Game enhancements: - implemented automanage tax-option in city menu (lmc for single management, rmc for all of your cities)
- added drum signals for brigade and division movements (if infantry regiments attached)
Balancing: - general improvements of FPS in battles
- improved unit selections (now switching when units are overlapping) and attacking (stick to target)
- improved routing and retreat behavior of units
Fixed Bugs: - solved issues with detaching/attaching regiments (brigade selections and crashes at the end of battles)
- new mountain models disappeared after seasonal change or battles
- fixed fallback order moving into wrong directions
- fixed stuck regiments in battles
- fixed non producing (AI) companies at campaign start
Others: - allies now automatically have and grant wayrights
- the speed of autorally now depends on the unit experience
Update 1.106 - MAJOR BATTLE IMPROVEMENTS
Game enhancements: - adopted new fatigue balancing system
added fatigue for different terrains
standard formations now cost only 10% fatigue
marching column reduces fatigue
building barricades increases fatigue
increased fatigue effects when running
implemented fatigue for close combat and firing
if fatigue is high then melee casualties are also higher
high fatigue now leads to loss of morale
Fixed bugs: - fleets attacking trading fleets got stuck in a “naval battle” and could not disengage
- conquered trading fleets were reappearing but were invisible
- recruiting mercenaries from neighbouring provinces caused too high negative relations
- attaching regiments to mother regiment now works
- fixed wrong sprite appearance after cannons are captured
- removed duplicated regiments in hierarchy which were detached earlier
- fixed crash related to detached regiments after battle ends
- unit marks now move when attacking enemy regiments (targets, waypoint destinations)
- improved regiment to object facing (barricades, captured cannons)
- artillery targets could not be set manually
- sensitivity and numbers of close combat information windows improved
- barricade building timer was shown on top of GUI
Balance: - naval combat experience gain reduced and limited
- new morale balance in general, heavy salves lead to high morale loss, small casualties from the distance have low effect
- removed AI fastmarch for artillery
- improved retreat behavior due to routs
- melee now stops regiments movements to prevent better combat lines, fallback orders units in melee to retreat
Others: - improved click sensitivity on enemy units
- when ordering a new target for close combat action a sabre sound is played
- repressing the barricade button stops barricade building or renews building if nearby
- brigade and division flags now change size with the zoom mode
Update to version 1.105(3)
Game enhancements: - added new mountain models for campaign mode
- added fallback of skirmishers
Fixed bugs: - fixed crashes related to high casualty animations in battles
- fixed disappearing unit sprites in battles
- units search their retreat path better now, preventing rush into enemy units
- improved aiming at enemy units in battles, sometimes enemies in range could not be fired at
- fixed cavalry units moving constantly with uncoordinated orders on
- advance/fallback orders now stop barricade building
- ammo range is now used correctly depending on the chosen ammunition type
- fixed freezing of dying sprites
- Louisbourg loam resource has been replaced to gain access
- fleets now move back to resupply correctly
Balance: - improvement of performance of battles
- rebalanced uncoordinated orders for sudden artillery morale drop if enemy advances
- reduced experience growth in battles by approx. 30%
- barricade building is now stopped if unit is under musket fire or in melee
- increased losses of artillery units in close combat
- formations cannot be changed if unit is in close combat
- increased realism of square formations: forming squares take more time, if cavalry reaches before finished -> square is broken up, cavalry retreats automatically if hitting a square
- reduced native village growth
- reduced starting quantities of products depending on the city size
Others: - melee unit scattering is reduced
- improved regimental unit selection -> move mouse over flag to watch mouseover-information, click on each sprite and flag to select
- both first divisions (own and enemy) now reach the battlefield at the same time, no waiting for the own troops or opponent
- if clicked on a news entry, mentioned units are now selected
- barricade building can now be stopped by pressing the barricade button again
- AI uses skirmish and column formation more often
- when war is declared victory points are starting with -15 to prevent immediate peace negotiations
- increased population contrast of the bigger nations to the smaller ones for more historical accuracy
- armies of Austria, France and Russia have been increased at the start of a new campaign
- experience of Prussian units has been increased at the start of a new campaign
- added minimum levels for diplomatic actions (technology transfer)
- AI behavior of natives is used more against the player
Layout: - replaced shrapnel and bullet animation in battles
- reduced casualty sprites in battles
- reduced size of battle provincial buildings
Update to version 1.104(2)
Game enhancements: - native clans now "spend" fireweapons and horses if they attack enemy trains (1.1034)
- added native range if a clan is selected (1.1036)
- reduced information about enemy units in battle if fog of war is active (1.104)
Game balance: - increased necessary relations for native alliances (1.1036)
- increased damage for naval battles (1.104)
- reduced influence of distance on the goods pickup by merchants to support pickup of low cost products along a larger distance (1.104)
- AI now does not cancel player's trade agreements unless war erupts (1.1041)
- reduced influence of educational buildings on research (1.1041)
- reduced cost/earnings of technology trades (1.1041)
Fixed bugs: - fixed crashes related to choosing empty forts (1.1031)
- fixed crashes related to multiple start of battles or campaigns in one session (1.1031)
- fixed overlay in campaigns after starting second campaign in same session (1.1031)
- fixed units with no platform which led to hardly attackable enemy units after first campaign battle (1.1031)
- fixed non intentional start of a siege if a unit ends its final waypoint near the city but reaches interim waypoint (1.1031)
- fixed native ally ranking (1.1033)
- fixed traders not delivering fireweapons and horses to natives (1.1033)
- fixed enemy regiments not attackable if they have not moved since the start of the battle (1.1034)
- allied divisions in range can now participate in battles (1.1034)
- improved line of fire in battles (1.1034)
- game gui is now visible if autosave was reloaded which was saved when a menu was open (1.1037)
- fixed starting position of French 9th Division in North America, starting in British terrain in "On the eve of war" scenario (1.1038)
- fixed crash when deleting a division while fort overview is open (1.1039)
- fixed not recognized forts for unit transfers if buildings were earlier deleted (1.1039)
Layout: - maximum game resolution is now limited by the desktop resolution (max 1920x1080), this led to larger menus (1.1032)
Others: - implemented ok button to quit final battle statistics of campaign battles to prevent quitting due to accidental clicks (1.1031)
- keyboard scrolls in campaign now also possible if armies and fleets are selected (1.104)
- rivers are now (very slowly) passable (1.1041)
- updated manual to 1.104 (more details on natives)
Update to version 1.103
Game enhancements: - polished battle statistics menu including best regiment and regiment with highest casualties
- adding side information if treasury is empty
- adding side information if allied meeting point is set and troops are within
Game balance: - AI divisions now combine strength more often against enemy armies
- AI positions more garrison units in towns
- every city now has garrison quarters and one placed garrison unit from the start on
- reduced received/payed diplomacy points for prisoners exchanges
Fixed bugs: - fixed memory access violation crashes in battles -> if you experience further crashes: right click on thesevenyearswar.exe and choose compatibility mode: start as administrator
- artillery units now not starting in line formation but limbered up
- fixed crashes when opening options menu ingame
- fixed occasional drop to main menu during campaign game
- fixed not playing sound when ordering fife and drum music
- melee buttons now automatically deactivated at the start of each battle
- fixed additional attached unit when selecting brigades in battle
Layout: - now autoscaling menus if resolution is smaller than 16:9 aspect ratio
- added more characters in battle unit hierarchy for brigades to see the brigade number
- production information of the building paths now is shown completely within the box
Others: - added French and Spanish version of blue mouseover tooltips
- empty forts which are located on own terrain can now be chosen (to upgrade etc.)
- updated manual to version 1.103
Update to version 1.102
Game enhancements: - added scaleable windows (options menu), should be used if borders are cut off
- divisions in battle can now switched through in the hierarchy overview
- added information about necessary building and technology for activating recruiting of higher units (lmc on technology symbol next to unit jumps to the relevant tech category)
- added information about necessary technology for upgrading buildings (move mouse over disabled upgrade button)
- added building chain mouse over information (move mouse over top left corner of the building picture -> you will see the complete building chain)
Game balance: - AI forms lines more properly in campaign battles
Fixed bugs: - changed menu title "Reinforcements" to "News" for battle event information
- fixed wrong brigade and division reference when clicking on flags
- removed blue mouseover tooltips information buttons when recruiting menu is opened due to overlay
- fixed wrong bridge rotations on the battlefield
- removed possibility for foreign traders (& fleets) to pick up goods when returning to home city despite one sided trade treaty
- tech "improved loading ramp" now leads to medium supply depot (instead of small supply depot)
Layout: - hiding windows mouse cursor when game is shown in windowed mode
- removed black borders around the campaign unit sprites
- improved water quality in campaign mode
Others: - reenabled fullscreen mode although I recommend using windowed mode (if you have troubles setting fullscreen mode with steam overlay try to start the game directly from the game folder, steam is already working on this issue)
- polished German version of the game - many thanks to Michael Höhndorf!
Battle Pack DLC announced!
Battle Pack DLC announced!
This should include:
- 6 additional historical battles
- custom made battles.
The DLC is scheduled for Q3. To vote for your favorite historical battle visit the following thread:
Game enhancements: - added minimap for battles
- added battle event information
- added optional automatic price adjustment for companies (button next to product price in company menu)
- added mouseover tooltips for campaign mode for further ingame descriptions (may be disabled in options menu -> tooltips on/off); French & Spanish version to follow in next version
Fixed bugs: - removed retreat question at the beginning of second battle if retreated in the first one
- deactive regiments (with 0 men) cannot be chosen and are now hidden on battle map
- terrain information of single chosen unit in battle can now be turned off
- fastmarch orders for whole brigades and divisions now work properly
- fixed bug where defending garrison sometimes did not suffer from attacker's artillery fire in sieges
- fixed not selectable armies and forts in sieges (unfortunately works not for older savegames)
Others: - synchronized fatigue information in mouseover information: now a full green bar goes down when moving and shows red color if fatigue is critical
- enabled permanent windowed mode (1.101) - fixes some incompatibility issues with windows 10 resolutions and you can now alt+tab without loss of textures
Update to version 1.099
Game enhancements: - added more smoke animation to the battle
- implemented first parts of new battle GUI part 2 (minimap and battle information comes with 1.100)
Game balance: - improved pathfinding near coasts, should result in less stuck traders and fleets
Fixed bugs: - fixed not coming to the siege menu if a city with upgraded fort is besieged
- fixed preset ship constructions without orders at the beginning of a new scenario
- fixed damaged buildings at the beginning of a new scenario
- fixed occupied fleet storage by earlier loaded divisions when restarting game
- fixed problems with embarking/debarking related to the transported fleet not finding accurate waypoints
- fixed diplomatic technology transfers having no effect
- unit sprites are now reduced when suffering losses
- fixed crash at the beginning of second battle related to loss animations
- fixed colonels could not be replaced on regimental level
Update to version 1.098
Layout: - new commander pictures by Peter Lebek
- improved winter campaign textures and vegetation
- replaced campaign division sprites
Fixed bugs: - improved campaign game stability regarding crashes due to VRAM usage
- regimental commander now can use his rally orders
- removed floor of zero victory points, can now go negative
- fixed disappearing GUI or crashes after besieging divisions had to retreat due to low moral
- corrected church elevations in battles
- fixed never ending repairs
Others: - enemy armies are now surrendering if they are beaten and no home provinces are left