Version 1.097 presenting new unit animation and better 3D Models
https://youtu.be/jjMGdZaeIR0
Game enhancements: - now multiple menus of battle GUI can stay opened
- animation of regimental casualties and replacements
- implemented intelligent memory sprite quality: in battles with a lot of different unit types the memory utilization is reduced by loading less smooth unit sprites to prevent too high memory utilization and crashes
- implemented intelligent pathfinding in battles to increase waypoint searches (now balancing depending on the pc speed)
Fixed bugs: - fixed crash exiting from battles by clicking retreat button
- solved scenarios ending one month too early
- fixed not passable bridges in battles
- fixed traders and supply trains stuck in campaign map near rivers
Layout: - improved house and church models on battlefields
- improved unit sprite quality in battles
- improved 3d artillery models
Others: - smoothed sprite positions when regiment turns
Version 1.097 presenting new unit animation and better 3D Models
https://youtu.be/jjMGdZaeIR0
Game enhancements: - now multiple menus of battle GUI can stay opened
- animation of regimental casualties and replacements
- implemented intelligent memory sprite quality: in battles with a lot of different unit types the memory utilization is reduced by loading less smooth unit sprites to prevent too high memory utilization and crashes
- implemented intelligent pathfinding in battles to increase waypoint searches (now balancing depending on the pc speed)
Fixed bugs: - fixed crash exiting from battles by clicking retreat button
- solved scenarios ending one month too early
- fixed not passable bridges in battles
- fixed traders and supply trains stuck in campaign map near rivers
Layout: - improved house and church models on battlefields
- improved unit sprite quality in battles
- improved 3d artillery models
Others: - smoothed sprite positions when regiment turns
Update to version 1.096
Game enhancements: - added intelligent fire range radius for artillery and infantry in battles, now showing real fire distance for each angle
Fixed bugs: - two high weapon technologies set to not researched (was set to researched for debugging purposes)
- regiments placed on water at the start of the game are replaced now
- added workaround for sometimes happening "sailing over land" fleets and "moving over water" divisions
- removed dark lines on campaign map when showing posession colors
- lost graphics due to alt+tab are now reloaded in campaign mode (battle mode to follow)
Layout: - increased width of barricades
- national borders now colored darker than provincial borders
- updated unit GUI for battles
Others: - prices for products can now be adjusted into negative
- renamed provinces with capitals Dublin and Cork to Leinster and Munster
- regiments which have lost all of their strength are now removed from battlemap
Update to version 1.095
Game enhancements: - added abortion of recruiting by clicking on the progress ring
- occupied provinces are now automatically annexed if prior owner was defeated (no provinces left)
- diplomatic actions with defeated nations now not possible any more
- added option to deactivate mouseover-infos (although you won't like to do this)
- added information about highest demand or offer of own and foreign provinces if mouse cursor is placed over city short info
- provincial forts now constructable
Game balance: - increased probability of AI constructing defense buildings and holding garrisons
Fixed bugs: - corrected weapons of dragoons in the historic battle of Torgau
- fixed some not applicable weapons after tech was researched
- fixed payment of fleet supply costs while not having fleets
- added stability for campaign battles (fixed some crashes related to high memory usage)
- fixed wrong resource demand for building repairs
- corrected negative building or repair duration
Layout: - smoothed battle ground texture on greater distances
- polished vegetation for battle & campaign mode
- polished winter tree textures
- added autumn landscape for battles
- polished ground textures in campaign mode
- polished water animation in campaign mode
- added light font for scales
Others: - reduced smoke effect of canister shots
- removed plain mouse cursor in windowed mode (but not the specials like target cursors and mouseinfos)
- added mouseover-information for ammo options in battles
Update to version 1.094
Game enhancements: - added annexion of cities (occupied cities now have higher corruption and recruiting is disabled, ownership can be claimed after peace negotiations) - added details to manual
- added victory points for auto-calc battles (can be seen now in battle result menu, top right)
Game balance: - now preventing armies with relative low strength from taking offensive actions
- increased cost for exchange of provinces
Fixed bugs: - cost of peace negotiations now deducted correctly from existing victory points
- now preventing background actions and mouseinformation if below open menues
- file menu in campaign mode deactivated if battle start screen shows to prevent stuck situations when reloading
- suppressed high goods demand (e.g. for food) on the first day of a new scenario
- fixed crashes related to new gamestart after deleting buildings in an older game
- added workaround preventing too high goods demand in the first minutes of play
- fixed problem enemy units did not engage in battle if they have fought against AI before
- beaten armies now retreat promptly after battle (sometimes they went for a second engagement)
Layout: - added complete black background in red/black tutorial informations
- added multiple smoke color and slightly more smokey battlefields
- added possibility to lighten then background of the menues (adjustable in options menu)
- increased side of unit icon information in battle
Others: - now indicating if diplomacy partner has researched tech to exchange or not (until now only the own research was signaled by checkmark)
- added small moving delays for soldier sprites in battles to simulate unorderly movement
- added single click attack (with normal speed) when rmc on enemy unit and ceasefire is activated or unit has no range weapon
- armys on enemy terrain which have too low moral (currently <20%) or too low relative strength (currently <40%) are routed and moved to the nearest friendly city to rally
- army on enemy terrain moved back to nearest city if peace is declared
Update to version 1.093
Game enhancements: - added Spanish version
- added French version
- added mouseover tooltips for harbor buttons
Game balance: - improved pre-good utilization calculation of companies with influence on the output numbers
Fixed bugs: - fixed stuck campaign objects due to bad balancing of waypoint finding
- removed possibility to move out troops of occupied enemy forts on own terrain
- added workaround for non embarkable divisions due to earlier canceled sea transport
- fixed problem that new ship type technology did not lead to activation of relevant ship type
- fixed peak weapon supply of new recruited units and garrisons
- fixed problems with loam mines losing production efficiency after seasonal change, battle or reload [not effective for old savegames]
- fixed bug where mines could not find a resource if constructed directly in the middle of the resource
- influence of increased production of new technologies now implemented correctly
interim patches: 1.921 - fixed technology bug where loading a game led to loss of technologies and research time
- balancing: slowed research by about 20%
- corrected "city switch", now the last city can be viewed too using this arrows
- removed irrational numbers of diplomatic tech trade with HRE
Update to version 1.092
Game enhancements:
- added english game manual in root directory (steamapps\the seven years war (1756-1763)\)
- added hotkey for pause
- campaign game can now be continued after reaching all scenario goals or time out
- added arrows to fast switch between own cities in city menu (shown at the bottom of the city menu)
- added mouseover information if a building is fully upgraded
Game balance:
- increased chances of native trades
- reduced influence of alcohol deliveries on native clans
- increased speed of fast marches in campaign
- increased duration of battles by 25%
Fixed bugs:
- fixed wrong allocated fleets and traders (false references and numbers in cities) which led also to crashes when loading saved games
- effects of Rousseau historic event of country France now set correctly
- limber/unlimber order with group selection now is only executed for artillery units and rest of formations vice versa
- removed german phrase of historic event Russia protecting Northern Germany
- added workaround for divisions not accepting battle due to a prior retreat
- fixed problems with cities still beeing besieged although siege was broken off earlier
- fixed option where every city building could be built although tech was not researched
Layout:
- increased menu and font size of load/save menu by 30%
- improved font sharpness for low resolutions (below 1600x900)
- updated ground texture quality in battles
- updated tree sprite quality in battles
Others:
- removed citadel research from stationary artillery (also researchable with trench constructions)
- allocated lumber mill (2) to tech large capacity buildings
- allocated lumber mill (3) to tech industry buildings
- further zoom in on battlefield possible
Update to version 1.091
Game enhancements: - at close distance to enemy the regimental commander takes over command (faster order execution but higher chance of uncoordinated orders)
Game balance: - limited diplomatic payments (claims) to the maximum available diplomacy points
- increased cost/earnings of subsidy payments
Fixed bugs: - fixed incorrect display of unit icon infos in battles (sometimes shown as pixel boxes)
- fixed crash when opening unit hierarchy of divisions in city view
Layout: - updated font type and sharpness
Happy Holidays!
As this year slowly comes to an end, I would like to thank everybody for the support of my project "The Seven Years War (1756-1763)". Some of you came along from the early greenlight period in spring until the official release in October and beyond!
Please keep up your great feedback and your positive reviews which should help me improve this game further!
All the best for you, enjoy the upcoming holidays and playing!
Oliver
Update to version 1.090
Game enhancements: - added arrows to switch in army hierarchy menu between all the close divisions
Fixed bugs: - added workaround for fps at 0 and therefore too high battle speed
- fixed disappearing divisions after embarking/debarking related to deloading goods near harbors
Layout: - polished campaign selection menu
- increased font and menu size of historical battle menu by 30%
- increased font and menu size of campaign menu by 30%
- increased font and menu size of tutorial menu by 30%
- increased font and menu size of tooltip menu by 30%
- increased font and menu size of financial balance menu by 30%
[other menues to follow...]