values:
    - Increased the cost of processing fruits into food rations (0.5 -> 1)
    - Reduced food rations stored in the first loot (9 -> 7)
    - Slightly reduced food rations loot rate


Graphics




  • Reworked hand drill visual effect: more visible laser and particles!
  • The name of each crew member is now correctly displayed in the main UI


Bug prevention




  • Implemented a first batch of fixes to make climbing action more resilient. More will come in future patches.
  • Reinforced interior pathfinding calculation system to avoid various errors


Bug fixes




  • Fixed Maggie's behavior. It (she?) is now correctly protected from storms by the roof of the station
  • Fixed Maggie's notifications
  • Fixed a major bug that would freeze a character when sharing equipment while in the medipod
  • Fixed sulphur lake collider
  • Fixed sulphur pit triggering
  • Fixed chat action that could sometimes cause a minor bug
  • Fixed various interaction bugs in UI panels
  • Fixed various notifications and localizations


Steam




  • The 1st version of the German Steam store page is now live!

Patch notes 0.35.01

Tired of searching the last shuttle part?

Fortunately, they now have flashing lights!



Patch notes v0.35.01



Additions




  • Shuttle parts are now more visible (scale & lights)
  • Reworked pathfinding system to be more efficient at long range
  • Added notifications on crafting actions
  • Improved video settings: vsync (WIP)
  • Improved video settings: quality presets now change texture resolution


Bug prevention




  • Added a safety feature to prevent character location errors
  • Fixed station inventory reservation system to prevent conflicts between characters


Bug fixes




  • Fixed pathfinding issues when machines are installed in a module
  • Fixed a visual bug that appeared when a character was repairing a breach
  • Fixed medipod reservation system
  • Fixed a bug that could make it impossible to store the EVA suit
  • Fixed energy gauge not being displayed correctly after a character left the medipod
  • Fixed continue button that were displayed in the main menu even if all saves had been deleted
  • Fixed breach repair UI indicator
  • Fixed a bug that allowed a character to share oxygen without an EVA suit
  • Fixed image size in UI notifications
  • Fixed game disclaimer that was not correctly displayed in 32:9 resolution
  • Fixed various menus to be correctly displayed in 32:9 resolution
  • Fixed personal items. They are now all linked to the correct character
  • Fixed resource tooltips that would show a storage limit even if the resource did not have one
  • Fixed a duplicate video setting in the main menu
  • Fixed victory conditions panel. Progression is now correctly displayed
  • Fixed various localizations
  • Fixed various tooltips
  • Fixed various hitboxes and outlines