Launch week is ending | Patch 0.35 and hotfixes summary
Dear Pioneers,
Once again, all Supercube crew would like to thank you for the incredible support we received during this Early Access launch week.
Many of you have reported bugs, shared your feedback and save files with the team. This has helped us a lot in solving most of the annoying issues encountered in the game. We still have a lot of polishing to do, but we can now start thinking about the future.
Expect regular updates from us. We will push weekly fixes and small features (+ many surprises) before we release the first major update of Q1. This one focuses on replayability, thanks to new settings, modes and a game+ system. Stay tuned for more information.
Before enjoying the new build, check out the latest patch notes (v0.35) and a summary of all the hotifxes already released.
Thank you Pioneers. See you on Io!
Patch notes v0.35
Additions
Reworked machine installation shaders. The visual effect now has a clear and clean look
Reworked machine installation hitbox. It is now easier to click on the desired slot
Bug fixes
Fixed a critical bug on station modules that could cause some crashes and performance issues
Fixed a few bugs that prevented old saves from loading
Fixed starting loots that were reset when the game loaded
Released hotfixes
Additions
Added auto-save feature
Added a confirmation box before quitting a mission or leaving the game.
Added character model in closed life pods
Added tooltip on mining action
Added the ability to jump to/from the drilling station
Added a save name to the continue/load menu
Added a patch notes message in the main menu
Added new personal item events
Added a teaser event for the next character
Updated game credits
Bug prevention
Implemented a safety feature that prevent a character from deviating his curve when climbing
Maggie can no longer shut down while the roof is opening which was an major source of bugs
Added some restrictions on climbing actions to prevent major bugs
Added a safety feature to prevent some loading errors
Reworked pathfinding to prevent a lot of navigation bugs
Bug fixes
Fixed a sound bug that occured when your pioneers were eating (Nom Nom Nom loop)
Fixed alarms that were not connected to the air management system
Fixed a visual bug that displayed machines upgrades that have not been installed
Fixed a bug that prevented some UI to be closed after loading a game
Fixed the medical pod. A character can no longer exit the pod before being healed.
Fixed the healing action that often blocked a character after healing.
Fixed the Continue button in the main menu that was clickable even if you had no save.
Fixed a conflict between the TAB and Y keys in the key mapping menu.
Fixed SFX and UI alerts not stopping after a seism ends.
Fixed a bug in the save system that caused problems with the main station airlock.
Fixed a bug that changed the location status of a character
Fixed a collision bug on ore resources
Fixed a collision bug between the character's ragdolls and the station surface
Fixed a major bug that could cause a character to get stuck in a wall
Fixed saves not working when the time zone is different from the user's
Fixed a bug on saves that would erase the last autosave instead of the last save
Fixed saving when a character climbs
Fixed the medikit item. Using a medikit should no longer freeze a character
Fixed a conflict between the "toggle roof" and "speed" keys
Fixed various tooltips, visual bugs and localizations
Fixed Discord link
Fixed a major bug that could cause characters to freeze when using different machines such as treadmills
Fixed personal items that did not always apply the bonus correctly
Fixed interaction with satellites
Fixed a bug on mining actions that sometimes prevented the character from interacting with the ore
Fixed a discussion that sometimes caused an animation loop
Fixed saving when a character is exhausted
Fixed notifications that displayed more than one confirmation button
Fixed in-game roadmap not always displaying correctly
Fixed the tooltip for sulphur chimneys
Fixed station inventory tooltip
Fixed the timer in the communication machine
Fixed various small save/load bugs
Fixed a conflict between the main menu panels
Fixed some other missing or wrong locations
Fixed "lie down in the medipod" action
Fixed a bug that allowed to heal a character outside the medipod
Fixed a bug that prevented fracture healing
Fixed various bugs on oxygen sharing action
Fixed a bug that prevented mining large ore veins
Fixed automatic wake-up feature
Balancing
Reduced the heat emitted by sulphur wells when they are active
Balanced some game design values to offer more challenge
Patch 0.34.05m - Hotfixes
Another day, another patch!
Please read the following notes.
Bug prevention
Reworked pathfinding to prevent a lot of navigation bugs
Bug fixes
Fixed "lie down in the medipod" action
Fixed a bug that allowed to heal a character outside the medipod
Fixed a bug that prevented fracture healing
Fixed various bugs on oxygen sharing action
Fixed a bug that prevented mining large ore veins
Fixed automatic wake-up feature
Patch 0.34.05l - Hotfixes
Let's continue with another daily hotfix! Please read the following notes.
Additions
Added new personal item events
Added a teaser event for the next character
Updated game credits
Bug prevention
Added a safety feature to prevent some loading errors
Bug fixes
Fixed a major bug that could cause characters to freeze when using different machines such as treadmills
Fixed personal items that did not always apply the bonus correctly
Fixed interaction with satellites
Fixed a bug on mining actions that sometimes prevented the character from interacting with the ore
Fixed a discussion that sometimes caused an animation loop
Fixed saving when a character is exhausted
Fixed notifications that displayed more than one confirmation button
Fixed in-game roadmap not always displaying correctly
Fixed the tooltip for sulphur chimneys
Fixed station inventory tooltip
Fixed the timer in the communication machine
Fixed various small save/load bugs
Fixed a conflict between the main menu panels
Fixed some other missing or wrong locations
Balancing
Reduced the heat emitted by sulphur wells when they are active
Patch 0.34.05k - Hotfixes
Dear Pioneers,
All Supercube team thanks you for this amazing launch! As a small indie crew, we did not expect to welcome so many players so early in the journey! Thanks to your support, we will definitely be able to make the game we have all dreamed of.
We have started to address the most reported issues. Here you can find the complete patch note of the three hotifxes already released.
Additions
Added auto-save feature
Added a confirmation box before quitting a mission or leaving the game.
Added character model in closed life pods
Added tooltip on mining action
Added the ability to jump to/from the drilling station
Added a save name to the continue/load menu
Added a patch notes message in the main menu
Bug prevention
Implemented a safety feature that prevent a character from deviating his curve when climbing
Maggie can no longer shut down while the roof is opening which was an major source of bugs
Added some restrictions on climbing actions to prevent major bugs
Bug fixes
Fixed a sound bug that occured when your pioneers were eating (Nom Nom Nom loop)
Fixed alarms that were not connected to the air management system
Fixed a visual bug that displayed machines upgrades that have not been installed
Fixed a bug that prevented some UI to be closed after loading a game
Fixed the medical pod. A character can no longer exit the pod before being healed.
Fixed the healing action that often blocked a character after healing.
Fixed the Continue button in the main menu that was clickable even if you had no save.
Fixed a conflict between the TAB and Y keys in the key mapping menu.
Fixed SFX and UI alerts not stopping after a seism ends.
Fixed a bug in the save system that caused problems with the main station airlock.
Fixed a bug that changed the location status of a character
Fixed a collision bug on ore resources
Fixed a collision bug between the character's ragdolls and the station surface
Fixed a major bug that could cause a character to get stuck in a wall
Fixed saves not working when the time zone is different from the user's
Fixed a bug on saves that would erase the last autosave instead of the last save
Fixed saving when a character climbs
Fixed the medikit item. Using a medikit should no longer freeze a character
Fixed a conflict between the "toggle roof" and "speed" keys
Fixed various tooltips, visual bugs and localizations
Fixed Discord link
Balancing
Balanced some game design values to offer more challenge
Post launch hotfix #2
Build 0.34.05h
The Pioneers Early Acces Live
Watch the game in action and ask your questions to our moderators !
The Pioneers is out now!
Dear Pioneers,
After four years of hard work, we are so excited to announce that our major title The Pioneers: Surviving Desolation is ready to begin its Early Access journey.
From the first draft of the idea to this release, a lot has happened. We've made tons of design choices that are only now revealing their potential, we've won a few awards and grants, the team has grown to 10 people, some of us have had children and grew them... The Pioneers is already an important part of our lives and we are forever bound to this amazing project.
But we also know that this is only the beginning...
What to expect during Early Access?
The main game systems are 100% working and we are now able to deploy a lot of content on a regular basis. Basically, expect more of everything to come. More characters, more station modules, more equipment, more terrain events, more strategic options...
To give our vision a good readability, we have decided to divide our roadmap into major slices. Each of these will be thematically based, will expand gameplay possibilities and should give you a good reason to start a new mission.
Our Roadmap
We have a pretty clear vision of what we want to achieve with The Pioneers. But we've left plenty of room for player feedback. Through weekly playtest and daily discussions on our Discord, we will be implementing many features and adjustments to meet the needs and ideas of the community.
A big thank you
Finally, we wanted to thank all the amazing people we met during the last years. There is still a long way to go, but we are grateful to all those who made this project even possible. Backers, dev friends, content creators, our families, early testers and supporters... You made our dream come true.
Let's take off
To reward your trust, you will get 15% off for a limited time. So come on board now and take a seat aside us in The Pioneers Early Access. We hope you'll enjoy the trip!
The Pioneers lands in Early Access on the 20th of January!
Dear Pioneers,
After more than three years of hard work, we are very proud to announce that The Pioneers will be released in early access on January 20th. We hope you will enjoy playing the game as much as we have enjoyed working on it.
During this broadcast, one of the dev will play a recent build of the game to demonstrate our progress. It still needs a lot of polish but we are close to what we wanted to achieve in terms of features and game feel. We think we can pretty soon switch to a closed alpha phase before EA release. We hope you will enjoy the game!
Minor update - Patch notes 1.12.13
Demo minor update. Here are the patch notes.
Ergonomics
New tooltip system is now fully deployed
Optimization
Terrain LODs optimization. Display performance should be increased from 20% to 30%.
Minor changes
Better method to increment collected ressources
New animation, tool and VFX when repairing breaches
Bug fixes
Fix of some visual glitches on terrain
Fix of a bug that impacted retrieved ship parts when loading a game
Fix of display bug on tooltips
Fix of a bug that impacted Maggie on game saving
Fix of a bug that triggered an alert on vital parameters even if the character gauges were increasing
Various UI display bugs fixed
Various lighting bugs fixed
Fix of a bug that triggered character falls when performing some actions
Fix of a bug that prevented mouse scrolling in some game menus