The Pioneers: Surviving Desolation cover
The Pioneers: Surviving Desolation screenshot
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Genre: Simulator, Strategy, Adventure

The Pioneers: Surviving Desolation

Launch week is ending | Patch 0.35 and hotfixes summary

Dear Pioneers,



Once again, all Supercube crew would like to thank you for the incredible support we received during this Early Access launch week.

Many of you have reported bugs, shared your feedback and save files with the team. This has helped us a lot in solving most of the annoying issues encountered in the game. We still have a lot of polishing to do, but we can now start thinking about the future.

Expect regular updates from us. We will push weekly fixes and small features (+ many surprises) before we release the first major update of Q1.
This one focuses on replayability, thanks to new settings, modes and a game+ system. Stay tuned for more information.

Before enjoying the new build, check out the latest patch notes (v0.35) and a summary of all the hotifxes already released.

Thank you Pioneers. See you on Io!




Patch notes v0.35



Additions


  • Reworked machine installation shaders. The visual effect now has a clear and clean look
  • Reworked machine installation hitbox. It is now easier to click on the desired slot


Bug fixes


  • Fixed a critical bug on station modules that could cause some crashes and performance issues
  • Fixed a few bugs that prevented old saves from loading
  • Fixed starting loots that were reset when the game loaded





Released hotfixes



Additions


  • Added auto-save feature
  • Added a confirmation box before quitting a mission or leaving the game.
  • Added character model in closed life pods
  • Added tooltip on mining action
  • Added the ability to jump to/from the drilling station
  • Added a save name to the continue/load menu
  • Added a patch notes message in the main menu
  • Added new personal item events
  • Added a teaser event for the next character
  • Updated game credits



Bug prevention


  • Implemented a safety feature that prevent a character from deviating his curve when climbing
  • Maggie can no longer shut down while the roof is opening which was an major source of bugs
  • Added some restrictions on climbing actions to prevent major bugs
  • Added a safety feature to prevent some loading errors
  • Reworked pathfinding to prevent a lot of navigation bugs



Bug fixes


  • Fixed a sound bug that occured when your pioneers were eating (Nom Nom Nom loop)
  • Fixed alarms that were not connected to the air management system
  • Fixed a visual bug that displayed machines upgrades that have not been installed
  • Fixed a bug that prevented some UI to be closed after loading a game
  • Fixed the medical pod. A character can no longer exit the pod before being healed.
  • Fixed the healing action that often blocked a character after healing.
  • Fixed the Continue button in the main menu that was clickable even if you had no save.
  • Fixed a conflict between the TAB and Y keys in the key mapping menu.
  • Fixed SFX and UI alerts not stopping after a seism ends.
  • Fixed a bug in the save system that caused problems with the main station airlock.
  • Fixed a bug that changed the location status of a character
  • Fixed a collision bug on ore resources
  • Fixed a collision bug between the character's ragdolls and the station surface
  • Fixed a major bug that could cause a character to get stuck in a wall
  • Fixed saves not working when the time zone is different from the user's
  • Fixed a bug on saves that would erase the last autosave instead of the last save
  • Fixed saving when a character climbs
  • Fixed the medikit item. Using a medikit should no longer freeze a character
  • Fixed a conflict between the "toggle roof" and "speed" keys
  • Fixed various tooltips, visual bugs and localizations
  • Fixed Discord link
  • Fixed a major bug that could cause characters to freeze when using different machines such as treadmills
  • Fixed personal items that did not always apply the bonus correctly
  • Fixed interaction with satellites
  • Fixed a bug on mining actions that sometimes prevented the character from interacting with the ore
  • Fixed a discussion that sometimes caused an animation loop
  • Fixed saving when a character is exhausted
  • Fixed notifications that displayed more than one confirmation button
  • Fixed in-game roadmap not always displaying correctly
  • Fixed the tooltip for sulphur chimneys
  • Fixed station inventory tooltip
  • Fixed the timer in the communication machine
  • Fixed various small save/load bugs
  • Fixed a conflict between the main menu panels
  • Fixed some other missing or wrong locations
  • Fixed "lie down in the medipod" action
  • Fixed a bug that allowed to heal a character outside the medipod
  • Fixed a bug that prevented fracture healing
  • Fixed various bugs on oxygen sharing action
  • Fixed a bug that prevented mining large ore veins
  • Fixed automatic wake-up feature



Balancing


  • Reduced the heat emitted by sulphur wells when they are active
  • Balanced some game design values to offer more challenge

Patch 0.34.05m - Hotfixes

Another day, another patch!


Please read the following notes.



Bug prevention

  • Reworked pathfinding to prevent a lot of navigation bugs

Bug fixes

  • Fixed "lie down in the medipod" action
  • Fixed a bug that allowed to heal a character outside the medipod
  • Fixed a bug that prevented fracture healing
  • Fixed various bugs on oxygen sharing action
  • Fixed a bug that prevented mining large ore veins
  • Fixed automatic wake-up feature

Patch 0.34.05l - Hotfixes

Let's continue with another daily hotfix!
Please read the following notes.

Additions


  • Added new personal item events
  • Added a teaser event for the next character
  • Updated game credits


Bug prevention


  • Added a safety feature to prevent some loading errors


Bug fixes


  • Fixed a major bug that could cause characters to freeze when using different machines such as treadmills
  • Fixed personal items that did not always apply the bonus correctly
  • Fixed interaction with satellites
  • Fixed a bug on mining actions that sometimes prevented the character from interacting with the ore
  • Fixed a discussion that sometimes caused an animation loop
  • Fixed saving when a character is exhausted
  • Fixed notifications that displayed more than one confirmation button
  • Fixed in-game roadmap not always displaying correctly
  • Fixed the tooltip for sulphur chimneys
  • Fixed station inventory tooltip
  • Fixed the timer in the communication machine
  • Fixed various small save/load bugs
  • Fixed a conflict between the main menu panels
  • Fixed some other missing or wrong locations


Balancing


  • Reduced the heat emitted by sulphur wells when they are active

Patch 0.34.05k - Hotfixes

Dear Pioneers,

All Supercube team thanks you for this amazing launch! As a small indie crew, we did not expect to welcome so many players so early in the journey! Thanks to your support, we will definitely be able to make the game we have all dreamed of.

We have started to address the most reported issues. Here you can find the complete patch note of the three hotifxes already released.

Additions


  • Added auto-save feature
  • Added a confirmation box before quitting a mission or leaving the game.
  • Added character model in closed life pods
  • Added tooltip on mining action
  • Added the ability to jump to/from the drilling station
  • Added a save name to the continue/load menu
  • Added a patch notes message in the main menu


Bug prevention


  • Implemented a safety feature that prevent a character from deviating his curve when climbing
  • Maggie can no longer shut down while the roof is opening which was an major source of bugs
  • Added some restrictions on climbing actions to prevent major bugs


Bug fixes


  • Fixed a sound bug that occured when your pioneers were eating (Nom Nom Nom loop)
  • Fixed alarms that were not connected to the air management system
  • Fixed a visual bug that displayed machines upgrades that have not been installed
  • Fixed a bug that prevented some UI to be closed after loading a game
  • Fixed the medical pod. A character can no longer exit the pod before being healed.
  • Fixed the healing action that often blocked a character after healing.
  • Fixed the Continue button in the main menu that was clickable even if you had no save.
  • Fixed a conflict between the TAB and Y keys in the key mapping menu.
  • Fixed SFX and UI alerts not stopping after a seism ends.
  • Fixed a bug in the save system that caused problems with the main station airlock.
  • Fixed a bug that changed the location status of a character
  • Fixed a collision bug on ore resources
  • Fixed a collision bug between the character's ragdolls and the station surface
  • Fixed a major bug that could cause a character to get stuck in a wall
  • Fixed saves not working when the time zone is different from the user's
  • Fixed a bug on saves that would erase the last autosave instead of the last save
  • Fixed saving when a character climbs
  • Fixed the medikit item. Using a medikit should no longer freeze a character
  • Fixed a conflict between the "toggle roof" and "speed" keys
  • Fixed various tooltips, visual bugs and localizations
  • Fixed Discord link


Balancing


  • Balanced some game design values to offer more challenge

Post launch hotfix #2

Build 0.34.05h

The Pioneers Early Acces Live

Watch the game in action and ask your questions to our moderators !

The Pioneers is out now!

Dear Pioneers,



After four years of hard work, we are so excited to announce that our major title The Pioneers: Surviving Desolation is ready to begin its Early Access journey.

From the first draft of the idea to this release, a lot has happened. We've made tons of design choices that are only now revealing their potential, we've won a few awards and grants, the team has grown to 10 people, some of us have had children and grew them... The Pioneers is already an important part of our lives and we are forever bound to this amazing project.

But we also know that this is only the beginning...



What to expect during Early Access?



The main game systems are 100% working and we are now able to deploy a lot of content on a regular basis. Basically, expect more of everything to come. More characters, more station modules, more equipment, more terrain events, more strategic options...

To give our vision a good readability, we have decided to divide our roadmap into major slices. Each of these will be thematically based, will expand gameplay possibilities and should give you a good reason to start a new mission.


Our Roadmap





We have a pretty clear vision of what we want to achieve with The Pioneers. But we've left plenty of room for player feedback. Through weekly playtest and daily discussions on our Discord, we will be implementing many features and adjustments to meet the needs and ideas of the community.


A big thank you



Finally, we wanted to thank all the amazing people we met during the last years. There is still a long way to go, but we are grateful to all those who made this project even possible. Backers, dev friends, content creators, our families, early testers and supporters... You made our dream come true.


Let's take off



To reward your trust, you will get 15% off for a limited time. So come on board now and take a seat aside us in The Pioneers Early Access. We hope you'll enjoy the trip!


https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/

The Pioneers lands in Early Access on the 20th of January!

Dear Pioneers,

After more than three years of hard work, we are very proud to announce that The Pioneers will be released in early access on January 20th. We hope you will enjoy playing the game as much as we have enjoyed working on it.

Please check out our new trailer:



And add the game to your wishlist to stay tuned!

https://store.steampowered.com/app/1734390/The_Pioneers_Surviving_Desolation/

See you in the next few days!

Supercube team

Playing the latest build

During this broadcast, one of the dev will play a recent build of the game to demonstrate our progress. It still needs a lot of polish but we are close to what we wanted to achieve in terms of features and game feel. We think we can pretty soon switch to a closed alpha phase before EA release. We hope you will enjoy the game!

Minor update - Patch notes 1.12.13

Demo minor update. Here are the patch notes.

Ergonomics

  • New tooltip system is now fully deployed

Optimization

  • Terrain LODs optimization. Display performance should be increased from 20% to 30%.

Minor changes

  • Better method to increment collected ressources
  • New animation, tool and VFX when repairing breaches

Bug fixes

  • Fix of some visual glitches on terrain
  • Fix of a bug that impacted retrieved ship parts when loading a game
  • Fix of display bug on tooltips
  • Fix of a bug that impacted Maggie on game saving
  • Fix of a bug that triggered an alert on vital parameters even if the character gauges were increasing
  • Various UI display bugs fixed
  • Various lighting bugs fixed
  • Fix of a bug that triggered character falls when performing some actions
  • Fix of a bug that prevented mouse scrolling in some game menus
  • Fix of a bug on Ziplines
  • Fix of an audio bug on Storms
  • Fix of a bug that impacted date display