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Genre: Indie

The Ship: Remasted

v10.10423 Connemara, Traps and More!

Ahoy Hunters!

Sailing into port is a new update for The Ship: Remasted, with a cargo hold full of anticipated features. We have traps! There is breakable glass! Did someone say a chat function? And wait, is that the S S Connemara?

A whole host of deadly new features are present in this build:

+ SS Connemara: The Connemara refurbishment has been completed and has sailed into port. Check out that sleek 1920s style, are those new paintings in the gallery? …wait is that a Picasso? You’ll notice the ship has been renovated to fulfil your every need, whether it’s playing pool in the games room, leisurely imbibing in the Aquila Bar or embedding an axe into your quarry’s head in the luxurious environs of the Cassiopeia Restaurant. Check to make sure every rivet is where it is supposed to be, the ship’s dangerous enough without having to worry about a lifeboat falling on your head…

+ Traps: Speaking of lifeboats falling on your head, all the ships have got even more dangerous with both old and new environmental traps! Eliminate your quarry in even more style with freezer, steam and lifeboat traps. See if you can eliminate your quarry with all the new ones!



+ Breakable Glass: Is your quarry just out of reach in the Orion Lounge? Is that pesky glass window stopping you from taking them out? Well not anymore! All the windows have been installed with breakable glass, now there really is nowhere to hide.

+ New weapons: We’ve added the Syringe and Flare Guns back into the ship, giving you even more ways to kill your quarry. There is still some polishing to be done on these weapons and the vfx but we wanted to get them in your hands as soon as possible!



+ Chat: We’ve added a simple text chat function into The Ship, now if you’re feeling brave you can taunt your hunter or let your quarry know you’re coming for them! Use T to bring up the chat.

If you spot any out of place rivets, bulletproof glass or non-functioning traps be sure to let us know on the Steam forums!

Bon Voyage!



PATCH NOTES



New Features



Traps
+ Andrea Doria
++ Kitchen Trap, Nuestra Lugar Kitchen, Deck B.
++ Sauna Trap, Sauna, Deck D.
++ Sauna Trap, Sauna, Deck D.
++ Shower Trap, Brig Shower Block, Deck D.
++ Dual Steam Trap, Engineering, Deck D.
+ Atalanta
++ Paddle Trap, Outer Deck, Deck B.
++ Shower Trap, Brig Shower Block, Deck C.
+ Batavier
++ Shower Trap, Shower Block, Deck A.
++ Dual Steam Trap, Engineering, Deck A.
++ Kitchen Trap, The Manhattan Kitchen, Deck B.
++ Shower Trap, Brig Shower Block, Deck B.
++ Single Steam Trap, Corridor, Deck B.
+ Connemara
++ Single Steam Trap, Engineering, Deck A.
++ Kitchen Trap, Cassiopeia Kitchen, Deck A.
++ Sauna Trap, Sauna, Deck C.
++ Shower Trap, Brig Shower Block, Deck C.
+ Huronian
++ Kitchen Trap, Nuestra Lugar Kitchen, Deck B.
++ Kitchen Trap, Mall Café Kitchen, Deck B.
++ Shower Trap, Male Showers, Deck D.
++ Shower Trap, Female Showers, Deck D.
++ Shower Trap, Brig Shower Block, Deck D.
+ Krassin
++ Dual Steam Trap, Bow Deck, Deck C.
++ Single Steam Trap, Engine Core, Deck D.
++ Shower Trap, Brig Shower Block, Deck D.
+ Freezer and sauna traps last for 10 seconds and do 60 DPS.

Levels
+ Connemara level added
+ Connemara - Added Need modifiers for sauna.
+ Connemara - Updated lockers to use male and female locker spawners.
+ Updated Connemara lighting.
+ Tweaked some textures to reflect light a little better.
+ Huronian - Added a winchester to the games room.
+ Huronian - Spawn destinations updated with new spawners.
+ Atalanta - Removed barrier and added collider to paddle at the back of the ship.
+ Atalanta - Spawn destinations updated with new spawners.
+ Atalanta - Slightly reduced volume of outside loop and bridge radio loop.
+ Andrea Doria - Added Need modifiers for sauna.
+ Andrea Doria - Updated lockers to use male and female locker spawners.
+ Andrea Doria - Spawn destinations updated with new spawners.
+ Batavier - Spawn destinations updated with new spawners.
+ Krassin - Spawn destinations updated with new spawners.

Breakable Glass
+ Implemented breakable glass
+ All windows and glass materials set up and fixed.

Chat
+ Implemented chat system
++ T - player/passenger chat
++ U - identity chat - use /w, /s and /y
+ Fixed long chat not appearing in chat lines.
+ Block empty strings as chat.
+ Don't send chat when the Input Field loses focus.

UI
+ Changed all open sans light text to regular.
+ Work on UI font problems and added the quit screen.
+ Added new round info text to the Quarry portrait.
+ Location text banner fades but remains on screen.
+ HUD work including Bribe bars and pop up drop down work.
+ Added the option 'Minimum Participants' to the Create Server pop up.
+ Changed all open sans light to regular as well as button and tab spacing problems.
+ Tab buttons - added new art assets.
+ Deckplans - work on tidying Deckplan UI and added room info to map key.
+ UI cleanup work and key binding.
+ Work on Deckplan Player/Quarry glow/pulse animation.
+ Work on Deckplan pulses and arrows, which are now complete.
+ Title menu Keyboard text changes.
+ Added new text body to Quarry lost/ killed portrait animations pop up.

VFX
+ Scaled up the size of scorch decals.
+ Created large water splash VFX.
+ Screenshake is now applied in a wider radius than damage.
+ Polished VFX explosion.
+ Impact decal polish pass - lighter debris particles - smaller/smoother slash marks.
+ Made vomit texture more opaque and blended out the alpha edges.
+ Created player teleportation effect.
+ Polished frozen player ice VFX.

Audio
+ New sounds added to guns.
+ Further audio mixer tweaks to bring the ambient sounds to correct levels.
+ Increased the volume of all the ambient mixers.

Weapons
+ Implemented syringes: poison and sleep.
+ Implementing poison and sleep syringe effects. Contains major animator updates to allow for vomit anim.
+ Syringe projectile now produces a smaller blood spurt when it hits other players. Smalled blood spurt was also added to the pooled VFX.
+ Flare guns added.
+ Adjusted firing speeds of guns slightly.
+ Turned off muzzle flash game objects.
+ Explosion audio should be much louder until you're quite far away.
+ Updated bullet shell physics material.
+ Updated ejected shell for tommy gun and winchester.
+ Increased the persistence of shells from 10 seconds to 60 seconds.

Animations
+ Polished lifeboat anim and made ‘Need Medical’ animation loopable.
+ Tinted vomit textures green.
+ Added animation to lifeboat trap and lever.
+ Vomit animation added for poisoned characters.

Props
+ Improvements to portrait assets.
+ Updated release valve model.

Servers
+ Added server stats output to console for Dedicated and Listen server.
+ Added version string to output when Server Console starts.

Other
+ Name Generator can now be supplied with names to ignore in regular play.
+ Changing character now visually displays the new character to the user.


Bug Fixes



Stability
+Fixed Deathmatch mode disconnections from Dedicated Servers after a few minutes of play.

Audio
+ If a weapon gets stuck in a weird position the collisions will no longer cause the Audio Manager to be spammed with ‘hit noise’ requests.
+ Moved first-person anim events off of the first frame and turned looping off to prevent sounds triggering twice (male player should no longer play attack swing sound twice).

Characters
+ Fixed ragdoll pose not being copied from player.
+ Fixed players take no damage at start of new game/map change.
+ Fixed players spawned on top of each other upon entering game.
+ Dedicated Server - new character model no longer spawns where player died briefly.
+ Fixed jumping anim going continuously when jump button is held down.
+ Added ragdoll camera effects (disabled by default).
+ Can no longer run while fatigue need is extreme.
+ Respawning in jail no longer gives the player a jail outfit, and doesn't give their portrait random glasses/hats.
+ Fixed ragdoll camera not being deactivated after death and changing sex.

Props
+ Vending machine text resized.

Bots
+ Fixed bots being moved from respawn position to initial net position when replacing player.
+ Identity change now no longer breaks for bots.

Levels
+ Krassin - can no longer interact with prison water fountain from outside prison.
+ Rooms can now have Need events.
+ Huronian - fixes to floor spawners.
+ Huronian nav mesh fixes.
+ Work on Huronian prison bench bug.
+ Huronian - giant pass on navmesh. General bug fixes.
+ Atalanta - fixed level being occluded while looking through small spaces such as prison bars.
+ Atalanta - fixed sun flare appearing through walls.
+ Hid lantern flame on Deck A Atalanta.
+ Fixed Connemara lighting, tweaked reflection probes to better light certain areas.
+ Fixed up some Connemara lighting and tweaked materials a bit.

Game Rules
+ Fixed map transition not occurring correctly when map time reaches 0 during Game End screen.

Options
+ Antialiasing now being turned back on in when on high graphics.
+ Improved Antialiasing Image Effect for player cams by changing to "DLAA".
+ Antialiasing Image Effect is now always off, shouldn't be needed if Antialiasing is on.

UI
+ UI bugs fixed including some for localisation and radial menu.
+ Huronian Deck Plan - fixed female toilet text bug.
+ Fixed Random Map image not present on Arcade Mode screen.
+ Mousewheel can now scroll through the different decks of Deck Plans.
+ Fix for Inventory displaying "Character Name" rather than the actual name of the character.
+ Needs messages are no longer displayed when you satisfy the Need/are killed when the Need is extreme.
+ Needs UI no longer gives random float values (i.e. 14.999999)
+ Windowed and Fullscreen tokens changed in Video Options panel.
+ Fixing issues with slider bars on options menu.
+ Work on pop ups, the wallet collider size, and title menu.
+ Bribe bars - fixes to both assets including bar thickness and backing bar transparency.
+ Added the pulse to the player and Quarry icons in the Deckplan screens.
+ Deckplan player/Quarry pulse animations checked and fixed where needed.
+ Character names are once again displaying correctly, rather than "Character Name" or "-???-".
+ The "Welcome Aboard" message is now only displayed on initial spawn.
+ Inventory description now displays ammo for weapons in shops and containers.
+ Non-firearm weapons no longer have their ammo amount changed from "N/A" to "0".
+ Scoreboard takes less time to appear.
+ Inventory/Deckplans cannot be opened during end game, and Inventory/Deckplans are automatically closed at game end.
+ Map and Inventory HUDs can no longer be opened while dead as a ragdoll.

Servers
+ Fixed network address when broadcasting data, now possible to join LAN and Listen servers.
+ Fixed Bots not loading correctly on dedicated server.
+ Fixed Bots animating for Dedicated Server.
+ Fix for connecting directly to a server from Steam Browser.
+ Fixed some Listen Server disconnection issues.
+ Countdown message is sent to only Hunters on the Server.
+ Fixed a timing issue where clients were not getting the countdown message.
+ Removed dependency on "bot_quota" server config var, using "bot_hunters" and "bot_passengers" instead now.
+ Fixed multiple players spawning in the same location.
+ Fixed duplicated console commands and variables after changing level.

Weapons
+ Weapon pickups can now be examined without making them unable to be picked up.
+ Purse Explosion now leaves a scorch decal on the floor.
+ Damage will now be dealt even if the bomb could only target your feet (e.g. under a bed).
+ Purse explosion should be visible unlimited times, rather than just 5.
+ Corrected timing issue between Purse explosion VFX appearing and sound being heard.
+ Fixed Flare audio was not set to loop.
+ Removed duplicate materials on weapons.
+ Fixed 1st-person weapons disappearing near walls by turning occlusion off.
+ Ammo now no longer randomly disappears for your firearm weapons when you holster them.
+ Weapons spawned into the level are now respawning after being picked up.

VFX
+ Explosions now always spawn un-rotated.

Interactions
+ Bugfix for multiple people using the toilet at once.

Animations
+ Fixed attack animation not visible to other players when spamming button.

Other
+ Removed duplicate surname/forname data files.
+’Witness eye always on’ fix.

Connemara Comparison

For the last few weeks, the Connemara has been under lock and key, with no outside source allowed to enter, the sound of sawing and hammering echoing around the docks. But just for you, I’ve bribed the guards and snuck past the security cameras to get you an early look at the Connemara refurbishment. And here it is:

https://www.youtube.com/watch?v=yMmmc4xfBWc
Look at that quality, 1920s finish. Although it may not look so clean and pristine after you get your hands on it - hacking it to pieces and filling it with bullet holes during your murder spree...

Connemara will be raising anchor in the very near future!

Weekly Weather Report 16/05/2016




Dedicated Servers Ahoy!



The past week has been busy at the Blazing Griffin home port with the team prepping the Dedicated Servers for full release. After a short stay in the testing branch, they were released last week into the main line. After watching the servers sail into the open seas, the team were able to catch a quick breath before moving on to the next feature.

Traps are now making the rounds through each department - Code have been implementing their functionality, Design have added them to each of the ships and Art have made the corresponding VFX and animations ship-shape. This week, traps will handed over to QA to begin internal testing before they are rolled out to players.

Code and Design have also been hard at work on the special case weapons - Flare guns, wallet bombs and Syringes - ironing out all the details on how they should be functioning, with Flare Gun kills being being especially tricky (should you be blamed for the person you set on fire setting someone else on fire? What if someone purposely walks into the flare you shot into the wall?). This gives us the opportunity to look at how they worked in The Ship: Murder Party and tweak them if we think it's necessary.

The Code team has also started work on the in-game text chat feature, allowing you to tell your quarry exactly who whacked them in the back of the head with that axe! Connemara will be ready for release in the next few weeks – we’re currently adding the final touches and giving it one last check before you can fill it’s cabins with the sweet, sweet sound of murder. Breakable glass has had its first internal testing pass, and there have also been some tweaks to the graphic settings, providing better performance on the lower settings.

Good news for those of you who haven’t yet purchased the game – we’ve extended the loyalty discount until the 30th of June! If you own The Ship: Murder Party, you will receive 25% off The Ship: Remasted.

And finally, last Monday the team observed Ham Day, a day where we celebrate all things ham!



Make sure to follow us on Twitter (@BlazingGriffin, @TheShipGame) and on Facebook (BlazingGriffin, TheShip) to keep updated.

Happy Hunting!

V0.9.9813 Dedicated Server Full Release



Ahoy Shipmates!

With this patch we’ve moved Dedicated Servers to the open seas and out of the testing drydock! This will allow for the setup of Dedicated Servers that don't require the The Ship: Remasted to be running. If you are hosting a Dedicated Server you will need to ensure your ports are open so that people can see the server and connect.

Opening your ports



If you wish to run a dedicated server please open the following ports;

  • TCP/UDP 7776-7778
  • TCP/UDP 443

The server.cfg file uses 7777 as the default, if you change this then make sure you open one more and one less than this, e.g. If your default is 6555, open ports 6554-6556.

Anyone is now free to host a Dedicated Server. This can be done two ways:

Downloading and running the server anonymously



You do not need to own The Ship: Remasted or have the steam client running to run a server anonymously. This is perfect if you want to run a Remasted Dedicated Server on some dedicated hardware.

Download the server files from here and unzip them to a folder where you would like to install the game.

Then double click the “Run_DedicatedServer.bat” file and it will automatically download all the files needed to run a Remasted Dedicated Server. Note: every time this batch file is run it will check for updates, so whenever a new patch is out re-run the batch file to keep the server up-to-date.

If you wish to change the server rules to a configuration of your own making, be sure to look at the README.txt file found in the ‘Remasted Dedicated’ folder. This explains how to make your own ‘server.cfg’ and change the batch files to use your configuration instead of the default one.


Downloading and running through steam



The other way to launch a Dedicated Server is to download and run it using Steam. Doing it this way will require you to own The Ship: Remasted and be logged into your Steam account.

Download the server tool from within Steam (Library > Tools > Right Click ‘The Ship: Remasted Dedicated Server > Install).

Game settings can be edited in the various files located in the TSRDS_1 folder (...steamapps\common\The Ship Remasted Dedicated Server\TSRDS_1). If this file is not present, running the Dedicated Server once will automatically create this folder. Opening the server.cfg with a program such as notepad++ will allow you to tweak game settings, such as Server Name, password, Map and Score Limit. The mapcycle text file, in the same folder, can be edited with the list of ships you want the server to cycle through and in what order.

Note: If you are only trying to join a server you may not need to open any ports depending on your setup. Any Dedicated Servers that are running will appear in the Join Server menu in-game under ‘Dedicated’ or ‘All’ tabs if you have the same version number of the game as the server. All servers appear in the Steam Server browser and they indicate which version of the game they are running. If you try to join a server with the wrong version number you will be taken to the main menu of the game.

Other additions



Aside from the Dedicated Servers, the team have been hard at work tweaking existing features and squashing those pesky little (and sometimes big) bugs. We have added new audio updates, such as footsteps (thus removing those silent ninja assassins). New facial animations have also been added, meaning characters will also no longer stare blankly into the depths of your soul!

If you are playing with bots, killing them while they are in a container will no longer cause the container to become unusable.

Full patch notes can be found below.

Reporting a Bug



For this patch we would like you to look test the dedicated servers. Any major issues (crashes, connection issues, being kicked from the game suddenly) can be reported in the Dedicated Servers - Crashes and disconnections post at the top of the General Discussions Steam forum. Any other bugs or general feedback on the servers can be added to the Dedicated Servers - General Feedback also in General Discussions forum. Our QA team may get in touch asking for more information on how to reproduce your bug.

More information on how to report a bug can be found here.

Loyalty Discount



If you own The Ship: Murder Party you will get 25% off The Ship: Remasted. This offer has been extended until the 30th of June.

Also make sure to follow us on twitter to keep updated! (@BlazingGriffin, @TheShipGame)

Happy Hunting!



Patch Notes


Dedicated Servers
+ Dedicated Server and Server Console implemented.
+ Anonymous Dedicated Server functionality implemented.
+ Instances of Dedicated Servers can start from folders.

Optimisation
+ General optimisation improvements.
+ Deleted some unused art assets.

Characters
+ Added face animation expressions for Players and NPCs.
+ Increased size of character controller colliders.
+ Linked interactions in bars and cafes to appropriate NPC.
+ Updated player Open Door animations.
+ Opening the CSI Menu on a table or bar will now cause the nearest barman to ask if you need help. Note: only Atalanta has the barman linked up at the moment.
+ Sounds are now triggered directly from character animations.
+ Implemented footsteps.
++ Added footstep events to all the walk, run, crouch and arrest animations.
+ Dropping the active weapon now plays drop animation.
+ Turned off bloom on player controllers.

Needs
+ Players no longer spawn with random Needs.

Witnessing
+ Bribing security now also prevents witnessing!

UI
+ Progress bar added to Security HUD and Quarry HUD to implement Guard bribed timers.
+ Added random level image.
+ Can no longer bring up Deck Plan over Inventory.
+ Join Server dialogue is now All by default and all filters toggles are off by default: password, users, full.
+ Added new Hints and Tips UI Banner.
+ Improved loading screens.
+ Tooltips implemented on Inventory slots.
+ Quarry animation improvements.
+ Inventory Popup Box added to explain certain interactions (e.g. can't pick up weapons as a Passenger).
+ Inventory Changes
++ Inventory default navigation overridden, and a large overhaul on how slots are selected/highlighted, and how they're handling their own states.
++ Added bin icon for Inventory use.
+ Improvements to drop-down elements:
++ No longer close when cursor leaves element
++ Clicking the button toggles the dropdown
++ Clicking off the dropdown closes it
+ Selection ring - added new selection ring asset for the Inventory.
+ Work on HUD UI scaling and added deactivated eye sprite.
+ Work on UI popup if password is present.
+ Updated the small load screens which appear in the Create game menus.
+ Work on UI including new bin and cross icon and hints-and-tips scene work.

Audio
+ Removed original Source audio clips.
+ Created new default audio clips.
++ New metal impact noises.
++ Replacement footsteps.
+ Added distance checks to audio, will not play (unless forced to) if it is > x meters from the local player, or too far above/below the player and the volume will half if a wall is in the way.
+ Added ragdoll collision sounds.
+ Ship Sound should now no longer pick the same sound twice in a row.
+ Updated the 'drywall' impacts (used when hitting the life rings and other things) and the ceiling tile breaks.
+ Replaced and fine-tuned the tile footsteps.
+ Footstep and ambience tweaks.
+ Breakables and Breaks separated to own mixer channels and mixed.
+ Changed some of the clips where different assets were being used in the same prefab to the same type for consistency.
+ Deleted old thunder sounds.
+ Implemented new Krassin ice-impact audio.
+ Added new windy-outdoor ambient track to Krassin instead of the rain one. Silenced the indoor rain sound.
+ Added guard baton idle audio.
+ Added additional bang-gavel sound.
+ Added Needs alert sounds.
+ Linked audio to catering interactions.
+ Attached wolf-whistle audio to clothes change animation (only on Inventory portrait so you don't hear it twice).
+ Attached rain/thunder/lightning audio to depression animation.
+ Added fly swarm audio to the fly VFX when you are very dirty.
+ Added tick audio to clocks and significantly reduced the range on it so you (hopefully) cannot hear it on the floor below.
+ Added Cha-ching sound to wallets/purse on pickup.
+ Reattached soundscape audio.
+ Timer tick audio now plays while trespassing and watched.
+ Added eating/drinking audio to animations.
+ Added sound event handler scripts to male/female bot prefabs.
+ Set weapon levels and VO drop curves.
+ Implemented new gunfire audio.
+ Changed VO ranges for every character.
+ Brought down the volume for the environmental audio on each level in prep for mixing in active sounds.
+ Added the take damage vocalisations to the flinch animations, plus an additional one to play on death.
+ Added squelchy death sound.
+ Shopkeepers now ask "Can I help you?" when you open a shop container.
+ Added open/close/hover audio to the CSI menu.
+ Adding start drag audio to Inventory.
+ Players have been notified that flushing is NOT optional. (Toilet flush audio added)
+ Added hammer impact sounds to NPC engineer's anim.
+ Added "Oooh" vocalisation to pickup animations.
+ Added "Cha-ching" when purchasing items from shops.
+ Added "Cha-ching" sound when you get fined via the justice system.
+ Added "Cha-ching" sound when the player uses an interaction that costs money.
+ All click and deny sounds implemented to the Inventory.
+ Added vocalisations to throw animations.
+ Hooked up weapon impact sounds to throwable weapons.
+ Added audio events to relevant NPC animations.
+ Adding attack vocalisations and making weapon swing sounds play for remote players.
+ Footstep, dialogue and other general mixing.
+ Audio range changes.

VFX
+ Deleted legacy fly swarm VFX.
+ Edited the lens flare to be more of a glare.
+ New muzzle flash and smoke VFX now linked to characters.
+ Impact VFX polish.

Other Servers / General Server Updates
+ Default when map not found in map cycle is now current map.
+ Removed unused variable for Server Console.
+ Added reference for "Random" map.

Weapons
+ Weapons should now be removed from the Item Database when they despawn after being thrown (also after going overboard).
+ Male and female player attacks now take place over 1 second instead of 0.8.
+ Hidden the dynamic light on Tommy Gun muzzle flash.
+ Smoke on static flare VFX now rises.

Levels
+ Water enabled in Batavier and Connemara.
+ Minor lighting changes (ongoing).
+ Deckplan art updates

Settings
+ Eye Adaptation is now turned off for low quality setting.
+ All cam effects are now turned off by default.

Props
+ Removed guns and wallet bombs from desks.
+ Removed consumables from bins.
+ Interaction removed from sauna thermos.

Bug Fixes


General Server fixes
+ Can start Arcade mode game.
+ Fixed maps do not change when designated time is reached.
+ More than the set maximum players can no longer join game.
+ Playing Arcade mode then creating Relay Server no longer causes failure to load level.
+ Quitting back to main menu then trying to create new server no longer causes failure to load level.
+ Create dialogue listen server now has max 8 players.

Bots
+ Container is now freed up and closed when a Bot is killed whilst using it.

Spawning
+ Post Spawn UI is ALWAYS told to fade up now, preventing black screen of doom.

Weapons
+ Weapons are once again able to be picked up.
+ Fixed bug where holstering a weapon mid-attack would cause its position to be wrong during idle from that point onwards.
+ Weapons are no longer removed from character's hand.

Animation
+ Fixed lantern flames on Atalanta.

Levels
+ Atalanta - Fixed missing underside of a barrier.
+ Huronian - Floor no longer disappears.
+ Krassin - Environment no longer pops out of view.

UI
+ Interaction cursor fix. Cursor was disappearing on death and changed gender.
+ Quarry jailed overlay now gets removed/added correctly if your Quarry changes.
+ Changed status message set to be primary rather than secondary.
+ Fixed player information not highlighted on scoreboard.
+ Fixed pop-ups in ESC menu remain active when Esc is pressed.
+ Fix for cancel button on join server password pop up.
+ Fixed "Options" and "Exit Game" not working from Pause Menu.

Settings
+ Fixed camera effects not being enabled for Medium and High Quality settings.
+ Fixed video settings placeholder drop-down text.
+ Fixed default quality settings.

Name generation
+ Random names are now generated from full list.
+ Abalos no longer always first surname.

Deck Plans
+ Deck Plan no longer opens during animations.
+ Deck Plan no longer stays stuck on screen if used while sleeping.
+ Andrea Doria - Fixed Crew Corridor and Freezer labels are not displayed.
+ Atalanta - Fixed location markers block room name pop-up appearing.
+ Batavier - Fixed Bow Deck covers section of the Bridge on Deck Plan.
+ Krassin - Fixed Cabins 3 and 4 are swapped.

VFX
+ Fixed flies not appearing when player is dirty.

Audio
+ Stopped the audio in the splash video from destroying your ears if you hit Esc to skip it.
+ Fixed bug with Audio Volume not being set correctly when set to zero in options.
+ Audio Manager was culling sounds based on player position, which was incorrect after death. Is now culling based on active camera position.
+ Fixed "Can I help you?" audio from shopkeepers not working on clients.
+ audio when arrested no longer plays twice.
+ Fixed player footstep sounds when running.

Player Actions
+ Fixed collision with ragdolls seems to cause players to levitate.
+ Fixed interactions on male player not working on the character's head.
+ Pickup bug fixes.
++ Preventing Inventory from picking up through walls.
++ Prevent depositing/dropping detonators.
++ Prevent picking up wallet bombs from the ground.
+ Fixed player interaction raycast not being centred to the screen.
+ Adjusted player idle animations to prevent foot sliding.

Items
+ Corpses should now contain items the victim was carrying (unless it's an innocent kill).
+ On death player's inventories now no longer getting erased BEFORE their attachments are stored for respawn (on hunter kills/suicide) which was causing attachments to be recreated.

Visual Issues
+ Added water VFX to en suite sink.
+ Fixed clipping bug on Female Shower animation.
+ ATM seam fixes and Bollard fixes.

Dedicated Servers
+ Anonymous servers can be run without Steam.
+ Dedicated Server - fixed players not loading correctly into game after Map Change.
+ Fixed Animations for Dedicated Server.
+ Fixed no footstep sounds or hit VFX or sounds for Dedicated Server.
+ Fixed item spawners not being freed up correctly when changing maps.
+ Stopped some printing to console until after initial values are set.

V0.9.9639 Test Branch Audio Fix

Ahoy!

We've fixed the missing sound files in The Ship: Remasted and released a new patch today for the game and the Dedicated Server. Both are available on the external beta branch (beta access code: remastedtesting).

Make sure you update both The Ship: Remasted and Dedicated Server tool to keep their versions in sync.

The Anonomous Dedicated Server will update itself when the batch file is run. If you are already running an anonomous Dedicated Server, please re-run the batch file to update (Find the files here.).

As always if you encounter problems do let us know in the steam forums.

Happy Hunting!

V0.9.9584 Test Branch Patch

Ahoy!

We’ve released an update to the test branch for the Dedicated Servers to fix some problems. Some players were unable to see the Dedicated Server in steam tools due to an issue with steam. The Dedicated Server tool will now be visible to all players who own the game.

Players were also experiencing difficulty running the anonymous server. This is now working as expected and servers should now be able to be run anonymously after the update. It will update itself when the batch file is run, so if you are already running a server please re-run the batch file (although the files can also be found here.)

As always if you do encounter problems let us know in the steam forums.

Weekly Weather Report 03/05/2016



Greetings Shipmates!

The team at The Ship: Remasted’s home port have been busy with a number of different features.

Over the weekend the Dedicated Servers sailed into the test branch harbour, surviving the sudden gales and rough seas. The Dedicated Servers are available on the Testing Branch (accessed using the password: remastedtesting in the steam beta tab). Help on how to set up your own dedicated server can be found here. If you spot any problems with running or playing on the Dedicated Servers, let us know in the relevant Steam forum threads.

Note: You’ll will need to ensure the game and the dedicated server have the same version number in order to join.

Aside from the Dedicated Servers the team have been working on several new features. Expect these in the coming weeks!

Localisation is in its final stages. QA have identified some words and phrases that are missing from certain languages. This is mainly text that has been added to the game during development, such as during the UI overhaul where some words had been changed or added. We may be looking for help to localise these words so if you’re interested in helping have your spyglass handy and keep a lookout in the near future.

Design have implemented the Sauna and Freezer traps, complete with vfx from Art. They are now moving on to the more demanding traps like the lifeboats and Atalanta’s Paddle Trap. These are slightly more complicated to implement, needing animations added to them.

Art have also been working hard on implementing breakable glass into the game. Most ship windows are now able to be broken either by hitting it with a weapon or shooting the windows out. A number of these breakable windows add polish to the game, some however will give your hunter a chance to strike just as you begin to let your guard down. Art have also been tweaking the UI to improve messaging a number of game mechanics to the player.

Flare guns and Syringes are close to making a return! These weapons stand out from others because of their special properties requiring special code support. These have only just begun development but should make an appearance soon!

V0.9.9557 TEST Branch - Dedicated Server initial release



Ahoy!

Today, Dedicated Servers have sailed into the test branch for external testing!

This is the initial release of the Dedicated Servers as such they are in the very early stages and you WILL see bugs AND encounter problems. The point of releasing this patch to the test branch is to get you to break it. We need to stress test how much the server can handle and when it breaks.

Opening your ports



If you wish to run a dedicated server please open the following ports;

  • TCP/UDP 7776-7778
  • TCP/UDP 443

The server.cfg file uses 7777 as the default, if you change this then make sure you open one more and one less than this. e.g. If your default is 6555, open ports 6554-6556.

Anyone is now free to host Dedicated Servers and can be downloaded two ways:

Downloading and running the server anonymously



Download the files by going here and unzip the downloaded file. Once unzipped run the Run_DedicatedServerBeta batch file. This file downloads the Dedicated Server files. Follow the readme included for more details and help on creating multiple servers.

To edit server settings find the server.cfg and mapcycle files in the created tsrdedicatedbeta file. The Server.cfg file can be opened with Notepad++ to edit server settings such as server name, starting map, game time and victory money. The mapcycle can be edited to change the maps the server will cycle through.

Downloading and running through steam



Download the server tool from within Steam (Library > Tools > Right Click ‘The Ship: Remasted Dedicated Server > Install).

Game settings can be edited in the various files located in the TSRDS_1 folder (...steamapps\common\The Ship Remasted Dedicated Server\TSRDS_1). If this file is not present, running the Dedicated Server once will automatically create this folder. Opening the server.cfg with a program such as notepad++ will allow you to tweak game settings, such as Server Name, password, Map and Score Limit. The mapcycle text file, in the same folder, can be edited with the list of ships you want the server to cycle through and in what order.

First, right click The Ship: Remasted Dedicated server in steam, go to properties and select the ‘Beta’ tab. Enter the pasword: ‘remastedtesting’ and select the testing branch from the dropdown. Start the server by double clicking on The Ship: Remasted Dedicated Server under the Steam Tools.


Note: If you are only trying to join a server you do not need to download the server tool or open any ports. Any Dedicated Servers that are running will appear in the Join Server menu in-game (under ‘dedicated’ or ‘all’) and also in the Steam Server window if you have the same version number.

Only players playing on the game’s test branch will be able to join these servers.

Aside from the Dedicated Server update, the team have been hard at work tweaking existing features and squashing some pesky bugs. There are some notable audio updates, such as the much anticipated footsteps and also new facial animations so characters will no longer stare blankly into your soul.

We have streamlined the process to access these test builds. Entering passwords and manually changing beta branches is no longer necessary. Instead, to access the test branch simply double click The Ship: Remasted in your games library and a pop up will ask which branch you want to play, select Test Branch to join the dedicated servers test.This should make switching between test builds and stable release builds smooth sailing from here on out.

Reporting a Bug



For this patch we would like you to look test the dedicated servers. Any major issues (crashes, connection issues, being kicked from the game suddenly) can be reported in the Dedicated Servers - Crashes and disconnections post at the top of the General Discussions Steam forum. Any other bugs or general feedback on the servers can be added to the Dedicated Servers - General Feedback also in General Discussions forum. Our QA team may get in touch asking for more information on how to reproduce your bug.

More information on how to report a bug can be found here.

Happy Hunting!

Weekly Weather Report 21/04/2016




It's been all hands on deck here at Blazing Griffin and over the past few weeks the team have been busy, busy, busy! We may have seemed somewhat serene of late, but our feet have been going like mad under the waterline...

Our code team are working hard on getting dedicated servers ready for external testing and to make them as easy as possible to download and set up. These are currently in internal testing so expect to be able to set a up dedicated server soon! Also, along with dedicated servers, is the option to specify a map cycle file which will change map at the end of a game to begin the rampage on a new ship! Code have also been working on implementing further game audio so expect no more highly trained ninja passengers! You’ll now hear them sneak up behind you and go in for the kill.

The Art team have been working to ensure all UI elements are capable of displaying the languages that will be supported. Localisation is now in testing making sure everything is translated to German, Spanish, Italian, French, Polish and Russian (Japanese is still planned but at a later date). As you can expect, going through all of the in-game text for each of these languages is a big task so bear with us if you spot a random English word or two when playing in a different language. Art have also been adding facial animations to player characters, so no longer will your hunter stare blankly into your soul while swinging that axe for the final blow.

Design have also started work on Ship traps. They are still in the very very early stages and are yet to even go into internal testing. These traps include the sauna, freezer and lifeboat traps so soon you can kill your target without even breaking a sweat (or if you do break a sweat, you’ll have a dangerous sauna to relax in afterwards).

V0.8.8736 Released - Listen Servers



Today we have added Listen Servers to The Ship: Remasted.

Listen servers act a bit like LAN games that run through the internet, so that anyone can join. These allow players to host their own games and have others join and unlike relay servers, they are not limited by regional restrictions. Listen servers are currently limited to 8 players.

To host a listen server you have to ensure the correct ports on your router are opened. If they are not then your game will not be visible in the server browser and players will not be able to connect to you. So other players can join please configure your firewall/port forwarding by opening ports: UDP/TCP 443, 7776-7778. Once you have opened the correct ports you can create a server by selecting ‘Listen’ in the server drop-down menu in the Create Server dialogue.

You can check if your game is visible to others by opening the Steam Server Browser (in the steam client click view then Servers) and selecting The Ship: Remasted from the games list. You can also filter servers by using the options in the ‘Change Filters’ panel too.

To join a Listen Server game, select join a cruise from the menu and look in the ‘Listen’ tab or you can join using the Steam Server Browser by selecting The Ship: Remasted from the games list, choosing a server then clicking connect.

You can also join your friend’s server directly by right clicking their name in steam and selecting ‘Join Game’, or they can send you an invitation to their game.

If you are unable to see your friend’s server in the list or join their servers using the steam invite ensure that you and your friend are on the same version number.



We'd appreciate your help testing Listen Servers and in particular, we're looking for feedback on:

  • Crashes and disconnections while playing a match
  • General feedback on the sticky topics in the General Discussion forum.



General Updates



Deckplans
+ Buttons now highlight to the currently selected deck.
+ Player facing direction is now shown on the deckplans.
+ Player/quarry markers now handle being in the same room.
+ Markers now display which deck the player/quarry are on.
+ Added revised deckplan icons and quarry marker.
+ Added new deckplan icons.

CSI Menu
+ Right/left click functionality to exit implemented.
+ Central CSI icon removed.
+ 'Right click for more options' text implemented -- fades in after a set time.
+ Added new radial segments (Art).
* Removed "1$" amount for Withdraw All / Deposit All
* CSI label change for Deposit All / Withdraw All

Quality Settings
+ Low, Medium and High quality settings added.
+ Full screen camera effects are now turned off on lowest quality setting.
+ Quality settings now default to 'Medium'.

MFK
+ MFKTable now picks all weapons as MFK.

UI
+ Can now pickup weapons from the ground using the inventory.
+ Hooked up Release Notes again in Title Menu.
+ Refactored UI fade functionality.
+ Work on cleaning up UI.
+ Updated keyboard options to remove advanced.
+ Fixed input caret for UConsole.

Networking/Servers
+ Added support for custom command line params.
+ Added option for "servercfg" - e.g. "-servercfg server1.cfg".
+ Added support for connecting directly from the command line (via "+connect ")
+ Updated default server.cfg file with bot hunters and passengers.

Help
+ Ship hints implemented for loading screens and sleeping.

Bots
+ Bots will now run away (or attack their attacker if they are being hunter). These have a random weighting.
+ Improved the bot-to-bot attack damage.
+ Improved accuracy for Bots attacking in Hunt and Elimination.
+ Removed push as an option for Bots CSI Menu.
+ Improved Bot walk and run speed to closer match player movement speed.
+ Checked in Bot Behaviour Tree for attack with 'quarry player'.
+ Added support for Bot room interactions.
+ Added new bot names.

Characters
+ Set Foot IK on for female dance anims to prevent foot sliding, did same for male and female 'pee dance'.
+ Made the barman play only his glass-cleaning animation.
+ Barman's attachments are now always visible (glass and dish cloth).
+ Removed anim events for showing dishcloth and glass for Barman. These attachments are now always visible.
+ Tweaked position of Psychiatrist NPCs in chair.

VFX
+ Created new muzzle flashes with particle systems, added ejecting shells to the Revolver.
+ Created particle-based muzzle flash for Revolver.
+ Darkened pillow impact decals so they look better on dark fabrics. Removed VFX Hit Fabric (feathers) from carpets and Leather.
+ Bathtub VFX polish.
+ Tweaked position of tap water VFX and the associated interactions for square sinks.
+ Polished impact decals and VFX.
+ Added some optimisation for muzzle flashes.
+ Explosion VFX improved.

Levels
+ Enabled Huronian in Release builds.
+ Enabled Huronian map in Arcade Mode.
+ Tweaked psychiatrist NPC position on Krassin.
+ Work on Krassin collision.
+ Updated geometry settings for deco sofa prefabs.

Lighting
+ Fixed ambient lighting in Huronian - should be a lot lighter outside.
+ Finished tweaking Andrea Doria lighting.
+ Lights moved up slightly in Krassin prison to cast correct light.
+ Krassin railing light bake tests.
+ Finished tweaking Krassin lighting.
+ Small tweak to ambient light.
+ Finished tweaking credits lighting.
+ Lowered reflection intensity to remove weird shiny edges.
+ Tweaked more lights and reduced reflection intensity to remove the weird blue sheen.
+ Toned down ambient light, and fixed ambient light issues.
+ Adjusted lights for geometry changes.
+ Set up mixed lights.

Audio
+ General Mixing.
+ Volume/Filter drop-off changes.
+ Reverbs on Huronian.
+ Reverb tweaks.
+ Cotopaxi sound tweaks.
+ Volume/Low Pass curve tweaks to Player Audio.

General
+ Improved random number generation in-game.


Bug Fixes



Networking/Servers
+ Potential fix for fix weapon out-of-sync error.
+ Fixed password encryption.
+ Now correctly updating on the Server if character ID changes.
+ Fixes to Network Animator initialisation and defaults.
+ Fixed needs updating on host client.
+ Player Manager should no longer return an incorrect local player briefly during a sex change, fixing the black-screen-of-doom issue.
+ Fixed rare null ref in animation system caused when joining at the wrong point in time.
+ Corrected typo in Steam Server List.
+ Prevented re-registering for messages each time you launch a server.
+ Reduced number of network messages being sent.

Bots
+ Bots now attack nearest player in Deathmatch.
+ Fixed New games load into a black screen after bot reaches victory money requirement.
+ Bot player failing to deplete ammo fix.
+ More work on Collision and Nav mesh to help bots on stairs.
+ Fixed a bug that could cause bots to disembark after death and sex change.
+ Fixed Bots so they can be added / removed at runtime.

UI
+ Prevented a null ref exception in Inventory HUD.
+ Fix for more information on CSIUD issues -- seemed to have issues with Deposit all on Deposit boxes.
+ Fixed Interaction Raycast so the raycast is now done from the player's position instead of the camera to remove the flickering.
+ Fixed interaction timing to prevent moving during interactions, getting locked out of interactions, or equipping weapons during interactions.
+ Attack animations weren't set to loop, so would only play once if the button was held down remotely.
+ Fixed bug where you could perform actions that are incompatible with the current interaction (e.g. using 'Sleep' with a weapon pickup).
+ Jump bug fix -- can no longer fly with the 'I' button.
+ Examine text is now correct for corpses.
+ Axe icon - fixed wrong icon colour.
+ Fixed leader board so the background is not white.
+ Improved stability of player portrait.
+ Visual UI fixes.

Characters
+ Prevented player ragdoll creating a null ref exception.
+ Collisions with physics objects will no longer EVER deal damage.
+ Players should no longer have random attachments after being killed innocently.
+ 1st-person arms should no longer get stuck on after death.
+ Weapons should be holstered after respawn for non-quarry kills.
+ Fixed player attachments appearing on wrong players.
+ Fixed clipping issue with Male PlayPool anim.
+ Fixed the Female PlayPool animation.
+ Added missing anim events to show / hide mug attachment.
+ Psychiatrist model no longer clips with chair.
+ Moved eyepatch model to cover the eye better.

MFK
+ Fixed bug that could cause the MFKTable to continually update on the server now that all weapons are MFK.
+ Fixed bug where after reset the HUD/MFKTable UI would not update properly.

CSI Menu
+ Fixed some issues with the CSI HUD.

Help
+ Fix for Hints fading in if the game fails to connect to a Server.

Quality Settings
+ Fixed default quality setting.

Levels
+ Occlusion bakes redone on levels to fix popping/occluding issues.
+ Occlusion fixes on vault door.
+ Added collision mesh to doorframe base.
+ Bookcases now only contain as many books as they have available slots.
+ Moved window in Batavier 3rd class apartment.
+ Fixed Huronian 'No player location pop up' -- Bow Deck Deck C.
+ Batavier - Player no longer being witnessed in Security Corridor.
+ Krassin - Interactions on beds now placed on top bunks in cabins 2 and 4.
+ Atalanta - Standing at wall of Bridge no longer brings up outer deck location - Bridge Deck A.

Lighting
+ Fixed ambient light intensity.
+ Light bakes to fix shadow issues.
+ Fixed ambient lighting in Atalanta.

Audio
+ Huronian Soundscape -- the cargo hold trigger is now at the door.