Game enhancements:
- battle time limit can now be disabled in options menu
Game balance:
- added algorythm to improve goods pickup from companies
- increased battle duration
- improved starting conditions in terms of supply when starting later campaigns
- increased army action range by 25% in campaign mode
Fixed bugs:
- fixed delay in keyboard hits
Others:
- reduced depth of line and skirmish formation
- placed siege casualties reports closer to mouse cursor
- improved contrast of angle-platforms in battle mode
Update to version 1.088 - Authentic Fife & Drum Music Pack added
Game enhancements:
added
new main menu music compilation
6 nation specific fife and drum marches for menu and battlefield
rebalanced needed construction material for provincial buildings to prevent lack of construction material
change of alliances with country Britain from Austria to Prussia now leads to gain in diplomacy points and thus increases the chance of being allied with Prussia after declaration of war
Austrian infantry can now play fife and drum music
reduced influence of unemployment and income level on happiness
Fixed bugs:
added algorythm to recalculate waypoints if objects have suddenly lost their way
added further game stability when reloading campaign map (after battles and seasonal changes)
fixed crash after switching the nation in campaign menu several times
regiments in garrison can now be moved to a new brigade (not only to existing ones), double unit appearances cleared
fixed stuck campaign map objects which occured after a fleet finished patrol mode and the patrol points were set to narrow
influence of health, language and religion now implemented properly
added overrides for 0/0 waypoint settings or double waypoint settings in campaign mode
fixed bug where only Britain could default on debt
quarterly balance description now turns correctly at the end of each quarter
transactions between traders and companies are now cleared correctly (led to a small continous loss of money)
fixed scale of black background on high resolutions for battle statistics after battle end
Others:
supply, ammunition and repair buttons of fleets now deactivated if new waypoint is set or harbor was reached
restricted ingame resolution changes to a max of 1920x1080 as there were crashes on some graphic cards using higher resolutions
Update to version 1.087
Game enhancements:
added 3x faster battle game speed on the highest game speed button
Fixed bugs:
fixed crashes related to existing train attack information after battles
improved game stability while reloading campaign screen (after finishing battles or seasonal changes)
corrected wrong display of thousand-seperation in positive figures
corrected wrong references between army objects and divisions after deleting divisions (has led to unusable divisions in terms of unit transfer and dispersion, sometimes to crashes if deleted twice)
fixed problem that ai fleets did not sail back to harbor to resupply
Update to version 1.086
Game enhancements:
- added possibility to change your graphics device in options menu (if you have more than one graphic card)
Game balance:
- added additional AI-features with finances (default and coin debasement) which was not used by AI before
- fleets now also cost maintainance if in harbor
- enemy fleets now attack hostile trade ships more often
- positive victory points are now added to diplomacy points after peace was declared (can be spend for further diplomatic actions)
- victory and diplomacy points are now capped (+100) and floored (-100/0)
- added starting resources for native villages for better trading margins
Fixed bugs:
- removed beige unit strength bars, they should now show correct in green, yellow and red (active, wounded, dead/deserted)
- corrected wrong recruit numbers, already recruited soldiers are now included
- fixed crashes which occured when seasonal changes and historic events were shown at the same time
- removed rounding bugs which led to small negative product stocks
- now resetting pathpoint if trader loose their way
- fixed too low tax revenues at the game start if a campaign was restarted
- resetted chart points after reloading game
- fixed France declaring war on its own in June 1756 :-)
- demanding foreign provinces in diplomatic actions now work
Others:
- improved contrast of fonts further
Update to version 1.085 - hotkeys & scaled ui
Game enhancements:
- added hotkeys for scrolling, rotating, menu and clearing of orders -> can be set in options menu (for english and german keyboards, others work also but may see other characters in options menu although it works without problems with the pressed keys)
- ui (menues, information, buttons and text) are now scaled automatically based on your screen resolution
Game balance:
- changed view of trade income in nation comparison menu to per annum from all-time accumulated
Fixed bugs:
- fixed crashes related to surrender of divisions after manually played battles
- traders now pick up more than one resource of the same type if supplying building sites
- fixed too tight radius of provincial buildings regarding resources (some resources placed on the edge of the radius could not be harvested)
- effect of research initiative now included in research duration calculation
- fixed crash due to manual saving with long file names
- fixed bug where fleets were not supplied or did not reach supply harbor after loading a saved game
- fixed problem with production, building maintainance, supply of divisions/fleets and loaded goods of traders occuring if a game was newly started after an old one
- resetted data in nation comparison menu after restart
- fixed wrong reference to garrison units after regiments were deleted
Hotfix 1.0841 issued
Game enhancements:
- added possibility to adjust minimum stock per product and per province in goods overview -> if stock falls below the traders will carry only this product no matter if they make profit or loss
Game balance:
- balanced out priority of delivery between cities -> goods priority of both cities is now relevant for delivery
- adjusted product priority from game start -> priorities for high priced goods reduced to grant delivery of low priced goods (afterwards manually adjustable)
- balanced supply of divisions -> supply trains deliver nearby divisions first & earlier supply
- reduced army radius so that hostile divisions are starting closer together in battle
- reduced influence of corruption on distance to capital
- increased fleet maintainance costs as counterbalance to high trading income of maritime nations
Fixed bugs:
- fixed bug where newly formed divisions could not move
- fixed crashes related to non existent fleets and embarking
- fixed crashes related to unit moving operations
- fixed problem that production in own companies is changed automatically
- fixed bug with setting priorities in city menu
- nations now do not declare war soon again if peace was negotiated
- added baracks upgrade technologies
- fixed fleet moving over land in second waypoint
- loss of corruption is now shown correct in financial statements
- fixed wrong position of tutorial information in city and harbor menues
- fixed missing resources and trading fields after reloading the same scenario
Update to version 1.084
Game enhancements:
- campaign tutorial added (playable as first scenario with Britain)
- optimized fps performance when searching building sites or setting waypoints for armies/fleets
- changed font contrast
Game balance:
- increased delivery priorities for building sites
- changed necessary building resources for mines (skipped ari)
- reduced effect of corruption (be aware that corruption leads to losses in tax revenue and trade income)
- increased resource range of provincial buildings
Fixed bugs:
- fixed problem with multiple arranged regiments if drag and drop to a new div
- fixed embarking/debarking problems: shipped units now can debark if fleet is selected and rmc on land with wayrights (or enemy or own)
- fixed not chooseable buildings while upgrading
- fixed disappearing buildings while upgrading and seasonal change
- fixed problem with hanging armies after reloading an autosave game which was saved shortly before battle
- fixed problem with not chooseable policies shortly after a new game was started
- showing staff experience 0 if personal utilization is at 0
- fixed multiple division references after deleting buildings
- adjusted sensitivity with diagonal scroll
- corrected wrong campaign scenario ending display
Next Version:
- scaling UI
- implementation keyboard controls
Update to version 1.083
- implemented technology trees -> if you click on a not researched technology icon you can see the whole tech tree leading to this technology
- reduced sensitivity of setting waypoints on regimental level in battle (you may now turn the regiments easier by holding rmc on the regiment and moving mouse around)
- balancing: increased priority of delivering production material to building sites
- technologies for the basic buildings (like small mine) are now set to researched from the beginning
- diagonal scroll in campaign mode implemented (just move mouse in one of the corners)
- game may now be run in windowed mode (to be activated/deactivated in options menu)
- drag and drop regiments over brigades is now highlighted correctly
- removed overlapping text of building information in city menu while hierarchy menu is open
Update to version 1.082
- balanced battle duration (high fps led to too early battle end)
- fixed problem that researched weapons were not saved and lost when reloading game
- removed date for highscore historic battles to expand the players name
- increased font size slightly
- fixed overlapping mouseinformation text over buildings in city menu
- tooltip menu is automatically activated now when starting a new campaign
Tutorials
Hi Folks,
if you need any help with the game depth, just take a look at the tutorial overview:
http://thesevenyearswar.com/tutorials.htm
i also rearranged the old tutorial videos for the campaign in my playlist:
https://www.youtube.com/playlist?list=PLbPafvWljII1U6CrAVk4YoX_kRcZsw9RQ
you can also activate the i - symbol on the right up corner in campaign mode which shows tooltips