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Genre: Indie

The Ship: Remasted

Trading Cards are now Live!

That’s right! Trading cards are now available for The Ship: Remasted. Come aboard and earn yourself some badges.

Since we’re winding down for the holidays we thought it would be a great time to work on these. You can see some previews below. All the cards, badges and backgrounds were made by our Artist, McSean!

We’ve got an update in the works for the beginning of next year but in the meantime, all of us at Blazing Griffin want to wish all of you Happy Holidays and a very Happy New Year.

See you in 2017 and Happy Hunting!

V1.2 - Netted some pesky networking bugs

Ahoy Hunters!

For the last couple of weeks we've been tightening a few more rivets on The Ship: Remasted and throwing more stowaway bugs overboard. You can see all of the V1.2 changes below in the patch notes.

Most notably, the code team have worked hard to fix some networking issues that were reported on our forums. The biggest of these were hit detection problems in online matches, as well as location syncing and animation errors - these were prioritised for this update.

We also gave the Linux build a scrub as we had reports of crashes and received some output logs. Sending your crash logs to us is really helpful when you want to report a bug. Our Bug reporting guide can help you do this.



Remember, you can give suggestions, report a bug, ask questions or generally chat about the game on our Steam Forum.

Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be. If anything is driving you crazy, come chat to us about it - we'll do our best to respond with fixes.

--The Ship Remasted Team.

 

VERSION 1.2 PATCH NOTES



Networking
+ Fixed player hit detection in online games.
+ Fixed movement of players not being synchronised correctly.
+ Fixed low accuracy of thrown weapon locations in online games.
+ Fixed animations occurring twice (were being called once on the client machine and once on the server) for local players.
+ Fixed host player not always being the first player added to new games.

Characters
+ Fixed characters having invisible bodies on a map or mode change.
+ Fixed characters having invisible bodies when joining a game.

Bots
+ Fixed Bots being able to run when they have extreme fatigue.
+ Fixed Bots all running to the same safe place continually.
+ Fixed Bots running more often than they should.
+ Fixed Bots moving when they should not have control (end of round, arrested etc.)
+ Fixed Bots not doing the change clothes animation after respawning with a new Identity.
+ Fixed Bots using syringes like regular stabbing weapons.

Chat
+ Fixed chat feature being unavailable on multiple screens.
+ Fixed pressing ' or ` while in chat opening the console.

Linux
+ Fixed some crashes occurring on Linux.

Player Management
+ Fixed Bots appearing in the kick list when calling a vote.
+ Fixed ability to change to World Leaders modes when there are more than 10 players.
++ Bots are removed if the number of total players exceeds 10 due to Bots being present.

Needs
+ Fixed needs SFX being audible for other players.

Weapons Spawning
+ Fixed issue where weapons would continually spawn on the Huronian bridge.
+ Fixed unused weapon spawner in Andrea Doria.
+ Fixed weapons not spawning in Cotopaxi filing cabinets.

V1.1 - Less bugs, more bots!

Ahoy Hunters!

Now The Ship: Remasted has [URL="http://steamcommunity.com/games/383790/announcements/detail/912370373270635414"]set sail from Early Access[/URL], we will still be releasing updates as we discover bugs or the need for other improvements.

Below you’ll find the Version 1.1 patch notes! We also released a hot fix last week to address a minor player management bug – apologies for any server downtime as a result.


Remember, you can give suggestions, report a bug, ask questions or generally chat about the game on our [URL="http://steamcommunity.com/app/383790/discussions/"]Steam Forum. [/URL]

Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be. If anything is driving you crazy, come chat to us about it -- we'll do our best to respond with fixes.

Oh and if you missed it, here's our end of Early Access trailer made by the very talented Cam and Seb!

https://youtu.be/Exx5-eYOlcA

--The Ship Remasted Team.

--

VERSION 1.1 PATCH NOTES



New Features

Optimisation
+ Redced time taken to get an item from any database by about half.

Display Options
+ Added 720p resolution option.
+ Added enable/disable VSync option.

Bots
+ Increased number of bots available in Dedicated Servers from 4 to 6.


Bug Fixes

Bots
+ Fixed being able to use the same interaction at the same time as a bot.

HUD
+ Fixed incorrect MFK value being displayed on HUD in Deathmatch.

UI
+ Fixed not being able to scroll the console window.
+ Fixed the Cancel button always being highlighted on the Quit Game pop-up.

SFX
+ Fixed trespassing SFX persisting to the Main Menu when quitting a game.

Other
+ Fixed explosive weapons being removed from Inventory when player is killed innocently.
+ Fixed duplicate painting props.
+ Fixed thrown explosives not being cleared from the item database.

Andrea Doria
+ Fixed unused trigger rooms being present.

Connemara
+ Fixed kitchen trap VFX appearing outside of the kitchen.
+ Fixed sun flare appearing through the roof.
+ Fixed unused trigger rooms being present.

Cotopaxi
+ Fixed kitchen trap VFX appearing outside of the kitchen.
+ Fixed gap in geometry in the lift.

Rubicon
+ Fixed players being able to jump on to the lifeboats.


V1.1 - Less bugs, more bots.

V1.1 –

Ahoy Hunters!

Now The Ship: Remasted has [URL="http://steamcommunity.com/games/383790/announcements/detail/912370373270635414"]set sail from Early Access[/URL], we will still be releasing updates as we discover bugs or the need for other improvements.

Below you’ll find the Version 1.1 patch notes! We also released a hot fix last week to address a minor player management bug – apologies for any server downtime as a result.

Remember, you can give suggestions, report a bug, ask questions or generally chat about the game on our [URL="http://steamcommunity.com/app/383790/discussions/"]Steam Forum. [/URL]

Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be. If anything is driving you crazy, come chat to us about it -- we'll do our best to respond with fixes.

Oh and if you missed it, here's our end of Early Access trailer made by the very talented Cam and Seb!

https://youtu.be/Exx5-eYOlcA

The Ship Remasted Team.

--

VERSION 1.1 PATCH NOTES



New Features

Optimisation
+ Redced time taken to get an item from any database by about half.

Display Options
+ Added 720p resolution option.
+ Added enable/disable VSync option.

Bots
+ Increased number of bots available in Dedicated Servers from 4 to 6.


Bug Fixes

Bots
+ Fixed being able to use the same interaction at the same time as a bot.

HUD
+ Fixed incorrect MFK value being displayed on HUD in Deathmatch.

UI
+ Fixed not being able to scroll the console window.
+ Fixed the Cancel button always being highlighted on the Quit Game pop-up.

SFX
+ Fixed trespassing SFX persisting to the Main Menu when quitting a game.

Other
+ Fixed explosive weapons being removed from Inventory when player is killed innocently.
+ Fixed duplicate painting props.
+ Fixed thrown explosives not being cleared from the item database.

Andrea Doria
+ Fixed unused trigger rooms being present.

Connemara
+ Fixed kitchen trap VFX appearing outside of the kitchen.
+ Fixed sun flare appearing through the roof.
+ Fixed unused trigger rooms being present.

Cotopaxi
+ Fixed kitchen trap VFX appearing outside of the kitchen.
+ Fixed gap in geometry in the lift.

Rubicon
+ Fixed players being able to jump on to the lifeboats.


The Ship: Remasted has left the Early Access dock!

Ahoy Hunters!

We're excited to announce that today The Ship: Remasted has left Early Access!

Since the launch of The Ship: Remasted into Early Access back in February, we have focused on upgrading not just the visuals of the original game, but improving the gameplay mechanics, bots, audio design, animations, online functionality and much more. We love The Ship (many members of our current team worked on the original!) and we didn’t want to just remake the game exactly as it was, but modernise it to bring it to a new audience.



Unsurprisingly, a lot breaks when you move code from 2006 into a modern game engine! This meant that we had to rewrite large parts of the codebase (ahem, almost all of it), which took much longer than anticipated.

We made the decision to change a few features, and updated some of the more outdated game design as well. In lots of ways, Remasted has been a great opportunity to address some of the feedback the game has had over the years, even as far back as the original Gold Source mod (hello 2004)! Overhauling the UI and in-game messaging has made the game easier for new players to pick up, while still maintaining the feel and fun of the original. The emphasis was improving the feel or functionality of things, so we have changed or removed features to that effect.


Now that the online multiplayer features and servers have weathered much of the developmental storms and are now sailing calmer seas, we’re planning some community vs. developer play sessions, streaming, and more. Don’t forget, you and your friends will also get a free copy of the original The Ship: Murder Party when you buy The Ship: Remasted.

Moving The Ship: Remasted out of Early Access marks the point where we see the core gameplay as complete and something that provides an enjoyable experience. However, this does not mean the end of updates! Just as we have continued to update Distant Star: Revenant Fleet, we will continue to work on The Ship: Remasted to make it the best it can be. The die-hard fans among you may feel that some features are ‘missing’. As with any game development, we’ve had to prioritise certain features over others. Our goal here has been to create the most enjoyable game we can, and this will still be the case moving forward.

Our priority in the short term will be to catch and throw those pesky bug stowaways overboard. We’d also love to add new content, such as characters and maps, as and when possible.

Of special note, we want to thank all of our community testers and everyone who bought The Ship: Remasted in Early Access for your support - as a small team, it means so much to us. We urge you to keep the feedback coming on the forums so we can continue to update and improve the game with your wishes in the forefront of our minds.

We’ll be releasing an updated Road Map in the next couple of weeks so you can see what’s coming next. A few things to look forward to are: achievements, a quick-play button to get you into populated online matches faster, and more bot and server improvements.



Oh, and do remember, the forums reely are a safe plaice to have a good sea pun.

-- The Ship Remasted Team.


--

Without further ado, here is the Version 1 patch notes!


Improved features list

    <*>Much improved visuals, from environmental rendering to character, prop, and sky-box redevelopment. UI and splash screens have been redesigned throughout.
    <*>Full server and server-browser support is now back in operation for the first time in years -- now it’s easy to play together. Listen servers are now a thing.
    <*>Improved messaging. It was very confusing for new players to know what they were doing in the original game. We’ve added a lot more information about what’s happening and what you should be doing.
    <*>The Ship deck plan re-design has made it easier at a glance to understand where you are on the ship, your quarry’s last known position, and where the nearest interactions are to satisfy your needs or go to the Bank.
    <*>Inventory re-design - made the process of equipping items and organising them within the inventory more intuitive, and improved the general navigation of the inventory
    <*>UI overhaul - streamlined the UI to get the most useful information on the screen, and got rid of stuff that wasn’t imperative (or could live somewhere else)
    <*>Security and trespassing - moved vast majority of the security to make new security zones that are friendlier to new players. Added better trespassing indications so it’s more clear when you’re somewhere you shouldn’t be.
    <*>Spawning - spawn points have been randomised so that you spawn all over the ships, not just in the cabins. This encourages movement around the ships, and helps stop spawn camping (particularly in Deathmatch!)
    <*>Entirely new bot AI. This still has a few teething problems, but is much improved over the ‘lurker’ AI in the original.
    <*>There’s a whole host of other refinements and requested improvements -- check out our patch list for details.
    <*>We’ve added 7.87% more puns, just for the halibut. (7.88%)


    New Features

    New levels
    + Cotopaxi level added.
    + Rubicon level added.

    Optimisation
    + Implemented LODs on all characters.
    + Optimised camera effects.
    + Optimised materials and shaders.
    + Materials collapsed and reduced to 1 material/shader where possible on props.

    UI
    + Release Notes no longer appear by default on the Main Menu screen.
    + Create Server and Arcade Mode pop-ups now have sliders for setting human/bot players.
    + The top kill from the previous round is displayed in a pop-up.
    + Improved messaging when player is unable to connect to a game.
    + Removed "Alpha" references and replaced with "Build".

    Game rules
    + Players can only switch between Hunter and Passenger between game rounds.

    Spawning
    + Added new spawn points outside of cabins to all levels.
    + Randomised the spawning more.
    + Added transition fades when the player respawns.

    Bots
    + Bots enabled for online games.
    + Improved weapon searching.
    ++ Bots either look again for a top 20 MFK weapon or stick with what the find.
    ++ A top 20 MFK weapon is preferred over any weapon by a 3:1 factor.
    + Improved navigation.
    ++ Ensured all the interactions have nearby navigation probes.
    ++ Added check to see if the point passed in is already on the mesh before choosing the nearest probe.
    ++ Bots consider navigating to more rooms with containers to prevent them rapidly changing direction.
    + If Bots aren't attacking they are considerably more likely to react to the sound gunfire.
    + Bots no longer have a random delay between checking security status.
    ++ Bots always holster their weapon if their next path point is in a secure area.

    Atalanta
    + Tweaked trap floor animation to move back slightly so it's less forgiving.

    Connemara
    + Removed the second player spawner from first class cabins in Connemara.
    + Removed the security area from the security booth in Connemara.

    Andrea Doria
    + Removed trespass zone from the Marco Graza storage area in Andrea Doria.
    + Removed Mr X room and added wall in Library.

    Huronian
    + Removed collision around pool in Huronian.

    New navigation mesh
    + New navmesh generated for each level.


    Bug Fixes

    Networking
    + Fixed the movement of other players appearing 'laggy'.
    + Fixed lag spikes when attempting to hit other players.
    + Fixed lag spikes when equipping or swapping weapons.
    + Fixed other players appearing in the wrong location when sleeping or sitting.
    + Fixed player spawning positions not being synchronised across dedicated servers.
    + Fixed interacting with an object while running causing clients to lose animations.

    UI
    + Fixed "Hunters Remaining" text in Elimination not updating when Hunters become passengers.
    + Fixed "Talk" and "Push" options being incorrectly displayed on the CSI menu.
    + Fixed certain character positions on passwords not functioning.
    + Fixed player location not being updated after they were killed innocently.
    + Fixed missing key bindings text on the Options menu.
    + Fixed Quarry portrait being visible when the player is asleep.
    + Fixed character names disappearing too quickly after interacting with them.
    + Fixed sauna description being used for shower trap examination.
    + Fixed CSI menu not appearing when trap deactivated.
    + Fixed "Time Between Rounds" and "Countdown To Hunt" being available to edit in Deathmatch and/or Elimination.
    + Fixed Quarry icon appearing on deck plans in Deathmatch.
    + Fixed server name and password fields having unlimited amount of characters.
    + Fixed white squares appearing on the Inventory.
    + Fixed LAN game names not handling uses of colons (:)
    + Fixed Arcade Mode pop-up window not showing map description.
    + Fixed the word "Asian" not being capitalised in the Turban's description.
    + Fixed the description of Male Fedora hat missing a comma.
    + Fixed players being able to edit the Esc menu key binding.

    Bots
    + Fixed Bots keeping their weapons equipped and constantly attacking after a kill.
    + Fixed Bots issue where you could not interact with anything after attacking a Bot.
    + Fixed Bots failing in Deathmatch when entering security areas.
    + Fixed Bots not dropping purses or wallets after being killed.
    + Fixed Bots queuing in security areas waiting for their Quarry to leave the area.
    + Fixed Bots not reacting to attacks.
    + Fixed Bots navigation becoming broken when the level changed.
    + Fixed Bots beginning to strafe when attacking.

    Weapons
    + Fixed weapons flickering when spawning on the ground.
    + Fixed players colliding with weapon pickups.
    + Fixed weapons not being cleared from the inventory after being thrown.
    + Fixed weapons despawning when in the process of being picked up.
    + Fixed other players joining causing you to equip/unequip weapons.
    + Fixed switching between empty and full syringes not updating the model.
    + Fixed clients not being able to see holstered weapons on the host being equipped.
    + Fixed no SFX on firearms when used by bots.
    + Fixed no animation occurring when switching between versions of the same weapon.
    + Fixed host player being unable to equip weapons after a client joined.
    + Fixed out of sync audio fire rate of the Blunderbuss.
    + Fixed wall mounted Winchester and Blunderbuss not spawning correctly.
    + Fixed wall mounted Claymore not being removed when picked up.
    + Fixed shank and stabbing attacks not leaving decals.

    Characters
    + Fixed pickup animations to play for relevant heights.
    + Fixed client players' heads disappearing for one frame.
    + Fixed being unable to change clothing items during the twirl animation.
    + Fixed players floating in interactions without interaction points.
    + Fixed missing fingers on female animations.
    + Fixed ragdoll not falling when frozen.
    + Fixed frozen VFX not appearing on the character when jumping.
    + Fixed brig uniform material becoming separated from character arm when stabbing.

    Spawning
    + Fixed players spawning in the holding room if killed innocently.

    Needs
    + Fixed the constantly reducing fatigue on suicide/innocent death, allowing infinite running.
    + Fixed being able to run without increasing fatigue on high lag.
    + Fixed arrows not displaying when needs values increased or decreased.
    + Fixed needs not being reduced if killed innocently.

    Props
    + Fixed no collision on bookshelf prop.
    + Fixed transparent material on toilet tissue prop.

    Map changes
    + Fixed map transition not occurring correctly when Map Time reaches 0 during Game End screen.

    Game rules
    + Fixed players being assigned a Quarry who is no longer in the game loop when a Quarry is reassigned.

    Shops
    + Fixed being able to interact with shops through the storefront.

    Windows
    + Fixed windows being unbreakable on dedicated servers.

    Player management
    + Fixed players being able to leave and rejoin the game to vote twice.

    Atalanta
    + Fixed no collision on the bell prop.
    + Fixed spawned weapon floating on the Bow Deck.
    + Fixed the trap camera not being activated when players die in the paddle trap.
    + Fixed guards in courtroom having interactions.
    + Fixed security office having interactions.

    Andrea Doria
    + Fixed 'Menswear' text overflow on the Deck Plan.
    + Fixed freezer trap VFX clipping through ceiling and floor.
    + Fixed guards in courtroom having interactions.

    Batavier
    + Fixed incorrect material applied to the deck bell.
    + Fixed interactions present on the filing cabinet, chair and vault bar doors in security office.
    + Fixed guards in courtroom having interactions.

    Connemara
    + Fixed fire VFX falling through and being visible on decks below the fireplace.
    + Fixed missing collision on large oval bench.
    + Fixed missing collision on the prison archway.
    + Fixed missing collision on wall behind Foyer receptionist.
    + Fixed guard interactions present in the Courtroom.
    + Fixed props and geometry being enabled in the Mr X room.
    + Fixed bots not being able to use bench.

    Huronian
    + Fixed double weapons being spawned in the pool container.
    + Fixed incorrect material applied to the deck bell.
    + Fixed players being able to jump through windows.
    + Fixed no collision on Cargo Hold door.
    + Fixed wardrobes in 2nd Class Cabins disappearing.
    + Fixed Deck Plan to match updated level design of Deck D.
    + Fixed interactions on box in satan room.
    + Fixed props and geometry in lower satan room.

    Krassin
    + Fixed collision on the stairs preventing player moving.
    + Fixed no collision on the map table.
    + Fixed there being no level collision around the view decks.
    + Fixed overly loud horn SFX.
    + Fixed decal overlapping in the Cargo Hold.
    + Fixed chair in the security office having an interaction present.
    + Fixed disabled props and room geometry in the room beside the Security Office.
    + Fixed disabled props and room geometry in radiation trap room.
    + Fixed trigger rooms in security and sickbay areas to allow for bot interaction.

    V0.14 - It's time for a Murder Pool Party

    Ahoy Hunters!

    We come with a treasure trove of new features and fixes for you again this month. Here’s an overview of some of the changes but you can see the full patch notes below.

    + The swimming pool on the Huronian is now open. Just in time for the end of summer so go have yourself a Murder Pool Party!


    + Juiced up the HUD, in-game prompts and player management tools. The HUD in particular has changed quite a bit and now includes a portrait of the character you are playing.

    + Loads on work on optimisation and bug fixes. We did a sweep of each of the playable levels and squished a variety of bugs. We also tweaked the placement of Security cameras in a few of the ships to encourage players to move around more.

    + Oh and what’s this?


    As always, you can also give suggestions, report a bug, ask questions or generally chat about the game on our Steam Forums.

    Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be.

    Bon Voyage!
    - The Blazing Griffin Team


    New Features



    Optimisation
    + Optimised lightmaps on all levels.
    + Optimised textures on all levels.
    + Optimised bots.
    + Optimised string messages.
    + Optimised character textures.
    + Optimised ambient VFX.
    + All textures for props compressed and changed to correct format.

    Player management
    + Players can now vote through the UI using an option on the Esc Menu.
    + Players can now vote to change the map or game mode.

    UI
    + Join Server: Merged Dedicated and Listen tabs to 'Online' tab.
    + Join Server: Defaults to "No Games Available" message in the list.

    HUD
    + Player's character portrait is now shown at the top left of the HUD.
    ++ Reduced the size of the Needs HUD to 85% of the original size.
    ++ Reinstated the targeting reticule on the Quarry portrait.
    ++ Added bars over your own portrait for if/when you get jailed.
    ++ Moved the build number over, because the health HUD is no longer in the way of it.
    ++ Moved the chat down to sit just above the build number.
    + Implemented Deathmatch 'Quarry' HUD.

    Bot behaviour
    + Bots will ignore their Needs until they are a higher value if they are hunting or attacking.

    Andrea Doria
    + Security cameras added outside the 3rd Class Cabins.
    + Security removed from Orion Lounge.
    + Added a cardboard box with mannequin hands in Marco Graza staff room.
    + Added cardboard box with flare gun in Housekeeping.

    Atalanta
    + Added props under the stairs on the Bow Deck.

    Batavier
    + Security camera removed from corridor outside 3rd class bedrooms.
    + Engineering and Bridge are now witness trespassing areas.

    Connemara
    + Security guard removed from the corridor outside the bank.
    + Removed Security Booth security.

    Huronian
    + Opened swimming pool area.
    + Moved the room trigger to better define the lobby and the bank office trespassing areas.

    Krassin
    + Steam trap in Engine Core turned off by default.


    Bug Fixes



    Weapons
    + Players no longer spawn on fire after being killed by a flare gun on low health.
    + Correct texture is now applied to the Truncheon.

    Breakable Glass
    + Networking fixes to ensure broken glass is consistent across the client and server.
    + Glass now makes the appropriate sound when broken with melee weapons.
    + Thrown weapons can now break glass if they are travelling fast enough.
    + Windows on the Bridge in Atalanta are now breakable.
    + Both panes of glass in Connemara first class cabins are now breakable.
    + Weapons no longer float in Huronian's windows when thrown.

    Player Management
    + Fixed incorrect values being read from the server.cfg file.

    HUD
    + Fixed Needs countdown timer not appearing after reaching extreme multiple times.
    + Player position no longer displayed as “0th” when respawning.
    + Correct number of Quarry kills is now displayed at the end of the game.
    + Messages are displayed in the correct order when player dies of high Needs.
    + Equipping/dying while in a container/shop no longer leaves an interaction icon in the middle of the screen on clients.
    + Game winner message is no longer shown behind the pop-up box.

    UI
    + Create Server: The 'Server Type' filter is no longer blocked by any text.
    + Join Server: Drop down menus no longer appear under the buttons.
    + Join Server: No longer need to refresh Join Server Dialogue to select rows when changing tabs.
    + Join Server: Previously selected buttons no longer remain highlighted.
    + Join Server: Handles wrong or unsupported values when loaded from the server.cfg file.
    + Baseball bat icon added to Credits main menu option to replace duplicate revolver icon.

    Characters
    + Hair colour now remains consistent when changing hats.
    + Fixed dark occlusion texture on female farmer clothing.

    Andrea Doria
    + Fixed geometry disappearing on Deck A.
    + Fixed player being unable to throw weapons into the Swimming Pool.
    + Fixed gaps in the open elevator shaft.
    + Fixed wrong texture on champagne bottle cork in skeleton's hand.
    + Fixed missing valve wheels on engineering control panel.

    Batavier
    + Fixed bank teller interaction showing talk option rather than withdraw/deposit cash.
    + Fixed issue where the knife rack was not spawning anything.

    Connemara
    + Bench in the Security Office can now be sat on.
    + Box in Housekeeping is now a container.
    + Fixed being able to jump behind the ropes in the Gallery.
    + Fixed z-fighting textures at the back of the lockers in the Security Office.

    Krassin
    + Fixed sun flare appearing through walls on Deck D.
    + Player can now jump from Deck C to Engineering stairs consistently.
    + Players can now jump over railings when standing on crates beside them.
    + Fixed gap in geometry beside shower door in the brig.
    + Camera moved to correct position.

    Huronian
    + Fixed floor disappearing on Pool Deck when looking at the ground.
    + Moved trigger room areas to prevent Bank Lobby trespassing area overlapping into the Office.
    + Moved crowbar in changing room so it is no longer floating.
    + Easier to enter and exit the Satan Room.
    + Added missing light prop above pool cues in the Games Room.
    + Correct material applied to the airtight door in the Cargo Hold.


    What's on its way



    We are working hard in the coding yards, are going through all your feedback, and will be releasing regular builds as we pop in more rivets.

    We even have a plan! Check out The Roadmap if you want to see what the future holds and what we're working on next.

    V0.13.11213 - Banning, bugs and blocking leaks

    Ahoy Hunters!

    It’s been a little while since our last update but we’ve been working on squashing bugs, streamlining the UI, optimisation and setting up player management tools. Below is a quick overview of the bigger changes. See the patch notes below for the full run down.

    + Not playing by the rules? Players with too many cold-blooded or innocent kills will now be automatically kicked from servers. You will be warned a few times before you’re kicked, and given a reason so make sure you keep the rampages confined to Deathmatches! You can also vote to kick players by entering their player ID in the console. Check out Lee's Guide to Banning Murder Party Poopers on the forums to learn on how to use the new player management tools.



    + The UI in The Ship: Murder Party needed some streamlining and updating so we’ve removed, tweaked and added a few new elements to address this. This includes features that seem obvious but improve the player experience - especially for new players to The Ship.

    + After weeks and week of bailing us out, our code team finally tracked down and plugged a horrendous memory leak on our dedicated servers. You should now see a reduction in player lag and crashes!

    + We squashed a lot of bugs!


    What's on its way

    We are working hard in the coding yards, are going through all your feedback, and will be releasing regular builds as we pop in more rivets.

    We even have a plan! Check out The Roadmap if you want to see what the future holds and what we're working on next.

    You can also give suggestions, report a bug, ask questions or generally chat about the game on our Steam Forums.

    Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be.

    Bon Voyage!
    -- The Ship: Remasted Team.

    New Features



    Player Management
    + Players can now be banned by entering their player ID in the console.
    + Players are kicked for excessive killing of innocent players.
    + Kicked players are informed why they have been banned.

    Optimisation
    + (Ongoing) optimisation of draw calls and occlusion portals across all levels.
    + Improved performance when spawning items.
    + Reduced database search time for MFK table.
    + Significant improvement to performance spike when first equipping a weapon.
    + Item spawning improved on Connemara.
    + Bots no longer create a DB compound where it is not required.
    + Reduced garbage generated when checking for crimes using the Justice system.
    + Localisation component no longer uses string.Format, saving on garbage every time it updates.
    + Reduced garbage generated by the Needs system.
    + Data no longer sent every frame when a player is present in a Trespass Area.
    + Reduced amount of garbage generated by security objects by about a third.
    + Removed A.I. rig from the Security Guard models.
    + A.I. rig is now removed from a normal player if running a Dedicated or Listen Server.

    UI
    + Added game mode description pop-up on game entry.
    + Removed the hunter/passenger select screen on game entry.
    + Improved player health visibility.
    ++ Added health bar, damage vignette and poison vignette.
    + Waiting for next round HUD Quarry icon added.
    + Improvements to end-of-game messaging.
    ++ Players now get notified when there are 60, 30 or 10 seconds until the game ends.
    ++ Added a win reason to the Game Winner pop-up.
    + ‘Hunters remaining’ indicator added for Elimination game modes.
    + Text on trespass bar now changes based on whether you are currently being witnessed or not.
    + HUD Fixes including less obtrusive cross hair and scaling of messaging.
    + Refined cross hair after feedback. Smaller, more transparent and removed centre circle.
    + Added IP address to the Join Server screen.
    + Added fade to front end UI.

    Needs
    + Increased the rate of Needs across all settings.

    SFX
    + Increased the base volume of all sounds in the game by 10%.
    + Water splash SFX added.

    VFX
    + Enlarged scorch decals.
    + Water splash VFX added.

    Dedicated Servers
    + Added timestamp to Server Console Logging.
    + Added date to server console timestamp.
    + Added Server Log file.

    Controls
    + Added keyboard binding option for ToggleConsole.

    Credits Scene
    + Credits scene implemented.

    Other
    + You can now hit the return key to hit the "OK" button on the password entry screen.


    Bug Fixes



    Andrea Doria
    + Location markers no longer block the room name pop-up appearing.
    + Fixed trap VFX clipping through walls and floors.

    Atalanta
    + Changed the colour of the paddle trap wood to be consistent with the rest of the deck.
    + Fixed character colliding with wall lights in Orion Lounge next to Sickbay.

    Connemara
    + Can no longer get behind the bank counter.

    Krassin
    + Fixed issues with shadows being cast from decals.
    + Fixed duck prop being positioned too low on book shelf.
    + Fixed items spawning in lockers to be more relevant for the ship.

    Dedicated Servers
    + Fixed horrendous memory leak on dedicated servers.
    + Same purse or wallet can no longer be picked up multiple times.
    + Fixed some issues where extreme lag would cause games to break entirely.
    + Fixed random game mode function not working on dedicated servers.
    + Fixed duplicate ‘[Player] has joined the game’ messages appearing on the server log.
    + Stopped outputting "Player has come aboard" on server after a player has been replaced (changed sex).
    + Stopped Dedicated Server trying to initialise and update Steam Controller.
    + Fixed player info not being removed when they disconnected.

    Game Settings
    + Fixed values for Maximum/Minimum Participants and Witnesses that exceed game limits.
    + Increased Time Between rounds minimum value to 10 seconds to ensure Quarries are designated correctly.

    Characters
    + Fixed characters repeatedly jumping (bouncing up and down).
    + Fixed characters turning into floating heads after killing their quarry.
    + Characters should now also flinch backwards or forwards based on the direction of the hit.
    + Characters should no longer slide while flinching.
    + Corrected world leader blendshape names and enlarged their pupils (UVs).
    + Animations no longer occur when the game is started.
    + Fixed character continuing to swing or fire weapon when the game ends.

    Items
    + Fixed spawners never clearing their list of spawned items after they had been destroyed.

    Interactions
    + Bunk bed interaction camera now displays two beds instead of just bottom bunk.
    + Single beds no longer allow two people to interact with them at the same time.
    + Fixed interaction not being reset correctly - when you took a drink from a can via Inventory after sleeping, your camera would switch back to the bed instead of showing you drinking.

    VFX
    + Created new particle VFX of vomit and tweaked splatter material properties.
    + Removed dynamic lights from the muzzle flashes.

    UI
    + Join Server panel can now scroll down.
    + Amount of servers displayed now reflects only the active servers.
    + Fixed the position of the number of servers display.
    + Players no longer see the cursor during the end-game states.
    + MFK, Needs and Leaderboard no longer stay on screen during extreme Needs/arrested.
    + Inventory and Deck Plans no longer stay on screen during extreme Needs/arrested.
    + Deck Plans handle removing MFK/Leaderboard/Needs when active.
    + MFK/Leaderboard can handle being on-screen at the same time.
    + Fixed the grammar in the text for the Sauna information localisation.
    + Resume game button is no longer permanently highlighted in the Esc Menu.
    + A lot of the HUD UI was intercepting raycasts which was unnecessary.
    + Turned off Passenger Info on HUD by default so it doesn't stay up in WL and Deathmatch modes.

    Traps
    + Fixed duplicate animation triggers in various maps for steam traps.
    + Weapons should now fall when the Atalanta paddle trap is activated.

    Chat
    + Chatbox now persists through death.
    + Chat no longer controls player actions after death/game end.

    Steam Controller
    + Can now enter server passwords using the Steam Controller.
    + Change status UI prompt now features a glyph for Steam Controller pause button.

    Options
    + Fixed the Apply button not closing the Options menu.
    + Fixed default controls button not switching controls back to the default value.

    Other
    + Fixed crash when closing game while bots are enabled.
    + Fixed low message queue limit causing errors to appear.
    + Room triggers were not properly removing players from the "playersInRoom" list when toggling back and forth on the boundary of two or more rooms.



    Clinton and Trump take on the World's Leaders in The Ship: Remasted

    The hugely popular World Leaders Pack is now available in The Ship: Remasted as part of a major new free update for the game.

    https://www.youtube.com/watch?v=3fHwit949Bo

    Not only can you play with the original world leaders such as Thatcher, Castro, Blair and Bush from The Ship: Murder Party, but we’ve added two more potential leaders to the mix - Hillary Clinton and Donald Trump. So whether you’re with Hillary or believe Trump can’t be stumped, take up arms and prove who’s the real captain of this ship! Since we’re in the Steam Summer Sale, The Ship: Remasted is 66% OFF right now, so if you buy before July 4th you’ll get it for just £4.99 / 6.79 Euros / $6.79.

    Alongside the World Leader’s Pack, this latest update comes with a large number of additional new features and fixes that moves The Ship: Remasted ever closer to the end of Early Access. The full patch notes are linked below but the highlights include:


    And if that’s not enough, we thought we’d go totally overboard and include a copy of The Ship: Murder Party for free for everyone who purchases The Ship Remasted, including all of our existing players.

    For full info and patch notes from this new update, check out our Steam page here.

    Enjoy the cruise!

    PATCH NOTES
    WELCOME TO 'THE SHIP: REMASTED' EARLY ACCESS
    The Ship: Remasted is in Early Access and, as such, is unfinished.
    No, really. Do expect whopping bugs, minor code explosions, wonky visuals, and a whole host of other strange and ungainly things that probably shouldn't be happening while trying to clobber someone with a polo mallet (e.g. sudden glitches into the 1930's -- we don't know why). You'll also find a fair chunk of important functionality is missing and some of the usability leaves a lot to be desired.

    Dedicated Servers [Advanced Users]
    The current build allows you to create 'Dedicated Servers' or connect to those created by others. You can install a server onto a computer and then leave the game running 24hrs-a-day for others to connect to.

    If you want to have a go at installing a Dedicated Server, do the following:

    A) To Download:
    1. Open Steam
    2. Go to Library > Tools
    3. This should give you a big list of different servers and tools available. Find The Ship:
    Remasted Dedicated Server (should be just under The Ship Dedicated Server)4. Right-click > Properties
    5. Go to Beta tab and enter code: 'remastedtesting' to access the testing branch
    6. Select the testing branch ('external') from drop down
    7. Right-click The Ship Remasted Dedicated Server > install game
    8. Server should install

    B) To Setup Server:
    1. Right-click The Ship: Remasted Dedicated Server > Properties > Local Files > Browse Local Files
    2. This should bring up the folder the dedicated server is located in.
    3. Open the file 'TSRDS_1' file
    4. Open server.cfg with notepad++ (or a similar program)
    5. Here you can edit game settings (server name, map, game type, etc.)
    6. The mapcycle text file in the same folder can be edited to change what maps the server cycles through. This should be opened also with notepad++


    C) Starting the Dedicated Server:
    1. Go to Steam > Library > Tools
    2. Double-click The Ship: Remasted Dedicated Server
    3. This should open a console that shows who's joining, map loaded, etc.
    4. Players should be able to join when map is loaded. (Can check its visible by going View > Servers > Ship Remasted)
    5. If the map isn't visible, you must configure your firewall/port forwarding by opening ports: UDP/TCP 443, 7776-7778 on your router.

    If you simply want to play a game on a Dedicated Server, all you have to do is select 'Join a Cruise', then choose a game from the 'Dedicated' or 'All' tab.

    Note:
    + Dedicated Servers can handle up to sixteen players.
    + You can only connect to servers with the same version number. If no servers are visible, ensure you have updated to the latest build.


    New Features

    World Leaders
    + World Leaders Hunt, Elimination and Deathmatch modes added.
    + Donald Trump and Hillary Clinton added to World Leaders.


    UI
    + GameWin popup now displays at the end of the game.
    + Scaled up Arcade Mode title menu pop-up to improve usability.
    + Multiplayer tab removed from the Options screen.
    + Deckplans - player arrow more clearly highlights the direction the player is pointing.
    + Inventory description now informs the player of the MFK rank of weapons.
    + Added a banner with no lines for the location bar.
    + Altered sizes of the on-screen messages.
    + Removed the location text and secondary information banners.
    + Trespass text moved onto relevant bar.
    + Removed "Minimum Players" option from Create Server popup.
    + Map preview description is now shown below the map preview image.
    + Game mode description is now shown as a Tooltip in the Game Mode dropdown row.
    + Create Server window "Close" button changed to "Cancel".
    + Added new art assets to the HUD icons.
    + Work on the keyboard panel of the Options menu.
    + Fixed input text fields for the create server name and password fields text being clipped.
    + Can no longer bring up the "Change Status" popup in modes which do not allow passengers.

    Characters
    + Animation fixes HUD quarry portrait section.
    + Other outfits can now be equipped when you have a Swimming Costume equipped.
    + Improved 1st-person female syringe animation to reduce wrist pinching.
    + Created Dry Fire animations for empty guns.
    + Ragdoll polish - stopped joints distorting.

    Needs
    + All need satisfier times increased by 50%.
    + Thirst satisfiers set to 1.5x original speed.
    + New extreme needs data.

    VFX
    + Polished the Wood Impact VFX
    + Made the 'Wake FX' material more opaque.
    + Added dust particle VFX to Lifeboat.

    Servers
    + Removed Relay Server games.

    Options
    + Added option to enable VSync in Video Options.

    Optimisation
    + Numerous improvements in reducing files generated by multiple actions.
    + Improved caching, reduced var numbers and improved garbage collection for various features.

    Bug Fixes

    UI
    + Timers now get removed at end of game.
    + Quarry Details HUD elements are now closed at end of game.
    + Dying at end of game no longer allows the player to move/no longer closes Scoreboard.
    + Crosshairs are hidden at end of game.
    + Fixed the Quarry portrait drawing over deckplans and leaderboard.
    + Corpse descriptions are now displayed correctly in the Inventory.
    + Options window defaults to Language tab rather than a blank tab.
    + "Max Players On Server" box in Create Server Window no longer breaks when you put in any number above a single digit number.
    + Fixed the different sized carets in text fields.
    + Changed references of “duck” to “crouch”.
    + Turned back on options pop up content tabs and started work on the scaled up rework of the Create Server screen.
    + Arcade Mode Dialog is now closed when release notes button is pressed.
    + Fixed issue where you couldn't correctly enter number of players on Create Server screen.
    + Join Server Dialogue popups now match those in the Create Server Dialogue.
    + Fixed default values displayed before server list refreshes.
    + UI now handles a tied game by not displaying the Game Win UI.
    + Portrait timing issue found and fixed that was causing winner portraits to be blank.
    + Tied game messages handled properly.
    + Ragdolls now set the corpse name regardless of whether the corpse container has contents.
    + Removed one of the game logos on load screen when going back to the main menu.
    + Fixed rotation of Male Quarry Portrait image.

    Bots
    + Bots now choose a random nav point in same room to go to when they get stuck instead of always choosing a point behind them.
    + Bots now don't try to face their target when navigating to them until they get close.
    + Increased stuck timer from 5 to 25.
    + Disabled Bots for Dedicated Servers for now.
    + Caught a potential index out of range error in one of the bot behaviours which was possibly causing issues when changing maps.

    Chat
    + Identity chat now functions on dedicated servers.
    + Chat now functions after a map change on dedicated servers.
    + Chat is now hidden when you left-click or right-click the mouse anywhere or press Escape (menu key).

    Characters
    + Interactions no longer cause players to hook back into their original position, and are instead left in their interaction point.
    + Vomit position is now at the mouth.
    + Interacting or getting arrested no longer permanently stops the vomit or on fire animations.
    + Fixed missing animation on fingers and breast bone by updating the avatar's skeleton mask.
    + Throwing a weapon no longer results in you having no arms.

    Interactions
    + Mass spam clicking interactions no longer locks the player animation.
    + Can no longer interact with doctors chairs while someone is being healed.
    + Two players can no longer cosy up together on the 3rd class Connemara beds.

    Weapons
    + Weapon pickups can now be examined without making them unable to be picked up.
    + Assigned correct textures to detonator, satchels and added 'interaction' node to Satchel Wallet.
    + Fixed single weapons such as axes only spawning to a single spawner.
    + Flares no longer travel through colliders in Dedicated Server games.

    Game Rules
    + Maximum players can no longer be exceeded when connecting to any of the game modes.
    + Stopped checking for max players in Arcade Mode.

    Connections
    + Synclist issue now fixed. Was to do with network behaviours and their position within prefabs.
    + Fixed players getting kicked after a map change when the server was full.

    Respawning
    + Committing suicide in Deathmatch no longer locks your player.
    + Dying of needs in Deathmatch no longer causes softlock.

    Containers
    + Fixed knives not being removed from the knife block.

    Andrea Doria
    + Fixed environment bugs.

    Atalanta
    + Fixed environment bugs.

    Batavier
    + Fixed environment bugs.

    Connemara
    + Fixed scaling issue on the deck plan.

    Huronian
    + Fixed rotated courtroom camera

    Traps
    + Sounds for Traps are no longer playing through floors and ceilings.
    + References to locking doors removed from sauna examine text.
    ++ Sauna trap ‘switch off’ examine text changed from “Unlock Door” to “Deactivate”.
    ++ Sauna trap text "Lock door to crank up the heat" to "Crank up the heat".

    Needs
    + Needs now increase at the correct rate set in the Create Server options.
    + Needs system no longer randomly skips some Need updates due to timing irregularities.
    + Duplicate background Needs no longer get added to players on respawn after death by Needs.
    + Not all Needs are reset when you die by extreme Needs.

    Other
    + Fixed logic error in Name Generator which was causing ‘INVALID’ names to appear.
    + Fixed Ragdoll camera not being deactivated after death and changing sex.
    + Excluded trap, empty syringe and empty sleeping syringe from MFK Table.
    + Checks that forbidden leader names don't accidentally get included in regular modes.
    + ServerConfig file now gets validated when read (for player numbers/bot numbers/etc).
    + Fixed max players validation for Dedicated Server.


    What's on its way

    We are working hard in the coding yards, are going through all your feedback, and will be releasing regular builds as we pop in more rivets.

    We even have a plan: http://www.blazinggriffin.com/games/the-ship-remasted/development-roadmap/ if you want to see what the future holds and what we're working on next.

    You can also give suggestions, report a bug, ask questions or generally chat about the game on our Steam Forum, and you can even help us test the game and get even earlier access to up-and-coming features, by checking out the forum's Closed Testing area.

    This, here post explains a little more: http://www.blazinggriffin.com/games/the-ship/the-ship-remasted/the-ship-is-setting-sail/

    Your feedback is extremely valuable to us, so please do come and help us make this game the well-mannered murder-fest it deserves to be.

    -- The Ship Remasted Team.

    Buy The Ship: Remasted and get The Ship: Murder Party for FREE!


    Starting with the Steam Summer Sale today, not only will there be a special sale price of 66% off, we've gone totally overboard and you’ll now get 2 Ships for the price of 1 when you buy, or own The Ship: Remasted. Oh buoy, what a deal!

    For those of you that already own The Ship: Remasted, make sure to update the game in your Steam Library to get access to the freebies. The Ship: Murder Party is still available to buy individually from the Steam Store and is currently 50% off in the summer sale.

    For any issues or enquiries, please drop us a mail at support@blazinggriffin.co.
    *Please be aware that this is a non-giftable copy. It will be added to your library.

    Happy Hunting!
    The Blazing Griffin Team

    Weekly Weather Report 21/06/2016

    Ahoy Shipmates!

    Last week we released a massive update which implemented a whole host of new features and fixes. The SS Connemara has now been given the full Remasted treatment and the flare gun is back! We’re especially proud of the new traps and weapons, so please give them a go and leave any feedback in the Forums.

    Looking forward, the QA team are working their way through the Mac and Linux builds ready for the next update and yes, you will be able to play with people across platforms. We have a dedicated member of the code team focusing purely on optimisation and polish. So although you may see fewer new features coming up, the aim is to improve what we have in place. Similar to the UI overhaul that was included in last week’s update.



    Lead Concept Artist Paul has been hard at work creating new staff portraits to decorate the Ships with. We’ll share more of them with new staff introductions, starting today with our new Head of Marketing: me!

    I've been a part of the UK Gaming Industry for some time and has worked at the likes of Ubisoft, Square Enix and spent the last few years at Bethesda. I've made a big jump from Brighton to Edinburgh to join the Blazing Griffin team and I'm already on the phone far too much. A little bit more about me: I really likes creepy crawlies, jazz, and I'm especially pleased with the Brienne of Tarth-style portrait (so cool).



    Expect to see me popping up on the Steam forums as BG_Kay. In addition to the everyday marketing and PR stuff, I will be looking after all of the social media pages, YouTube, and events. My next task is to put together some scheduled play times so you can find people in your local time zones to play with and have a chance to play against some of the dev team. Do let me know if you have any thoughts on this! I'm really looking forward to getting to know you all.

    As always, keep an eye on Steam and Twitter for updates and happy hunting!